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  1. Cheats (yeah yeah I know)

    Started by blragh, October 1st, 2009 23:15
    1.7, boss, campaign, cheats, door, dungeon keeper 2, evi, forum, game, guess, html, issue, killed, level, make, open, patch, problem, reaper, sound, trouble, type, version, win, work, yeah
    • Replies: 6
    • Views: 9,263
    Last Post: April 25th, 2015 02:32
    by Profets  Go to last post
  2. Rescue the Avatar - Help!!!!

    Started by Deimos, March 15th, 2013 23:51
    ancient keeper, art, avatar, early, free, game, hand, hero, horny, keeperfx, kill, killed, level, luck, past, power, reapers, res, room, save, start, the way, torture chamber, traps, treasure, warlock
    • Replies: 4
    • Views: 6,941
    Last Post: January 24th, 2015 13:13
    by Lionel90  Go to last post

    Forum:
    KeeperFX

  3. Skybird Trill

    Started by noelm, October 26th, 2014 14:36
    3 Pages
    1 2 3
    army, avatar, avatars, battle, bile, campaign, clean, creature, creatures, dead, demons, difficult, discussion, dragons, drop, dropping, fan, fast, game, general, good, guys, heroes, horny, improved, keeper, keeperfx, kill, killed, level, luck, made, make, making, melee, mod, orcs, original, person, play, players, portals, reaper, reapers, run, runs, time, topic, win, wizards, works
    • Replies: 29
    • Views: 18,333
    Last Post: December 19th, 2014 13:24
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. [Question] - Reinforced Walls

    Started by Auxin, November 1st, 2014 05:16
    arts, campaign, claim, dead, dungeon, early, editor, game, keeper, killed, levels, make, map, map editor, question, room, rooms
    • Replies: 2
    • Views: 1,746
    Last Post: November 2nd, 2014 03:36
    by Woudo  Go to last post

    Forum:
    KeeperFX

  5. More Questions

    Started by Woudo, October 26th, 2014 09:23
    action, actions, allies, attack, bile, code, computer, creature, creatures, dark, dead, dk1, dragon, editor, effect, fly, game, hell, keeper, killed, level, levels, making, manual, map, play, players, portal, question, questions, red, room, rooms, set, spider, temple, time, top, values, version, war, work
    • Replies: 3
    • Views: 12,734
    Last Post: October 27th, 2014 13:22
    by Woudo  Go to last post

    Forum:
    KeeperFX

  6. Keeper building 2x2 rooms.

    Started by Woudo, September 11th, 2014 18:00
    • Replies: 2
    • Views: 6,561
    Last Post: September 12th, 2014 18:38
    by Mothrayas  Go to last post

    Forum:
    DK1 Maps

  7. Poll: What would be the best intended final situation in the original campaign?

    Started by DragonsLover, March 13th, 2014 16:50
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 22,162
    Last Post: September 9th, 2014 20:35
    by Krizzie  Go to last post

    Forum:
    KeeperFX

  8. Sticky Thread Sticky: Hero Party Script Quirks in DKII

    Started by Metal Gear Rex, August 16th, 2014 17:02
    commands, created, dki, dungeon keeper 2, fix, game, group, hero, information, issues, killed, kind, level, make, map, maps, party, patch, run, script, set, stuff, timing, triggers, true, work
    • Replies: 0
    • Views: 3,892
    Last Post: August 16th, 2014 17:02
    by Metal Gear Rex  Go to last post
  9. Curious situation: should gold count?

    Started by jomalin, June 27th, 2014 10:14
    • Replies: 2
    • Views: 1,766
    Last Post: June 27th, 2014 13:11
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  10. Multiple dungeons win help

    Started by bloodprince82, May 23rd, 2014 23:51
    action, complete, create, creature, dark, default, details, dk2, dungeon, dungeons, editor, flag, game, hang, horny, keeper, kill, killed, make, making, manual, map, maps, multiple, official, players, portal, rigger, set, single player, skeleton, things, win, wondering
    • Replies: 7
    • Views: 12,842
    Last Post: June 17th, 2014 17:40
    by bloodprince82  Go to last post
    • Replies: 5
    • Views: 18,254
    Last Post: June 11th, 2014 10:21
    by darkkingkongman  Go to last post
  11. scripting problems

    Started by darkkingkongman, May 31st, 2014 12:46
    bridge, code, command, good, hero, information, keeper, killed, level, levels, made, make, map, mode, moment, players, problem, problems, room, script, set, suggestions, warlock, wizards, work
    • Replies: 5
    • Views: 4,030
    Last Post: June 2nd, 2014 22:02
    by Ecarus  Go to last post
  12. The hellhound stole my evil gem-like Heart

    Started by Valhallaist, May 6th, 2014 20:44
    angry, breaks, closed, die, dungeon, dungeon keeper 1, evil, guys, hellhound, killed, lock, make, minion, run, sound, time
    • Replies: 1
    • Views: 14,123
    Last Post: May 6th, 2014 21:25
    by YourMaster  Go to last post
  13. Creature Fears

    Started by Gwame, April 23rd, 2014 01:36
    attack, avatar, change, combat, created, creature, creatures, damage, direction, dragons, dungeon, dungeon keeper, easy, evil, fly, game, gameplay, giant, good, heal, health, idea, ingame, keeperfx, kill, killed, level, list, moment, original, portal, ranged, run, set, settings, strength, time, versus, warlocks, win, wizards
    • Replies: 6
    • Views: 4,557
    Last Post: April 27th, 2014 22:09
    by Gwame  Go to last post

