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Tag: hell

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  1. Dread Mountain

    Started by YourMaster, October 24th, 2015 14:18
    2 Pages
    1 2
    • Replies: 15
    • Views: 3,938
    Last Post: September 23rd, 2019 13:41
    by kix  Go to last post

    Forum:
    DK1 Maps

  2. Bring Back Hound Sight

    Started by Hades, September 19th, 2019 17:50
    breaks, creature, custom, dragonslover, hell, invisible, keeperfx, levels, made, maps, patch, samurai, spell, update, win
    • Replies: 1
    • Views: 653
    Last Post: September 19th, 2019 20:44
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. 10 best community maps

    Started by YourMaster, February 16th, 2014 16:42
    7 Pages
    1 2 3 ... 7
    art, attract, avatar, community, creature, creatures, dark, difficult, discussion, dk1, dragons, dungeon, freeplay, game, good, hell, heroes, html, join, keeper, keeperfx, level, list, love, map, maps, minions, money, orcs, page, play, post, prison, problem, problems, release, room, single player, skirmish, square, start, things, top, topic, version 1.3, working
    • Replies: 67
    • Views: 18,786
    Last Post: November 21st, 2018 22:32
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 31
    • Views: 3,064
    Last Post: October 8th, 2018 12:25
    by DBlac  Go to last post
  5. Lords of Nether - Summer Progress Update

    Started by DBlac, August 15th, 2018 13:09
    bit, check, cleanup, community, day, forum, free, guys, hell, ideas, imps, link, live, lords of nether, make, making, post, progress, technology, things, update, working, yeah
    • Replies: 2
    • Views: 506
    Last Post: August 15th, 2018 18:54
    by DBlac  Go to last post
  6. Temple Deal (2018)

    Started by kix, May 26th, 2018 22:44
    2 Pages
    1 2
    • Replies: 11
    • Views: 792
    Last Post: June 4th, 2018 17:33
    by kix  Go to last post

    Forum:
    DK1 Maps

  7. Possible to revert to real original? Wondering for speedrun sake.

    Started by ichimarnold, April 23rd, 2018 20:25
    2 Pages
    1 2
    • Replies: 13
    • Views: 983
    Last Post: May 7th, 2018 17:40
    by Noanechu  Go to last post

    Forum:
    KeeperFX

  8. Sticky Thread Sticky: News on the direction WftO

    Started by Mentor, November 8th, 2011 21:00
    6 Pages
    1 2 3 ... 6
    -.-, business, community, cool, creative, decision, direction, dungeon, dungeon keeper, edit, fan-made, form, forum, free, game, good, guess, hell, issues, keeper, link, model, news, open, original, overworld, post, project, question, questions, read, room, source, spiritual, status, successor, suggestion, suggestions, team, the way, time, title, war, war for the overworld, wfto, world, wow
    • Replies: 58
    • Views: 26,330
    Last Post: November 22nd, 2016 11:54
    by Lquiz  Go to last post
  9. Too quick to play

    Started by Ema64, May 11th, 2015 22:15
    2 Pages
    1 2
    10k, bug, check, computer, contact, developer, dungeon, effect, fast, game, good, guess, guys, hell, idea, imps, issue, keeperfx, level, library, linux, live, make, play, poland, problem, rate, read, red, reference, results, returned, run, runs, skip, slow, sort, speed, team, time, truth, version, windows, work, wow, year
    • Replies: 12
    • Views: 2,398
    Last Post: June 20th, 2015 16:29
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  10. Kill all creatures from specific player? Script any?

    Started by UnknownMaster21, January 30th, 2015 12:16
    2 Pages
    1 2
    code, command, commands, create, created, creature, creatures, die, error, found, google, hell, heroes, imp, imps, keeperfx, kill, king, levels, make, maps, matter, moment, players, post, res, script, skeleton, the way, torture chamber, total, type, vampire, wiki, work, works
    • Replies: 14
    • Views: 4,461
    Last Post: February 25th, 2015 01:37
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. change the creature order?

    Started by Endrix, November 15th, 2010 18:48
    archer, avatar, bile, bug, change, code, creature, creatures, dark, demon, dragon, dwarf, files, fly, game, giant, hell, horny, imp, keeper, kind, knight, load, lord, map, model, order, priestess, samurai, skeleton, spider, thief, tunneller, vampire, warlock
    • Replies: 8
    • Views: 4,533
    Last Post: January 22nd, 2015 18:19
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  12. Fly and Fairy walking animation?

    Started by Noanechu, December 28th, 2014 18:38
    • Replies: 6
    • Views: 1,867
    Last Post: December 30th, 2014 19:56
    by Noanechu  Go to last post
  13. More Questions

    Started by Woudo, October 26th, 2014 09:23
    action, actions, allies, attack, bile, code, computer, creature, creatures, dark, dead, dk1, dragon, editor, effect, fly, game, hell, keeper, killed, level, levels, making, manual, map, play, players, portal, question, questions, red, room, rooms, set, spider, temple, time, top, values, version, war, work
    • Replies: 3
    • Views: 1,165
    Last Post: October 27th, 2014 13:22
    by Woudo  Go to last post

    Forum:
    KeeperFX

  14. [Issue] - LEVEL_VERSION(1)

    Started by Auxin, October 22nd, 2014 18:18
    code, command, commands, creature, creatures, details, game, google, hell, issue, keeper, keeperfx, level, players, portal, present, random, room, script, the way, top, usage, version, wiki, words, work
    • Replies: 3
    • Views: 3,534
    Last Post: October 23rd, 2014 00:58
    by Woudo  Go to last post

