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  1. Adding effects to creatures

    Started by Swayaway, December 9th, 2022 03:05
    adding, called, creature, creatures, dungeon, dungeon keeper 2, editor, effects, game, healing, health, king, land, lord, making, maps, metal, original, pro, reaper, wondering
    • Replies: 2
    • Views: 1,274
    Last Post: December 11th, 2022 06:01
    by Swayaway  Go to last post
  2. Savegame file size evolution

    Started by jomalin, October 22nd, 2022 19:04
    0.4.8, 0.4.9, adding, alpha, bugs, evolution, file, forum, guess, hard, imp, issue, keeper fx, keeperfx, list, release, room, save, savegame, stuff, thread, version
    • Replies: 1
    • Views: 1,264
    Last Post: October 23rd, 2022 14:21
    by Necror  Go to last post

    Forum:
    KeeperFX

  3. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 8,815
    Last Post: October 4th, 2022 09:36
    by Necror  Go to last post
  4. A New League - Coop Campaign

    Started by Crafty, November 6th, 2019 22:50
    3 Pages
    1 2 3
    1.3, 1.7, adding, art, campaign, claim, color, coop, dead, dk2, download, file, found, gim, hero, images, keeper, land, level, load, made, make, maps, official, original, start, story, work
    • Replies: 22
    • Views: 46,155
    Last Post: April 7th, 2022 03:59
    by Crafty  Go to last post

    Forum:
    DK2 Maps

    • Replies: 9
    • Views: 3,158
    Last Post: April 22nd, 2021 02:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. DK2 Anniversary

    Started by impboy4, February 28th, 2019 00:30
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 79,903
    Last Post: October 10th, 2020 13:43
    by RyliKeeper  Go to last post

    Forum:
    DK2 Maps

  6. adding creatures

    Started by Junkman1217, September 3rd, 2020 04:16
    adding, characters, code, coding, creature, creatures, downloaded, drop, dungeon, file, format, fresh, information, latest, level, list, samurai, save, text, version
    • Replies: 1
    • Views: 35,659
    Last Post: September 3rd, 2020 11:27
    by YourMaster  Go to last post
  7. Need help of advance DK modding

    Started by 624asecret, May 21st, 2020 15:39
    abilities, adding, archer, code, cool, creatures, dear, dk fx, dungeon, editing, files, game, heros, ideas, keeperfx, lvl, make, maps, matter, modding, monster, original, source, spells, stuff, version
    • Replies: 3
    • Views: 2,017
    Last Post: May 22nd, 2020 08:21
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. KeeperFX Unofficial 0.4.6

    Started by YourMaster, August 6th, 2016 14:12
    10 Pages
    1 2 3 ... 10
    • Replies: 92
    • Views: 82,658
    Last Post: March 31st, 2019 08:31
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. New creature project

    Started by Arcaen, October 7th, 2018 22:07
    2 Pages
    1 2
    adding, alpha, crashes, creature, creatures, error, files, game, idea, keeper, keeperfx, knight, level, make, making, model, players, possession, problem, progress, prototype, read, release, run, success, war, work
    • Replies: 10
    • Views: 5,313
    Last Post: December 26th, 2018 06:09
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  10. Seats of Power - Expansion Pack

    Started by Skarok, June 14th, 2014 21:04
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 40,999
    Last Post: September 16th, 2018 10:17
    by Endrix  Go to last post

    Forum:
    DK2 Maps

    • Replies: 10
    • Views: 10,871
    Last Post: August 26th, 2017 00:57
    by Zycho  Go to last post

    Forum:
    KeeperFX

  11. Adding new campaigns in dungeon keeper fx

    Started by P.Ranger, March 12th, 2017 19:51
    adding, bugs, complete, dk fx, dungeon, dungeon keeper, dungeon keeper fx, easy, editor, fan, file, fixes, full, game, hero, included, keeper, keeper fx, keeperfx, levels, maps, molyneux, multiplayer, success, technology, video
    • Replies: 2
    • Views: 3,419
    Last Post: August 4th, 2017 10:19
    by Lena01  Go to last post

    Forum:
    KeeperFX

  12. This is so nostalgic

    Started by Keeper_Infernal, June 2nd, 2017 08:07
    adding, bit, care, castle, cool, creating, demons, dk2, dungeon, forum, found, guard, guys, heros, keeper, kind, levels, made, make, post, prison, quickly, sort, square, time, true
    • Replies: 1
    • Views: 2,972
    Last Post: June 2nd, 2017 20:08
    by impboy4  Go to last post
    • Replies: 8
    • Views: 2,563
    Last Post: May 18th, 2016 23:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Talkative computer player

