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  1. How to use unique heroes textures

    Started by Quuz, January 1st, 2020 16:02
    • Replies: 7
    • Views: 315
    Last Post: February 17th, 2020 18:34
    by Endrix  Go to last post
  2. Dungeon Keeper mouse movement too fast in PCem

    Started by Turaltay, February 14th, 2020 17:34
    change, dk2, dos, downloads, dungeon, dungeon keeper, dungeon keeper 1, fast, game, keeper, keeperfx, machine, mode, mouse, original, problem, results, set, settings, system, wiki, windows, works
    • Replies: 5
    • Views: 102
    Last Post: February 14th, 2020 22:23
    by YourMaster  Go to last post
  3. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 751
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Sticky Thread Sticky: Creating maps with HERO PORTALS

    Started by Hapuga, January 4th, 2010 00:01
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 18,453
    Last Post: December 30th, 2019 13:08
    by Quuz  Go to last post
  5. Using old level .txt files with KeeperFX?

    Started by Bloodly, April 9th, 2017 06:39
    art, campaign, change, cheap, creating, creature, custom, downloaded, dungeon, dungeon keeper, dungeon keeper gold, easy, fast, files, free, fun, keeper, keeperfx, level, levels, make, map, maps, move, new campaign, page, play, questions, start, temple, text, things, wiki, work, works
    • Replies: 2
    • Views: 746
    Last Post: November 17th, 2019 03:52
    by Mickeyminime  Go to last post
  6. Two questions

    Started by Freeman, October 7th, 2019 18:17
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,326
    Last Post: October 20th, 2019 18:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 1,289
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. Sticky Thread Sticky: Poll: International Keeper Klan

    Started by Duke Ragereaver, November 28th, 2009 09:34
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 15,231
    Last Post: April 27th, 2019 21:55
    by Skarok  Go to last post

    Forum:
    Off Topic

  9. Resolution quesiton

    Started by LeonHex, January 26th, 2019 23:30
    2 Pages
    1 2
    art, change, details, editor, error, fan, forum, found, game, guess, keeperfx, launcher, mode, release, reply, resolution, sdl, start, strange, system, top, win, work, working, works
    • Replies: 12
    • Views: 1,183
    Last Post: February 2nd, 2019 11:43
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  10. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    2 Pages
    1 2
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 16
    • Views: 13,140
    Last Post: January 15th, 2019 08:53
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  11. Snow or different tiles in the original editor.

    Started by Waltz, January 8th, 2019 04:02
    adikted, bullfrog, campaign, change, dk1, dungeon, editor, evil, game, gear, good, keeper, make, map, metal, original, question, rex, snow, text, textures, unable, work
    • Replies: 3
    • Views: 559
    Last Post: January 8th, 2019 09:52
    by YourMaster  Go to last post
  12. Changing the owner of a hero gate?

    Started by Yomegami, April 17th, 2011 23:36
    campaign, change, create, creatures, day, direction, dk2, dungeon, editor, entrance, giant, good, hero, hero gate, heroes, idea, keeper, make, original, power, skirmish, square
    • Replies: 1
    • Views: 1,835
    Last Post: October 15th, 2018 21:46
    by Charlixcx456  Go to last post
  13. resolution problem

    Started by ondrejw, September 15th, 2018 14:21
    • Replies: 5
    • Views: 1,011
    Last Post: September 21st, 2018 19:11
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Sticky Thread Sticky: Stats of creatures

    Started by Oehler, January 31st, 2014 14:39
    3 Pages
    1 2 3
    attribute, change, creature, creatures, data, difficult, dk2, dk2 editor, dkii, dungeon, dungeon keeper 2, easy, editor, found, future, general, good, icon, images, interested, internet, level, link, list, melee, needed, patch, play, possession, post, read, reference, russian, samurai, stats, thread, time, translate, types, versions, web
    • Replies: 27
    • Views: 13,153
    Last Post: September 19th, 2018 13:14
    by Metal Gear Rex  Go to last post
  15. Seats of Power - Expansion Pack

    Started by Skarok, June 14th, 2014 20:04
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 27,875
    Last Post: September 16th, 2018 09:17
    by Endrix  Go to last post

    Forum:
    DK2 Maps

  16. KeeperFx Incompatible with new Win10 update

    Started by Hades, May 20th, 2018 09:03
    change, computer, crash, crashes, creature, dark, file, game, hard, horny, keeperfx, log, prison, room, run, set, silly, skeleton, temple, time, top, update, updated, win, windows
    • Replies: 9
    • Views: 993
    Last Post: May 21st, 2018 15:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 567
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Large monitor not showing more of the game

    Started by spartahawk, January 26th, 2018 16:28
    change, choice, difficult, game, games, level, max, mefistotelis, multiplayer, players, resolution, screen, showing, stuff, support, thought, unable, zoom
    • Replies: 3
    • Views: 722
    Last Post: January 26th, 2018 18:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 5
    • Views: 757
    Last Post: January 22nd, 2018 01:03
    by spartahawk  Go to last post

    Forum:
    KeeperFX

  19. KeeperFX Imp idling

    Started by Q8_OuTLaWs, April 16th, 2017 13:28
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 3,212
    Last Post: January 18th, 2018 21:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Unable to Progress Past Intro Screen

    Started by Space Monkey, April 19th, 2017 00:51
    bit, change, command, created, file, game, horned, horned reaper, image, information, keeper, keeper fx, keeperfx, launcher, level, load, log, model, moon, movie, past, play, problem, progress, proper, properties, reaper, release, results, run, screen, set, skip, sound, title, type, unable, unofficial, video, wiki, work
    • Replies: 5
    • Views: 1,862
    Last Post: May 13th, 2017 16:22
    by friedl  Go to last post

    Forum:
    KeeperFX

  21. [DK2] Map Editor Size Limit

    Started by Nocalora, May 5th, 2017 16:34
    5 Pages
    1 2 3 ... 5
    art, availability, bit, called, change, community, computer, crash, creature, creatures, default, display, dk2, dk2 editor, dungeon keeper 2, dungeons, eat, editor, effects, game, guess, hard, heroes, keeper, kill, kind, levels, love, make, map, map editor, maps, match, play, problem, problems, release, run, special, start, traps, word, yeah, year
    • Replies: 46
    • Views: 4,249
    Last Post: May 12th, 2017 16:37
    by tonihele  Go to last post
  22. editing globalvariables.kwd

    Started by nayo, March 19th, 2017 12:58
    change, creatures, data, dkii, dungeon keeper 2, edit, editing, editor, effect, file, game, gameplay, general, global, information, level, levels, make, making, order, read, set, settings, things, time
    • Replies: 3
    • Views: 1,445
    Last Post: March 20th, 2017 03:52
    by Metal Gear Rex  Go to last post
  23. DK1 Now Free To DL On Origin

    Started by Enker-Zan, January 2nd, 2017 02:41
    3 Pages
    1 2 3
    change, development, display, dk1, download, drive, dungeon, dungeon keeper, dungeon keeper 1, feed, files, free, full moon, game, guess, happy, keeper, keeper fx, keeperfx, load, mode, post, release, resolution, team, topic, update, version, wiki, works
    • Replies: 28
    • Views: 3,554
    Last Post: March 15th, 2017 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  24. Colour changing

    Started by VersedSpore, December 1st, 2016 02:28
    care, change, color, cool, forum, game, good, great, heroes, idea, keeper, keeperfx, maps, thoughts, work
    • Replies: 3
    • Views: 801
    Last Post: December 1st, 2016 22:47
    by VersedSpore  Go to last post

    Forum:
    KeeperFX

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