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  1. Flame - DKII.EXE partial recompilation

    Started by DiaLight, July 21st, 2024 16:44
    code, creatures, dk2, dkii, dungeon keeper 2, ember, engine, exe, favorite, fix, frustrated, future, game, good, idea, make, modding, multiplayer, present, project, resolution, texture, version, work, year
    • Replies: 3
    • Views: 10,518
    Last Post: September 28th, 2024 18:24
    by DiaLight  Go to last post
  2. Was there a discussion of Hi-Res sprites by neuro net?

    Started by Balthazar, May 26th, 2024 09:49
    2 Pages
    1 2
    • Replies: 10
    • Views: 14,759
    Last Post: May 31st, 2024 11:34
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Magic Carpet help

    Started by NeoWorm, December 10th, 2023 19:41
    bullfrog, dungeon, dungeon keeper, engine, error, files, game, graphics, ingame, keeper, made, magic, maps, modding, room, runs, sprites, time, tools, version, website, work
    • Replies: 1
    • Views: 8,398
    Last Post: December 10th, 2023 20:17
    by Necror  Go to last post
  4. Empires of the Undergrowth

    Started by John Connor, November 20th, 2015 15:03
    3 Pages
    1 2 3
    api, bit, building, campaign, code, concept, control, data, display, dungeon, easy, engine, fan, fast, feed, files, food, fresh, game, idea, ideas, images, jobs, journey, keeper, link, list, love, made, make, nest, opengl, page, post, projects, protection, set, steam, stuff, style, system, team, trouble, types, video, windows, working, world, year
    • Replies: 22
    • Views: 68,391
    Last Post: April 7th, 2023 09:27
    by Endrix  Go to last post
  5. Different rule sets and making a campaign

    Started by Blossy1000, September 29th, 2022 09:56
    art, bit, bug, bugs, campaign, creatures, dosbox, engine, fan, fixes, game, interested, keeperfx, king, level, make, making, maps, original, questions, released, spell, start, stats, version, versions
    • Replies: 7
    • Views: 7,574
    Last Post: October 1st, 2022 09:46
    by Blossy1000  Go to last post

    Forum:
    KeeperFX

  6. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 16:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, alpha, animation, art, attention, avatar, balance, bit, blutonium, board, building, campaign, character, characters, claim, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, jobs, keeper, kind, latest, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, products, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, steam, style, success, support, team, testing, the way, things, thought, time, tools, traditional, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 109,515
    Last Post: June 14th, 2020 21:32
    by Blutonium  Go to last post
  7. podcast interview with alex trowers (bullfrog)

    Started by rainlizard, January 17th, 2020 08:52
    art, bullfrog, called, combat, concept, creatures, discussion, dk1, dk2, dropping, engine, games, guy, idea, interview, job, keeper, kind, king, magic, molyneux, stuff, village
    • Replies: 0
    • Views: 8,788
    Last Post: January 17th, 2020 08:52
    by rainlizard  Go to last post
  8. Sticky Thread Sticky: DK2 texture format

    Started by Trass3r, September 30th, 2009 19:17
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 92,165
    Last Post: January 16th, 2020 19:27
    by Trass3r  Go to last post
  9. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, building, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, jobs, keeper, level, link, making, modern, programmer, progress, project, remake, reverse, source, style, time, true, video, wfto, working
    • Replies: 35
    • Views: 142,294
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  10. Some campaigns are broken

    Started by Hades, February 4th, 2013 14:03
    archer, arctic, attack, bad, city, command, conquest, creatures, design, destiny, difficult, door, dragon, engine, evil, fix, game, good, guard, hero, improve, invisible, keeperfx, land, level, levels, map, matter, ninja, portal, problems, quest, secret, skeleton, time, trap, win
    • Replies: 5
    • Views: 7,801
    Last Post: December 26th, 2018 06:13
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  11. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 11:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 72,510
    Last Post: April 30th, 2018 18:08
    by DBlac  Go to last post
  12. Hey all

    Started by Asaeis, February 9th, 2018 23:51
    crack, dk2, dkii, dungeon keeper 2, editor, engine, files, forum, game, interested, introduction, keeper, keeper klan, klan, level, levels, love, meant, models, open, pro, reverse, skins, sounds, textures, thread, unreal
    • Replies: 1
    • Views: 53,642
    Last Post: February 10th, 2018 02:01
    by impboy4  Go to last post
  13. Changing colours on Skirmish

