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  1. Patch Notes: Bedrock Beta v0.6.0 “About Damn Time”

    Started by Mentor, December 24th, 2014 21:36
    beta, dark, game, issues, levels, load, minimap, patch, progress, time, war for the overworld, work
    • Replies: 0
    • Views: 7,820
    Last Post: December 24th, 2014 21:36
    by Mentor  Go to last post
    • Replies: 0
    • Views: 3,921
    Last Post: October 6th, 2014 03:12
    by Mentor  Go to last post
  2. Need some help here

    Started by KlasKalas, October 1st, 2014 15:10
    alternative, bug, ccp, complete, deeper, deeper dungeons, dk1, download, drive, dungeon, dungeons, fixes, happy, html, internet, issues, keeper, keeperfx, levels, link, list, live, load, lock, map, maps, movies, news, play, post, problem, release, screen, slow, thought, version, working
    • Replies: 9
    • Views: 5,337
    Last Post: October 2nd, 2014 19:03
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Patch Notes: Bedrock Beta v0.5.0 “Dungeons for One”

    Started by Mentor, September 10th, 2014 22:10
    beta, details, dungeons, game, issues, mode, multiplayer, patch, progress, report, top, war for the overworld, wfto, windows, work
    • Replies: 0
    • Views: 3,147
    Last Post: September 10th, 2014 22:10
    by Mentor  Go to last post
  4. Lightning traps hurt allies

    Started by Hades, August 30th, 2014 20:54
    allies, bug, code, disarm, google, horny, idea, issues, keeperfx, traps
    • Replies: 1
    • Views: 10,795
    Last Post: August 30th, 2014 23:43
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Sticky Thread Sticky: Hero Party Script Quirks in DKII

    Started by Metal Gear Rex, August 16th, 2014 16:02
    commands, created, dki, dungeon keeper 2, fix, game, group, hero, information, issues, killed, kind, level, make, map, maps, party, patch, run, script, set, stuff, timing, triggers, true, work
    • Replies: 0
    • Views: 2,325
    Last Post: August 16th, 2014 16:02
    by Metal Gear Rex  Go to last post
  6. Grenade Weapon ability no longer moves objects

    Started by darkkingkongman, August 7th, 2014 21:24
    ancient keeper, art, bug, campaign, code, create, creature, damage, edit, effect, file, google, imps, issues, keeper, keeperfx, level, magic, move, nightly, patch, problem, room, start, treasure, version
    • Replies: 2
    • Views: 2,747
    Last Post: August 8th, 2014 23:01
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Levels "not completed"

    Started by shortmicky, July 30th, 2014 14:28
    code, free, google, issue, issues, keeperfx, level, levels, list, play, post, problem, tulipscent
    • Replies: 2
    • Views: 2,132
    Last Post: July 31st, 2014 15:51
    by shortmicky  Go to last post

    Forum:
    KeeperFX

  8. Annoying imp priority

    Started by jomalin, June 24th, 2014 02:08
    2 Pages
    1 2
    • Replies: 11
    • Views: 5,153
    Last Post: June 25th, 2014 12:39
    by jomalin  Go to last post

    Forum:
    KeeperFX

  9. Teleporting behind locked doors

    Started by mefistotelis, June 15th, 2014 20:01
    2 Pages
    1 2
    bug, ceiling, change, code, control, creature, creatures, difficult, door, doors, game, good, google, hand, issue, issues, keeperfx, lair, level, levels, mode, open, original, possession, prison, research, room, rules, slow, teleport, works
    • Replies: 11
    • Views: 6,004
    Last Post: June 21st, 2014 19:13
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

    • Replies: 1
    • Views: 823
    Last Post: June 19th, 2014 23:03
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

    • Replies: 0
    • Views: 1,761
    Last Post: June 18th, 2014 16:11
    by Mentor  Go to last post
  10. Making a Campaign