    Started by mefistotelis, March 28th, 2015 08:52
    adding, code, command, compatibility, computer, crash, created, creature, dungeon, files, game, imp, job, knight, latest, level, load, map, messages, mode, move, multiplayer, nightly, page, palette, players, room, set, target, texture, training, training room, video, work
    • Replies: 2
    • Views: 2,259
    Last Post: March 28th, 2015 11:41
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  14. Minor room balance changes would have made DK1 a far better game

    Started by YourMaster, February 8th, 2015 12:27
    3 Pages
    1 2 3
    adding, army, avatars, balance, building, bullfrog, business, campaign, claim, creature, creatures, dead, default, difficult, dk1, dungeon, face, feed, fire, full, game, giant, good, group, guide, health, heroes, idea, keeper, keeperfx, lair, level, levels, list, made, make, map, maps, multiplayer, orcs, original, post, prison, problem, released, res, room, rooms, savegame, settings, skeletons, speed, success, temple, time, top, topic, torture chamber, training, trouble, updated, workshop, yeah
    • Replies: 27
    • Views: 25,741
    Last Post: February 27th, 2015 16:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Manipulating the AI keepers.

    Started by Woudo, September 10th, 2014 15:15
    2 Pages
    1 2
    • Replies: 15
    • Views: 11,557
    Last Post: October 4th, 2014 21:32
    by YourMaster  Go to last post
  16. Sticky Thread Sticky: Creating maps with HERO PORTALS

    Started by Hapuga, January 4th, 2010 00:01
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 38,912
    Last Post: September 14th, 2014 12:46
    by Stone_Knight  Go to last post
  17. DK II Freezing

    Started by puredarkness, April 6th, 2014 18:53
    1.7, adding, compatibility, computer, crash, created, day, dk2, downloaded, editing, editor, game, graphics, issue, map, maps, online, post, posting, problem, problems, radeon, read, reply, resolution, run, section, set, settings, strange, thread, version, work, working, works
    • Replies: 1
    • Views: 7,251
    Last Post: April 9th, 2014 01:50
    by Warren  Go to last post
  18. Survey : Joint Generation of a new campaign

    Started by dayokay, February 9th, 2014 12:09
    3 Pages
    1 2 3
    adding, attention, bad, balance, campaign, chinese, community, creative, data, deeper dungeons, design, difficult, dungeon, dungeon keeper, fancy, gameplay, games, general, good, great, hard, idea, imp ai, improvement, join, keeper, level, levels, low, made, make, making, mapmaking, new campaign, person, picking, players, problem, project, quickly, res, sort, sounds, story, test, thought, translation, type, work, works, world
    • Replies: 24
    • Views: 9,239
    Last Post: February 16th, 2014 09:30
    by Duke Ragereaver  Go to last post

    Forum:
    KeeperFX

  19. Living in Possession

    Started by Powtreeman, January 29th, 2014 01:36
    3 Pages
    1 2 3
    adding, allies, attack, battle, bugs, chickens, code, command, create, creature, dk1, dk2, dungeon, feed, game, heal, health, ideas, imp, improve, issues, keeper, kill, levels, made, make, map, minion, mode, multiplayer, picking, possession, problem, progress, room, run, secret, spell, traditional, training, training room, traps, treasury, trouble, work, working, workshop
    • Replies: 24
    • Views: 7,820
    Last Post: February 12th, 2014 14:16
    by Powtreeman  Go to last post

    Forum:
    KeeperFX

  20. Will KeeperFX Make Modding Dungeon Keeper More Possible?

    Started by mishko, February 9th, 2014 19:43
    adding, art, code, coding, complete, dungeon, dungeon keeper, files, game, games, issue, job, keeperfx, make, modding, mods, open, play, sounds, source, sprites, start, story, stuff, textures, word
    • Replies: 2
    • Views: 2,352
    Last Post: February 9th, 2014 22:04
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  21. Game fails to launch

    Started by CatButt, July 6th, 2013 03:18
    2 Pages
    1 2
    .exe, adding, art, awesome, black, check, command, complete, creature, data, download, download., downloaded, dungeon, error, exe, fan, file, files, flash, found, game, gog, keeper, keeper fx, keeperfx, launcher, load, log, mefistotelis, needed, original, play, present, problem, room, run, search, start, unable, version, work
    • Replies: 11
    • Views: 7,310
    Last Post: September 24th, 2013 21:41
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  22. New map

    Started by Hades, June 28th, 2013 16:17
    3 Pages
    1 2 3
    action, adding, attract, bit, claim, code, commands, complete, creatures, day, deeper dungeons, edit, error, face, flag, game, guard, hero, heroes, imp, important, information, islands, job, keeperfx, knight, lava, lines, make, map, maps, max, order, pending, post, posts, power, problems, question, resources, revised, room, script, set, showing, testing, vampire, version, working, workshop
    • Replies: 23
    • Views: 10,199
    Last Post: September 4th, 2013 22:20
    by DragonsLover  Go to last post

    Forum:
    DK1 Maps

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