    Forum:
    KeeperFX

  15. How to make a hero attacking loop on my map?

    Started by Trondhor, September 27th, 2014 14:28
    action, battle, bile, chicken, code, command, commands, control, crash, creature, creatures, dark, dk1, download, dragon, dungeon, editor, fly, game, giant, good, google, hand, heal, hell, hero, heroes, heros, horny, idea, keeper, keeperfx, level, machine, make, map, newbie, original, party, quickly, rigger, rooms, rpg, script, set, settings, single player, spider, syn, temple, treasure, version, wiki, word, work, works, workshop
    • Replies: 6
    • Views: 8,464
    Last Post: September 29th, 2014 15:59
    by Trondhor  Go to last post
  16. Imprison (The Level)

    Started by Hades, August 3rd, 2014 16:05
    2 Pages
    1 2
    art, avatar, balance, battle, bridge, bug, business, concept, creature, creatures, data, dead, default, difficult, dk1, dk2, dk2 maps, dungeon, extract, fast, forums, fun, game, general, good, guidelines, hand, hell, hero, heroes, horned, horned reaper, idea, keeper, keeperfx, level, levels, made, make, making, map, maps, minions, orcs, possession, post, prison, ragereaver, reaper, released, remake, res, skeletons, skirmish, start, style, the way, traps, type, win
    • Replies: 17
    • Views: 5,094
    Last Post: September 7th, 2014 01:27
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. Second Euphine War

    Started by Hades, July 27th, 2014 12:36
    art, attack, campaign, creatures, dk1, door, dragon, dungeon, fun, good, hell, hero, html, keeper, kill, level, make, map, maps, night, page, start, war, win
    • Replies: 5
    • Views: 2,769
    Last Post: July 30th, 2014 07:29
    by Krizzie  Go to last post

    Forum:
    KeeperFX

  18. DK interview where they talk about shadows

    Started by MrBuzzKill, May 29th, 2014 06:20
    behind the scenes, bit, creatures, details, development, dk1, dungeon, dungeon keeper 1, dungeon keeper shadows, dynamic shadows, form, game, guide, hell, information, internet, interview, keeper, list, luck, make, original, person, programming, read, shadows, sort, story, time, video, word
    • Replies: 5
    • Views: 8,200
    Last Post: May 30th, 2014 05:41
    by MrBuzzKill  Go to last post
  19. Doubts invisibility and sight.

    Started by aaronmaton, March 31st, 2012 21:50
    3 Pages
    1 2 3
    attack, balance, bit, change, code, concept, creature, creature spell, creatures, dead, default, dragonslover, dungeon keeper 1, effect, fast, file, game, glitch, hell, include, invisible, keeperfx, level, levels, lvl, make, making, mode, mods, movie, paranormal activity, patch, possesion, post, posting, problem, question, read, release, set, skill, spell, the way, thought, time, unable, undead, video, work, working, works
    • Replies: 23
    • Views: 13,884
    Last Post: May 6th, 2014 20:24
    by YourMaster  Go to last post
  20. Some questions about editing keeperFX

    Started by Question, February 22nd, 2014 09:15
    archer, bile, bug, cave, code, creature, creatures, creatures.txt, dark, data, design, die, door, dragon, dungeon, edit, editing, effect, files, fly, giant, heal, hell, horny, imp, imps, keeperfx, knight, level, magic, make, matter, ninja, questions, rate, room, rules, samurai, skeleton, spider, stats, terrain, things, trap, tunneller, workshop
    • Replies: 9
    • Views: 4,167
    Last Post: February 27th, 2014 23:11
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  21. Dwelvers - when Dungeon Keeper met Settlers

    Started by Sebt, September 6th, 2013 11:14
    2 Pages
    1 2
    called, dear, development, dungeon, dungeon keeper, dwelvers, fans, forum, found, game, gameplay, games, gear, good, graphics, hell, hidden, keeper, kind, made, make, making, man, metal, mothrayas, music, person, pixie, project, rex, rooms, scream, searching, set, settlers, spiritual, style, subterranean games, successor, things, thread, trap, type, watch, wfto, word
    • Replies: 11
    • Views: 13,018
    Last Post: January 25th, 2014 13:08
    by Rasmus  Go to last post
  22. Long way to victory

    Started by eldarkt, December 30th, 2013 20:42
    • Replies: 6
    • Views: 1,954
    Last Post: December 31st, 2013 19:39
    by eldarkt  Go to last post

    Forum:
    DK1 Maps

  23. Hello

    Started by Brian-The Lion, December 5th, 2013 14:14
    check, day, free, game, guys, hell, multiplayer, time
    • Replies: 1
    • Views: 2,008
    Last Post: December 5th, 2013 23:09
    by MaxHayman  Go to last post
  24. Dungeon keeper 1 Ancient campaign

    Started by Spanky, April 9th, 2013 23:47
    ancient keeper, balance, bug, campaign, ccp, complete, download, dungeon, dungeon keeper, dungeon keeper 1, forum, game, gameplay, great, hell, idea, included, keeper, keeperfx, level, link, load, made, official, sound, spells, style, things, unofficial
    • Replies: 4
    • Views: 2,734
    Last Post: November 21st, 2013 11:14
    by Stanislas Dolcini  Go to last post

    Forum:
    KeeperFX

  25. Dark_Omega MK2 Profile

    Started by Dark_Omega MK2, March 6th, 2013 04:01
    abilities, allies, attack, bite, blood, color, combat, creature, creatures, dark, dead, deadly, difficult, fast, files, good, great, guard, guy, happy, heal, hell, heroes, hidden, images, job, keeper, kind, lava, level, mk2, orcs, profile, quickly, run, set, speed, style, success, time, title, true, type, watch, word, workshop
    • Replies: 7
    • Views: 4,206
    Last Post: October 30th, 2013 15:21
    by Dark_Omega MK2  Go to last post

    Forum:
    The Lair

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