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  1. Patch 1.6 Hotfixes

    Started by Mentor, April 28th, 2017 15:11
    art, dungeon, fans, fixes, game, hard, mode, month, patch, start, war for the overworld, work
    • Replies: 0
    • Views: 455
    Last Post: April 28th, 2017 15:11
    by Mentor  Go to last post
  2. Thug of War | The Death Clock

    Started by YourMaster, March 1st, 2015 18:45
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 7,715
    Last Post: February 13th, 2017 10:41
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  3. Campagne not playable, to hard.

    Started by MiniIgor, February 3rd, 2017 00:09
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 3,521
    Last Post: February 9th, 2017 17:42
    by damedog  Go to last post

    Forum:
    KeeperFX

  4. Dungeon Keeper 1 Interview: Camp beds

    Started by YourMaster, January 19th, 2017 13:49
    article, boss, development, dungeon, dungeon keeper, dungeon keeper 1, game, great, hand, hard, interview, keeper, kind, link, posting, present, read, recent, released, test, working
    • Replies: 2
    • Views: 1,302
    Last Post: January 31st, 2017 18:14
    by Duke Ragereaver  Go to last post
  5. Patch 1.5.1 Now Available & DRM-Free Update

    Started by Mentor, January 13th, 2017 18:02
    free, future, hard, patch, update, war for the overworld, work, year
    • Replies: 0
    • Views: 743
    Last Post: January 13th, 2017 18:02
    by Mentor  Go to last post
  6. Progress update #6

    Started by tonihele, November 12th, 2016 14:18
    2 Pages
    1 2
    3d models, campaign, crashing, creatures, dark, dk2, dragon, dungeon, dungeon keeper, file, game, good, great, guard, hard, hellhound, issues, keeper, level, love, models, open, play, progress, sig, software, source, spider, sprites, stuff, testing, things, update
    • Replies: 12
    • Views: 5,269
    Last Post: November 22nd, 2016 19:41
    by tonihele  Go to last post

    Forum:
    OpenKeeper

  7. Lost

    Started by watler253, August 5th, 2016 10:14
    • Replies: 4
    • Views: 2,176
    Last Post: August 14th, 2016 18:54
    by Hades  Go to last post

    Forum:
    DK1 Maps

  8. Yet another questions about modding the game

    Started by watler253, July 13th, 2016 20:08
    2 Pages
    1 2
    bad, board, change, code, create, creatures, day, difficult, dragonslover, dungeon, file, files, game, good, guard, guess, happy, hard, job, keeper, keeperfx, kind, language, link, mapmaking, max, modding, offline, order, patch, questions, random, rules, search, set, source, spell, stats, trouble, website, works
    • Replies: 17
    • Views: 2,024
    Last Post: August 5th, 2016 06:40
    by watler253  Go to last post

    Forum:
    KeeperFX

  9. Balance Suggestion: Training Costs

    Started by Mullertime, June 28th, 2016 21:14
    balance, bit, change, code, complete, creature, creatures, details, dragon, easy, files, game, hard, important, ingame, keeperfx, level, levels, list, making, maps, order, problem, rate, room, run, slow, source, speed, spell, suggestion, team, thoughts, time, training, training room, triggers, values, vampire, version, work
    • Replies: 4
    • Views: 1,276
    Last Post: June 29th, 2016 07:01
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. Progress update #5

    Started by tonihele, June 21st, 2016 19:16
    business, dk2, dungeons, easy, game, good, graphics, great, hard, low, made, make, models, opendungeons, original, progress, team, thought, unknown, update, values, video, wfto, youtube
    • Replies: 4
    • Views: 3,793
    Last Post: June 22nd, 2016 06:47
    by tonihele  Go to last post

    Forum:
    OpenKeeper

  11. What's the point of Armor?

    Started by Trotim, November 8th, 2015 16:17
    • Replies: 9
    • Views: 2,463
    Last Post: November 11th, 2015 19:56
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  12. Patch 1.1 “Eternal Conflict” Release Notes

    Started by Mentor, June 10th, 2015 10:09
    bugs, free, hard, issues, patch, release, war for the overworld, working
    • Replies: 0
    • Views: 681
    Last Post: June 10th, 2015 10:09
    by Mentor  Go to last post
  13. !.7 to older patch?

