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  1. High resolution sprites = High resolution KeeperFX

    Started by YourMaster, December 22nd, 2014 17:57
    • Replies: 8
    • Views: 12,302
    Last Post: January 22nd, 2019 19:22
    by tonihele  Go to last post

    Forum:
    KeeperFX

  2. Snow or different tiles in the original editor.

    Started by Waltz, January 8th, 2019 04:02
    adikted, bullfrog, campaign, change, dk1, dungeon, editor, evil, game, gear, good, keeper, make, map, metal, original, question, rex, snow, text, textures, unable, work
    • Replies: 3
    • Views: 320
    Last Post: January 8th, 2019 09:52
    by YourMaster  Go to last post
  3. About computer color modification

    Started by sony2305, January 1st, 2019 18:33
    color, colors, computer, game, images, packs, remake, textures
    • Replies: 1
    • Views: 239
    Last Post: January 2nd, 2019 09:34
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Help / Dungeon Keeper 1 Textures

    Started by ConMan, August 8th, 2018 20:57
    dead, dk1, dungeon, dungeon keeper, dungeon keeper 1, files, internet, job, keeper, keeper klan, klan, links, luck, made, making, problem, rip, searching, texture, textures, tools, topic
    • Replies: 6
    • Views: 787
    Last Post: August 12th, 2018 03:37
    by ConMan  Go to last post
  5. Hey all

    Started by Asaeis, February 9th, 2018 23:51
    dk2, dkii, dungeon keeper 2, editor, engine, files, forum, game, interested, introduction, keeper, keeper klan, klan, level, levels, love, meant, models, open, pro, skins, sounds, textures, thread, unreal
    • Replies: 1
    • Views: 530
    Last Post: February 10th, 2018 02:01
    by impboy4  Go to last post
  6. How I got Dungeon Keeper II 1.5 running

    Started by xXDzepniXx, September 24th, 2016 22:08
    black, control, crash, creatures, display, dungeon, dungeon keeper, dungeon keeper 2, editing, files, fix, full, game, general, global, good, hand, keeper, mode, names, pain, play, post, posts, problems, profile, program, run, skirmish, textures, video
    • Replies: 2
    • Views: 1,525
    Last Post: September 28th, 2016 22:17
    by xXDzepniXx  Go to last post
  7. Arisen

    Started by LynchDev, June 4th, 2016 18:08
    animation, attack, characters, choice, create, creatures, dark, development, dungeon, editor, evil, files, game, half, join, levels, maps, missions, open, spells, textures, types, video, war, workshop
    • Replies: 0
    • Views: 1,404
    Last Post: June 4th, 2016 18:08
    by LynchDev  Go to last post
  8. Sticky Thread Sticky: DK2 texture format

    Started by Trass3r, September 30th, 2009 18:17
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 45,218
    Last Post: May 2nd, 2016 04:01
    by itchydani3l  Go to last post
  9. Map doesn't load on -1Player Multiplayer

    Started by C4st1gator, April 16th, 2016 14:12
    adikted, black, camera, character, characters, colours, dark, doesn't load, effect, files, free, game, keeperfx, kind, level, levels, making, map, maps, multiplayer, original, overview, post, returned, script, textures, working, works
    • Replies: 0
    • Views: 382
    Last Post: April 16th, 2016 14:12
    by C4st1gator  Go to last post
  10. Sticky Thread Sticky: Download KeeperFX

    Started by dotted, December 11th, 2009 02:01
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 95,239
    Last Post: March 5th, 2016 23:14
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Sticky Thread Sticky: Dungeon Keeper II - How I got it running with Hardware Acceleration turned on in win7

    Started by Draconis, August 10th, 2010 16:41
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 111,723
    Last Post: January 18th, 2016 13:30
    by RaiGen245  Go to last post
  12. Replace textures and sprites

    Started by Daver690, August 17th, 2014 18:05
    2 Pages
    1 2
    code, commands, created, creature, data, download, dungeon, engine, exe, files, game, graphics, guess, hand, keeper, keeperfx, level, lines, list, load, make, matter, palette, post, reply, run, set, sprites, texture, textures, tools, type, website
    • Replies: 12
    • Views: 13,038
    Last Post: December 24th, 2014 16:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Colors a little wrong when importing sprites

    Started by Daver690, October 12th, 2014 15:45
    • Replies: 1
    • Views: 1,805
    Last Post: October 12th, 2014 16:45
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  14. Creating textures from source PNGs

    Started by mefistotelis, April 12th, 2014 21:21
    2 Pages
    1 2
    • Replies: 13
    • Views: 8,921
    Last Post: April 26th, 2014 19:01
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  15. Status of The OS X Build

