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  1. Trap Configuration Models

    Started by Treebeard, November 8th, 2020 11:56
    black, blood, chicken, code, commands, complete, creature, dead, dragon, full, hero, hold, keeperfx, level, machine, magic, maps, model, models, possession, script, set, treasury, wiki, workshop
    • Replies: 0
    • Views: 100
    Last Post: November 8th, 2020 11:56
    by Treebeard  Go to last post
  2. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 16
    • Views: 1,137
    Last Post: October 26th, 2020 23:32
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 9,242
    Last Post: June 14th, 2020 20:32
    by Blutonium  Go to last post
  4. Anyone Have the Dungeon Keeper 2 Textures Exported?

    Started by osac, November 4th, 2019 15:38
    asset, custom, direct, dungeon, dungeon keeper, dungeon keeper 2, extracted, forums, game, graphics, included, keeper, material, models, ported, posts, projects, texture, textures, wiki
    • Replies: 2
    • Views: 1,672
    Last Post: January 15th, 2020 18:56
    by Trass3r  Go to last post
  5. Why DK1 is better than DK2

    Started by Gold Knight, December 31st, 2016 12:19
    8 Pages
    1 2 3 ... 8
    • Replies: 71
    • Views: 11,724
    Last Post: September 11th, 2019 19:00
    by Metal Gear Rex  Go to last post
  6. LDATA\DKWNDXX.DAT files

    Started by Themperror, September 18th, 2018 15:22
    3 Pages
    1 2 3
    art, arts, creature, dungeon, dungeon keeper, dungeon keeper 1, early, file, files, format, game, good, keeper, keeperfx, level, models, proper, remake, resolution, results, screen, sprites, start, unknown, wondering
    • Replies: 25
    • Views: 3,652
    Last Post: November 14th, 2018 13:00
    by Themperror  Go to last post
  7. 3D models

    Started by WarlocK_StiV, September 28th, 2009 12:17
    3d models, animation, cat, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, early, format, game, games, keeper, model, models, physical, program, software, tools, video
    • Replies: 3
    • Views: 3,287
    Last Post: May 3rd, 2018 21:02
    by 3d models  Go to last post
  8. Lords of Nether - State of the Game - 11/03/2018

    Started by DBlac, March 11th, 2018 12:36
    2 Pages
    1 2
    • Replies: 15
    • Views: 2,853
    Last Post: April 30th, 2018 16:49
    by DBlac  Go to last post
  9. Devilish Dungeon

    Started by mishko, March 14th, 2018 00:07
    2 Pages
    1 2
    animation, art, business, called, concept, creature, development, dungeon, dungeon keeper, free, game, good, guess, idea, ideas, keeper, luck, make, making, models, post, problems, rpg, stuff, trouble, working
    • Replies: 13
    • Views: 4,022
    Last Post: March 15th, 2018 23:44
    by DBlac  Go to last post
  10. The Lords of Nether Vault

    Started by DBlac, January 20th, 2018 10:11
    6 Pages
    1 2 3 ... 6
    3d models, combat, cool, creatures, game, good, graphics, great, hand, heroes, html, ingame, lords of nether, love, man, melee, minion, models, open, orcs, saturday, skeleton, today, work, wow, yeah
    • Replies: 53
    • Views: 5,352
    Last Post: March 3rd, 2018 21:30
    by DBlac  Go to last post
  11. Hey all

    Started by Asaeis, February 9th, 2018 23:51
    dk2, dkii, dungeon keeper 2, editor, engine, files, forum, game, interested, introduction, keeper, keeper klan, klan, level, levels, love, meant, models, open, pro, skins, sounds, textures, thread, unreal
    • Replies: 1
    • Views: 1,416
    Last Post: February 10th, 2018 02:01
    by impboy4  Go to last post
  12. Progress update #6

    Started by tonihele, November 12th, 2016 14:18
    2 Pages
    1 2
    3d models, campaign, crashing, creatures, dark, dk2, dragon, dungeon, dungeon keeper, file, game, good, great, guard, hard, hellhound, issues, keeper, level, love, models, open, play, progress, sig, software, source, spider, sprites, stuff, testing, things, update
    • Replies: 12
    • Views: 5,762
    Last Post: November 22nd, 2016 19:41
    by tonihele  Go to last post

    Forum:
    OpenKeeper

  13. History and current state of NBK and WFTO

    Started by domsson, August 29th, 2016 23:36
    bite, blutonium, board, bullfrog, choice, create, created, dk1, dk2, dungeon, early, evolution, forums, found, game, game design, games, good, guy, half, heal, horned, idea, ideas, imps, information, interested, levels, list, making, map, max, members, mk2, models, names, nick, open, overview, programmer, quickly, read, reaper, reference, square, team, technology, title, wfto, wtfo
    • Replies: 3
    • Views: 3,020
    Last Post: September 2nd, 2016 23:36
    by YourMaster  Go to last post
  14. Progress update #5

    Started by tonihele, June 21st, 2016 19:16
    business, dk2, dungeons, easy, game, good, graphics, great, hard, low, made, make, models, opendungeons, original, progress, team, thought, unknown, update, values, video, wfto, youtube
    • Replies: 4
    • Views: 4,014
    Last Post: June 22nd, 2016 06:47
    by tonihele  Go to last post

