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  1. 88 Singelplayer maps for DK2

    Started by Whynotsian, November 20th, 2021 14:12
    30 Pages
    1 2 3 ... 30
    • Replies: 291
    • Views: 31,996
    Last Post: March 25th, 2024 19:43
    by Whynotsian  Go to last post

    Forum:
    DK2 Maps

  2. DK2 performance issues on Lutris (Ubuntu Linux)

    Started by LogicalUnit, January 19th, 2024 05:42
    direct, direct3d, dk2, dkii, dungeon, fan, fix, forum, fun, game, gog, graphics, issues, linux, newbie, patch, problem, problems, resolution, run, set, settings, software, version
    • Replies: 1
    • Views: 432
    Last Post: January 20th, 2024 06:13
    by LogicalUnit  Go to last post
  3. Keeper D3D Crashing on Map Load

    Started by OpenRift, April 8th, 2023 21:09
    crash, crashing, direct, direct3d, dk1, drive, dungeon keeper 1, game, issues, keeper, keeper95, level, load, map, messages, moment, overview, software, version, versions, windows, working, works
    • Replies: 0
    • Views: 1,096
    Last Post: April 8th, 2023 21:09
    by OpenRift  Go to last post
  4. KeeperFX work

    Started by jomalin, July 10th, 2012 10:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 12,073
    Last Post: October 17th, 2022 10:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  5. Game runs too fast

    Started by Powtreeman, May 10th, 2022 08:23
    bit, bugs, camera, check, direct, dungeon keeper 2, fast, game, gog, made, mouse, patch, runs, screen
    • Replies: 0
    • Views: 2,728
    Last Post: May 10th, 2022 08:23
    by Powtreeman  Go to last post
  6. Texture filtering

    Started by Bostonjunk, February 11th, 2022 17:44
    0.4.9, control, difficult, direct, direct3d, filtering, keeperfx, low, make, matter, original, profile, program, res, sdl, set, settings, test, texture, textures, version, video
    • Replies: 3
    • Views: 2,230
    Last Post: February 23rd, 2022 00:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Assmist Campaign : Translations of message files

    Started by dayokay, November 14th, 2020 16:55
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 39,654
    Last Post: November 25th, 2020 02:19
    by jieletian  Go to last post

    Forum:
    KeeperFX

  8. Game tips with new AI system

    Started by TheEnigmist, April 1st, 2020 11:46
    2 Pages
    1 2
    alpha, art, attack, bile, complete, creatures, deeper, demons, direct, dungeons, found, game, good, hard, job, kill, level, maps, max, problem, ranged, start, time, tips, updated, workshop
    • Replies: 12
    • Views: 3,956
    Last Post: April 2nd, 2020 16:43
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Anyone Have the Dungeon Keeper 2 Textures Exported?

    Started by osac, November 4th, 2019 15:38
    asset, custom, direct, dungeon, dungeon keeper, dungeon keeper 2, extracted, forums, game, graphics, included, keeper, material, models, ported, posts, projects, texture, textures, wiki
    • Replies: 2
    • Views: 20,098
    Last Post: January 15th, 2020 18:56
    by Trass3r  Go to last post
  10. Combat design

    Started by IKSLM, September 25th, 2019 21:17
    battle, combat, creature, creatures, dark, defence, design, dexterity, direct, dk1, dk2, fast, game, heal, health, luck, making, quickly, room, skill, speed, spells, strength
    • Replies: 1
    • Views: 60,122
    Last Post: September 26th, 2019 00:16
    by YourMaster  Go to last post
  11. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 22:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 27,580
    Last Post: July 25th, 2019 23:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. Direct3D

    Started by AdamP, January 13th, 2019 01:04
    day, difficult, direct, direct3d, download, dungeon, eye, free, glitches, good, idea, keeperfx, load, mefistotelis, mod, post, support, video, watch, work, working, youtube
    • Replies: 3
    • Views: 3,952
    Last Post: January 16th, 2019 02:20
    by AdamP  Go to last post

    Forum:
    KeeperFX

  13. resolution problem

    Started by ondrejw, September 15th, 2018 15:21
    • Replies: 5
    • Views: 4,652
    Last Post: September 21st, 2018 20:11
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Simulating creature fight...what the?

    Started by Flanker, July 13th, 2018 00:40
    1.7, 1.8, 2nd, attack, black, combat, combat pit, creature, creatures, damage, direct, dungeon keeper 2, game, heal, health, kill, knight, level, lvl, making, pit, stats, test, time
    • Replies: 3
    • Views: 21,986
    Last Post: July 14th, 2018 22:59
    by Metal Gear Rex  Go to last post
  15. New Member of the KK Community.

