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  1. Enemy AI

    Started by Powtreeman, March 15th, 2019 19:33
    abilities, breaks, bug, computer, editor, flag, heal, health, imps, level, lines, magic, make, map, players, power, questions, script, scrolling, spell, stupid, text, values, work, works
    • Replies: 4
    • Views: 111
    Last Post: March 19th, 2019 21:54
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. What's wrong with this script

    Started by kix, March 12th, 2019 23:22
    art, ass, attack, code, command, creatures, debug, dungeon, flag, game, good, imp, information, make, money, party, players, power, problem, programming, script, thought, total, version
    • Replies: 5
    • Views: 104
    Last Post: March 13th, 2019 14:13
    by kix  Go to last post
    • Replies: 9
    • Views: 795
    Last Post: May 19th, 2017 20:47
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Vanilla DK2 optimum graphics settings ?

    Started by FREESTYLER, April 26th, 2016 03:06
    1.3, 1.7, command, compatibility, computer, direction, display, dk2, downloads, dungeon keeper 2, file, flag, forum, forums, full, game, general, gog, good, graphics, information, issues, lines, list, meant, needed, play, posting, problem, question, release, resolution, run, searching, set, settings, things, time, version, version 1.3, wondering
    • Replies: 3
    • Views: 1,698
    Last Post: May 4th, 2016 08:59
    by YourMaster  Go to last post
  4. Sticky Thread Sticky: DK2 texture format

    Started by Trass3r, September 30th, 2009 18:17
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 44,502
    Last Post: May 2nd, 2016 04:01
    by itchydani3l  Go to last post
  5. The best dungeon: guardposts as walls

    Started by YourMaster, November 8th, 2015 10:47
    • Replies: 2
    • Views: 1,221
    Last Post: November 8th, 2015 16:47
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Red Crystal Islands

    Started by Dark_Omega MK2, November 26th, 2009 22:53
    48 Pages
    1 2 3 ... 48
    • Replies: 474
    • Views: 77,033
    Last Post: August 28th, 2014 09:01
    by Metal Gear Rex  Go to last post

    Forum:
    Heavenarius

  7. Infinite Hero invasions

    Started by Keeper_Infernal, July 31st, 2012 11:56
    action, crash, create, created, creatures, default, dk2, editor, flag, forum, game, general, hero, heroes, heros, important, invasion, issue, keeper, make, manual, party, read, results, rigger, script, text, the way, time, tree, triggers, works
    • Replies: 5
    • Views: 3,394
    Last Post: June 22nd, 2014 07:43
    by paku901  Go to last post
  8. Multiple dungeons win help

    Started by bloodprince82, May 23rd, 2014 22:51
    action, complete, create, creature, dark, default, details, dk2, dungeon, dungeons, editor, flag, game, horny, keeper, kill, killed, make, making, manual, map, maps, multiple, official, players, portal, rigger, set, single player, skeleton, things, win, wondering
    • Replies: 7
    • Views: 10,919
    Last Post: June 17th, 2014 16:40
    by bloodprince82  Go to last post
  9. 1-Player Mode is Broken

    Started by Auxin, June 1st, 2014 09:56
    art, bug, control, creature, details, developer, drive, dungeon, dungeon keeper, file, files, flag, game, hand, ingame, issue, keeperfx, level, levels, map, matter, mefistotelis, mode, nightly, nightly builds, open, past, post, prison, problem, recent, release, set, settings, sound, start, strange, text, version, website, windows, working, works
    • Replies: 6
    • Views: 2,775
    Last Post: June 1st, 2014 23:18
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. Ancient Keeper Bug

    Started by jbthirteen, May 3rd, 2014 11:10
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,685
    Last Post: May 6th, 2014 00:02
    by Gwame  Go to last post

    Forum:
    KeeperFX

  11. Suggestion: Completed Campaign levels 'available'?

    Started by Mullertime, March 22nd, 2014 12:37
    1.3, 1.7, bugged, campaign, change, complete, create, creature, deeper, deeper dungeons, dk1, dkii, dungeons, early, favourite, flag, full, game, great, heroes, idea, included, issue, keeperfx, kind, knight, level, levels, make, map, original, play, players, problems, section, suggestion, things, time, transfer, version, versions
    • Replies: 4
    • Views: 2,006
    Last Post: March 22nd, 2014 21:39
    by Mullertime  Go to last post

    Forum:
    KeeperFX

    • Replies: 2
    • Views: 1,778
    Last Post: February 16th, 2014 20:46
    by KNO17  Go to last post

    Forum:
    KeeperFX

  12. Stupid flag?

    Started by chrisssj2, February 15th, 2010 21:41
    2 Pages
    1 2
    art, attract, block, create, creatures, dk2, door, doors, drop, dungeon, dungeon keeper 1, dungeon keeper 2, effect, flag, game, guard, half, horned reaper, included, lair, lava, map, matter, minions, move, nightly, nightly builds, post, power, room, rooms, scavanging, set, spell, start, stupid, target, temple, time, version, watch, works
    • Replies: 10
    • Views: 3,766
    Last Post: February 7th, 2014 10:14
    by Lotex  Go to last post
  13. Bonus level 5 / lost level patch