    Forum:
    KeeperFX

    • Replies: 5
    • Views: 4,614
    Last Post: April 8th, 2014 09:46
    by Metal Gear Rex  Go to last post
  14. DK2: Boulder Trap

    Started by Stone_Knight, April 5th, 2014 21:04
    2 Pages
    1 2
    1.7, balance, change, claim, creature, creatures, design, dk 2, dk1, dk2, drop, dungeon, fast, game, game design, gear, general, gim, goblin, heal, health, idea, killed, level, levels, magic, make, making, maps, melee, metal, mod, patch, players, possibility, question, rex, section, set, settings, speed, thoughts, trap, war, work
    • Replies: 10
    • Views: 8,777
    Last Post: April 7th, 2014 09:45
    by Stone_Knight  Go to last post
  15. Rockhearth

    Started by darkkingkongman, March 27th, 2014 16:16
    • Replies: 5
    • Views: 5,532
    Last Post: March 28th, 2014 14:48
    by darkkingkongman  Go to last post

    Forum:
    DK1 Maps

  16. University of Hades (Ancient Keeper) Issue

    Started by Gwame, March 24th, 2014 01:36
    ancient keeper, army, art, bit, bug, bugs, campaign, creature, creatures, dead, default, dexterity, dexterity bug, dk1, dungeon, early, fix, found, hero, imps, issue, keeper, keeperfx, killed, knight, land, level, melee, mentor, original, past, problem, problems, progress, room, run, samurai, treasure, triggers, tunneler won't dig, university of hades
    • Replies: 5
    • Views: 4,278
    Last Post: March 24th, 2014 03:19
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  17. Is this open-source?

    Started by mishko, March 1st, 2014 05:07
    art, code, computer, day, debug, dk1, dk2, engine, full, games, good, half, information, killed, load, make, open, overworld, project, reverse, sort, sound, source, start, team, time, updated, versions, war, war for the overworld, wfto, work, working
    • Replies: 5
    • Views: 144,509
    Last Post: March 10th, 2014 22:47
    by Hapuga  Go to last post
  18. Kari-Mar, level 3 Deeper Dungeons bug

    Started by Maydawn, February 24th, 2014 17:21
    attack, block, bug, change, choice, computer, creatures, deeper, deeper dungeons, dungeon, dungeons, easy, editor, forums, game, heroes, idea, imps, included, keeper, keeperfx, kill, killed, lava, level, made, make, received, suggestion, update
    • Replies: 4
    • Views: 3,498
    Last Post: February 25th, 2014 07:07
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. Antak's ruin - the start

    Started by Frank, March 21st, 2012 21:42
    ancient keeper, antak, art, arts, campaign, creature, creatures, damage, data, default, dragon, dungeon, dungeon keeper, edit, fun, hard, heal, heroes, hidden, ideas, improved, keeperfx, killed, latest, lava, level, lvl, make, map, mode, picking, possession, released, rooms, ruin, spell, start, stats, time, tips, version, word
    • Replies: 8
    • Views: 5,250
    Last Post: February 23rd, 2014 22:21
    by BlueTemplar  Go to last post

    Forum:
    KeeperFX

  20. Infernal`s singal-player map-pack :)

    Started by Keeper_Infernal, August 1st, 2012 13:52
    • Replies: 1
    • Views: 10,001
    Last Post: February 20th, 2014 15:49
    by Syntheticdawn  Go to last post

    Forum:
    DK2 Maps

  21. KeeperFX stop responding

    Started by Rangerh, February 14th, 2014 22:07
    • Replies: 2
    • Views: 2,187
    Last Post: February 14th, 2014 22:43
    by Rangerh  Go to last post

    Forum:
    KeeperFX

  22. Vampire discussion thread

    Started by Duke Ragereaver, January 22nd, 2012 09:09
    2 Pages
    1 2
    balance, bile demon, black, chatbox, code, combat, creatures, damage, dark, die, difficult, discussion, dk1, drop, free, fun, game, heal, health, ideas, issue, killed, knight, lair, lava, level, list, make, making, meincookie, order, profile, roleplayers, roleplaying, rpg, rule, settings, skeletons, suggestion, temple, the way, things, thoughts, thread, time, traps, vampire, water
    • Replies: 16
    • Views: 8,780
    Last Post: January 21st, 2014 06:29
    by Metal Gear Rex  Go to last post
  23. Twin Keeper

    Started by Airandius, January 24th, 2011 00:20
    3 Pages
    1 2 3
    army, art, arts, avatar, avatars, balance, battle, bile, bile demon, bit, bridge, bugged, care, ccp, challenge, code, commands, cool, custom, data, demons, difficult, early, entrance, fail, format, fun, game, google, guys, hard, heroes, issue, keeper, keeperfx, killed, lava, level, lord of the land, make, map, monster, multiple, orcs, play, problem, project, questions, rooms, script, source, start, support, svn, thief, thought, time, update, win, working
    • Replies: 28
    • Views: 15,578
    Last Post: September 20th, 2013 10:22
    by Kai Baumgartner  Go to last post

    Forum:
    KeeperFX

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