    Started by Krexxler, December 13th, 2016 12:19
    3 Pages
    1 2 3
    archer, building, called, community, control, created, direct, dk1, dk2, dungeon, dungeon keeper, dwarf, fast, favorite, finally, found, fps, game, gameplay, good, graphics, great, guess, guys, hand, happy, hold, introduction, keeper, keeperfx, klan, majesty, make, matter, original, players, quake, style, time, true, type, version, warlock, year
    • Replies: 23
    • Views: 30,577
    Last Post: April 25th, 2018 23:49
    by Hades  Go to last post
  16. Frozen Legion

    Started by YourMaster, March 20th, 2016 23:43
    • Replies: 5
    • Views: 4,324
    Last Post: August 21st, 2017 19:44
    by kix  Go to last post

    Forum:
    DK1 Maps

  17. Wishvale problem

    Started by darkkingkongman, July 26th, 2014 22:49
    • Replies: 5
    • Views: 11,729
    Last Post: August 21st, 2016 14:39
    by YourMaster  Go to last post
  18. Getting Computer Players to attack

    Started by YourMaster, September 10th, 2014 22:56
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 16,855
    Last Post: July 19th, 2016 00:10
    by YourMaster  Go to last post
  19. Korros Tor - Green keeper dying immediately?

    Started by disregardthat, March 18th, 2016 01:42
    2 Pages
    1 2
    bit, bug, creature, creatures, deeper, deeper dungeons, die, direct, door, dungeon, dungeon keeper 1, dungeons, early, easter, extract, fast, favorite, game, games, hero, heroes, improved, issue, issues, keeper, keeperfx, kill, level, list, map, missions, mod, original, play, pro, room, rooms, the keepers, wiki, work, working
    • Replies: 11
    • Views: 4,875
    Last Post: March 21st, 2016 23:37
    by YourMaster  Go to last post
  20. Sticky Thread Sticky: Dungeon Keeper II - How I got it running with Hardware Acceleration turned on in win7

    Started by Draconis, August 10th, 2010 17:41
    4 Pages
    1 2 3 ... 4
    • Replies: 34
    • Views: 138,937
    Last Post: January 18th, 2016 13:30
    by RaiGen245  Go to last post
  21. WFTO Wednesday #122: Tons of Maps!

    Started by Mentor, May 6th, 2015 22:50
    building, community, design, development, direct, full, maps, patch, picking, resources, suggestions, war for the overworld, wfto
    • Replies: 0
    • Views: 1,513
    Last Post: May 6th, 2015 22:50
    by Mentor  Go to last post
  22. Who can I thank for including my levels? :)

    Started by Burdened Imp, August 17th, 2014 21:17
    acting, aka, bit, board, bugs, campaign, code, control, created, creature, data, default, design, direct, dk1, downloaded, fan, fans, feed, files, fixing, fun, game, good, google, images, imp, keeper, keeperfx, land, language, layout, level, levels, list, made, maps, media, mentor, messages, official, orcs, post, problems, resources, script, source, svn, system, time, version, voice, windows, windows 7, wondering
    • Replies: 9
    • Views: 8,207
    Last Post: August 24th, 2014 23:31
    by Burdened Imp  Go to last post

    Forum:
    KeeperFX

  23. Clarification: Training Times vs Training Costs

    Started by Mullertime, March 16th, 2014 17:48
    change, creature, creatures, direct, dragon, duration, effect, fast, file, gear, guys, half, imp, jobs, level, metal, metal gear rex, mod, modding, money, obey, rex, room, save, set, slave, speed, time, training, training room, values, words
    • Replies: 8
    • Views: 4,200
    Last Post: March 16th, 2014 21:56
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  24. Spell Suggestions

    Started by Metal Gear Rex, March 29th, 2012 00:44
    8 Pages
    1 2 3 ... 8
    abilities, allies, armour, attack, awakening, balance, battle, character, characters, claim, code, concept, control, crack, create, creature, creatures, dead, default, development, difficult, direct, edit, elite, evi, food, full, fun, game, heal, hero, heroes, idea, keeper, keeper spells, king, lava, level, list, make, making, minion, orcs, pro, profile, reverse, room, rooms, rpg, skeleton, speed, spell, spells, status, suggestion, temple, the way, thread, traditional, working
    • Replies: 77
    • Views: 23,352
    Last Post: September 21st, 2013 10:35
    by Metal Gear Rex  Go to last post
  25. Rephath Profile

    Started by Rephath, December 30th, 2012 23:49
    alchemist, bit, care, character, combat, damage, direct, disarm, fan, good, great, guy, human, interested, level, magic, make, making, money, neutral, past, physical, profile, res, research, spells, thin, things, training, traps, type, warlock
    • Replies: 2
    • Views: 4,757
    Last Post: January 18th, 2013 05:27
    by Rephath  Go to last post

    Forum:
    The Lair

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