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  1. KeeperFX - Test builds for version 0.4.9

    Started by YourMaster, November 2nd, 2020 01:49
    8 Pages
    1 2 3 ... 8
    • Replies: 77
    • Views: 7,624
    Last Post: May 1st, 2021 08:15
    by yunior89  Go to last post

    Forum:
    KeeperFX

  2. Sticky Thread Sticky: Level editors and documentation

    Started by YourMaster, February 28th, 2021 19:53
    adikted, campaign, commands, dk1, downloads, fast, guide, interface, keeperfx, level, levels, list, make, map, maps, mode, official, problems, quickly, script, text, wiki, work, working, works
    • Replies: 3
    • Views: 571
    Last Post: April 28th, 2021 08:02
    by YourMaster  Go to last post
  3. KeeperFX 0.4.8

    Started by YourMaster, August 24th, 2020 21:24
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 6,246
    Last Post: January 25th, 2021 00:38
    by Dr_Phillanomics  Go to last post

    Forum:
    KeeperFX

  4. Assmist Campaign : Translations of message files

    Started by dayokay, November 14th, 2020 16:55
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 2,195
    Last Post: November 25th, 2020 02:19
    by jieletian  Go to last post

    Forum:
    KeeperFX

  5. Trap Configuration Models

    Started by Treebeard, November 8th, 2020 11:56
    black, blood, chicken, code, commands, complete, creature, dead, dragon, full, hero, hold, keeperfx, level, machine, magic, maps, model, models, possession, script, set, treasury, wiki, workshop
    • Replies: 0
    • Views: 669
    Last Post: November 8th, 2020 11:56
    by Treebeard  Go to last post
  6. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    0.4.8, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 16
    • Views: 2,227
    Last Post: October 26th, 2020 23:32
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Matter of Time - Single-Player and Multi-Player Map (First Map)

    Started by Argonil, July 3rd, 2020 02:36
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 3,194
    Last Post: October 25th, 2020 23:04
    by Treebeard  Go to last post

    Forum:
    DK1 Maps

  8. Campaign - New game plus

    Started by YourMaster, November 14th, 2014 17:16
    7 Pages
    1 2 3 ... 7
    • Replies: 65
    • Views: 36,038
    Last Post: October 5th, 2020 20:56
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  9. Maze Runner

    Started by Duke Ragereaver, September 30th, 2020 18:56
    art, attention, command, commands, creatures, dark, dk1, downloads, file, full, game, guard, happy, hero, keeperfx, level, list, mapmaking, messages, run, script
    • Replies: 2
    • Views: 845
    Last Post: October 5th, 2020 19:29
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  10. Imp Experience Patch Keeper FX

    Started by AG_EJ, September 26th, 2020 18:51
    • Replies: 3
    • Views: 826
    Last Post: September 27th, 2020 08:58
    by AG_EJ  Go to last post

    Forum:
    KeeperFX

  11. Proof of Concept: 5 Choices (let's hold a contest?)

    Started by Argonil, September 14th, 2020 23:04
    • Replies: 9
    • Views: 1,188
    Last Post: September 15th, 2020 02:44
    by Argonil  Go to last post
  12. KeeperFX 0.4.8 Release Candidate

    Started by YourMaster, August 4th, 2020 00:41
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 3,368
    Last Post: September 8th, 2020 16:04
    by redvalley  Go to last post

    Forum:
    KeeperFX

  13. Creatures automatically die

    Started by Junkman1217, September 4th, 2020 02:01
    art, campaign, creature, creatures, die, imps, kill, level, script, set, start
    • Replies: 1
    • Views: 657
    Last Post: September 4th, 2020 03:38
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  14. Campaign flags

    Started by dayokay, August 30th, 2020 13:07
    0.4.8, art, campaign, early, flag, game, great, king, level, levels, load, make, making, play, progress, res, run, save, script, transfer, win, wondering
    • Replies: 1
    • Views: 699
    Last Post: August 30th, 2020 14:09
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Preview of my custom Campaign, The Barbarian Campaign

    Started by darkkingkongman, August 17th, 2014 12:28
    9 Pages
    1 2 3 ... 9
    • Replies: 87
    • Views: 46,197
    Last Post: August 21st, 2020 12:42
    by dayokay  Go to last post

    Forum:
    DK1 Maps

  16. Game crashes as soon as I start any map

    Started by Lavaeolus, August 19th, 2020 21:25
    animation, art, campaign, code, crashes, created, creature, dungeon, game, guard, job, keeper, map, model, moon, mouse, problems, release, research, room, rules, script, set, tunneller, video
    • Replies: 2
    • Views: 780
    Last Post: August 20th, 2020 09:06
    by Lavaeolus  Go to last post

    Forum:
    KeeperFX

  17. Cophora

    Started by Skarma, July 28th, 2020 09:41
    • Replies: 2
    • Views: 886
    Last Post: August 1st, 2020 13:03
    by dayokay  Go to last post

    Forum:
    DK1 Maps

  18. Onslaught

    Started by CartoonPower, November 11th, 2019 22:57
    • Replies: 3
    • Views: 2,682
    Last Post: July 28th, 2020 14:04
    by KORO SAUCE  Go to last post

    Forum:
    DK1 Maps

  19. start with creature?

    Started by Junkman1217, June 27th, 2020 22:50
    2 Pages
    1 2
    action, art, campaign, code, commands, creature, creatures, dk1, dungeon, editor, game, good, heroes, html, keeper, level, make, map editor, portal, samurai, script, set, start, tools
    • Replies: 16
    • Views: 1,264
    Last Post: July 1st, 2020 22:49
    by YourMaster  Go to last post
  20. Castle Kandro

    Started by dayokay, June 14th, 2020 11:24
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,138
    Last Post: July 1st, 2020 21:06
    by dkdandk  Go to last post

    Forum:
    DK1 Maps

  21. Cruel level

    Started by Junkman1217, June 30th, 2020 23:35
    campaign, creature, creatures, die, dungeon, fast, game, games, guys, heal, health, hell, hero, hero gate, heroes, kill, level, map, portal, power, quest, quickly, script, tower
    • Replies: 6
    • Views: 719
    Last Post: July 1st, 2020 19:07
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  22. freeze timer?

    Started by Junkman1217, June 30th, 2020 16:49
    change, command, commands, creature, game, hero, keeperfx, level, make, official, party, read, samurai, script, set, speed, syn, unofficial, wiki
    • Replies: 3
    • Views: 520
    Last Post: July 1st, 2020 10:21
    by YourMaster  Go to last post
  23. Way to bypass room requirements for creatures?

    Started by Argonil, June 27th, 2020 00:27
    attract, awesome, commands, creature, creatures, game, hell, keeperfx, level, making, map, official, portal, room, script, unofficial, updated, version, wiki
    • Replies: 2
    • Views: 532
    Last Post: June 27th, 2020 16:43
    by Argonil  Go to last post
  24. Create imp

    Started by Junkman1217, June 25th, 2020 19:03
    command, commands, create, creature, hard, imp, keeperfx, kind, level, levels, make, official, post, run, script, spell, suggestion, unofficial, update, wiki, work
    • Replies: 1
    • Views: 482
    Last Post: June 25th, 2020 21:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  25. Difficulty Levels - by script

    Started by dayokay, June 7th, 2020 10:38
    bit, campaign, change, creative, design, forum, forum game, game, guess, level, levels, list, made, map, multiple, script, set, sort, time, wondering
    • Replies: 1
    • Views: 513
    Last Post: June 7th, 2020 10:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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