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  1. War For The Overworld old Kickstarter demo version

    Started by StayPlay40K, March 17th, 2023 22:08
    check, game, guys, love, overworld, time, version, war, war for the overworld
    • Replies: 0
    • Views: 54
    Last Post: March 17th, 2023 22:08
    by StayPlay40K  Go to last post
  2. War For The Overworld old Kickstarter demo version

    Started by StayPlay40K, March 17th, 2023 17:51
    check, game, guys, love, overworld, time, version, war, war for the overworld
    • Replies: 0
    • Views: 46
    Last Post: March 17th, 2023 17:51
    by StayPlay40K  Go to last post
  3. Spanish revision V1.0

    Started by Celtíbero, February 8th, 2023 22:38
    2 Pages
    1 2
    • Replies: 18
    • Views: 682
    Last Post: February 15th, 2023 23:03
    by Celtíbero  Go to last post

    Forum:
    KeeperFX

  4. 88 Singelplayer maps for DK2

    Started by Whynotsian, November 20th, 2021 14:12
    22 Pages
    1 2 3 ... 22
    • Replies: 210
    • Views: 14,164
    Last Post: January 22nd, 2023 10:08
    by Rox  Go to last post

    Forum:
    DK2 Maps

  5. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    • Replies: 137
    • Views: 117,101
    Last Post: December 28th, 2022 01:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Changing dungeon heart in a map

    Started by Blossy1000, October 4th, 2022 09:31
    2 Pages
    1 2
    action, arts, attack, check, commands, dungeon, early, good, heroes, idea, keeperfx, level, levels, made, map, matter, neutral, original, party, players, possesion, question, script, set, test
    • Replies: 16
    • Views: 512
    Last Post: October 9th, 2022 15:54
    by YourMaster  Go to last post
  7. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 7,590
    Last Post: October 4th, 2022 08:36
    by Necror  Go to last post
  8. Game runs too fast

    Started by Powtreeman, May 10th, 2022 07:23
    bit, bugs, camera, check, direct, dungeon keeper 2, fast, game, gog, made, mouse, patch, runs, screen
    • Replies: 0
    • Views: 1,764
    Last Post: May 10th, 2022 07:23
    by Powtreeman  Go to last post
  9. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 36,832
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

    • Replies: 12
    • Views: 3,457
    Last Post: January 30th, 2022 21:16
    by Xendelaar  Go to last post
  10. North vs South / Possession Damage Modifiers

    Started by Metal Gear Rex, June 16th, 2014 22:22
    2 Pages
    1 2
    • Replies: 11
    • Views: 13,499
    Last Post: December 27th, 2021 06:40
    by Metal Gear Rex  Go to last post
  11. problem installing

    Started by wonko the sane, February 4th, 2021 11:52
    check, dk fx, exe, launcher, problem, run, software, version, win, windows, windows 10, work
    • Replies: 1
    • Views: 7,044
    Last Post: February 4th, 2021 12:28
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. MeinCookie's Maps

    Started by MeinCookie, December 20th, 2009 11:00
    15 Pages
    1 2 3 ... 15
    • Replies: 148
    • Views: 106,004
    Last Post: January 2nd, 2021 16:54
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  13. Preview of my custom Campaign, The Barbarian Campaign

    Started by darkkingkongman, August 17th, 2014 12:28
    9 Pages
    1 2 3 ... 9
    • Replies: 87
    • Views: 67,111
    Last Post: August 21st, 2020 12:42
    by dayokay  Go to last post

    Forum:
    DK1 Maps

  14. Sticky Thread Sticky: DK2 texture format

    Started by Trass3r, September 30th, 2009 18:17
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 64,100
    Last Post: January 16th, 2020 19:27
    by Trass3r  Go to last post
  15. Missing Files

    Started by Hades, September 6th, 2019 17:19
    2 Pages
    1 2
    7zip, alpha, check, communication, complete, creature, development, downloads, error, file, files, full, game, hang, included, keeperfx, latest, launcher, log, machine, patch, present, run, unofficial, war, wiki, windows 10, work, working
    • Replies: 15
    • Views: 21,015
    Last Post: September 17th, 2019 22:21
    by Hades  Go to last post

    Forum:
    KeeperFX

  16. No outro

    Started by AdamP, July 24th, 2019 20:09
    2 Pages
    1 2
    bug, campaign, check, creature, fix, game, idea, issue, keeperfx, knight, level, official, original, prison, savegame, screen, stuff, time, unofficial, version, video, win, working, works, yeah, youtube
    • Replies: 15
    • Views: 29,006
    Last Post: July 31st, 2019 07:26
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. Vampires not forgetting spells after dying

    Started by AdamP, January 31st, 2019 04:08
    alpha, art, bug, check, dragon, dungeon, effect, file, fun, game, keeperfx, kill, latest, level, levels, log, original, spells, start, things, thought, time, title, transfer, versions
    • Replies: 3
    • Views: 28,046
    Last Post: February 1st, 2019 12:01
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 12:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, ported, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 7,511
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  19. Dk2Map2 [Skirmish-Multiplayer]

    Started by Yam02Tut, November 19th, 2018 14:21
    • Replies: 1
    • Views: 2,585
    Last Post: December 11th, 2018 15:57
    by tonihele  Go to last post

    Forum:
    DK2 Maps

  20. Dk2Map3 [Skirmish-Multiplayer]

    Started by Yam02Tut, November 20th, 2018 15:01
    • Replies: 0
    • Views: 2,144
    Last Post: November 20th, 2018 15:01
    by Yam02Tut  Go to last post

    Forum:
    DK2 Maps

  21. Dark Windows [skirmish - Multiplayer]

    Started by Yam02Tut, November 18th, 2018 20:04
    • Replies: 0
    • Views: 2,205
    Last Post: November 18th, 2018 20:04
    by Yam02Tut  Go to last post

    Forum:
    DK2 Maps

  22. Dk2Map1 [Skirmish-Multiplayer]

    Started by Yam02Tut, November 18th, 2018 19:35
    check, file, first map, load, make, map, maps, multiplayer, order, picture, skirmish, versions
    • Replies: 0
    • Views: 1,784
    Last Post: November 18th, 2018 19:35
    by Yam02Tut  Go to last post

    Forum:
    DK2 Maps

  23. Dk2Map1 [Skirmish-Multiplayer]

    Started by Yam02Tut, November 18th, 2018 19:29
    • Replies: 0
    • Views: 1,514
    Last Post: November 18th, 2018 19:29
    by Yam02Tut  Go to last post

    Forum:
    DK2 Maps

  24. Elite Creatures in custom levels help

    Started by bloodprince82, July 9th, 2014 19:36
    attract, building, campaign, check, created, creature, creatures, custom, editor, elite, fun, levels, make, making, map, maps, neutral, play, rooms
    • Replies: 1
    • Views: 4,290
    Last Post: October 15th, 2018 21:58
    by Charlixcx456  Go to last post
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