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  1. Veteran Version of Official Campaign

    Started by Crafty, October 26th, 2019 09:04
    3 Pages
    1 2 3
    1.3, art, campaign, design, dk2, download, dungeon, game, good, hero, keeper, level, link, load, make, map, meant, official, original, players, problems, project, today, version, war
    • Replies: 26
    • Views: 8,399
    Last Post: June 3rd, 2021 20:53
    by Crafty  Go to last post

    Forum:
    DK2 Maps

  2. Some scripting questions

    Started by Skarma, July 14th, 2020 03:08
    2 Pages
    1 2
    art, attack, created, design, drop, game, general, hand, heroes, keeper, keeperfx, killed, level, levels, make, making, map, maps, official, original, problems, questions, set, total, work
    • Replies: 10
    • Views: 1,843
    Last Post: May 13th, 2021 09:41
    by 0etelaer  Go to last post
  3. DK2 map by paku901

    Started by paku901, June 16th, 2019 10:44
    • Replies: 7
    • Views: 4,762
    Last Post: January 28th, 2021 15:53
    by paku901  Go to last post

    Forum:
    DK2 Maps

  4. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 15,797
    Last Post: June 14th, 2020 20:32
    by Blutonium  Go to last post
  5. Difficulty Levels - by script

    Started by dayokay, June 7th, 2020 10:38
    bit, campaign, change, creative, design, forum, forum game, game, guess, level, levels, list, made, map, multiple, script, set, sort, time, wondering
    • Replies: 1
    • Views: 585
    Last Post: June 7th, 2020 10:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Combat design

    Started by IKSLM, September 25th, 2019 20:17
    battle, combat, creature, creatures, dark, defence, design, dexterity, direct, dk1, dk2, fast, game, heal, health, luck, making, quickly, room, skill, speed, spells, strength
    • Replies: 1
    • Views: 6,604
    Last Post: September 25th, 2019 23:16
    by YourMaster  Go to last post
    • Replies: 0
    • Views: 5,181
    Last Post: June 13th, 2019 00:40
    by Ben-J-N  Go to last post
  7. GOOD/EVIL creature balancing for Good Keeper plays or in general

    Started by trollworkout, May 13th, 2016 20:14
    14 Pages
    1 2 3 ... 14
    • Replies: 137
    • Views: 17,599
    Last Post: February 22nd, 2019 02:11
    by trollworkout  Go to last post

    Forum:
    KeeperFX

  8. Some campaigns are broken

    Started by Hades, February 4th, 2013 14:03
    archer, arctic, attack, bad, command, conquest, creatures, design, destiny, difficult, door, dragon, engine, evil, fix, game, good, guard, hero, improve, invisible, keeperfx, land, level, levels, map, matter, ninja, portal, problems, quest, secret, skeleton, time, trap, win
    • Replies: 5
    • Views: 4,266
    Last Post: December 26th, 2018 06:13
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  9. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 10:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 14,529
    Last Post: April 30th, 2018 17:08
    by DBlac  Go to last post
  10. Gameplay Screenshots 24/06/17

    Started by DBlac, June 24th, 2017 10:41
    2 Pages
    1 2
    bit, control, creature, design, doors, dungeon, editor, game, gameplay, giant, guys, hold, image, ingame, love, man, night, questions, room, rooms, stuff, terrain, things, videos, work
    • Replies: 16
    • Views: 3,412
    Last Post: August 26th, 2017 10:00
    by DBlac  Go to last post
  11. Wetlands

    Started by YourMaster, July 28th, 2015 23:50
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 6,259
    Last Post: September 24th, 2016 12:04
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  12. Tunnellers breaching fortified walls?

