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  1. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    15 Pages
    1 2 3 ... 15
    • Replies: 140
    • Views: 127,775
    Last Post: January 24th, 2024 10:43
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Sticky Thread Sticky: Dungeon Reaper Comic

    Started by DragonsLover, December 19th, 2009 07:01
    17 Pages
    1 2 3 ... 17
    • Replies: 160
    • Views: 75,723
    Last Post: November 16th, 2022 11:12
    by Necror  Go to last post

    Forum:
    Off Topic

  3. Game Crashing

    Started by Billy George Mahan III, January 11th, 2019 19:14
    • Replies: 2
    • Views: 4,437
    Last Post: January 11th, 2019 19:51
    by Billy George Mahan III  Go to last post

    Forum:
    KeeperFX

  4. Tunnellers breaching fortified walls?

    Started by AdamP, August 14th, 2016 00:52
    2 Pages
    1 2
    action, arts, bug, check, code, creatures, design, dungeon keeper 1, heal, health, hero, imaging, imp, imps, issue, issues, keeperfx, latest, made, map, moment, nightly, official, problem, recent, report, speed, test, time, timing, tunneller, tunnellers, unofficial, version, video, youtube
    • Replies: 12
    • Views: 5,118
    Last Post: September 11th, 2016 19:09
    by YourMaster  Go to last post
  5. Temple avoiding avoiding scavenge is a lie.

    Started by Maxwell, April 22nd, 2016 19:47
    2 Pages
    1 2
    7zip, advanced, bile, bit, bug, chicken, creature, creatures, demons, dungeon, files, finally, forum, game, glitch, good, guy, hellhound, imps, issues, keeper, keeperfx, level, levels, link, load, make, map, mega, minions, multiple, post, program, protection, reply, report, room, save, sounds, temple, transfer creature, version, warlocks, website
    • Replies: 13
    • Views: 6,788
    Last Post: May 14th, 2016 18:54
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Minions starving themselves

    Started by Hades, November 2nd, 2015 11:55
    attack, bug, building, combat, door, hero, minions, obey, report, savegame
    • Replies: 2
    • Views: 1,616
    Last Post: November 2nd, 2015 14:17
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Patch 1.2 “Tipping the Scales” Now Available!

    Started by Mentor, November 1st, 2015 08:59
    balance, bug, fixes, happy, patch, released, report, test, war for the overworld
    • Replies: 0
    • Views: 1,317
    Last Post: November 1st, 2015 08:59
    by Mentor  Go to last post
  8. heroes sprinting?

    Started by 12114_v2, December 13th, 2014 21:50
    3 Pages
    1 2 3
    action, bit, bug, claim, code, command, creature, creatures, dark, default, dungeon, fast, fix, fly, game, good, google, guess, hand, hatchery, heal, health, heroes, horned, horned reaper, horny, improvement, issue, issues, keeperfx, level, list, load, make, party, play, reaper, report, save, savegame, skeleton, speed, treasure, workshop
    • Replies: 22
    • Views: 9,617
    Last Post: February 1st, 2015 02:02
    by Sraw  Go to last post
  9. Patch Notes: Bedrock Beta v0.6.1 “inb4 2015″

    Started by Mentor, December 31st, 2014 22:47
    beta, cursor, full, issues, lock, mode, mouse, multiple, patch, report, screen, top, war for the overworld, windows
    • Replies: 0
    • Views: 15,426
    Last Post: December 31st, 2014 22:47
    by Mentor  Go to last post
    • Replies: 0
    • Views: 4,745
    Last Post: October 6th, 2014 04:12
    by Mentor  Go to last post
  10. Patch Notes: Bedrock Beta v0.5.0 “Dungeons for One”

    Started by Mentor, September 10th, 2014 23:10
    beta, details, dungeons, game, issues, mode, multiplayer, patch, progress, report, top, war for the overworld, wfto, windows, work
    • Replies: 0
    • Views: 3,789
    Last Post: September 10th, 2014 23:10
    by Mentor  Go to last post
  11. KeeperFX not responding

    Started by darkkingkongman, July 4th, 2014 13:11
    computer, crashes, data, dk1, downloaded, error, exe, extract, extracted, file, game, horny, information, keeperfx, language, local, log, map, maps, past, play, problem, problems, program, proper, random, report, run, runs, showing, slow, stuff, things, time, version, windows, word
    • Replies: 8
    • Views: 3,866
    Last Post: August 5th, 2014 16:29
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 0
    • Views: 2,758
    Last Post: June 19th, 2014 09:28
    by jomalin  Go to last post

    Forum:
    KeeperFX

    • Replies: 0
    • Views: 2,270
    Last Post: June 18th, 2014 17:11
    by Mentor  Go to last post
  12. Patch Notes: Bedrock Beta v0.4.2 “Unholy Trinity”

