Tag: programming

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  1. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, animation, art, attention, avatar, balance, bit, blutonium, board, campaign, character, characters, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, keeper, kind, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, style, success, support, team, testing, the way, things, thought, time, tools, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 9,203
    Last Post: June 14th, 2020 20:32
    by Blutonium  Go to last post
  2. What's wrong with this script

    Started by kix, March 12th, 2019 23:22
    art, ass, attack, code, command, creatures, debug, dungeon, flag, game, good, imp, information, make, money, party, players, power, problem, programming, script, thought, total, version
    • Replies: 5
    • Views: 4,947
    Last Post: March 13th, 2019 14:13
    by kix  Go to last post
  3. Seats of Power - Expansion Pack

    Started by Skarok, June 14th, 2014 20:04
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 30,399
    Last Post: September 16th, 2018 09:17
    by Endrix  Go to last post

    DK2 Maps

  4. Network problem with Visual C ++

    Started by network-keeper, April 13th, 2015 16:06
    2 Pages
    1 2
    action, bad, care, code, crash, debug, dungeon, fail, found, full, game, games, google, great, guys, hard, improve, information, keeper, keeperfx, king, lan, magic, mefistotelis, multiplayer, online, play, problem, program, programmer, programming, run, screen, spells, strange, time, version, work, working
    • Replies: 11
    • Views: 3,143
    Last Post: May 26th, 2015 10:39
    by friscmanseby  Go to last post


  5. Sound bank file format description

    Started by mefistotelis, October 26th, 2013 09:32
    2 Pages
    1 2
    bank, code, contact, data, default, development, disabled, dragonslover, dungeon, extract, file, files, format, game, general, good, great, information, keeper, keeperfx, love, made, programming, request, script, sound, speech, speeches, translation, unknown, vampire
    • Replies: 10
    • Views: 4,613
    Last Post: June 18th, 2014 11:19
    by mefistotelis  Go to last post


  6. DK interview where they talk about shadows

    Started by MrBuzzKill, May 29th, 2014 06:20
    behind the scenes, bit, creatures, details, development, dk1, dungeon, dungeon keeper 1, dungeon keeper shadows, dynamic shadows, form, game, guide, hell, information, internet, interview, keeper, list, luck, make, original, person, programming, read, shadows, sort, story, time, video, word
    • Replies: 5
    • Views: 8,640
    Last Post: May 30th, 2014 05:41
    by MrBuzzKill  Go to last post
  7. need help with script

    Started by Edwin, March 17th, 2014 19:13
    • Replies: 5
    • Views: 3,037
    Last Post: March 18th, 2014 08:52
    by Edwin  Go to last post
  8. IDA PRO - Keeper Fx Editor

    Started by Stanislas Dolcini, August 19th, 2013 15:27
    2 Pages
    1 2
    abilities, art, bugs, code, community, day, dk2, editor, finally, great, guys, helping, hidden, idea, keeper, keeper fx, made, make, making, map, move, pro, programming, progress, project, results, sounds, start, stuff, suggestions, support, testing, textures, windows, windows 7, work
    • Replies: 13
    • Views: 4,957
    Last Post: February 14th, 2014 22:50
    by Stanislas Dolcini  Go to last post


  9. KeeperFX Test Maps

    Started by mefistotelis, December 9th, 2013 08:07
    breaks, bug, computer, creating, display, game, information, interested, keeperfx, levels, made, making, map, maps, mode, problems, programming, release, rooms, rules, set, software, start, system, test, time, win
    • Replies: 2
    • Views: 1,613
    Last Post: December 9th, 2013 08:44
    by mefistotelis  Go to last post


  10. Keeper fx 0.40 wont even start

    Started by CannibalKeeper, November 6th, 2012 17:06
    2 Pages
    1 2
    0.40, art, bug, code, created, dk1, dungeon, error, exe, file, files, fix, format, forum, game, guy, image, issues, keeper, keeper fx, keeperfx, list, log, mac, model, mouse, nightly, original, problem, problems, programming, release, run, sdl, start, the way, things, updating, video, war, work, worst
    • Replies: 11
    • Views: 3,743
    Last Post: November 10th, 2012 23:44
    by mefistotelis  Go to last post


  11. September 24th 2011 – New hero revealed

    Started by Mentor, September 24th, 2011 12:20
    angry, bit, campaign, ember, game, hero, news, person, programming, reaper, source, update, war for the overworld, year
    • Replies: 2
    • Views: 3,177
    Last Post: September 25th, 2012 16:31
    by Mothrayas  Go to last post
  12. Dungeon Keeper Minecraft Mod.

    Started by Andrew 安迪 Kenny, September 6th, 2011 22:37
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 305,825
    Last Post: May 24th, 2012 16:19
    by Jester_Dan  Go to last post
  13. November 5th – Ultra late news post of death

    Started by Mentor, November 5th, 2011 04:33
    absence, campaign, html, involved, kind, magic, news, post, programming, source, war for the overworld, work, year
    • Replies: 0
    • Views: 2,015
    Last Post: November 5th, 2011 04:33
    by Mentor  Go to last post
  14. KeeperFX 0.40 bug: green box don't appear

    Started by jomalin, June 19th, 2011 00:20
    • Replies: 5
    • Views: 2,294
    Last Post: June 22nd, 2011 07:56
    by Krizzie  Go to last post


