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  1. Can this feature be revived?

    Started by AdamP, July 17th, 2016 02:43
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 4,724
    Last Post: June 14th, 2019 20:57
    by AdamP  Go to last post

    Forum:
    KeeperFX

  2. Poll: Spanish Players in the forum?

    Started by Ecarus, May 10th, 2014 19:45
    ancient keeper, fixing, forum, game, great, keeper, language, make, making, maps, move, offer, players, poll, post, problem, run, sale, set, time, tips, translation
    • Replies: 4
    • Views: 35,067
    Last Post: June 14th, 2019 06:36
    by Anna Souss  Go to last post

    Forum:
    Off Topic

  3. Keeper FX - My Pet Dungeon

    Started by Matt GJ McCann, November 5th, 2017 02:30
    • Replies: 9
    • Views: 1,188
    Last Post: June 13th, 2019 16:51
    by Anna Souss  Go to last post
  4. Heroes of Har campaign - Download

    Started by UnknownMaster21, March 2nd, 2015 12:20
    8 Pages
    1 2 3 ... 8
    • Replies: 74
    • Views: 8,300
    Last Post: June 9th, 2019 00:43
    by UnknownMaster21  Go to last post

    Forum:
    DK1 Maps

  5. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 7
    • Views: 1,328
    Last Post: June 3rd, 2019 16:39
    by Lquiz  Go to last post
  6. Choppy gameplay in DKFX

    Started by dadkeeper, May 19th, 2019 11:28
    art, disabling, dk1, drop, dungeon, early, fast, game, gameplay, guys, imp, imps, issue, knight, machine, make, map, mouse, play, problems, resolution, run, start, time, year
    • Replies: 6
    • Views: 266
    Last Post: May 19th, 2019 16:28
    by dadkeeper  Go to last post

    Forum:
    KeeperFX

  7. 320x200

    Started by AdamP, April 25th, 2019 02:04
    art, bit, breaks, display, effect, fix, game, keeperfx, level, levels, low, make, map, messages, money, original, possession, resolution, run, start, stuff, viewer, work, works
    • Replies: 5
    • Views: 332
    Last Post: May 13th, 2019 20:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. NEW CAMPAIGN Dungeons And Keepers 21-map campaign 2017

    Started by kix, February 19th, 2017 21:17
    9 Pages
    1 2 3 ... 9
    • Replies: 83
    • Views: 7,597
    Last Post: May 11th, 2019 21:54
    by Robertus  Go to last post

    Forum:
    DK1 Maps

  9. Warped walls recreation

    Started by burntonion, May 3rd, 2019 07:44
    air, camera, code, development, dk2, dungeon, effect, fan, good, guy, idea, issues, keeper, link, make, mode, move, possession, questions, terrain, terrain types, types, unable, warlock, work
    • Replies: 2
    • Views: 353
    Last Post: May 4th, 2019 14:28
    by codename.cpp  Go to last post
    • Replies: 1
    • Views: 252
    Last Post: April 26th, 2019 21:43
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. No sound

    Started by Minky, April 8th, 2019 18:40
    bit, creature, dk1, dungeon, dungeon keeper, file, files, food, forums, game, idea, keeper, keeperfx, launcher, log, make, moon, past, play, problem, room, set, sound, windows, works
    • Replies: 7
    • Views: 271
    Last Post: April 10th, 2019 13:10
    by Minky  Go to last post

    Forum:
    KeeperFX

  11. KeeperFX Unofficial 0.4.6

    Started by YourMaster, August 6th, 2016 13:12
    10 Pages
    1 2 3 ... 10
    • Replies: 92
    • Views: 24,520
    Last Post: March 31st, 2019 07:31
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. Enemy AI

    Started by Powtreeman, March 15th, 2019 19:33
    abilities, breaks, bug, computer, editor, flag, heal, health, imps, level, lines, magic, make, map, players, power, questions, script, scrolling, spell, stupid, text, values, work, works
    • Replies: 6
    • Views: 394
    Last Post: March 25th, 2019 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. What's wrong with this script

