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Tag: design

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  1. GOOD/EVIL creature balancing for Good Keeper plays or in general

    Started by trollworkout, May 13th, 2016 20:14
    14 Pages
    1 2 3 ... 14
    • Replies: 137
    • Views: 6,841
    Last Post: February 22nd, 2019 02:11
    by trollworkout  Go to last post

    Forum:
    KeeperFX

  2. Some campaigns are broken

    Started by Hades, February 4th, 2013 14:03
    archer, arctic, attack, bad, command, conquest, creatures, design, destiny, difficult, door, dragon, engine, evil, fix, game, good, guard, hero, improve, invisible, keeperfx, land, level, levels, map, matter, ninja, portal, problems, quest, secret, skeleton, time, trap, win
    • Replies: 5
    • Views: 2,456
    Last Post: December 26th, 2018 06:13
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  3. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 31
    • Views: 2,531
    Last Post: October 8th, 2018 12:25
    by DBlac  Go to last post
  4. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 10:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 4,643
    Last Post: April 30th, 2018 17:08
    by DBlac  Go to last post
  5. Gameplay Screenshots 24/06/17

    Started by DBlac, June 24th, 2017 10:41
    2 Pages
    1 2
    bit, control, creature, design, doors, dungeon, editor, game, gameplay, giant, guys, hold, image, ingame, love, man, night, questions, room, rooms, stuff, terrain, things, videos, work
    • Replies: 16
    • Views: 1,526
    Last Post: August 26th, 2017 10:00
    by DBlac  Go to last post
  6. Wetlands

    Started by YourMaster, July 28th, 2015 23:50
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 3,429
    Last Post: September 24th, 2016 12:04
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  7. Tunnellers breaching fortified walls?

    Started by AdamP, August 13th, 2016 23:52
    2 Pages
    1 2
    action, arts, bug, check, code, creatures, design, dungeon keeper 1, heal, health, hero, imaging, imp, imps, issue, issues, keeperfx, made, map, moment, nightly, official, problem, recent, report, speed, test, time, timing, tunneller, tunnellers, unofficial, version, video, youtube
    • Replies: 12
    • Views: 1,969
    Last Post: September 11th, 2016 18:09
    by YourMaster  Go to last post
  8. Moonbrush Wood New game + Glitch?

    Started by Maxwell, April 19th, 2016 19:56
    • Replies: 3
    • Views: 588
    Last Post: April 20th, 2016 22:11
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Spearpike Ridge

    Started by darkkingkongman, October 4th, 2015 17:17
    complete, design, good, heroes, level, map
    • Replies: 2
    • Views: 507
    Last Post: October 22nd, 2015 19:35
    by Hades  Go to last post

    Forum:
    DK1 Maps

  10. Desperation

    Started by YourMaster, September 10th, 2015 18:27
    • Replies: 4
    • Views: 1,742
    Last Post: September 11th, 2015 15:43
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  11. Hero dungeon decorations

    Started by YourMaster, August 30th, 2015 00:56
    • Replies: 6
    • Views: 1,060
    Last Post: August 30th, 2015 18:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. WFTO Wednesday #122: Tons of Maps!

    Started by Mentor, May 6th, 2015 21:50
    community, design, development, direct, full, maps, patch, picking, resources, suggestions, war for the overworld, wfto
    • Replies: 0
    • Views: 806
    Last Post: May 6th, 2015 21:50
    by Mentor  Go to last post
  13. Creatures are Hungry/Unpaid

    Started by Rephath, January 24th, 2013 02:16
    creature, creatures, dark, design, direction, dk1, dk2, drop, dungeon, dungeon keeper 2, dungeons, evil, game, glitch, gods, happy, hatchery, issue, job, kind, knight, make, making, max, money, patch, portals, problems, room, skeleton, stupid, treasury, version, wondering
    • Replies: 7
    • Views: 7,132
    Last Post: April 8th, 2015 23:40
    by Skarok  Go to last post
  14. Map Issue

    Started by Ian Skylark, January 23rd, 2015 23:32
    design, door, doors, dungeon, fixing, good, guys, issue, make, map, play, res, the way
    • Replies: 1
    • Views: 2,228
    Last Post: January 24th, 2015 00:15
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. WFTO Wednesday #95: Updates to Terrain

