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Tag: traps

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  1. New to KeeperFX

    Started by Beansy, March 12th, 2024 21:15
    dead, doors, face, fan, forum, found, guide, half, imp, invisible, keeperfx, levels, list, load, max, post, questions, sacrifice, speed, stuff, tips, traps, undead, workshop, youtube
    • Replies: 1
    • Views: 251
    Last Post: March 12th, 2024 22:24
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Hive Keeper - Dungeon Keeper remake on Starcraft 2

    Started by Bibendus, December 9th, 2010 20:45
    6 Pages
    1 2 3 ... 6
    abilities, alpha, art, balance, bile, bile demon, building, changelog, cool, coop, dark, dark knight, default, discussion, dk1, dk2, dungeon, dungeon keeper, eat, edit, editor, fan-made, fans, floors, food, fun, game, games, goblin, guard, idea, imps, keeper, keeper klan, klan, latest, list, map, map editor, maps, mod, models, mods, move, post, prison, problem, progress, reaper, remake, resources, rooms, skeleton, slow, spells, start, temple, thread, today, traps, video, watch, workshop
    • Replies: 55
    • Views: 77,114
    Last Post: March 9th, 2024 12:46
    by watler253  Go to last post
  3. Morkardar Help please

    Started by taintedflesh221, February 16th, 2024 01:21
    creatures, dead, difficult, easy, fast, horned, horned reaper, ideas, kill, level, reaper, reapers, room, total, traps, video, watch, youtube
    • Replies: 1
    • Views: 472
    Last Post: February 16th, 2024 01:49
    by Bloodletter  Go to last post

    Forum:
    KeeperFX

  4. New rooms/ a full room menu

    Started by Endrix, August 2nd, 2023 14:26
    bit, block, creatures, dk2, dungeon, fast, full, future, good, idea, ideas, lines, make, map, maps, possibility, post, room, rooms, slow, special, temple, traps, water, workshop
    • Replies: 6
    • Views: 2,545
    Last Post: February 11th, 2024 15:12
    by Endrix  Go to last post

    Forum:
    KeeperFX

  5. New traps/ a full workshop menu

    Started by Endrix, December 19th, 2022 18:26
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,595
    Last Post: February 11th, 2024 14:25
    by Endrix  Go to last post

    Forum:
    KeeperFX

  6. Untitled Dungeon Keeper campaign trailer.

    Started by SpearoftheChurch, January 22nd, 2024 09:29
    bond, campaign, creatures, custom, dungeon, dungeon keeper, fan, keeper, levels, made, making, traps, watch, youtube
    • Replies: 0
    • Views: 610
    Last Post: January 22nd, 2024 09:29
    by SpearoftheChurch  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 779
    Last Post: November 24th, 2023 01:44
    by Trickee-per  Go to last post

    Forum:
    KeeperFX

    • Replies: 1
    • Views: 778
    Last Post: August 17th, 2023 17:14
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. More balance in KeeperFX - Idea

    Started by KeeperXXX, February 19th, 2023 09:50
    attack, combat, development, dk1, dk2, doors, drop, dungeon, dungeon keeper 1, gameplay, idea, ideas, improved, keeperfx, levels, list, make, players, problem, quickly, random, room, start, traps, workshop
    • Replies: 1
    • Views: 1,386
    Last Post: February 21st, 2023 21:19
    by Necror  Go to last post
  8. My first two DK1 maps

    Started by TackerTacker, December 4th, 2021 12:14
    • Replies: 1
    • Views: 4,398
    Last Post: January 25th, 2023 21:24
    by 0etelaer  Go to last post

    Forum:
    DK1 Maps

  9. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 8,805
    Last Post: October 4th, 2022 09:36
    by Necror  Go to last post
  10. Unusual Kingdom

    Started by jieletian, December 26th, 2021 11:29
    • Replies: 4
    • Views: 2,259
    Last Post: January 11th, 2022 20:30
    by Metal Gear Rex  Go to last post

    Forum:
    DK1 Maps

  11. My first DK2 map: Secret Fortress

    Started by Amozabael, September 25th, 2021 17:20
    • Replies: 1
    • Views: 3,105
    Last Post: October 31st, 2021 12:43
    by Rox  Go to last post

