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  1. Some questions about scriptings and unusual settings

    Started by UnknownMaster21, November 2nd, 2013 13:32
    2 Pages
    1 2
    action, bit, combat, command, created, creature, creatures, damage, dungeon, effects, face, game, group, half, heroes, imps, information, keeper, kind, labyrinth, level, load, map, max, party, possession, questions, rooms, script, set, settings, shortcut, special, speed, spell, stuff, things, training room, treasure, tunneller, unable, wondering, workshop
    • Replies: 11
    • Views: 4,892
    Last Post: November 6th, 2013 11:07
    by DragonsLover  Go to last post
  2. The Twin Keepers

    Started by Hades, January 5th, 2013 21:02
    2 Pages
    1 2
    army, art, attack, campaign, claim, difficult, doors, dungeon, entrance, good, hard, hell, hero, heroes, human, idea, important, imps, keeper, keeper fx, kill, lava, level, made, open, party, past, players, problem, rooms, separating, skip, start, strength, text, traps, watch, win, workshop, world, yeah
    • Replies: 13
    • Views: 8,278
    Last Post: September 21st, 2013 18:35
    by Al_Mahiroon  Go to last post

    Forum:
    KeeperFX

  3. Computer Players

    Started by dayokay, July 22nd, 2013 17:15
    bug, change, code, command, commands, computer, creatures, disabling, dk1, dragonslover, game, hand, human, keeper, level, making, map, move, party, players, power, room, script, set, settings, sort, spells, switch, time, tunneller, update, work, working
    • Replies: 5
    • Views: 3,907
    Last Post: July 26th, 2013 17:08
    by mefistotelis  Go to last post
  4. loop problems

    Started by veroba, July 18th, 2013 08:44
    action, attack, block, code, command, dungeon, early, error, flag, game, good, group, hero, keeperfx, level, lines, log, make, making, map, multiple, not working, party, problem, problems, run, script, set, start, test, things, triggers, work, working
    • Replies: 6
    • Views: 3,510
    Last Post: July 19th, 2013 07:42
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  5. Revisions to the main campaign

    Started by Hades, April 20th, 2013 20:43
    2 Pages
    1 2
    action, adikted, campaign, challenge, change, code, colours, complete, creatures, deeper, deeper dungeons, details, dk1, drop, dungeon, dungeons, editor, file, hero, ideas, keeper, level, levels, map, mode, names, open, party, rooms, save, search, sound, test, text, textures, time, work, working
    • Replies: 11
    • Views: 5,569
    Last Post: June 15th, 2013 01:09
    by Hades  Go to last post

    Forum:
    KeeperFX

  6. Dungeon Keeper Drinking game

    Started by Hades, March 1st, 2013 20:05
    armageddon, arts, avatar, creature, creatures, dungeon, dungeon keeper, full, fun, game, hero, horny, ideas, information, keeper, king, lord, mentor, minions, neutral, party, the way, trouble, tunneller, vampire
    • Replies: 1
    • Views: 2,412
    Last Post: April 21st, 2013 07:46
    by KSS  Go to last post
  7. How to reset timer?

    Started by Pawnbroker, May 29th, 2010 17:37
    action, default, editor, flag, good, hero, hero gate, heroes, idea, invasion, job, land, level, made, manual, map, onslaught, open, party, question, rigger, set, skirmish, switch, the keepers, triggers, types, works
    • Replies: 3
    • Views: 3,581
    Last Post: March 15th, 2013 16:56
    by darkkingkongman  Go to last post
    • Replies: 1
    • Views: 2,419
    Last Post: February 23rd, 2013 16:59
    by Metal Gear Rex  Go to last post
  8. Workshop Glitch

    Started by Metal Gear Rex, January 1st, 2013 12:32
    damage, day, door, dungeon keeper 2, game, games, glitch, level, made, map, party, patch, problem, rate, strange, test, time, trap, version, workshop
    • Replies: 0
    • Views: 2,569
    Last Post: January 1st, 2013 12:32
    by Metal Gear Rex  Go to last post
  9. Hero Party & order troubles

