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  1. CHANGE_SLAB_TYPE Doesn't work

    Started by matute88, November 19th, 2024 13:40
    action, change, command, dead, door, first map, good, improve, information, keeperfx, latest, level, made, make, map, mapmaking, post, script, secret, type, version, work
    • Replies: 3
    • Views: 223
    Last Post: November 20th, 2024 18:55
    by matute88  Go to last post
    • Replies: 1
    • Views: 3,139
    Last Post: October 17th, 2024 09:39
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  2. Scavenger room in FX

    Started by YourMaster, March 9th, 2014 22:52
    attract, bile, claim, computer, creatures, dragons, drop, keeper, keeperfx, kill, lvl, max, minions, neutral, neutral creatures, original, pool, portal, read, reply, room, scavenging, script, type, unable, work
    • Replies: 9
    • Views: 24,307
    Last Post: July 25th, 2024 23:30
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Question about configuring a file

    Started by unman, March 25th, 2024 23:19
    check, creature, creatures, dragon, dragons, file, game, keeperfx, level, list, made, original, question, script, type, versions, work, works
    • Replies: 2
    • Views: 12,866
    Last Post: March 26th, 2024 12:07
    by unman  Go to last post

    Forum:
    KeeperFX

  4. Steam: Is this low fps normal?

    Started by nihilreich, March 8th, 2024 22:57
    • Replies: 9
    • Views: 13,912
    Last Post: March 11th, 2024 14:30
    by watler253  Go to last post

    Forum:
    KeeperFX

  5. New traps/ a full workshop menu

    Started by Endrix, December 19th, 2022 18:26
    2 Pages
    1 2
    • Replies: 11
    • Views: 16,833
    Last Post: February 11th, 2024 14:25
    by Endrix  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 11,452
    Last Post: February 8th, 2024 01:39
    by YourMaster  Go to last post
  6. No keyboard input in menus in DK2

    Started by Orgone, October 11th, 2023 21:15
    choice, dk2, dungeon, dungeon keeper, game, gog, important, issues, keeper, king, love, made, map, problem, runs, save, screen, set, start, text, thread, type, updated, year
    • Replies: 2
    • Views: 10,078
    Last Post: October 13th, 2023 15:40
    by Orgone  Go to last post
  7. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 20,758
    Last Post: October 4th, 2022 09:36
    by Necror  Go to last post
  8. VSCode extension

    Started by kix, February 15th, 2022 22:14
    • Replies: 3
    • Views: 13,943
    Last Post: March 16th, 2022 21:08
    by kix  Go to last post
  9. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, console, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, setup, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 68,553
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  10. Some questions to my custom MPD-map

    Started by Kitebuilder, December 19th, 2021 16:31
    action, building, change, creatures, custom, dark, details, dk2, dungeon, editor, heroes, list, make, map, pet-dungeon, questions, research, rooms, section, set, stuff, thread, trap, type, win
    • Replies: 2
    • Views: 8,917
    Last Post: December 20th, 2021 20:41
    by Kitebuilder  Go to last post
  11. Trouble getting the Official Map Editor to work

    Started by Junkman1217, October 6th, 2021 20:46
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 23,942
    Last Post: November 20th, 2021 00:15
    by 0etelaer  Go to last post

    Forum:
    KeeperFX

  12. Keeper FX constantly crashing in level 2

    Started by TasGama, June 7th, 2021 22:38
    0.4.8, crashing, created, creature, disabled, downloaded, dungeon, dungeon keeper, dungeon keeper fx, game, gold, keeper, keeper fx, keeperfx, latest, level, model, moon, palette, pro, random, release, setup, speech, type, version, video
    • Replies: 2
    • Views: 6,383
    Last Post: June 8th, 2021 00:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Change Slab Type

    Started by dayokay, October 8th, 2020 18:15
    • Replies: 4
    • Views: 31,340
    Last Post: October 9th, 2020 12:09
    by dayokay  Go to last post

    Forum:
    KeeperFX

  14. Cheat menu

    Started by Junkman1217, July 16th, 2020 03:44
    type
    • Replies: 2
    • Views: 14,491
    Last Post: July 18th, 2020 03:29
    by AdamP  Go to last post

    Forum:
    KeeperFX

  15. Doors without workshop

    Started by Junkman1217, June 26th, 2020 01:32
    alpha, art, building, commands, computer, dk1, doors, dungeon, full, half, keeper, keeperfx, latest, level, made, make, map, official, set, total, traps, type, unofficial, update, version, wiki, workshop
    • Replies: 1
    • Views: 6,930
    Last Post: June 26th, 2020 09:09
    by YourMaster  Go to last post
  16. Problem launching game

    Started by Sarevok, February 7th, 2020 23:56
    • Replies: 4
    • Views: 9,734
    Last Post: February 21st, 2020 00:58
    by Sarevok  Go to last post

    Forum:
    KeeperFX

  17. Sticky Thread Sticky: Reversal of DKII Binary File Formats

    Started by Wyrmcast, March 19th, 2014 05:11
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 79,684
    Last Post: December 30th, 2019 02:37
    by Trass3r  Go to last post
  18. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, modern, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 9
    • Views: 62,579
    Last Post: September 2nd, 2019 07:13
    by ribald_om  Go to last post
  19. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 22:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 31,858
    Last Post: July 25th, 2019 23:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 9
    • Views: 68,139
    Last Post: July 14th, 2018 12:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Lords of Nether - Official Website!

    Started by DBlac, May 26th, 2018 12:37
    art, bit, check, development, download, finally, forums, free, game, glitches, great, happy, live, load, lords of nether, news, official, online, pants, questions, quickly, the way, things, type, website
    • Replies: 2
    • Views: 34,328
    Last Post: June 3rd, 2018 15:33
    by DBlac  Go to last post
  21. New Member of the KK Community.

    Started by Krexxler, December 13th, 2016 12:19
    3 Pages
    1 2 3
    archer, building, called, community, control, created, direct, dk1, dk2, dungeon, dungeon keeper, dwarf, fast, favorite, finally, found, fps, game, gameplay, good, graphics, great, guess, guys, hand, happy, hold, introduction, keeper, keeperfx, klan, majesty, make, matter, original, players, quake, style, time, true, type, version, warlock, year
    • Replies: 23
    • Views: 41,699
    Last Post: April 25th, 2018 23:49
    by Hades  Go to last post
  22. Sticky Thread Sticky: Skirmish Mode

    Started by Patrician, August 30th, 2009 13:01
    2 Pages
    1 2
    .exe, 1player, art, computer, console, data, default, dk1, dosbox, dragonslover, dungeon, dungeon keeper 1, editor, exe, found, game, gog, gold, keeper, keeper95, maps, mod, mode, multiplayer, open, play, post, run, sdl, section, shortcut, skirmish, speech, start, suggestions, text, things, type, version, work
    • Replies: 15
    • Views: 54,240
    Last Post: January 30th, 2018 09:05
    by YourMaster  Go to last post
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