    Started by adamski, June 4th, 2015 20:10
    1.3, 1.7, 2014, alternative, custom, dk2, dkii, downloads, dungeon keeper 2, fans, file, game, gog, good, great, hard, information, interested, issues, official, original, patch, release, run, topic, true, unable, version, work
    • Replies: 3
    • Views: 1,871
    Last Post: June 5th, 2015 08:25
    by YourMaster  Go to last post
  14. Network problem with Visual C ++

    Started by network-keeper, April 13th, 2015 16:06
    2 Pages
    1 2
    action, bad, care, code, crash, debug, dungeon, fail, found, full, game, games, google, great, guys, hard, improve, information, keeper, keeperfx, king, lan, magic, mefistotelis, multiplayer, online, play, problem, program, programmer, programming, run, screen, spells, strange, time, version, work, working
    • Replies: 11
    • Views: 2,858
    Last Post: May 26th, 2015 10:39
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

  15. WFTO Wednesday #120: A Patch in Time

    Started by Mentor, April 22nd, 2015 18:30
    game, hard, online, patch, released, time, war for the overworld, wfto, work
    • Replies: 0
    • Views: 720
    Last Post: April 22nd, 2015 18:30
    by Mentor  Go to last post
  16. WFTO Wednesday #115: No Rest for the Wicked

    Started by Mentor, March 18th, 2015 23:31
    hard, read, release, res, things, war for the overworld, wfto, working
    • Replies: 0
    • Views: 1,022
    Last Post: March 18th, 2015 23:31
    by Mentor  Go to last post
  17. Where is the cd image by the gog version?

    Started by Sismala11a, March 16th, 2015 20:15
    code, downloads, drive, dungeon, dungeon keeper, file, files, game, gog, hard, image, include, keeper, keeper fx, keeperfx, link, music, play, release, shortcut, version, work
    • Replies: 3
    • Views: 3,795
    Last Post: March 17th, 2015 22:37
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Computer assistent

    Started by Vortex, March 11th, 2015 20:32
    • Replies: 4
    • Views: 2,518
    Last Post: March 11th, 2015 21:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Editing KeeperFX Creatures .txt

    Started by Tyrant Cenobite, November 12th, 2011 02:36
    3 Pages
    1 2 3
    battle, campaign, change, chicken, code, colours, creature, creatures, data, edit, editing, editor, entrance, file, files, food, free, fun, game, good, hand, hard, image, keeperfx, level, log, make, max, mefistotelis, model, names, official, open, post, problems, research, rooms, run, set, settings, skeleton, spells, temple, the way, time, unofficial, values, version, war, word, working
    • Replies: 23
    • Views: 14,563
    Last Post: March 2nd, 2015 20:04
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  20. WFTO Wednesday #106: “Patch 0.7 Preview”

    Started by Mentor, January 14th, 2015 18:50
    asset, campaign, hard, patch, preview, things, war for the overworld, wfto, work
    • Replies: 0
    • Views: 7,942
    Last Post: January 14th, 2015 18:50
    by Mentor  Go to last post
    • Replies: 0
    • Views: 5,503
    Last Post: January 7th, 2015 20:51
    by Mentor  Go to last post
  21. WFTO Wednesday #102: Brace Yourselves

    Started by Mentor, December 17th, 2014 23:12
    game, happy, hard, patch, release, team, today, war for the overworld, wfto, work
    • Replies: 0
    • Views: 572
    Last Post: December 17th, 2014 23:12
    by Mentor  Go to last post
  22. New speech texts (or whatever it's called)

    Started by Stone_Knight, November 27th, 2014 20:47
    actor, called, code, create, difficult, dkii, easy, game, gear, guys, hard, hold, lines, make, mentor, metal, metal gear rex, modding, offer, possibility, rex, sounds, speech, speeches, voice, work, working, works
    • Replies: 7
    • Views: 10,364
    Last Post: November 28th, 2014 18:27
    by YourMaster  Go to last post
  23. Is there a limit on how many lines your script can contain?

    Started by Auxin, November 28th, 2014 05:35
    campaign, code, command, creating, creature, engine, error, fix, forum, good, hard, idea, innovative, issue, keeperfx, level, levels, lines, link, made, making, open, party, post, problem, script, total, tunneller, work, works
    • Replies: 6
    • Views: 7,149
    Last Post: November 28th, 2014 12:41
    by Auxin  Go to last post

    Forum:
    KeeperFX

  24. Sticky Thread Sticky: Original/Deeper Dungeon map reference

    Started by dragonfist, November 16th, 2009 13:37
    2 Pages
    1 2
    caddis, campaign, castle, check, color, cool, data, deeper, deeper dungeons, dragonslover, duke, dungeon, dungeon keeper, dungeon keeper 1, dungeons, edit, eva, fell, fly, forum, fun, hard, hidden, keeper, kind, king, level, levels, made, map, maps, names, netzcaro, official, original, patch, post, ragereaver, red, reference, results, sound, the way, thought, translation, tulipscent, unofficial, version, world
    • Replies: 15
    • Views: 26,142
    Last Post: November 9th, 2014 18:05
    by UnknownMaster21  Go to last post
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