    Started by Mentor, February 16th, 2014 23:30
    bug, crash, engine, fail, load, models, problem, sounds, status, textures, war for the overworld, wfto
    • Replies: 0
    • Views: 1,333
    Last Post: February 16th, 2014 23:30
    by Mentor  Go to last post
  16. IDA PRO - Keeper Fx Editor

    Started by Stanislas Dolcini, August 19th, 2013 15:27
    2 Pages
    1 2
    abilities, art, bugs, code, community, day, dk2, editor, finally, great, guys, helping, hidden, idea, keeper, keeper fx, made, make, making, map, move, pro, programming, progress, project, results, sounds, start, stuff, suggestions, support, testing, textures, windows, windows 7, work
    • Replies: 13
    • Views: 4,493
    Last Post: February 14th, 2014 22:50
    by Stanislas Dolcini  Go to last post

    Forum:
    KeeperFX

  17. Will KeeperFX Make Modding Dungeon Keeper More Possible?

    Started by mishko, February 9th, 2014 19:43
    adding, art, code, coding, complete, dungeon, dungeon keeper, files, game, games, issue, job, keeperfx, make, modding, mods, open, play, sounds, source, sprites, start, story, stuff, textures, word
    • Replies: 2
    • Views: 1,348
    Last Post: February 9th, 2014 22:04
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  18. Self-defeating levels

    Started by Hades, February 5th, 2014 18:30
    alcatraz, art, called, campaign, cleanup, coding, created, creatures, dead, design, dk1, duke, dungeon, dungeon keeper 1, forum, hard, hero, heroes, ideas, keeper, level, levels, link, madness, make, map, maps, multiple, official, post, ragereaver, sort, spells, textures, undead, unofficial, version, worst, yeah
    • Replies: 6
    • Views: 2,895
    Last Post: February 9th, 2014 21:29
    by Hades  Go to last post
  19. play with white color?

    Started by Snowman, January 24th, 2014 23:02
    bit, bugs, color, colors, compile, download, drawing, dungeon, dungeon keeper, future, graphics, guess, hero, keeper, keeper fx, keeperfx, load, make, minimap, original, patch, play, problem, problems, source, sprites, texture, textures, version, wondering, works
    • Replies: 5
    • Views: 2,544
    Last Post: January 26th, 2014 18:54
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  20. Revisions to the main campaign

    Started by Hades, April 20th, 2013 19:43
    2 Pages
    1 2
    action, adikted, campaign, challenge, change, code, colours, complete, creatures, deeper, deeper dungeons, details, dk1, drop, dungeon, dungeons, editor, file, hero, ideas, keeper, level, levels, map, mode, names, open, party, rooms, save, search, sound, test, text, textures, time, work, working
    • Replies: 11
    • Views: 3,671
    Last Post: June 15th, 2013 00:09
    by Hades  Go to last post

    Forum:
    KeeperFX

  21. Adikted and map textures

    Started by Hades, April 13th, 2013 13:12
    adikted, change, edit, file, map, mode, screen, snow, texture, textures
    • Replies: 1
    • Views: 1,141
    Last Post: April 14th, 2013 07:31
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  22. Adikted - Can i get a how to change player color?

    Started by Brightpaw, February 23rd, 2013 07:45
    adikted, bit, breaks, campaign, change, color, colors, dk1, dungeon keeper 1, free, hand, human, keeper, manual, map, maps, pain, read, red, textures, wondering, work
    • Replies: 3
    • Views: 1,680
    Last Post: February 25th, 2013 03:55
    by Brightpaw  Go to last post
    • Replies: 4
    • Views: 2,968
    Last Post: February 21st, 2013 23:36
    by Ostatni Samuraj  Go to last post

    Forum:
    DK2 Maps

  23. Explain DK1’s Engine

    Started by Ominous Perspective, January 21st, 2013 05:42
    173, 3d models, bit, bullfrog, closed, code, created, data, dk1, dungeon, dungeon keeper, dungeon keeper 1, effects, engine, game, games, idea, keeper, keeperfx, lava, magic, make, models, open, person, present, quake, research, source, terrain, textures, time, today, tools, water, words, working
    • Replies: 3
    • Views: 3,417
    Last Post: January 21st, 2013 19:47
    by mefistotelis  Go to last post
  24. Tileset for the Yellow Keeper

    Started by Hades, January 18th, 2013 20:04
    ancient keeper, bugs, bullfrog, code, create, creatures, data, dk1, dragonslover, dungeon, edition, editor, files, fix, flag, future, game, gear, guard, guess, keeper, maps, metal, mode, off topic, patch, post, rex, text, textures, things, topic
    • Replies: 8
    • Views: 1,834
    Last Post: January 19th, 2013 14:16
    by Stanislas Dolcini  Go to last post

    Forum:
    KeeperFX

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