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  1. Post Ancient Keeper - Armageddon.

    Started by Hades, January 10th, 2013 20:40
    2 Pages
    1 2
    ancient keeper, armageddon, bile, bridge, data, dexterity, dragon, dragonslover, dungeon, dungeon keeper, face, game, horny, keeper, keeperfx, level, minions, order, original, post, released, skeleton, spell, strength, the way, win
    • Replies: 11
    • Views: 3,431
    Last Post: July 19th, 2020 19:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Seeking constructive criticism for new map

    Started by Keeper Vecna, March 20th, 2017 04:20
    • Replies: 1
    • Views: 1,722
    Last Post: March 5th, 2020 23:14
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  3. Frozen Keeper

    Started by CSWinnall, January 4th, 2020 21:50
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,633
    Last Post: January 6th, 2020 19:36
    by CSWinnall  Go to last post

    Forum:
    KeeperFX

  4. Vassago

    Started by Duke Ragereaver, August 25th, 2012 19:36
    032, activity, allies, army, attempts, bad, bridge, command, creatures, downloaded, downloads, dungeon, dungeon keeper, dungeon keeper 1, file, game, general, good, hero, heroes, join, keeper, keeper klan, kill, list, made, make, map, order, play, problems, realm, set, settings, time, win, works
    • Replies: 4
    • Views: 5,437
    Last Post: December 15th, 2019 16:21
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  5. Selled bridge tiles turn into land in Buffy Oak

    Started by darkkingkongman, March 11th, 2015 08:27
    2 Pages
    1 2
    adikted, bridge, code, created, data, file, fix, fixes, form, full, game, glitch, good, hint, idea, include, issues, land, lava, level, list, map, maps, nightly, off topic, past, problem, release, save, saving, strange, team, thread, topic, update, version, versions, water, working
    • Replies: 16
    • Views: 5,759
    Last Post: November 17th, 2019 03:47
    by Mickeyminime  Go to last post
  6. Problem with Ancient Keeper Campaign LVL 13 Sloth

    Started by RamaaGnr, August 22nd, 2019 22:30
    action, ancient keeper, attack, bridge, campaign, dk1, guess, keeper, knights, lvl, orcs, problem, rigger, sloth, watch, work, youtube
    • Replies: 2
    • Views: 1,858
    Last Post: August 23rd, 2019 00:06
    by RamaaGnr  Go to last post

    Forum:
    DK1 Maps

  7. Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    Started by Metal Gear Rex, January 23rd, 2012 06:22
    31 Pages
    1 2 3 ... 31
    • Replies: 304
    • Views: 119,765
    Last Post: July 6th, 2018 02:14
    by Metal Gear Rex  Go to last post
  8. Campaign - New game plus

    Started by YourMaster, November 14th, 2014 17:16
    5 Pages
    1 2 3 ... 5
    archive, art, balance, battle, bridge, campaign, commands, complete, creature, default, difficult, downloads, dungeon, easy, extract, fail, fast, file, found, full, game, guess, hero, hint, issues, keeper, keeperfx, level, levels, love, make, map, messages, orcs, original, play, players, portal, prison, release, script, secret, special, spell, start, transfer, update, version, win, work
    • Replies: 49
    • Views: 31,267
    Last Post: March 17th, 2018 14:56
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  9. Second Euphine War fixes

    Started by Hades, December 27th, 2016 15:05
    armageddon, army, art, bit, bridge, coding, cool, creatures, dk1, dungeon, dwarf, first map, fixes, good, heroes, html, imp, issues, keeper, level, made, map, maps, original, party, progress, red, spell, start, tunneller, version, war, win
    • Replies: 4
    • Views: 899
    Last Post: December 29th, 2016 11:14
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  10. Possible Bug on Level 20 - Original Campaign

    Started by Bugbear32, November 25th, 2016 15:28
    avatar, bridge, bug, campaign, change, commands, difficult, dragonslover, dungeon, fixes, game, glitches, keeperfx, kill, level, made, make, matter, minions, multiple, official, original, problem, problems, reapers, released, results, scavenging, search, text, the way, things, time, topic, traps, trouble, unofficial, version, win, work
    • Replies: 3
    • Views: 1,534
    Last Post: November 25th, 2016 18:06
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Sticky Thread Sticky: New script commands

    Started by mefistotelis, September 14th, 2009 09:22
    9 Pages
    1 2 3 ... 9
    action, attack, bridge, business, cave, challenge, characters, chicken, code, command, commands, cool, creature, creatures, deeper dungeons, default, difficult, display, dungeon, dungeon keeper, edit, game, gear, good, hero, human, idea, ideas, lava, level, library, list, make, map, maps, max, mefistotelis, metal, metal gear rex, nightly, nightly builds, orcs, palette, players, pool, portal, post, problems, question, rex, room, rooms, script, set, settings, speech, spells, square, text, warlocks, work, works
    • Replies: 89
    • Views: 34,592
    Last Post: May 18th, 2016 08:04
    by trollworkout  Go to last post

    Forum:
    KeeperFX

  12. Japanese campaign, how to win?

    Started by Maxwell, March 29th, 2016 20:46
    army, art, avatars, bad, bridge, campaign, creatures, dead, demons, dungeon, good, guess, hatchery, hero, heroes, knights, level, lvl, map, orcs, portal, progress, ranged, read, room, spells, text, time, top, trap, treasure, win
    • Replies: 7
    • Views: 1,514
    Last Post: March 31st, 2016 00:50
    by Maxwell  Go to last post

    Forum:
    KeeperFX

  13. Japanese DKMaps8 pack

    Started by Endrix, August 19th, 2015 11:21
    avatars, bit, bridge, campaign, create, creatures, dead, difficult, dragon, dungeon, fan, good, group, heroes, keeper, lava, levels, lvl, map, maps, mission, money, orcs, random, room, treasure, treasury, workshop
    • Replies: 9
    • Views: 2,172
    Last Post: September 24th, 2015 16:24
    by Woudo  Go to last post

    Forum:
    DK1 Maps

  14. any ideas?

