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  1. KeeperFX Unofficial - continued development - alpha builds

    Started by YourMaster, February 27th, 2018 18:47
    38 Pages
    1 2 3 ... 38
    • Replies: 371
    • Views: 34,930
    Last Post: Yesterday 00:16
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Size of the creatures in the game

    Started by Ferox, January 29th, 2020 10:38
    • Replies: 9
    • Views: 1,681
    Last Post: March 23rd, 2020 01:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 2,245
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Scripting

    Started by Edwin, January 31st, 2020 11:46
    code, commands, creature, creatures, dungeon, good, horned, horny, idea, keeperfx, kill, killed, level, party, reapers, set, total, work
    • Replies: 1
    • Views: 1,531
    Last Post: January 31st, 2020 14:30
    by YourMaster  Go to last post
  5. Sticky Thread Sticky: DK2 texture format

    Started by Trass3r, September 30th, 2009 18:17
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 48,671
    Last Post: January 16th, 2020 19:27
    by Trass3r  Go to last post
  6. Sticky Thread Sticky: Reversal of DKII Binary File Formats

    Started by Wyrmcast, March 19th, 2014 05:11
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 32,757
    Last Post: December 30th, 2019 02:37
    by Trass3r  Go to last post
  7. Warped walls recreation

    Started by burntonion, May 3rd, 2019 07:44
    • Replies: 8
    • Views: 3,314
    Last Post: December 27th, 2019 14:46
    by Trass3r  Go to last post
  8. Selled bridge tiles turn into land in Buffy Oak

    Started by darkkingkongman, March 11th, 2015 08:27
    2 Pages
    1 2
    adikted, bridge, code, created, data, file, fix, fixes, form, full, game, glitch, good, hint, idea, include, issues, land, lava, level, list, map, maps, nightly, off topic, past, problem, release, save, saving, strange, team, thread, topic, update, version, versions, water, working
    • Replies: 16
    • Views: 5,539
    Last Post: November 17th, 2019 03:47
    by Mickeyminime  Go to last post
  9. Sticky Thread Sticky: How to get the official editor to work with KeeperFX

    Started by DragonsLover, February 15th, 2011 01:15
    7 Pages
    1 2 3 ... 7
    • Replies: 66
    • Views: 47,423
    Last Post: October 31st, 2019 22:08
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    .exe, attack, awesome, balance, bugs, campaign, changelog, check, code, computer, cool, creating, creature, data, dead, deeper dungeons, default, details, difficult, download., downloads, dungeon keeper, easy, edit, exe, extract, file, fix, game, games, global, happy, hellhound, keeper fx, keeperfx, lan, launcher, list, make, mefistotelis, metal gear rex, month, multiple, new campaign, news, nightly, nightly builds, official, palette, patch, portals, project, record, releases, report, rooms, sdl, settings, shadows, source, svn, the way, thread, translation, undead, unofficial, updating, version, work, year
    • Replies: 133
    • Views: 86,140
    Last Post: October 3rd, 2019 14:31
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Trap and Door icons flashing permanently

    Started by AdamP, January 19th, 2019 02:47
    arts, bug, code, door, fixing, flash, game, hand, keeperfx, mode, official, original, problem, room, spell, top, trap, unofficial, version, versions, video, work, working, youtube
    • Replies: 6
    • Views: 2,627
    Last Post: September 13th, 2019 17:42
    by AdamP  Go to last post

    Forum:
    KeeperFX

  12. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 2,153
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Can this feature be revived?

    Started by AdamP, July 17th, 2016 02:43
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 9,132
    Last Post: June 14th, 2019 20:57
    by AdamP  Go to last post

    Forum:
    KeeperFX

  14. Heroes of Har campaign - Download

    Started by UnknownMaster21, March 2nd, 2015 12:20
    8 Pages
    1 2 3 ... 8
    • Replies: 74
    • Views: 12,523
    Last Post: June 9th, 2019 00:43
    by UnknownMaster21  Go to last post

    Forum:
    DK1 Maps

  15. What's wrong with this script

    Started by kix, March 12th, 2019 23:22
    art, ass, attack, code, command, creatures, debug, dungeon, flag, game, good, imp, information, make, money, party, players, power, problem, programming, script, thought, total, version
    • Replies: 5
    • Views: 1,707
    Last Post: March 13th, 2019 14:13
    by kix  Go to last post
  16. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, keeper, level, link, making, programmer, progress, project, remake, source, style, time, true, video, wfto, working
    • Replies: 37
    • Views: 22,714
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  17. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 12:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, ported, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 4,467
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  18. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    2 Pages
    1 2
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 16
    • Views: 14,563
    Last Post: January 15th, 2019 08:53
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  19. How can I skip a level in a campaign?

    Started by segadorastado, January 3rd, 2019 02:47
    • Replies: 6
    • Views: 1,288
    Last Post: January 9th, 2019 07:19
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  20. My new campaign - Conquest of the Arctic

    Started by Ninja, December 25th, 2009 21:07
    arctic, arts, battle, campaign, cave, ccp, code, complete, conquest, control, create, day, demons, download., downloaded, duke, edit, error, file, game, keeper, kill, killed, level, levels, link, make, maps, moon, new campaign, ninja, play, portal, problems, quest, ragereaver, released, res, secrets, set, special, strange, today, true, versions
    • Replies: 6
    • Views: 7,825
    Last Post: December 6th, 2018 12:03
    by shieldofhope  Go to last post

    Forum:
    DK1 Maps

  21. Seats of Power - Expansion Pack

    Started by Skarok, June 14th, 2014 20:04
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 29,016
    Last Post: September 16th, 2018 09:17
    by Endrix  Go to last post

    Forum:
    DK2 Maps

  22. Troubleshooting

    Started by Sijtze Roar, May 3rd, 2018 10:32
    code, face, file, hard, keeper, off topic, problem, questions, system, thread, topic, windows, work, yeah
    • Replies: 5
    • Views: 2,554
    Last Post: June 21st, 2018 17:05
    by tonihele  Go to last post

    Forum:
    OpenKeeper

  23. Recent issues

    Started by Hades, April 24th, 2018 23:20
    antak, balance, challenge, code, dungeon, format, heroes, issue, issues, keeper, levels, lines, made, make, missions, orcs, read, reapers, recent, ruin, save, script, sloth, unofficial, version, word
    • Replies: 3
    • Views: 1,065
    Last Post: April 25th, 2018 12:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  24. Empires of the Undergrowth

    Started by John Connor, November 20th, 2015 15:03
    3 Pages
    1 2 3
    api, bit, campaign, code, concept, control, data, display, dungeon, easy, engine, fan, fast, feed, files, food, fresh, game, idea, ideas, images, journey, keeper, link, list, love, made, make, nest, opengl, page, post, projects, set, stuff, style, system, team, trouble, types, video, windows, working, world, year
    • Replies: 20
    • Views: 8,085
    Last Post: March 6th, 2018 17:12
    by Endrix  Go to last post
  25. commenting keepcompp.cfg

    Started by burntonion, January 30th, 2018 13:51
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 2,526
    Last Post: February 27th, 2018 21:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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