  15. [Other] Ice Terrain

    Started by Metal Gear Rex, June 18th, 2011 05:06
    3 Pages
    1 2 3
    animation, archer, bile, care, color, creature, creatures, dexterity, dragon, duration, fail, fast, found, fun, giant, good, guys, hell, heroes, horned, horned reaper, idea, image, information, lava, levels, luck, made, make, making, maps, metal, multiple, play, problem, programming, realms, reaper, rooms, silver, slow, snow, speed, stun, terrain, texture, thief, time, traps, type, work, world
    • Replies: 20
    • Views: 5,458
    Last Post: June 21st, 2011 16:55
    by james.heinichen  Go to last post


  16. Serios Bugs..

    Started by Keeper_Infernal, June 16th, 2011 14:15
    2 Pages
    1 2
    bit, block, bugs, check, code, commands, crashing, create, creatures, demon, doors, drop, dungeon, easy, fast, form, game, general, good, guard, guys, heal, heros, keeper, keeperfx, land, lava, levels, post, posts, pro, programming, random, room, rooms, script, source, stupid, the way, update, version, versions, water
    • Replies: 13
    • Views: 4,273
    Last Post: June 18th, 2011 09:13
    by Krizzie  Go to last post


  17. [Creature] Igor

    Started by Lord Onatu, March 15th, 2011 14:32
    2 Pages
    1 2
    abilities, allies, army, attack, battle, blood, challenge, concept, creature, creatures, damage, dead, dk2, dungeon, effect, evil, fail, food, frankenstein, games, happy, heal, health, heroes, idea, keeper, level, levels, lord, love, low, magic, make, man, picture, problems, programming, rate, res, set, skill, sold, swiss, unable, undead, warlock, warlocks, working, yeah
    • Replies: 15
    • Views: 4,634
    Last Post: May 24th, 2011 12:49
    by Lord Onatu  Go to last post


  18. What do you think about this 3D engine

    Started by Trass3r, February 22nd, 2011 23:04
    awesome, code, community, create, created, development, early, engine, game, good, graphics, group, guy, guys, issues, king, language, list, open, party, play, programmer, programming, projects, source, time, version, video, watch, windows, yeah
    • Replies: 5
    • Views: 2,461
    Last Post: February 24th, 2011 02:19
    by dotted  Go to last post
  19. How does it work? And why is it slow?

    Started by HSovieticus, February 3rd, 2011 22:35
    2 Pages
    1 2
    adding, change, code, commands, compatibility, computer, create, data, default, direct3d, downloaded, dungeon, edit, favourite, files, flash, game, gameplay, games, graphics, guess, improved, interested, keeper, kind, launcher, made, matter, mefistotelis, mouse, opengl, original, palette, patch, ported, problem, problems, programmer, programming, record, release, run, sdl, shadows, slow, stuff, syn, technology, text, textures, things, time, version, voice, windows, windows 7, wondering, work, working, works
    • Replies: 19
    • Views: 5,184
    Last Post: February 14th, 2011 12:46
    by jomalin  Go to last post


    • Replies: 5
    • Views: 2,593
    Last Post: November 6th, 2010 11:41
    by MaxHayman  Go to last post
  20. Woodsong is driving me crazy

    Started by Keeper Moranya, June 20th, 2010 16:06
    2 Pages
    1 2
    art, battle, bridge, challenge, choice, creature, creatures, default, disabled, dk2, drop, dungeon, dungeon keeper 2, edit, favorite, found, fun, games, good, hatchery, heal, heroes, imps, kill, lair, level, map, metal gear rex, past, portals, possibility, prison, programming, quickly, research, room, rooms, run, runs, set, software, spells, start, tactic, the way, things, time, timing, torture chamber, traps, watch, work, working, workshop
    • Replies: 10
    • Views: 14,853
    Last Post: October 12th, 2010 14:52
    by d4rklqrdnem3sys  Go to last post
  21. PixelLight engine

    Started by Trass3r, September 20th, 2010 14:59
    art, awesome, create, door, engine, fly, found, game, html, love, make, open, page, programming, projects, remake, res, source, start, war for the overworld, work
    • Replies: 4
    • Views: 2,683
    Last Post: September 21st, 2010 15:43
    by Duke Ragereaver  Go to last post
  22. The Engine

    Started by [email protected], September 26th, 2009 21:05
    8 Pages
    1 2 3 ... 8
    api, art, asset, behind the scenes, board, choice, code, community, cool, custom, customise, difficult, engine, file, fun, game, good, hard, idea, linux, mac, make, money, new programmer, opengl, order, past, ported, programmer, programming, project, quake, question, rooms, shooter, sig, source, start, stuff, system, team, the way, time, today, unreal, war for the overworld, windows, work
    • Replies: 78
    • Views: 28,422
    Last Post: September 3rd, 2010 13:33
    by Madkill  Go to last post
  23. [Other] Engine

    Started by Hapuga, September 13th, 2009 23:01
    10 Pages
    1 2 3 ... 10
    • Replies: 98
    • Views: 16,139
    Last Post: May 26th, 2010 23:56
    by Trass3r  Go to last post
  24. A Fresh start!

    Started by QwentyJ, April 6th, 2010 17:04
    12 Pages
    1 2 3 ... 12
    3d models, action, archive, art, balance, board, campaign, characters, community, complete, cool, day, decision, design, development, devs, dungeon, dungeon keeper, dwarf, edit, evil, fan-made, feed, form, format, free, fresh, fun, game, games, good, hidden, issues, kind, levels, list, make, making, material, messages, metal gear rex, monster, names, open, post, power, programming, progress, project, prototype, room, rooms, set, skill, sound, start, svn, tank, team, the way, thread, today, translation, voice, war for the overworld, wiki, work, working
    • Replies: 114
    • Views: 18,411
    Last Post: April 23rd, 2010 15:14
    by QwentyJ  Go to last post
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