    Started by Edwin, April 16th, 2015 09:22
    2 Pages
    1 2
    • Replies: 12
    • Views: 6,036
    Last Post: July 17th, 2015 08:57
    by YourMaster  Go to last post
  15. Northland Iceland

    Started by Metal Gear Rex, November 25th, 2009 20:15
    139 Pages
    1 2 3 ... 139
    • Replies: 1,389
    • Views: 275,489
    Last Post: April 17th, 2015 11:01
    by Metal Gear Rex  Go to last post

    Forum:
    Heavenarius

  16. Dzjaar 6Level Pack, I'm stuck :P

    Started by Hc SlynaN, February 1st, 2015 03:03
    bridge, castle, complete, creatures, dungeon, dungeon keeper 1, exploit, fan, fan-made, forum, good, guard, hidden, keeperfx, lava, level, made, make, map, maps, mission, order, posts, pro, skeletons, thought
    • Replies: 2
    • Views: 5,347
    Last Post: February 2nd, 2015 16:26
    by Hc SlynaN  Go to last post
  17. Imprison (The Level)

    Started by Hades, August 3rd, 2014 16:05
    2 Pages
    1 2
    art, avatar, balance, battle, bridge, bug, business, concept, creature, creatures, data, dead, default, difficult, dk1, dk2, dk2 maps, dungeon, extract, fast, forums, fun, game, general, good, guidelines, hand, hell, hero, heroes, horned, horned reaper, idea, keeper, keeperfx, level, levels, made, make, making, map, maps, material, minions, orcs, possession, post, prison, ragereaver, reaper, released, remake, res, skeletons, skirmish, start, style, the way, traps, type, win
    • Replies: 17
    • Views: 5,498
    Last Post: September 7th, 2014 01:27
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Red Crystal Islands

    Started by Dark_Omega MK2, November 26th, 2009 22:53
    48 Pages
    1 2 3 ... 48
    • Replies: 474
    • Views: 81,104
    Last Post: August 28th, 2014 09:01
    by Metal Gear Rex  Go to last post

    Forum:
    Heavenarius

  19. Twin Keeper Campaign (Swedish Spirit)

    Started by darkkingkongman, July 16th, 2014 14:33
    2 Pages
    1 2
    0.40, art, attract, bridge, campaign, creature, creatures, dungeon, dungeon keeper 1, fly, game, giant, hero, heroes, idea, keeper, keeperfx, kind, level, make, map, orcs, problem, problems, proper, rooms, samurai, script, special, start, time, triggers, types, version, warlocks, win, work, works
    • Replies: 12
    • Views: 13,955
    Last Post: July 26th, 2014 00:06
    by YourMaster  Go to last post
  20. Suggestion: modified GUI panel example

    Started by jomalin, June 29th, 2014 11:34
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 5,416
    Last Post: July 6th, 2014 17:43
    by Ecarus  Go to last post

    Forum:
    KeeperFX

  21. First map - some varied questions

    Started by Woudo, May 26th, 2014 17:33
    3 Pages
    1 2 3
    adikted, attention, balance, bridge, bug, castle, complete, computer, created, creature, data, default, dk1, dungeon, early, editor, effect, first map, fix, found, game, good, heal, health, imp, keeperfx, land, level, levels, list, make, map, maps, mentor, mode, official, orcs, problem, question, questions, read, record, reference, strange, values, version
    • Replies: 25
    • Views: 13,920
    Last Post: June 22nd, 2014 02:50
    by Woudo  Go to last post
    • Replies: 1
    • Views: 909
    Last Post: June 19th, 2014 23:03
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  22. scripting problems

    Started by darkkingkongman, May 31st, 2014 11:46
    bridge, code, command, good, hero, information, keeper, killed, level, levels, made, make, map, mode, moment, players, problem, problems, room, script, set, suggestions, warlock, wizards, work
    • Replies: 5
    • Views: 2,915
    Last Post: June 2nd, 2014 21:02
    by Ecarus  Go to last post
  23. MeinCookie's Maps

    Started by MeinCookie, December 20th, 2009 11:00
    15 Pages
    1 2 3 ... 15
    • Replies: 146
    • Views: 70,936
    Last Post: February 9th, 2014 22:39
    by Ode de Numeral  Go to last post

    Forum:
    DK2 Maps

  24. WFTO Wednesday #53: A Bridge Too Far

    Started by Mentor, January 16th, 2014 15:11
    bit, bridge, bugs, compatibility, fixing, linux, mac, minions, patch, room, war for the overworld, wfto, windows
    • Replies: 0
    • Views: 1,544
    Last Post: January 16th, 2014 15:11
    by Mentor  Go to last post
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