    Started by Manstie, January 1st, 2014 16:27
    bullfrog, campaign, cheats, command, creature, default, display, download, dungeon, dungeon keeper 1, edit, editor, fix, flag, hidden, include, included, keeperfx, level, levels, link, load, lock, make, map, overworld, patch, realm, searching, secret
    • Replies: 5
    • Views: 3,950
    Last Post: January 8th, 2014 22:58
    by DragonsLover  Go to last post
  14. Map Making and KeeperFX

    Started by Auxin, January 1st, 2014 08:08
    adikted, code, command, custom, file, flag, full, google, keeperfx, level, make, making, map, multiplayer, play, program, questions, screen, topic, wiki, wondering, work, working
    • Replies: 1
    • Views: 1,196
    Last Post: January 1st, 2014 11:27
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  15. New map

    Started by Hades, June 28th, 2013 15:17
    3 Pages
    1 2 3
    action, adding, attract, bit, code, commands, complete, creatures, day, deeper dungeons, edit, error, face, flag, game, guard, hero, heroes, imp, important, information, islands, job, keeperfx, knight, lava, lines, make, map, maps, max, order, pending, post, posts, power, problems, question, resources, revised, room, script, set, showing, testing, vampire, version, working, workshop
    • Replies: 23
    • Views: 6,683
    Last Post: September 4th, 2013 21:20
    by DragonsLover  Go to last post

    Forum:
    DK1 Maps

  16. How to win a game by converting an objective enemy

    Started by bloodprince82, September 2nd, 2013 02:17
    action, arts, change, converting, creature, dk2, dwarf, easy, editor, flag, game, horny, idea, lava, map, portal, post, rigger, script, set, special, terrain, thought, tree, trick, versions, win, works
    • Replies: 1
    • Views: 2,232
    Last Post: September 2nd, 2013 12:27
    by Skarok  Go to last post
  17. MPD Map - Level Score an Win Game

    Started by HyperStorm, August 17th, 2013 14:17
    action, create, flag, game, level, make, map, maps, problem, script, section, set, tree, triggers, win
    • Replies: 1
    • Views: 1,671
    Last Post: August 17th, 2013 14:24
    by Skarok  Go to last post
  18. loop problems

    Started by veroba, July 18th, 2013 07:44
    action, attack, block, code, command, dungeon, early, error, flag, game, good, group, hero, keeperfx, level, lines, log, make, making, map, multiple, not working, party, problem, problems, run, script, set, start, test, things, triggers, work, working
    • Replies: 6
    • Views: 2,099
    Last Post: July 19th, 2013 06:42
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  19. Drachenfield

    Started by Hades, June 6th, 2013 20:00
    2nd, army, attack, attempts, bit, bridge, creatures, dungeon, dungeon keeper 1, flag, keeper, library, luck, minions, portal, prison, specials, time, warlock
    • Replies: 2
    • Views: 1,538
    Last Post: June 23rd, 2013 20:16
    by Hades  Go to last post
  20. Dungeon Keeper 2 - Convert KMF Meshes to OBJ

    Started by simonschreibt, May 27th, 2013 18:51
    article, code, contact, data, dead, developer, dk2, download, dungeon, dungeon keeper, dungeon keeper 2, exe, extract, file, files, finally, flag, format, found, free, game, html, idea, internet, keeper, local, magic, max, model, problem, sex, sig, texture, total, version, web
    • Replies: 8
    • Views: 4,609
    Last Post: June 7th, 2013 18:41
    by Keeper Decagon  Go to last post
  21. How to reset timer?

    Started by Pawnbroker, May 29th, 2010 16:37
    action, default, editor, flag, good, hero, hero gate, heroes, idea, invasion, job, land, level, made, manual, map, onslaught, open, party, question, rigger, set, skirmish, switch, the keepers, triggers, types, works
    • Replies: 3
    • Views: 2,435
    Last Post: March 15th, 2013 16:56
    by darkkingkongman  Go to last post
  22. I need help getting multiplayer set up with KeeperFX

    Started by Dramon, August 11th, 2012 17:29
    2 Pages
    1 2
    check, command, crash, dos, edit, error, file, flag, free, friend, game, improve, join, keeperfx, kind, levels, list, make, map, maps, move, multiplayer, needed, original, play, post, problem, problems, proper, room, run, secret, set, settings, stupid, things, time, version, working
    • Replies: 10
    • Views: 5,065
    Last Post: February 10th, 2013 18:23
    by friscmanseby  Go to last post
  23. KeeperFX runs the wrong campain?!

    Started by creme83, January 27th, 2013 20:50
    art, arts, campaign, downloaded, dungeon, dungeon keeper, eversmile, flag, full, full moon, game, great, included, keeper, keeperfx, language, level, map, mission, moon, multiplayer, night, original, play, portals, problem, random, runs, start, win, work
    • Replies: 2
    • Views: 1,169
    Last Post: January 27th, 2013 23:22
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

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