    Started by Kofi, September 27th, 2016 02:06
    called, change, colors, colours, crashing, dungeon keeper 2, editor, engine, extract, forum, guess, keeper, love, map, map editor, max, minimap, palette, play, players, post, proper, properties, red, search, searching, shortcut, skirmish, target, team, type, wondering
    • Replies: 2
    • Views: 7,751
    Last Post: October 8th, 2016 00:26
    by Kofi  Go to last post
  14. Replace textures and sprites

    Started by Daver690, August 17th, 2014 19:05
    2 Pages
    1 2
    building, code, commands, compiling, console, created, creature, data, download, dungeon, engine, exe, files, game, graphics, guess, hand, keeper, keeperfx, level, lines, list, load, make, matter, mingw, palette, post, reply, run, set, sprites, texture, textures, tools, type, website
    • Replies: 12
    • Views: 19,094
    Last Post: December 24th, 2014 16:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Is there a limit on how many lines your script can contain?

    Started by Auxin, November 28th, 2014 05:35
    campaign, code, command, creating, creature, engine, error, fix, forum, good, hard, idea, innovative, issue, keeperfx, level, levels, lines, link, made, making, open, party, post, problem, script, total, tunneller, work, works
    • Replies: 6
    • Views: 10,183
    Last Post: November 28th, 2014 12:41
    by Auxin  Go to last post

    Forum:
    KeeperFX

  16. Colors a little wrong when importing sprites

    Started by Daver690, October 12th, 2014 16:45
    • Replies: 1
    • Views: 4,363
    Last Post: October 12th, 2014 17:45
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  17. WFTO Wednesday #78: The Vampire

    Started by Mentor, July 2nd, 2014 23:12
    art, engine, forums, happy, secret, start, today, vampire, war for the overworld, wfto, worst
    • Replies: 0
    • Views: 3,980
    Last Post: July 2nd, 2014 23:12
    by Mentor  Go to last post
    • Replies: 2
    • Views: 5,583
    Last Post: May 29th, 2014 11:53
    by Woudo  Go to last post

    Forum:
    KeeperFX

  18. Is this open-source?

    Started by mishko, March 1st, 2014 05:07
    art, code, computer, day, debug, dk1, dk2, engine, full, games, good, half, information, killed, load, make, open, overworld, project, reverse, sort, sound, source, start, team, time, updated, versions, war, war for the overworld, wfto, work, working
    • Replies: 5
    • Views: 147,526
    Last Post: March 10th, 2014 22:47
    by Hapuga  Go to last post
  19. Status of The OS X Build

    Started by Mentor, February 16th, 2014 23:30
    bug, crash, engine, fail, load, models, problem, sounds, status, textures, war for the overworld, wfto
    • Replies: 0
    • Views: 3,082
    Last Post: February 16th, 2014 23:30
    by Mentor  Go to last post
  20. A Couple of Issues from a GOG user

    Started by Gideon_Graves, February 14th, 2014 21:10
    art, data, dk1, dosbox, download, downloaded, dungeon, engine, fix, fixes, found, games, gog, gold, graphic, half, information, issue, issues, keeper, keeperfx, kind, load, mod, modern, play, problem, problems, questions, run, scrolling, skip, speed, start, user, version, versions, videos, windows, work
    • Replies: 2
    • Views: 4,884
    Last Post: February 14th, 2014 21:24
    by Gideon_Graves  Go to last post
  21. Dungeon wars

    Started by sayrken, September 4th, 2013 12:43
    • Replies: 1
    • Views: 6,269
    Last Post: September 6th, 2013 10:37
    by sayrken  Go to last post
    • Replies: 3
    • Views: 4,037
    Last Post: June 11th, 2013 21:50
    by Ogre  Go to last post

    Forum:
    KeeperFX

  22. crashing in Elf's Dance

    Started by Michael Neilsen, May 11th, 2013 03:23
    action, advanced, ambien, armageddon, art, computer, control, crash, crashing, create, creature, display, duke, engine, error, free, full, game, global, good, guess, hand, idea, information, keeper, level, lines, made, map, maps, mefistotelis, players, post, problem, progress, random, res, research, rooms, script, setup, speech, start, stuff, things, torture chamber, transfer creature, treasury, workshop
    • Replies: 2
    • Views: 6,790
    Last Post: May 29th, 2013 23:19
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 12,564
    Last Post: January 30th, 2013 16:08
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

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