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  1. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 8
    • Views: 1,763
    Last Post: June 26th, 2019 02:29
    by Blutonium  Go to last post
  2. Warped walls recreation

    Started by burntonion, May 3rd, 2019 07:44
    air, camera, code, development, dk2, dungeon, effect, fan, good, guy, idea, issues, keeper, link, make, mode, move, possession, questions, terrain, terrain types, types, unable, warlock, work
    • Replies: 2
    • Views: 460
    Last Post: May 4th, 2019 14:28
    by codename.cpp  Go to last post
  3. Are these cheat codes real?

    Started by AdamP, November 22nd, 2018 04:19
    cheats, command, creatures, dark, dungeon, dungeon keeper, dungeon keeper 1, files, found, game, guide, internet, keeper, keeperfx, made, make, monster, post, release, search, spider, types, version, versions, work
    • Replies: 5
    • Views: 500
    Last Post: November 25th, 2018 23:06
    by YourMaster  Go to last post
  4. Sticky Thread Sticky: Stats of creatures

    Started by Oehler, January 31st, 2014 14:39
    3 Pages
    1 2 3
    attribute, change, creature, creatures, data, difficult, dk2, dkii, dungeon, dungeon keeper 2, easy, editor, found, future, general, good, icon, images, interested, internet, level, link, list, melee, needed, patch, play, possession, post, read, reference, russian, samurai, stats, thread, time, translate, types, versions, web
    • Replies: 27
    • Views: 11,783
    Last Post: September 19th, 2018 13:14
    by Metal Gear Rex  Go to last post
  5. Empires of the Undergrowth

    Started by John Connor, November 20th, 2015 15:03
    3 Pages
    1 2 3
    api, bit, campaign, code, concept, control, data, display, dungeon, easy, engine, fan, fast, feed, files, food, fresh, game, idea, ideas, images, journey, keeper, link, list, love, made, make, nest, opengl, page, post, projects, set, stuff, style, system, team, trouble, types, video, windows, working, world, year
    • Replies: 20
    • Views: 5,964
    Last Post: March 6th, 2018 17:12
    by Endrix  Go to last post
  6. Dungeonyte: looking for new ideas

    Started by tsarriri, February 1st, 2017 14:15
    battle, board, combat, creatures, dark, dk2, fix, food, full, game design, gear, good, guard, heal, health, heroes, idea, ideas, imps, night, page, post, slime, spells, spider, types
    • Replies: 0
    • Views: 647
    Last Post: February 1st, 2017 14:15
    by tsarriri  Go to last post
  7. Arisen

    Started by LynchDev, June 4th, 2016 18:08
    animation, attack, characters, choice, create, creatures, dark, development, dungeon, editor, evil, files, game, half, join, levels, maps, missions, open, spells, textures, types, video, war, workshop
    • Replies: 0
    • Views: 1,337
    Last Post: June 4th, 2016 18:08
    by LynchDev  Go to last post
    • Replies: 8
    • Views: 592
    Last Post: May 18th, 2016 22:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. first selfmade map with some problems

    Started by BaukeS, June 26th, 2015 16:58
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 2,053
    Last Post: April 25th, 2016 23:45
    by 0etelaer  Go to last post
  9. any ideas?

    Started by Edwin, April 16th, 2015 09:22
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,047
    Last Post: July 17th, 2015 08:57
    by YourMaster  Go to last post
  10. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 8
    • Views: 4,464
    Last Post: March 19th, 2015 07:24
    by ZzZombo  Go to last post
  11. WFTO Wednesday #99: Constructs

    Started by Mentor, November 26th, 2014 19:10
    art, change, post, start, today, types, war for the overworld, wfto, work
    • Replies: 0
    • Views: 8,544
    Last Post: November 26th, 2014 19:10
    by Mentor  Go to last post
  12. WFTO Wednesday #95: Updates to Terrain

    Started by Mentor, October 29th, 2014 16:49
    art, design, gameplay, making, post, release, start, terrain, terrain types, today, types, war for the overworld, wfto
    • Replies: 0
    • Views: 17,654
    Last Post: October 29th, 2014 16:49
    by Mentor  Go to last post
  13. Twin Keeper Campaign (Swedish Spirit)

    Started by darkkingkongman, July 16th, 2014 14:33
    2 Pages
    1 2
    0.40, art, attract, bridge, campaign, creature, creatures, dungeon, dungeon keeper 1, fly, game, giant, hero, heroes, idea, keeper, keeperfx, kind, level, make, map, problem, problems, proper, rooms, samurai, script, special, start, time, triggers, types, version, warlocks, win, work, works
    • Replies: 12
    • Views: 13,478
    Last Post: July 26th, 2014 00:06
    by YourMaster  Go to last post
  14. Suggestion: Extended Creature Panel

