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  1. Enemy AI

    Started by Powtreeman, March 15th, 2019 19:33
    abilities, breaks, bug, computer, editor, flag, heal, health, imps, level, lines, magic, make, map, players, power, questions, script, scrolling, spell, stupid, text, values, work, works
    • Replies: 6
    • Views: 418
    Last Post: March 25th, 2019 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. KeeperFX 0.37c is a problem with displaying Russian fonts - decision

    Started by gramilon, September 3rd, 2010 06:31
    6 Pages
    1 2 3 ... 6
    • Replies: 56
    • Views: 26,939
    Last Post: May 14th, 2018 22:20
    by Kammerer  Go to last post

    Forum:
    KeeperFX

  3. Recent issues

    Started by Hades, April 24th, 2018 23:20
    antak, balance, challenge, code, dungeon, format, heroes, issue, issues, keeper, levels, lines, made, make, missions, read, reapers, recent, ruin, save, script, sloth, unofficial, version, word
    • Replies: 3
    • Views: 467
    Last Post: April 25th, 2018 12:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Tymnath Herez

    Started by Duke Ragereaver, March 30th, 2017 09:15
    2 Pages
    1 2
    • Replies: 18
    • Views: 2,839
    Last Post: April 13th, 2017 09:16
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  5. Four Lines

    Started by OrchanGamer, November 2nd, 2016 11:52
    dk2, download, file, finally, heroes, level, lines, load, multiplayer, order, skirmish
    • Replies: 0
    • Views: 324
    Last Post: November 2nd, 2016 11:52
    by OrchanGamer  Go to last post

    Forum:
    DK2 Maps

  6. Vanilla DK2 optimum graphics settings ?

    Started by FREESTYLER, April 26th, 2016 03:06
    1.3, 1.7, command, compatibility, computer, direction, display, dk2, downloads, dungeon keeper 2, file, flag, forum, forums, full, game, general, gog, good, graphics, information, issues, lines, list, meant, needed, play, posting, problem, question, release, resolution, run, searching, set, settings, things, time, version, version 1.3, wondering
    • Replies: 3
    • Views: 1,745
    Last Post: May 4th, 2016 08:59
    by YourMaster  Go to last post
  7. Sticky Thread Sticky: Dungeon Keeper II - How I got it running with Hardware Acceleration turned on in win7

    Started by Draconis, August 10th, 2010 16:41
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 110,406
    Last Post: January 18th, 2016 13:30
    by RaiGen245  Go to last post
  8. keeperFX crashes (windows 7)

    Started by derbo123, March 12th, 2015 14:06
    art, campaign, community, crashes, creature, dear, developer, dungeon, exe, fixes, forum, game, good, html, included, job, keeper, keeper klan, keeperfx, klan, levels, lines, lock, log, make, nightly, play, problem, problems, random, run, runs, set, start, update, version, windows, windows 7, works
    • Replies: 5
    • Views: 2,168
    Last Post: March 12th, 2015 19:03
    by YourMaster  Go to last post
  9. Replace textures and sprites

    Started by Daver690, August 17th, 2014 18:05
    2 Pages
    1 2
    code, commands, created, creature, data, download, dungeon, engine, exe, files, game, graphics, guess, hand, keeper, keeperfx, level, lines, list, load, make, matter, palette, post, reply, run, set, sprites, texture, textures, tools, type, website
    • Replies: 12
    • Views: 12,929
    Last Post: December 24th, 2014 16:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. New speech texts (or whatever it's called)

    Started by Stone_Knight, November 27th, 2014 20:47
    actor, called, code, create, difficult, dkii, easy, game, gear, guys, hard, hold, lines, make, mentor, metal, metal gear rex, modding, offer, possibility, rex, sounds, speech, speeches, voice, work, working, works
    • Replies: 7
    • Views: 9,551
    Last Post: November 28th, 2014 18:27
    by YourMaster  Go to last post
  11. Is there a limit on how many lines your script can contain?

