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  1. KeeperFX 0.4.8 Release Candidate

    Started by YourMaster, August 4th, 2020 00:41
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 2,094
    Last Post: September 8th, 2020 16:04
    by redvalley  Go to last post

    Forum:
    KeeperFX

    • Replies: 9
    • Views: 547
    Last Post: August 17th, 2020 14:45
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Claim other rooms

    Started by Junkman1217, July 1st, 2020 19:12
    2 Pages
    1 2
    art, cheats, development, download, downloads, file, full, fun, game, launcher, load, make, mode, official, red, room, rooms, screen, shortcut, start, unofficial, version, video, wiki
    • Replies: 11
    • Views: 677
    Last Post: July 3rd, 2020 15:16
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  3. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 9,242
    Last Post: June 14th, 2020 20:32
    by Blutonium  Go to last post
  4. Size of the creatures in the game

    Started by Ferox, January 29th, 2020 10:38
    • Replies: 9
    • Views: 2,305
    Last Post: March 23rd, 2020 01:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Warped walls recreation

    Started by burntonion, May 3rd, 2019 07:44
    • Replies: 8
    • Views: 4,219
    Last Post: December 27th, 2019 14:46
    by Trass3r  Go to last post
  6. Missing Files

    Started by Hades, September 6th, 2019 17:19
    2 Pages
    1 2
    7zip, check, communication, complete, creature, development, downloads, error, file, files, full, game, included, keeperfx, launcher, log, machine, patch, present, run, unofficial, war, wiki, windows 10, work, working
    • Replies: 15
    • Views: 4,302
    Last Post: September 17th, 2019 22:21
    by Hades  Go to last post

    Forum:
    KeeperFX

  7. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 9
    • Views: 4,115
    Last Post: September 2nd, 2019 06:13
    by ribald_om  Go to last post
  8. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 2,572
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, keeper, level, link, making, programmer, progress, project, remake, source, style, time, true, video, wfto, working
    • Replies: 35
    • Views: 26,910
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  10. Old development interviews/footage

    Started by burntonion, January 12th, 2019 06:21
    bullfrog, cockroach, creature, creatures, data, development, dungeon, dungeon keeper 1, fun, game, good, hospital, idea, interview, keeper, love, minions, monster, set, theme hospital, thought, version, watch, youtube
    • Replies: 5
    • Views: 2,358
    Last Post: January 21st, 2019 02:28
    by AdamP  Go to last post
  11. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 12:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, ported, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 4,944
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  12. Cut traps

    Started by AdamP, December 16th, 2018 22:42
    bullfrog, chicken, creature, creatures, development, dungeon, dungeon keeper, dungeon keeper 1, early, game, gameplay, keeper, made, make, power, release, style, team, time, trap, traps, true, workshop, youtube
    • Replies: 5
    • Views: 2,090
    Last Post: December 21st, 2018 02:25
    by AdamP  Go to last post
  13. State of the Game News Update - 08/10/2018

    Started by DBlac, October 8th, 2018 12:16
    2 Pages
    1 2
    army, bit, creature, development, dungeon, fast, game, good, idea, list, made, make, map, news, proper, properties, read, recent, research, rig, rooms, set, thread, update, working
    • Replies: 11
    • Views: 2,811
    Last Post: October 9th, 2018 14:12
    by YourMaster  Go to last post
  14. Lords of Nether - Official Website!

    Started by DBlac, May 26th, 2018 11:37
    art, bit, check, development, download, finally, forums, free, game, glitches, great, happy, live, load, lords of nether, news, official, online, pants, questions, quickly, the way, things, type, website
    • Replies: 2
    • Views: 1,892
    Last Post: June 3rd, 2018 14:33
    by DBlac  Go to last post
  15. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 10:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 8,614
    Last Post: April 30th, 2018 17:08
    by DBlac  Go to last post
  16. Devilish Dungeon

    Started by mishko, March 14th, 2018 00:07
    2 Pages
    1 2
    animation, art, business, called, concept, creature, development, dungeon, dungeon keeper, free, game, good, guess, idea, ideas, keeper, luck, make, making, models, post, problems, rpg, stuff, trouble, working
    • Replies: 13
    • Views: 4,022
    Last Post: March 15th, 2018 23:44
    by DBlac  Go to last post
  17. DK1: Changes to to make it even more fun

    Started by spartahawk, January 21st, 2018 19:45
    3 Pages
    1 2 3
    bile, corpse, creatures, dark, dead, development, disarm, dk1, dk2, dungeon, eats, fly, game, good, improve, list, love, magic, pain, prison, quickly, room, sacrifice, temple, treasure
    • Replies: 25
    • Views: 2,797
    Last Post: February 26th, 2018 23:21
    by Noanechu  Go to last post

    Forum:
    KeeperFX

  18. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 1,133
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. How To: get work with SDL2?

    Started by Zycho, January 10th, 2018 21:07
    bugged, created, development, files, issues, keeperfx, mefistotelis, nightly, official, question, sdl, unofficial, versions, work, working
    • Replies: 1
    • Views: 766
    Last Post: January 10th, 2018 23:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Share Custom Content on The Foundry

    Started by Mentor, June 23rd, 2017 16:20
    custom, development, dungeon, gog, recent, success, war for the overworld, work
    • Replies: 0
    • Views: 575
    Last Post: June 23rd, 2017 16:20
    by Mentor  Go to last post
  21. DK1 Now Free To DL On Origin

    Started by Enker-Zan, January 2nd, 2017 02:41
    3 Pages
    1 2 3
    change, development, display, dk1, download, drive, dungeon, dungeon keeper, dungeon keeper 1, feed, files, free, full moon, game, guess, happy, keeper, keeper fx, keeperfx, load, mode, post, release, resolution, team, topic, update, version, wiki, works
    • Replies: 28
    • Views: 4,497
    Last Post: March 15th, 2017 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  22. Dungeon Keeper 1 Interview: Camp beds

    Started by YourMaster, January 19th, 2017 13:49
    article, boss, development, dungeon, dungeon keeper, dungeon keeper 1, game, great, hand, hard, interview, keeper, kind, link, posting, present, read, recent, released, test, working
    • Replies: 2
    • Views: 1,438
    Last Post: January 31st, 2017 18:14
    by Duke Ragereaver  Go to last post
  23. Arisen

    Started by LynchDev, June 4th, 2016 18:08
    animation, attack, characters, choice, create, creatures, dark, development, dungeon, editor, evil, files, game, half, join, levels, maps, missions, open, spells, textures, types, video, war, workshop
    • Replies: 0
    • Views: 2,044
    Last Post: June 4th, 2016 18:08
    by LynchDev  Go to last post
  24. New Bug Tracker: User Echo

    Started by Mentor, January 19th, 2016 18:55
    bug, bugs, development, game, post, release, secret, suggestions, support, user, war for the overworld, wfto
    • Replies: 0
    • Views: 982
    Last Post: January 19th, 2016 18:55
    by Mentor  Go to last post
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