    Started by jbthirteen, April 15th, 2014 18:25
    change, creature, creatures, deeper, deeper dungeons, dungeons, game, games, keeperfx, make, mefistotelis, multiplayer, original, request, res, resolution, suggestion, trap, types, work
    • Replies: 2
    • Views: 4,087
    Last Post: April 15th, 2014 22:33
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

  15. Magic door and magical attack

    Started by mefistotelis, February 21st, 2014 08:12
    3 Pages
    1 2 3
    attack, bile demon, bit, bite, burn, code, creatures, damage, default, door, doors, easy, edit, explosion, files, fire, game, game design, god, good, hellhound, include, information, interested, keeper, list, magic, make, mefistotelis, melee, mode, open, page, physical, possession, post, power, spells, strange, things, time, trap, types, word
    • Replies: 24
    • Views: 5,362
    Last Post: February 23rd, 2014 15:16
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  16. Sticky Thread Sticky: Test Realm Archive

    Started by Metal Gear Rex, May 5th, 2013 16:15
    archive, color, creature, door, group, idea, keeper, lava, made, npc, players, posts, power, realms, red, res, room, slow, speed, spell, status, suggestion, test, thread, trap, type, types
    • Replies: 0
    • Views: 1,421
    Last Post: May 5th, 2013 16:15
    by Metal Gear Rex  Go to last post

    Forum:
    Test Realms

  17. Sticky Thread Sticky: Test Realm Applications

    Started by Metal Gear Rex, May 5th, 2013 16:14
    abilities, awakening, balance, battle, characters, created, creatures, error, full, general, good, information, join, kind, level, link, list, make, open, players, post, profile, rules, set, text, types
    • Replies: 0
    • Views: 1,485
    Last Post: May 5th, 2013 16:14
    by Metal Gear Rex  Go to last post

    Forum:
    Test Realms

  18. Sacrifice questions

    Started by Hades, April 6th, 2013 14:18
    art, balance, campaign, create, creatures, demon, dragon, fast, guard, horny, level, make, making, map, maps, news, post-ak, posts, question, questions, recipes, released, rules, sacrifice, set, settings, skeleton, start, temple, temple recipes, torture chamber, types
    • Replies: 1
    • Views: 1,403
    Last Post: April 8th, 2013 23:34
    by pawels  Go to last post

    Forum:
    KeeperFX

  19. How to reset timer?

    Started by Pawnbroker, May 29th, 2010 16:37
    action, default, editor, flag, good, hero, hero gate, heroes, idea, invasion, job, land, level, made, manual, map, onslaught, open, party, question, rigger, set, skirmish, switch, the keepers, triggers, types, works
    • Replies: 3
    • Views: 2,462
    Last Post: March 15th, 2013 16:56
    by darkkingkongman  Go to last post
  20. Impire

    Started by keeper69, August 2nd, 2012 10:35
    campaign, creatures, demon, developer, dungeon, game, games, good, heroes, impire, level, list, locations, lock, lord, make, making, match, mode, multiplayer, overworld, paradox, plans, recent, released, releases, resources, rooms, style, the way, time, traps, types, watch, youtube
    • Replies: 3
    • Views: 2,040
    Last Post: February 23rd, 2013 00:10
    by DragonsLover  Go to last post
  21. Max creatures: a possible bug?

    Started by friscmanseby, August 20th, 2012 13:58
    action, archer, avatar, avatars, barbarian, bug, campaign, check, created, creature, creatures, dungeon, error, file, giant, hero, imp, knight, level, log, max, pool, portal, portals, report, samurai, strange, thief, today, tunneller, types, yeah
    • Replies: 3
    • Views: 1,621
    Last Post: December 29th, 2012 20:54
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

  22. Update #17: Locked in the Foundry Episode 3: Unit Types

    Started by Mentor, December 26th, 2012 20:20
    control, creatures, episode, minions, overworld, today, type, types, update, war, war for the overworld
    • Replies: 0
    • Views: 797
    Last Post: December 26th, 2012 20:20
    by Mentor  Go to last post
  23. Hero lair refuses to change his owner..

    Started by Keeper_Infernal, August 3rd, 2012 09:51
    action, change, debug, hero, keeper, lair, made, make, map, problem, rigger, room, terrain, type, types, work, works
    • Replies: 2
    • Views: 2,007
    Last Post: September 18th, 2012 10:24
    by Keeper Decagon  Go to last post
  24. High Scores

    Started by Mathalor, September 1st, 2012 18:55
    bit, bug, campaign, code, dk1, dungeon keeper 1, effects, entrance, free, gameplay, google, keeperfx, kind, level, levels, map, max, multiplayer, play, research, rooms, searching, set, source, subs, total, types, values
    • Replies: 6
    • Views: 2,476
    Last Post: September 6th, 2012 15:51
    by mefistotelis  Go to last post
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