    Forum:
    OpenKeeper

  15. Hive Keeper - Dungeon Keeper remake on Starcraft 2

    Started by Bibendus, December 9th, 2010 20:45
    6 Pages
    1 2 3 ... 6
    abilities, art, balance, bile, bile demon, changelog, cool, dark, default, discussion, dk1, dk2, dungeon, dungeon keeper, eat, edit, editor, fan-made, fans, floors, food, fun, game, games, goblin, guard, idea, imps, keeper, keeper klan, klan, list, map, map editor, maps, models, mods, move, post, prison, problem, progress, reaper, remake, resources, rooms, skeleton, slow, spells, start, temple, thread, today, traps, video, watch, workshop
    • Replies: 53
    • Views: 54,931
    Last Post: June 25th, 2015 17:52
    by abedy  Go to last post
  16. Status of The OS X Build

    Started by Mentor, February 16th, 2014 23:30
    bug, crash, engine, fail, load, models, problem, sounds, status, textures, war for the overworld, wfto
    • Replies: 0
    • Views: 1,511
    Last Post: February 16th, 2014 23:30
    by Mentor  Go to last post
  17. Explain DK1’s Engine

    Started by Ominous Perspective, January 21st, 2013 05:42
    173, 3d models, bit, bullfrog, closed, code, created, data, dk1, dungeon, dungeon keeper, dungeon keeper 1, effects, engine, game, games, idea, keeper, keeperfx, lava, magic, make, models, open, person, present, quake, research, source, terrain, textures, time, today, tools, water, words, working
    • Replies: 3
    • Views: 3,864
    Last Post: January 21st, 2013 19:47
    by mefistotelis  Go to last post
  18. Sticky Thread Sticky: Blutonium's 3D Model Thread

    Started by Blutonium, September 19th, 2009 15:03
    73 Pages
    1 2 3 ... 73
    • Replies: 723
    • Views: 156,455
    Last Post: March 15th, 2012 16:57
    by It`s good to be bad  Go to last post

    Forum:
    Assets

  19. Dungeon Keeper - Browsergame

    Started by Reaper88, February 5th, 2011 15:38
    4 Pages
    1 2 3 ... 4
    activity, attack, bit, bugs, changelog, community, create, creatures, day, development, display, dungeon, dungeon keeper, edit, engine, fast, flash, floors, form, forum, game, good, idea, ideas, images, imps, keeper, lan, link, make, making, man, maps, material, models, multiple, open, pain, play, players, progress, reaper, release, room, security, source, spells, system, text, the way, thought, time, topic, types, work, works
    • Replies: 30
    • Views: 14,796
    Last Post: December 16th, 2011 21:55
    by Mothrayas  Go to last post
  20. Hi

    Started by Xan, November 17th, 2011 00:12
    3 Pages
    1 2 3
    advertising, art, awesome, boss, cat, community, concept, creature, creatures, development, dk1, dk2, dragon, evil, forums, fun, game, game design, gameplay, games, good, google, guy, ideas, image, issue, kind, lair, make, making, models, news, overworld, play, project, proper, reworked, rooms, spells, spiritual, stuff, stupid, the way, thoughts, war, war for the overworld, wfto, yeah
    • Replies: 21
    • Views: 6,902
    Last Post: November 20th, 2011 02:41
    by MeinCookie  Go to last post
  21. Where did all the stuff go & Graphics designer wanted

    Started by Mentor, November 11th, 2011 00:14
    campaign, fresh, graphics, hell, idea, images, made, making, material, models, post, project, read, source, stuff, thread, update, videos, war for the overworld, wondering, youtube
    • Replies: 5
    • Views: 2,888
    Last Post: November 13th, 2011 00:47
    by natchoguy  Go to last post
  22. Keeping Too Much?

    Started by Funderbunk, October 11th, 2011 17:32
    3 Pages
    1 2 3
    achievements, awesome, balance, behind the scenes, bile, bile demon, board, challenge, characters, combat, community, concept, cool, creatures, design, development, difficult, discussion, dk1, dk2, dragon, dungeon, easter, easter eggs, effects, eggs, engine, evil, fan, favourite, food, fun, game design, good, great, hellhound, hero, hero's, heroes, horned reaper, horny, keeper, kill, lava, levels, making, map, mentor, models, movie, multiplayer, music, neutral creatures, orcs, overworld, palette, read, rooms, secrets, sounds, spells, stuff, technology, the way, traps, tree, unofficial, war for the overworld, wfto
    • Replies: 27
    • Views: 10,123
    Last Post: October 28th, 2011 16:04
    by kyle  Go to last post
  23. Character Development - Horned Reaper II

    Started by Monsterbaby, April 29th, 2011 20:40
    2 Pages
    1 2
    ass, bad, bit, character, concept, cool, dark, design, development, discussion, dk1, dk2, fix, good, great, half, honesty, horned, horned reaper, horny, important, level, made, make, man, models, news, original, picture, reaper, samurai, sketch, thread, truth, update, updated, work
    • Replies: 19
    • Views: 6,922
    Last Post: September 29th, 2011 18:06
    by Kyle994  Go to last post

    Forum:
    Assets

  24. Character Development - Imp

    Started by Blutonium, September 6th, 2010 19:07
    3 Pages
    1 2 3
    abilities, advanced, animation, art, blutonium, character, color, control, created, creature, creatures, dark, development, difficult, dk1, draft, edit, fun, game, happy, imp, important, imps, job, layout, love, made, make, max, metal, metal gear rex, models, multiple, open, room, skins, spells, suggestions, tar, texture, the keepers, the way, things, top, working
    • Replies: 25
    • Views: 8,547
    Last Post: September 24th, 2011 11:59
    by kyle  Go to last post

    Forum:
    Assets

  25. Character Development - Dark Mistress

    Started by Blutonium, April 2nd, 2011 19:39
    8 Pages
    1 2 3 ... 8
    • Replies: 75
    • Views: 30,533
    Last Post: August 23rd, 2011 05:26
    by Galf1  Go to last post

    Forum:
    Assets

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