    Started by LotA, September 6th, 2012 12:27
    balance, campaign, community, control, coop, create, created, creatures, default, game, hero, heroes, horny, idea, kill, make, making, manual, maps, party, patch, play, problem, release, rooms, script, set, tree, trouble, version, works
    • Replies: 5
    • Views: 3,676
    Last Post: September 6th, 2012 14:55
    by LotA  Go to last post
  10. A return on Conceal spell

    Started by DragonsLover, May 23rd, 2012 02:26
    armour, attack, balance, claim, combat, creature, creatures, default, direct, drive, game, games, guys, hero, ideas, imps, invisible, keeper, kill, kind, level, make, making, melee, members, order, original, party, person, players, possession, problem, protection, ranged, rooms, secrets, sort, spell, spells, thief, things, traps, wanna, wondering, working
    • Replies: 7
    • Views: 4,952
    Last Post: August 6th, 2012 09:48
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

  11. Flowerhat strange text

    Started by prune, May 11th, 2012 18:31
    bile, bug, campaign, demons, dungeon, file, found, free, heal, keeperfx, levels, map, messages, mission, official, party, spell, strange, text, time
    • Replies: 1
    • Views: 1,802
    Last Post: May 15th, 2012 03:10
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  12. Skarok's Profi-le

    Started by Skarok, January 11th, 2012 13:58
    attack, attention, building, care, challenge, character, command, creative, creature, creatures, difficult, fast, found, good, group, guard, hand, hell, iceland, keeper, kill, killed, kind, lava, level, life, lord, melee, missions, northland, overworld, party, post, profile, rex, rpg, sacrifice, slow, social, speed, start, stuff, technology, the keepers, things, time, type, working, workshop
    • Replies: 7
    • Views: 5,855
    Last Post: May 3rd, 2012 17:32
    by Skarok  Go to last post

    Forum:
    The Lair

  13. Creating an endless fight against the Player_Good

    Started by Björn Jaborek, March 15th, 2012 11:06
    2 Pages
    1 2
    action, advanced, archer, armageddon, attack, board, building, code, commands, complete, create, creating, creatures, dungeon, dungeon keeper, dungeon keeper fx, editor, fan-made, fast, found, giant, good, great, guys, hero, heroes, heros, imps, job, keeper fx, keeperfx, knight, latest, lava, list, made, map, map editor, max, mission, mod, mods, palette, party, portal, problem, quickly, rooms, set, settings, setup, speech, start, total, website, work, works
    • Replies: 18
    • Views: 7,430
    Last Post: March 16th, 2012 23:32
    by Metal Gear Rex  Go to last post
  14. Sticky Thread Sticky: How to get silly mentor quotes

    Started by DragonsLover, April 1st, 2010 10:07
    4 Pages
    1 2 3 ... 4
    balance, central, cool, created, creatures, demons, devs, dk1, dungeon, dungeon keeper 2, dwarf, edit, files, food, full, fun, game, gaming, gear, glitch, good, group, guess, guide, half, halloween, hidden, idea, ideas, imps, included, keeper, level, love, make, mentor, metal, metal gear rex, night, party, portal, quotes, random, rex, room, rooms, saturday, settings, silly, sound, speech, the way, time, timing, today, torture chamber, warlocks, watch, word
    • Replies: 38
    • Views: 48,427
    Last Post: February 6th, 2012 19:01
    by Metal Gear Rex  Go to last post
  15. Mellow Rib - A DK1 Sandbox

    Started by Zyraen, June 16th, 2011 09:26
    avatar, awesome, called, control, cool, creature, dk1, downloads, dragons, dungeon, dungeons, file, good, hero, heroes, issue, keeper, keeperfx, kill, lava, level, locations, lock, make, map, party, pit, pool, problem, rooms, set, spam, strength, temple, the keepers, time, true, watch
    • Replies: 6
    • Views: 4,270
    Last Post: October 10th, 2011 22:17
    by Balanced  Go to last post