    Started by Mentor, June 11th, 2014 18:30
    beta, complete, issues, patch, progress, report, switch, update, war for the overworld, work
    • Replies: 0
    • Views: 11,844
    Last Post: June 11th, 2014 18:30
    by Mentor  Go to last post
  13. Friendly fire on area effects

    Started by mefistotelis, April 5th, 2014 17:12
    2 Pages
    1 2
    balance, bile, bug, bugs, code, creature, creature spell, creatures, damage, details, effect, effects, explosion, fire, fix, full, game, google, group, issues, keeperfx, kind, latest, magic, nightly, orcs, original, players, possession, power, report, rule, set, setup, spell, spells, topic, true, values, word
    • Replies: 12
    • Views: 9,431
    Last Post: April 16th, 2014 18:56
    by Ecarus  Go to last post

    Forum:
    KeeperFX

  14. Rockhearth

    Started by darkkingkongman, March 27th, 2014 16:16
    • Replies: 5
    • Views: 5,526
    Last Post: March 28th, 2014 14:48
    by darkkingkongman  Go to last post

    Forum:
    DK1 Maps

  15. Sticky Thread Sticky: MULTIPLAYER RULES

    Started by Hapuga, November 1st, 2009 11:36
    4 Pages
    1 2 3 ... 4
    balance, black, building, cheap, combat, create, creature, creatures, damage, dark, data, default, discussion, dungeon keeper, edit, fast, fun, game, games, general, issues, keeper, kill, levels, list, lvl, make, making, metal gear rex, multiplayer, multiple, pain, pit, players, pool, post, posts, prison, problem, problems, rarely, report, room, rooms, rule, rules, run, settings, temple, the way, thread, time, topic, true, updated, vampire, win
    • Replies: 33
    • Views: 22,651
    Last Post: January 13th, 2014 20:41
    by Metal Gear Rex  Go to last post
  16. WFTO Wednesday #39 “Breaking Bug”

    Started by Mentor, October 2nd, 2013 22:22
    beta, bug, complete, dungeons, events, full, photos, report, team, time, today, update, war for the overworld, wfto, world
    • Replies: 0
    • Views: 4,155
    Last Post: October 2nd, 2013 22:22
    by Mentor  Go to last post
  17. Patch Notes: Bedrock Beta v0.1.4 “Let There Be Light”

    Started by Mentor, September 25th, 2013 20:14
    beta, black, bugs, found, game, information, issue, issues, patch, report, screen, thread, war for the overworld
    • Replies: 0
    • Views: 1,795
    Last Post: September 25th, 2013 20:14
    by Mentor  Go to last post
  18. 721 bug

    Started by Babax, March 9th, 2013 20:48
    bug, campaign, crashes, creature, creatures, demon, great, hard, imp, killed, level, levels, lvl, mefistotelis, original, play, possession, prison, report, res, resolution, skeletons, stuff, testing, traps, work
    • Replies: 3
    • Views: 2,381
    Last Post: April 2nd, 2013 14:09
    by jakall  Go to last post

    Forum:
    KeeperFX

  19. Multiplayer Crashes

    Started by PiercingGoblin, March 1st, 2013 21:53
    bit, crashes, crashing, disabled, error, exe, friend, game, image, issue, keeperfx, kind, lan, multiplayer, play, players, problem, report, source, version, work, works
    • Replies: 2
    • Views: 3,029
    Last Post: March 10th, 2013 09:07
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  20. KeeperFX crashes randomly

    Started by Pizu_Meaku, February 8th, 2013 17:23
    049, crash, crashes, created, creature, error, exe, files, keeper, keeper fx, keeperfx, language, launcher, level, lines, log, love, names, project, quotes, random, read, release, report, spell, things, trap, version, windows
    • Replies: 2
    • Views: 2,501
    Last Post: February 23rd, 2013 16:11
    by Pizu  Go to last post

    Forum:
    KeeperFX

  21. New campaigns to be integrated - pre-release

    Started by mefistotelis, January 21st, 2013 21:24
    0.40, beta, dead, destiny, error, gameplay, keeper, keeperfx, level, library, link, load, made, making, minions, nightly, ninja, problems, realm, release, releases, report, room, spells, treasure, undead, work, yeah
    • Replies: 4
    • Views: 2,275
    Last Post: January 24th, 2013 12:25
    by Hades  Go to last post

    Forum:
    KeeperFX

  22. Gem slabs behaving strange in nightly build

    Started by Hades, January 17th, 2013 22:35
    2 Pages
    1 2
    armour, bug, change, check, creature, creatures, downloaded, found, guard, issue, keeperfx, latest, lava, made, making, matter, mefistotelis, minimap, needed, nightly, nightly builds, posts, problem, question, report, samurai, set, spells, strange, test, tickle, today
    • Replies: 12
    • Views: 3,702
    Last Post: January 22nd, 2013 23:04
    by Hades  Go to last post

    Forum:
    KeeperFX

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