    Started by Auxin, June 10th, 2014 15:00
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,264
    Last Post: June 14th, 2014 23:06
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  11. Patch Notes: Bedrock Beta v0.4.2 “Unholy Trinity”

    Started by Mentor, June 11th, 2014 17:30
    beta, complete, issues, patch, progress, report, switch, update, war for the overworld, work
    • Replies: 0
    • Views: 11,128
    Last Post: June 11th, 2014 17:30
    by Mentor  Go to last post
  12. Technical issues

    Started by veroba, May 20th, 2014 17:01
    • Replies: 5
    • Views: 1,953
    Last Post: May 29th, 2014 08:31
    by Woudo  Go to last post

    Forum:
    KeeperFX

  13. new patch on gog

    Started by edorien, July 6th, 2012 16:37
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 44,580
    Last Post: May 9th, 2014 21:34
    by el_marto  Go to last post
  14. Mission Impossible

    Started by jbthirteen, May 6th, 2014 21:45
    • Replies: 0
    • Views: 1,243
    Last Post: May 6th, 2014 21:45
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

    • Replies: 0
    • Views: 14,059
    Last Post: April 30th, 2014 22:40
    by Mentor  Go to last post
  15. Friendly fire on area effects

    Started by mefistotelis, April 5th, 2014 16:12
    2 Pages
    1 2
    balance, bile, bug, bugs, code, creature, creature spell, creatures, damage, details, effect, effects, explosion, fire, fix, full, game, google, group, issues, keeperfx, kind, magic, nightly, orcs, original, players, possession, power, report, rule, set, spell, spells, topic, true, values, word
    • Replies: 12
    • Views: 7,631
    Last Post: April 16th, 2014 17:56
    by Ecarus  Go to last post

    Forum:
    KeeperFX

  16. WFTO Wednesday #62: The Frost Weaver

    Started by Mentor, April 14th, 2014 21:22
    important, information, issues, update, war for the overworld, wfto
    • Replies: 0
    • Views: 905
    Last Post: April 14th, 2014 21:22
    by Mentor  Go to last post
  17. Installer issues

    Started by Volron265, April 3rd, 2014 05:02
    bit, called, computer, dk2, dungeon keeper 2, favorite, files, found, game, guys, idea, issue, issues, kind, play, program, run, software, sold, support, system, time, versions, windows 7, works
    • Replies: 0
    • Views: 4,462
    Last Post: April 3rd, 2014 05:02
    by Volron265  Go to last post
  18. Claim neutral creatures with armagedon spell

    Started by YourMaster, March 22nd, 2014 20:59
    armageddon, challenge, change, code, creatures, default, dungeon, google, idea, issues, keeperfx, kind, levels, map, neutral, neutral creatures, nightly, players, set, silly, spell, thoughts, time, version
    • Replies: 2
    • Views: 1,588
    Last Post: March 22nd, 2014 21:44
    by Mullertime  Go to last post

    Forum:
    KeeperFX

  19. All sound suddenly stopped working

    Started by Keeperfx ftw, March 14th, 2014 07:37
    2 Pages
    1 2
    crash, crashes, day, debug, display, dungeon, dungeon keeper, dungeon keeper fx, error, files, fix, game, hard, idea, issue, issues, keeper, keeper fx, keeperfx, launcher, mefistotelis, nightly, palette, play, problem, program, release, res, run, set, settings, sort, sound, system, update, version, windows, windows 8, working
    • Replies: 13
    • Views: 3,361
    Last Post: March 16th, 2014 12:52
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. WFTO Wednesday #62: The Frost Weaver

    Started by Mentor, March 12th, 2014 19:30
    important, information, issues, update, war for the overworld, wfto
    • Replies: 0
    • Views: 861
    Last Post: March 12th, 2014 19:30
    by Mentor  Go to last post
    • Replies: 6
    • Views: 3,518
    Last Post: March 3rd, 2014 00:03
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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