    Started by kix, March 12th, 2019 23:22
    art, ass, attack, code, command, creatures, debug, dungeon, flag, game, good, imp, information, make, money, party, players, power, problem, programming, script, thought, total, version
    • Replies: 5
    • Views: 316
    Last Post: March 13th, 2019 14:13
    by kix  Go to last post
  14. My maps

    Started by Ben Shepherdly, July 3rd, 2012 15:36
    awesome, cool, custom, dk2, dk2 maps, guys, link, love, make, map, maps, play, rate, stuff, time, watch, web, work, youtube
    • Replies: 2
    • Views: 2,803
    Last Post: March 11th, 2019 19:18
    by Emily Bond  Go to last post

    Forum:
    DK2 Maps

  15. New to this, how do I get maps to work.

    Started by vetrh9245uoe, March 6th, 2019 19:34
    1.7, action, awesome, control, create, default, downloaded, file, found, gog, idea, make, maps, open, program, proper, thread, version, work
    • Replies: 0
    • Views: 356
    Last Post: March 6th, 2019 19:34
    by vetrh9245uoe  Go to last post

    Forum:
    DK2 Maps

  16. Question about not mapmaking but land view making

    Started by UnknownMaster21, December 14th, 2014 16:47
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 11,403
    Last Post: February 26th, 2019 20:50
    by kix  Go to last post
  17. GOOD/EVIL creature balancing for Good Keeper plays or in general

    Started by trollworkout, May 13th, 2016 20:14
    14 Pages
    1 2 3 ... 14
    • Replies: 137
    • Views: 7,011
    Last Post: February 22nd, 2019 02:11
    by trollworkout  Go to last post

    Forum:
    KeeperFX

  18. Darkhan's Eye (First Map)

    Started by Waltz, January 13th, 2019 07:02
    • Replies: 2
    • Views: 250
    Last Post: January 17th, 2019 04:23
    by segadorastado  Go to last post

    Forum:
    DK1 Maps

  19. How can I skip a level in a campaign?

    Started by segadorastado, January 3rd, 2019 02:47
    • Replies: 6
    • Views: 393
    Last Post: January 9th, 2019 07:19
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  20. Snow or different tiles in the original editor.

    Started by Waltz, January 8th, 2019 04:02
    adikted, bullfrog, campaign, change, dk1, dungeon, editor, evil, game, gear, good, keeper, make, map, metal, original, question, rex, snow, text, textures, unable, work
    • Replies: 3
    • Views: 223
    Last Post: January 8th, 2019 09:52
    by YourMaster  Go to last post
  21. Creature editor?

    Started by AdamP, December 14th, 2017 02:08
    3 Pages
    1 2 3
    art, creature, dk1, editor, files, game, html, imp, keeperfx, make, original, pain, post, proper, properties, question, res, silly, start, stuff, time, tools, values, working
    • Replies: 27
    • Views: 1,531
    Last Post: January 7th, 2019 17:14
    by AdamP  Go to last post

    Forum:
    KeeperFX

  22. make dk 1 Online

    Started by Carl Alexander, August 3rd, 2014 20:31
    day, dk1, game, games, good, great, guy, guys, idea, internet, make, making, multiplayer, online, play, room, saving, time, watch, youtube
    • Replies: 1
    • Views: 12,198
    Last Post: December 28th, 2018 00:26
    by segadorastado  Go to last post

    Forum:
    Off Topic

  23. New creature project

    Started by Arcaen, October 7th, 2018 21:07
    2 Pages
    1 2
    adding, crashes, creature, creatures, error, files, game, idea, keeper, keeperfx, knight, level, make, making, model, players, possession, problem, progress, read, release, run, success, war, work
    • Replies: 10
    • Views: 1,388
    Last Post: December 26th, 2018 06:09
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  24. Cut traps

    Started by AdamP, December 16th, 2018 22:42
    bullfrog, chicken, creature, creatures, development, dungeon, dungeon keeper, dungeon keeper 1, early, game, gameplay, keeper, made, make, power, release, style, team, time, trap, traps, true, workshop, youtube
    • Replies: 5
    • Views: 341
    Last Post: December 21st, 2018 02:25
    by AdamP  Go to last post
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