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  1. CDD number on Dungeon Keeper disc underside?

    Started by Verm, January 18th, 2021 11:33
    code, deeper, deeper dungeons, dungeon, dungeon keeper, dungeon keeper 1, dungeons, edition, game, goodies disc, guess, information, keeper, original, release, wondering
    • Replies: 2
    • Views: 17,114
    Last Post: January 19th, 2021 10:04
    by Verm  Go to last post
  2. Trap Configuration Models

    Started by Treebeard, November 8th, 2020 11:56
    0.4.9, black, blood, chicken, code, commands, complete, creature, dead, dragon, full, hero, hold, keeperfx, level, machine, magic, maps, model, models, possession, script, set, treasury, wiki, workshop
    • Replies: 0
    • Views: 33,553
    Last Post: November 8th, 2020 11:56
    by Treebeard  Go to last post
  3. Imp Experience Patch Keeper FX

    Started by AG_EJ, September 26th, 2020 19:51
    • Replies: 3
    • Views: 12,412
    Last Post: September 27th, 2020 09:58
    by AG_EJ  Go to last post

    Forum:
    KeeperFX

  4. adding creatures

    Started by Junkman1217, September 3rd, 2020 04:16
    adding, characters, code, coding, creature, creatures, downloaded, drop, dungeon, file, format, fresh, information, latest, level, list, samurai, save, text, version
    • Replies: 1
    • Views: 35,660
    Last Post: September 3rd, 2020 11:27
    by YourMaster  Go to last post
  5. Game crashes as soon as I start any map

    Started by Lavaeolus, August 19th, 2020 22:25
    animation, art, campaign, code, crashes, created, creature, dungeon, game, guard, job, keeper, map, model, moon, mouse, problems, release, research, room, rules, script, set, setup, tunneller, video
    • Replies: 2
    • Views: 23,418
    Last Post: August 20th, 2020 10:06
    by Lavaeolus  Go to last post

    Forum:
    KeeperFX

  6. KeeperFX Unofficial - continued development - alpha builds

    Started by YourMaster, February 27th, 2018 18:47
    45 Pages
    1 2 3 ... 45
    • Replies: 441
    • Views: 134,223
    Last Post: August 3rd, 2020 02:37
    by Argonil  Go to last post

    Forum:
    KeeperFX

  7. Claim dungeon heart

    Started by Junkman1217, July 3rd, 2020 17:21
    cheats, claim, code, creatures, dungeon, dungeons, game, keeper, kill, levels, lore, make, multiple, online, original, play, questions, red, thread, work, yeah
    • Replies: 2
    • Views: 1,527
    Last Post: July 3rd, 2020 18:28
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. start with creature?

    Started by Junkman1217, June 27th, 2020 23:50
    2 Pages
    1 2
    action, alpha, art, campaign, code, commands, creature, creatures, dk1, dungeon, editor, game, good, heroes, html, keeper, latest, level, make, map editor, portal, samurai, script, set, start, tools
    • Replies: 16
    • Views: 4,205
    Last Post: July 1st, 2020 23:49
    by YourMaster  Go to last post
  9. Need help of advance DK modding

    Started by 624asecret, May 21st, 2020 15:39
    abilities, adding, archer, code, cool, creatures, dear, dk fx, dungeon, editing, files, game, heros, ideas, keeperfx, lvl, make, maps, matter, modding, monster, original, source, spells, stuff, version
    • Replies: 3
    • Views: 2,018
    Last Post: May 22nd, 2020 08:21
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. Twin Keepers Campaign: Tub Vulnerabilities Problem

    Started by rhatswell, May 18th, 2017 21:15
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,671
    Last Post: April 14th, 2020 00:07
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Size of the creatures in the game

    Started by Ferox, January 29th, 2020 10:38
    • Replies: 9
    • Views: 5,472
    Last Post: March 23rd, 2020 01:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 4,379
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Scripting

    Started by Edwin, January 31st, 2020 11:46
    code, commands, creature, creatures, dungeon, good, horned, horny, idea, keeperfx, kill, killed, level, party, reapers, set, total, work
    • Replies: 1
    • Views: 7,294
    Last Post: January 31st, 2020 14:30
    by YourMaster  Go to last post
  14. Sticky Thread Sticky: DK2 texture format

    Started by Trass3r, September 30th, 2009 19:17
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 69,080
    Last Post: January 16th, 2020 19:27
    by Trass3r  Go to last post
  15. Sticky Thread Sticky: Reversal of DKII Binary File Formats

    Started by Wyrmcast, March 19th, 2014 05:11
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 45,027
    Last Post: December 30th, 2019 02:37
    by Trass3r  Go to last post
  16. Selled bridge tiles turn into land in Buffy Oak

    Started by darkkingkongman, March 11th, 2015 08:27
    2 Pages
    1 2
    adikted, bridge, building, code, created, data, file, fix, fixes, form, full, game, glitch, good, hint, idea, include, issues, land, latest, lava, level, list, map, maps, nightly, off topic, past, problem, release, save, savegame, saving, strange, team, thread, topic, update, version, versions, water, working
    • Replies: 16
    • Views: 10,265
    Last Post: November 17th, 2019 03:47
    by Mickeyminime  Go to last post
  17. Trap and Door icons flashing permanently

    Started by AdamP, January 19th, 2019 02:47
    alpha, arts, bug, building, code, door, fixing, flash, game, hand, keeperfx, latest, mode, official, original, problem, room, spell, top, trap, unofficial, version, versions, video, work, working, youtube
    • Replies: 6
    • Views: 8,148
    Last Post: September 13th, 2019 18:42
    by AdamP  Go to last post

    Forum:
    KeeperFX

  18. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 22:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 27,594
    Last Post: July 25th, 2019 23:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Can this feature be revived?

    Started by AdamP, July 17th, 2016 03:43
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 30,749
    Last Post: June 14th, 2019 21:57
    by AdamP  Go to last post

    Forum:
    KeeperFX

  20. What's wrong with this script

    Started by kix, March 12th, 2019 23:22
    art, ass, attack, code, command, creatures, debug, dungeon, flag, game, good, imp, information, make, money, party, players, power, problem, programming, script, thought, total, version
    • Replies: 5
    • Views: 43,966
    Last Post: March 13th, 2019 14:13
    by kix  Go to last post
  21. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, building, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, jobs, keeper, level, link, making, modern, programmer, progress, project, remake, reverse, source, style, time, true, video, wfto, working
    • Replies: 35
    • Views: 127,236
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  22. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 13:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, ported, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 8,432
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  23. How can I skip a level in a campaign?

    Started by segadorastado, January 3rd, 2019 02:47
    • Replies: 6
    • Views: 4,447
    Last Post: January 9th, 2019 07:19
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  24. My new campaign - Conquest of the Arctic

    Started by Ninja, December 25th, 2009 21:07
    arctic, arts, battle, campaign, cave, ccp, code, complete, conquest, control, create, day, demons, download., downloaded, duke, edit, error, file, game, keeper, kill, killed, level, levels, link, make, maps, moon, new campaign, ninja, play, portal, problems, quest, ragereaver, released, res, secrets, set, special, strange, today, true, versions
    • Replies: 6
    • Views: 11,386
    Last Post: December 6th, 2018 12:03
    by shieldofhope  Go to last post

    Forum:
    DK1 Maps

  25. Seats of Power - Expansion Pack

    Started by Skarok, June 14th, 2014 21:04
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 41,006
    Last Post: September 16th, 2018 10:17
    by Endrix  Go to last post

    Forum:
    DK2 Maps

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