    Started by AdamP, August 13th, 2016 23:52
    2 Pages
    1 2
    action, arts, bug, check, code, creatures, design, dungeon keeper 1, heal, health, hero, imaging, imp, imps, issue, issues, keeperfx, made, map, moment, nightly, official, problem, recent, report, speed, test, time, timing, tunneller, tunnellers, unofficial, version, video, youtube
    • Replies: 12
    • Views: 3,627
    Last Post: September 11th, 2016 18:09
    by YourMaster  Go to last post
  13. Moonbrush Wood New game + Glitch?

    Started by Maxwell, April 19th, 2016 19:56
    • Replies: 3
    • Views: 1,381
    Last Post: April 20th, 2016 22:11
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Spearpike Ridge

    Started by darkkingkongman, October 4th, 2015 17:17
    complete, design, good, heroes, level, map
    • Replies: 2
    • Views: 908
    Last Post: October 22nd, 2015 19:35
    by Hades  Go to last post

    Forum:
    DK1 Maps

  15. Desperation

    Started by YourMaster, September 10th, 2015 18:27
    • Replies: 4
    • Views: 3,150
    Last Post: September 11th, 2015 15:43
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  16. Hero dungeon decorations

    Started by YourMaster, August 30th, 2015 00:56
    • Replies: 6
    • Views: 1,737
    Last Post: August 30th, 2015 18:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. WFTO Wednesday #122: Tons of Maps!

    Started by Mentor, May 6th, 2015 21:50
    community, design, development, direct, full, maps, patch, picking, resources, suggestions, war for the overworld, wfto
    • Replies: 0
    • Views: 1,137
    Last Post: May 6th, 2015 21:50
    by Mentor  Go to last post
  18. Creatures are Hungry/Unpaid

    Started by Rephath, January 24th, 2013 02:16
    creature, creatures, dark, design, direction, dk1, dk2, drop, dungeon, dungeon keeper 2, dungeons, evil, game, glitch, gods, happy, hatchery, issue, job, kind, knight, make, making, max, money, patch, portals, problems, room, skeleton, stupid, treasury, version, wondering
    • Replies: 7
    • Views: 8,958
    Last Post: April 8th, 2015 23:40
    by Skarok  Go to last post
  19. Map Issue

    Started by Ian Skylark, January 23rd, 2015 23:32
    design, door, doors, dungeon, fixing, good, guys, issue, make, map, play, res, the way
    • Replies: 1
    • Views: 2,607
    Last Post: January 24th, 2015 00:15
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. WFTO Wednesday #95: Updates to Terrain

    Started by Mentor, October 29th, 2014 16:49
    art, design, gameplay, making, post, release, start, terrain, terrain types, today, types, war for the overworld, wfto
    • Replies: 0
    • Views: 17,929
    Last Post: October 29th, 2014 16:49
    by Mentor  Go to last post
  21. WFTO Wednesday #94: Doors, Earth, and Patches

    Started by Mentor, October 22nd, 2014 17:53
    design, doors, game, news, top, war for the overworld, wfto
    • Replies: 0
    • Views: 7,470
    Last Post: October 22nd, 2014 17:53
    by Mentor  Go to last post
  22. Red Crystal Islands

    Started by Dark_Omega MK2, November 26th, 2009 22:53
    48 Pages
    1 2 3 ... 48
    • Replies: 474
    • Views: 94,878
    Last Post: August 28th, 2014 09:01
    by Metal Gear Rex  Go to last post

    Forum:
    Heavenarius

  23. Who can I thank for including my levels? :)

    Started by Burdened Imp, August 17th, 2014 20:17
    acting, aka, bit, board, bugs, campaign, code, control, created, creature, data, default, design, direct, dk1, downloaded, fan, fans, feed, files, fixing, fun, game, good, google, images, imp, keeper, keeperfx, land, language, layout, level, levels, list, made, maps, media, mentor, messages, official, orcs, post, problems, resources, script, source, svn, system, time, version, voice, windows, windows 7, wondering
    • Replies: 9
    • Views: 7,122
    Last Post: August 24th, 2014 22:31
    by Burdened Imp  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 2,527
    Last Post: June 22nd, 2014 10:17
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

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