    Started by Mentor, October 29th, 2014 16:49
    art, design, gameplay, making, post, release, start, terrain, terrain types, today, types, war for the overworld, wfto
    • Replies: 0
    • Views: 17,637
    Last Post: October 29th, 2014 16:49
    by Mentor  Go to last post
  16. WFTO Wednesday #94: Doors, Earth, and Patches

    Started by Mentor, October 22nd, 2014 17:53
    design, doors, game, news, top, war for the overworld, wfto
    • Replies: 0
    • Views: 7,208
    Last Post: October 22nd, 2014 17:53
    by Mentor  Go to last post
  17. Red Crystal Islands

    Started by Dark_Omega MK2, November 26th, 2009 22:53
    48 Pages
    1 2 3 ... 48
    • Replies: 474
    • Views: 77,127
    Last Post: August 28th, 2014 09:01
    by Metal Gear Rex  Go to last post

    Forum:
    Heavenarius

  18. Who can I thank for including my levels? :)

    Started by Burdened Imp, August 17th, 2014 20:17
    acting, aka, bit, board, bugs, campaign, code, control, created, creature, data, default, design, direct, dk1, downloaded, fan, fans, feed, files, fixing, fun, game, good, google, images, imp, keeper, keeperfx, land, language, layout, level, levels, list, made, maps, media, mentor, messages, official, post, problems, resources, script, source, svn, system, time, version, voice, windows, windows 7, wondering
    • Replies: 9
    • Views: 6,123
    Last Post: August 24th, 2014 22:31
    by Burdened Imp  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 2,152
    Last Post: June 22nd, 2014 10:17
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. Darkkingkongman's Maps

    Started by darkkingkongman, March 9th, 2014 13:31
    1.3, 1.7, art, attack, converting, creatures, custom, dead, design, dk2, download, drop, early, forum, fun, future, good, heroes, idea, interested, keeper, link, load, make, map, maps, metal, patch, play, question, start, thread, type, updated, version, versions
    • Replies: 6
    • Views: 7,837
    Last Post: April 21st, 2014 18:29
    by Celtik  Go to last post

    Forum:
    DK2 Maps

  20. DK2: Boulder Trap

    Started by Stone_Knight, April 5th, 2014 20:04
    2 Pages
    1 2
    1.7, balance, change, creature, creatures, design, dk 2, dk1, dk2, drop, dungeon, fast, game, game design, gear, general, goblin, heal, health, idea, killed, level, levels, magic, make, making, maps, melee, metal, patch, players, possibility, question, rex, section, set, settings, speed, thoughts, trap, war, work
    • Replies: 10
    • Views: 5,897
    Last Post: April 7th, 2014 08:45
    by Stone_Knight  Go to last post
  21. need help with script

    Started by Edwin, March 17th, 2014 19:13
    • Replies: 5
    • Views: 2,642
    Last Post: March 18th, 2014 08:52
    by Edwin  Go to last post
  22. Some questions about editing keeperFX

    Started by Question, February 22nd, 2014 09:15
    archer, bile, bug, cave, code, creature, creatures, creatures.txt, dark, data, design, die, door, dragon, dungeon, edit, editing, effect, files, fly, giant, heal, hell, horny, imp, imps, keeperfx, knight, level, magic, make, matter, ninja, questions, rate, room, rules, samurai, skeleton, spider, stats, terrain, things, trap, tunneller, workshop
    • Replies: 9
    • Views: 4,069
    Last Post: February 27th, 2014 23:11
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  23. Survey : Thoughts on the existing campaigns

    Started by dayokay, February 1st, 2014 10:33
    2 Pages
    1 2
    • Replies: 17
    • Views: 4,600
    Last Post: February 23rd, 2014 10:38
    by Hades  Go to last post

    Forum:
    KeeperFX

  24. Survey : Joint Generation of a new campaign

    Started by dayokay, February 9th, 2014 12:09
    3 Pages
    1 2 3
    adding, attention, bad, balance, campaign, community, creative, data, deeper dungeons, design, difficult, dungeon, dungeon keeper, gameplay, games, general, good, great, hard, idea, join, keeper, level, levels, low, made, make, making, mapmaking, new campaign, person, picking, players, problem, project, quickly, res, sort, sounds, story, test, thought, translation, type, work, works, world
    • Replies: 24
    • Views: 5,259
    Last Post: February 16th, 2014 09:30
    by Duke Ragereaver  Go to last post

    Forum:
    KeeperFX

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