    Forum:
    DK2 Maps

  12. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 13:21
    2 Pages
    1 2
    0.4.8, 049, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 46,293
    Last Post: July 13th, 2021 01:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Proper AI usage of thieves

    Started by Argonil, September 13th, 2020 18:42
    allies, awesome, change, computer, creatures, dungeon, effect, guess, half, keeper, knights, lava, level, make, making, map, players, proper, question, request, save, thief, traps, usage
    • Replies: 4
    • Views: 17,673
    Last Post: May 13th, 2021 10:02
    by 0etelaer  Go to last post
    • Replies: 9
    • Views: 3,157
    Last Post: April 22nd, 2021 02:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Doors without workshop

    Started by Junkman1217, June 26th, 2020 01:32
    alpha, art, building, commands, computer, dk1, doors, dungeon, full, half, keeper, keeperfx, latest, level, made, make, map, official, set, total, traps, type, unofficial, update, version, wiki, workshop
    • Replies: 1
    • Views: 1,892
    Last Post: June 26th, 2020 09:09
    by YourMaster  Go to last post
  15. Most impactful improvements to the A.I

    Started by AggressumNatum, January 8th, 2020 18:39
    alpha, attempts, awesome, campaign, destroy walls, disease, doors, game, good, guys, hard, hold, imps, kill, levels, made, magic, making, mod, original, play, resolution, run, sold, transfer creature, trap, traps, version, work
    • Replies: 6
    • Views: 35,005
    Last Post: January 10th, 2020 18:02
    by CSWinnall  Go to last post

    Forum:
    KeeperFX

  16. ideas for challenge runs

    Started by Frosti85, November 29th, 2019 09:55
    challenge, dungeon keeper 1, fast, game, ideas, levels, list, picking, prison, run, runs, training, transfer, traps
    • Replies: 1
    • Views: 11,846
    Last Post: November 29th, 2019 09:58
    by YourMaster  Go to last post
  17. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 22:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 27,582
    Last Post: July 25th, 2019 23:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Are boulder traps nerfed?

    Started by Mullertime, July 20th, 2019 15:16
    creature, damage, demon, files, fly, games, good, heal, health, idea, imps, kill, low, magic, map, multiple, original, quickly, rules, spider, traps, values, wondering, working
    • Replies: 2
    • Views: 3,407
    Last Post: July 20th, 2019 16:53
    by Mullertime  Go to last post

    Forum:
    KeeperFX

  19. Boruta Nightmare

    Started by Hades, September 13th, 2013 19:05
    army, barbarian, damage, dungeon, giant, hardcore, keeper, level, map, news, set, today, traps, win, wizards
    • Replies: 1
    • Views: 2,556
    Last Post: January 30th, 2019 17:18
    by troco  Go to last post

    Forum:
    KeeperFX

  20. Cut traps

    Started by AdamP, December 16th, 2018 22:42
    bullfrog, chicken, creature, creatures, development, dungeon, dungeon keeper, dungeon keeper 1, early, game, gameplay, keeper, made, make, molyneux, power, release, style, team, time, trap, traps, true, workshop, youtube
    • Replies: 5
    • Views: 5,285
    Last Post: December 21st, 2018 02:25
    by AdamP  Go to last post
  21. Post Undead Keeper

    Started by Duke Ragereaver, August 22nd, 2011 10:26
    2 Pages
    1 2
    balance, bit, building, campaign, castle, creatures, dead, dk1, dk2, dungeon, dungeon keeper fx, effects, game, good, heroes, hint, keeper, keeper fx, leadership, level, levels, made, map, maps, minions, overview, post, question, realms, released, ruin, set, settings, skirmish, spells, things, traps, undead
    • Replies: 10
    • Views: 22,735
    Last Post: May 19th, 2018 07:50
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  22. Devilish Dungeon

    Started by mishko, March 8th, 2018 01:17
    art, called, creatures, details, doors, dragons, dungeon, dungeon keeper, dungeons, free, game, idea, keeper, make, rooms, time, traps, video, working, world
    • Replies: 0
    • Views: 10,107
    Last Post: March 8th, 2018 01:17
    by mishko  Go to last post
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