    Started by Auxin, November 28th, 2014 05:35
    campaign, code, command, creating, creature, engine, error, fix, forum, good, hard, idea, innovative, issue, keeperfx, level, levels, lines, link, made, making, open, party, post, problem, script, total, tunneller, work, works
    • Replies: 6
    • Views: 6,945
    Last Post: November 28th, 2014 12:41
    by Auxin  Go to last post

    Forum:
    KeeperFX

  12. Custom Sounds In-Game

    Started by Woudo, October 14th, 2014 10:21
    baby, campaign, change, code, custom, fast, fire, friend, game, google, important, keeperfx, levels, lines, made, mentor, original, script, sound, sounds, source, speech, things, video, voice, works, world
    • Replies: 3
    • Views: 3,380
    Last Post: October 15th, 2014 08:09
    by YourMaster  Go to last post
    • Replies: 3
    • Views: 1,714
    Last Post: July 2nd, 2014 18:46
    by jomalin  Go to last post

    Forum:
    KeeperFX

  13. Technical issues

    Started by veroba, May 20th, 2014 17:01
    • Replies: 5
    • Views: 1,896
    Last Post: May 29th, 2014 08:31
    by Woudo  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 5,930
    Last Post: April 21st, 2014 09:58
    by Krizzie  Go to last post

    Forum:
    KeeperFX

  14. need help with script

    Started by Edwin, March 17th, 2014 19:13
    • Replies: 5
    • Views: 2,656
    Last Post: March 18th, 2014 08:52
    by Edwin  Go to last post
  15. Levels that are just impossible

    Started by Hades, February 17th, 2014 20:04
    army, hero, imps, keeper, levels, lines, make, making, read, thread, tunneller, war
    • Replies: 2
    • Views: 1,657
    Last Post: February 18th, 2014 03:07
    by Hades  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 1,806
    Last Post: February 16th, 2014 20:46
    by KNO17  Go to last post

    Forum:
    KeeperFX

  16. How To Open TGQ Files?

    Started by krisfrosz133, February 15th, 2014 19:45
    art, called, code, command, cutscenes, downloaded, dungeon, dungeon keeper, dungeon keeper 2, exe, file, files, format, game, gog, idea, keeper, lines, movies, open, order, playuv, search, software, start, subs, tgq, trouble, user, video, videos, windows, working, works
    • Replies: 1
    • Views: 2,520
    Last Post: February 15th, 2014 20:03
    by Mothrayas  Go to last post
  17. KeeperFX 4.4 Crashes for no reason with DK1, help...

    Started by Elettrone, February 9th, 2014 12:19
    arts, crash, crashes, dk1, downloaded, file, files, game, guess, hint, keeperfx, lines, log, mission, modding, original, question, random, read, resolution, run, set, stuff, title, win, working
    • Replies: 2
    • Views: 1,168
    Last Post: February 9th, 2014 18:08
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  18. RPG Sketch Thread

    Started by Duke Ragereaver, August 30th, 2009 19:10
    28 Pages
    1 2 3 ... 28
    • Replies: 272
    • Views: 59,748
    Last Post: December 9th, 2013 14:46
    by Metal Gear Rex  Go to last post
  19. Trouble of transfer items

    Started by RUIN, September 1st, 2013 12:31
    • Replies: 8
    • Views: 2,061
    Last Post: September 7th, 2013 02:26
    by RUIN  Go to last post

    Forum:
    KeeperFX

  20. New map

    Started by Hades, June 28th, 2013 15:17
    3 Pages
    1 2 3
    action, adding, attract, bit, code, commands, complete, creatures, day, deeper dungeons, edit, error, face, flag, game, guard, hero, heroes, imp, important, information, islands, job, keeperfx, knight, lava, lines, make, map, maps, max, order, pending, post, posts, power, problems, question, resources, revised, room, script, set, showing, testing, vampire, version, working, workshop
    • Replies: 23
    • Views: 6,747
    Last Post: September 4th, 2013 21:20
    by DragonsLover  Go to last post

    Forum:
    DK1 Maps

  21. New Map (Work in Progress)

    Started by Hades, July 31st, 2013 21:09
    command, complete, data, dead, dk1, dungeon, forum, found, game, good, guard, heroes, imps, keeper, killed, level, lines, magic, making, man, map, maps, messages, metal, move, play, post, posting, progress, read, room, script, set, skeletons, top, treasure, vampire, work, working, workshop
    • Replies: 8
    • Views: 5,080
    Last Post: August 9th, 2013 10:29
    by DragonsLover  Go to last post

    Forum:
    DK1 Maps

  22. loop problems

    Started by veroba, July 18th, 2013 07:44
    action, attack, block, code, command, dungeon, early, error, flag, game, good, group, hero, keeperfx, level, lines, log, make, making, map, multiple, not working, party, problem, problems, run, script, set, start, test, things, triggers, work, working
    • Replies: 6
    • Views: 2,121
    Last Post: July 19th, 2013 06:42
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

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