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Tag: development

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  1. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 4
    • Views: 88
    Last Post: Today 06:59
    by Endrix  Go to last post

    Forum:
    KeeperFX

  2. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 8
    • Views: 1,777
    Last Post: June 26th, 2019 02:29
    by Blutonium  Go to last post
  3. Warped walls recreation

    Started by burntonion, May 3rd, 2019 07:44
    air, camera, code, development, dk2, dungeon, effect, fan, good, guy, idea, issues, keeper, link, make, mode, move, possession, questions, terrain, terrain types, types, unable, warlock, work
    • Replies: 2
    • Views: 496
    Last Post: May 4th, 2019 14:28
    by codename.cpp  Go to last post
  4. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, keeper, level, link, making, programmer, progress, project, remake, source, style, time, true, video, wfto, working
    • Replies: 37
    • Views: 16,285
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  5. Old development interviews/footage

    Started by burntonion, January 12th, 2019 06:21
    bullfrog, cockroach, creature, creatures, data, development, dungeon, dungeon keeper 1, fun, game, good, hospital, idea, interview, keeper, love, minions, monster, set, theme hospital, thought, version, watch, youtube
    • Replies: 5
    • Views: 433
    Last Post: January 21st, 2019 02:28
    by AdamP  Go to last post
  6. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 12:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 3,443
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  7. Cut traps

    Started by AdamP, December 16th, 2018 22:42
    bullfrog, chicken, creature, creatures, development, dungeon, dungeon keeper, dungeon keeper 1, early, game, gameplay, keeper, made, make, power, release, style, team, time, trap, traps, true, workshop, youtube
    • Replies: 5
    • Views: 361
    Last Post: December 21st, 2018 02:25
    by AdamP  Go to last post
  8. State of the Game News Update - 08/10/2018

    Started by DBlac, October 8th, 2018 12:16
    2 Pages
    1 2
    army, bit, creature, development, dungeon, fast, game, good, idea, list, made, make, map, news, proper, properties, read, recent, research, rig, rooms, set, thread, update, working
    • Replies: 11
    • Views: 891
    Last Post: October 9th, 2018 14:12
    by YourMaster  Go to last post
  9. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 31
    • Views: 2,704
    Last Post: October 8th, 2018 12:25
    by DBlac  Go to last post
  10. Lords of Nether - Official Website!

    Started by DBlac, May 26th, 2018 11:37
    art, bit, check, development, download, finally, forums, free, game, glitches, great, happy, live, load, lords of nether, news, official, online, pants, questions, quickly, the way, things, type, website
    • Replies: 2
    • Views: 575
    Last Post: June 3rd, 2018 14:33
    by DBlac  Go to last post
  11. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 10:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 4,976
    Last Post: April 30th, 2018 17:08
    by DBlac  Go to last post
  12. Devilish Dungeon

    Started by mishko, March 14th, 2018 00:07
    2 Pages
    1 2
    animation, art, called, concept, creature, development, dungeon, dungeon keeper, free, game, good, guess, idea, ideas, keeper, luck, make, making, models, post, problems, rpg, stuff, trouble, working
    • Replies: 13
    • Views: 2,416
    Last Post: March 15th, 2018 23:44
    by DBlac  Go to last post
  13. DK1: Changes to to make it even more fun

    Started by spartahawk, January 21st, 2018 19:45
    3 Pages
    1 2 3
    bile, corpse, creatures, dark, dead, development, disarm, dk1, dk2, dungeon, eats, fly, game, good, improve, list, love, magic, pain, prison, quickly, room, sacrifice, temple, treasure
    • Replies: 25
    • Views: 1,510
    Last Post: February 26th, 2018 23:21
    by Noanechu  Go to last post

    Forum:
    KeeperFX

  14. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 355
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. How To: get work with SDL2?

    Started by Zycho, January 10th, 2018 21:07
    bugged, created, development, files, issues, keeperfx, mefistotelis, nightly, official, question, sdl, unofficial, versions, work, working
    • Replies: 1
    • Views: 327
    Last Post: January 10th, 2018 23:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  16. Share Custom Content on The Foundry

    Started by Mentor, June 23rd, 2017 16:20
    custom, development, dungeon, gog, recent, success, war for the overworld, work
    • Replies: 0
    • Views: 287
    Last Post: June 23rd, 2017 16:20
    by Mentor  Go to last post
  17. DK1 Now Free To DL On Origin

    Started by Enker-Zan, January 2nd, 2017 02:41
    3 Pages
    1 2 3
    change, development, display, dk1, download, drive, dungeon, dungeon keeper, dungeon keeper 1, feed, files, free, full moon, game, guess, happy, keeper, keeper fx, keeperfx, load, mode, post, release, resolution, team, topic, update, version, wiki, works
    • Replies: 28
    • Views: 3,137
    Last Post: March 15th, 2017 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Dungeon Keeper 1 Interview: Camp beds

    Started by YourMaster, January 19th, 2017 13:49
    article, boss, development, dungeon, dungeon keeper, dungeon keeper 1, game, great, hand, hard, interview, keeper, kind, link, posting, present, read, recent, released, test, working
    • Replies: 2
    • Views: 969
    Last Post: January 31st, 2017 18:14
    by Duke Ragereaver  Go to last post
  19. Arisen

    Started by LynchDev, June 4th, 2016 18:08
    animation, attack, characters, choice, create, creatures, dark, development, dungeon, editor, evil, files, game, half, join, levels, maps, missions, open, spells, textures, types, video, war, workshop
    • Replies: 0
    • Views: 1,342
    Last Post: June 4th, 2016 18:08
    by LynchDev  Go to last post
  20. New Bug Tracker: User Echo

    Started by Mentor, January 19th, 2016 18:55
    bug, bugs, development, game, post, release, secret, suggestions, support, user, war for the overworld, wfto
    • Replies: 0
    • Views: 446
    Last Post: January 19th, 2016 18:55
    by Mentor  Go to last post
  21. Sticky Thread Sticky: KeeperFX launcher update

    Started by mefistotelis, April 20th, 2012 17:54
    2 Pages
    1 2
    • Replies: 12
    • Views: 16,805
    Last Post: September 22nd, 2015 10:18
    by Woudo  Go to last post

    Forum:
    KeeperFX

  22. WFTO Wednesday #122: Tons of Maps!

    Started by Mentor, May 6th, 2015 21:50
    community, design, development, direct, full, maps, patch, picking, resources, suggestions, war for the overworld, wfto
    • Replies: 0
    • Views: 821
    Last Post: May 6th, 2015 21:50
    by Mentor  Go to last post
    • Replies: 2
    • Views: 3,156
    Last Post: April 7th, 2015 21:17
    by YourMaster  Go to last post
  23. WFTO Wednesday #108: Brave New World

    Started by Mentor, January 28th, 2015 20:44
    campaign, development, edition, game, war for the overworld, wfto, world
    • Replies: 0
    • Views: 3,638
    Last Post: January 28th, 2015 20:44
    by Mentor  Go to last post
  24. WFTO Wednesday #93: The Future of WFTO Wednesday

    Started by Mentor, October 15th, 2014 19:19
    development, future, overview, today, war for the overworld, weekly, wfto
    • Replies: 0
    • Views: 8,152
    Last Post: October 15th, 2014 19:19
    by Mentor  Go to last post
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