    Forum:
    DK1 Maps

  16. [ROOM] Guard Room

    Started by Lquiz, October 5th, 2011 14:34
    change, creatures, damage, difficult, game, good, guard, heroes, idea, job, love, make, party, possession, room, skirmish, sounds, warlock
    • Replies: 3
    • Views: 2,055
    Last Post: October 5th, 2011 14:55
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

  17. KeeperFX in multiplayer

    Started by jomalin, August 28th, 2011 21:24
    0.40, code, creature, dosbox, dungeon, dungeon keeper fx, fixes, game, gameplay, good, hand, internet, keeper fx, keeperfx, lan, level, made, moon, multiplayer, nightly, original, palette, party, patch, play, players, pro, setup, speech, version, video, work, works
    • Replies: 4
    • Views: 4,445
    Last Post: September 6th, 2011 17:19
    by jomalin  Go to last post

    Forum:
    KeeperFX

  18. Keeper FX 0.40 crash at end of lvl 4

    Started by Tikah, September 3rd, 2011 04:45
    0.40, bad, battle, control, crash, created, creating, debug, file, game, keeper, keeper fx, level, log, lvl, model, moon, palette, party, pro, problem, release, run, script, setup, speech, triggers, tunneller, type, values, version, video
    • Replies: 1
    • Views: 1,878
    Last Post: September 3rd, 2011 07:56
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. How to slow down the game speed in WinXP SP2 ?

    Started by theleo_ua, August 31st, 2011 00:07
    amd, control, deeper, default, dk1, dosbox, dragonslover, dungeon keeper 1, dungeons, exe, fast, fps, game, keeper, keeper fx, keeperfx, log, mefistotelis, original, party, post, problem, res, set, slow, software, speed, the way, windows, work
    • Replies: 4
    • Views: 5,493
    Last Post: September 1st, 2011 19:57
    by theleo_ua  Go to last post
  20. Beep-Veep's Profile

    Started by Beep-Veep, August 31st, 2011 00:05
    action, central, combat, control, creatures, dead, dungeon, giant, group, hatchery, hero's, heroes, imps, knight, lava, level, lord of the land, news, pain, party, power, profile, rooms, samurai, skeletons, spells, temple, tunneller
    • Replies: 0
    • Views: 3,519
    Last Post: August 31st, 2011 00:05
    by Beep-Veep  Go to last post

    Forum:
    The Lair

  21. Tunneller party target

    Started by Orionzorz, August 10th, 2011 22:20
    action, art, attack, bit, centre, command, creatures, difficult, direction, door, dungeon, events, fun, good, hang, heroes, ideas, invasion, keeper, keeperfx, knight, level, make, making, map, map making, maps, mode, move, multiple, party, players, problem, random, room, samurai, sort, start, stuff, target, the way, tunneller, wizards
    • Replies: 1
    • Views: 1,960
    Last Post: August 11th, 2011 08:55
    by Zyraen  Go to last post

    Forum:
    KeeperFX

  22. KeeperFX 0.39a Multiplayer TCP/IP game bug

    Started by jomalin, June 11th, 2011 20:08
    • Replies: 5
    • Views: 4,438
    Last Post: July 21st, 2011 21:33
    by jomalin  Go to last post

    Forum:
    KeeperFX

  23. Japanese Creatures

    Started by Jack Oliver Aaron, June 4th, 2011 22:49
    2 Pages
    1 2
    art, bird, board, character, concept, creature, creatures, development, duke, dungeon, dungeon keeper, fan, game, great, keeper, knight, make, making, model, original, party, post, res, samurai, set, sounds, start, suggestion, suggestions, thread, title, wfto, word, work
    • Replies: 11
    • Views: 5,893
    Last Post: June 5th, 2011 20:45
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

  24. Reveal Map in Assault-Based Maps

    Started by Zyraen, June 1st, 2011 04:01
    action, allies, attack, cave, deeper, deeper dungeons, destroy walls, drop, dungeon, dungeons, game, good, guess, heroes, issue, make, map, maps, multiple, order, party, picture, play, rip, sig, spell, time, tunneller, tunnellers, wondering
    • Replies: 2
    • Views: 2,707
    Last Post: June 1st, 2011 16:31
    by Zyraen  Go to last post
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