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Tag: keeperfx

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  1. Custom creature - matchstick man

    Started by jieletian, November 17th, 2022 22:10
    • Replies: 2
    • Views: 224
    Last Post: Yesterday 18:17
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. KeeperFX - Test builds for version 0.5.0

    Started by YourMaster, July 2nd, 2022 01:58
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 9,394
    Last Post: December 1st, 2022 18:56
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Ivory Tower

    Started by AdamP, November 4th, 2022 21:08
    • Replies: 2
    • Views: 223
    Last Post: November 12th, 2022 06:16
    by AdamP  Go to last post

    Forum:
    DK1 Maps

  4. Changing gold block value in original campaign?

    Started by Anhe, November 6th, 2022 18:33
    block, campaign, creating, creatures, creatures.txt, data, edit, file, keeperfx, making, original, rules, run, set, settings, wondering
    • Replies: 2
    • Views: 195
    Last Post: November 7th, 2022 08:33
    by Anhe  Go to last post

    Forum:
    KeeperFX

  5. Savegame file size evolution

    Started by jomalin, October 22nd, 2022 18:04
    0.4.8, 0.4.9, adding, alpha, bugs, evolution, file, forum, guess, hard, imp, issue, keeper fx, keeperfx, list, release, room, save, savegame, stuff, thread, version
    • Replies: 1
    • Views: 256
    Last Post: October 23rd, 2022 13:21
    by Necror  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 150
    Last Post: October 21st, 2022 15:39
    by YourMaster  Go to last post
  6. Maps about two friends

    Started by CapitanDavid, October 17th, 2022 16:09
    • Replies: 4
    • Views: 370
    Last Post: October 18th, 2022 10:40
    by CapitanDavid  Go to last post

    Forum:
    DK1 Maps

  7. KeeperFX work

    Started by jomalin, July 10th, 2012 09:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 9,585
    Last Post: October 17th, 2022 09:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  8. Trying to understand how to install custom map packs

    Started by Zyntastic, October 13th, 2022 17:10
    called, creature, creatures, custom, die, die hard dungeons, download, dungeons, editor, files, guide, hard, keeperfx, levels, load, make, map, maps, online, original, packs, play, text, videos, youtube
    • Replies: 6
    • Views: 308
    Last Post: October 14th, 2022 00:36
    by Zyntastic  Go to last post

    Forum:
    KeeperFX

  9. Changing dungeon heart in a map

    Started by Blossy1000, October 4th, 2022 09:31
    2 Pages
    1 2
    action, arts, attack, check, commands, dungeon, early, good, heroes, idea, keeperfx, level, levels, made, map, matter, neutral, original, party, players, possesion, question, script, set, test
    • Replies: 16
    • Views: 387
    Last Post: October 9th, 2022 15:54
    by YourMaster  Go to last post
  10. Transfer_creature script question

    Started by Blossy1000, October 1st, 2022 18:39
    army, battle, campaign, commands, create, creature, creatures, day, game, good, keeperfx, king, levels, make, making, map, play, question, script, stuff, time, transfer
    • Replies: 4
    • Views: 230
    Last Post: October 4th, 2022 09:44
    by Blossy1000  Go to last post
  11. Self-made Campaign - Blue Keeper Campaign

    Started by Gatrithor, September 7th, 2022 05:30
    • Replies: 5
    • Views: 596
    Last Post: October 2nd, 2022 19:43
    by CapitanDavid  Go to last post

    Forum:
    DK1 Maps

  12. Different rule sets and making a campaign

    Started by Blossy1000, September 29th, 2022 08:56
    art, bit, bug, bugs, campaign, creatures, engine, fan, fixes, game, interested, keeperfx, king, level, make, making, maps, original, questions, released, spell, start, stats, version, versions
    • Replies: 7
    • Views: 465
    Last Post: October 1st, 2022 08:46
    by Blossy1000  Go to last post

    Forum:
    KeeperFX

  13. Fixing Slow?

    Started by Mothrayas, December 15th, 2009 14:03
    attack, bug, creature, creature spell, creatures, early, finally, fixing, future, horned, horny, keeperfx, level, levels, life, melee, mothrayas, original, ranged, reapers, set, slow, spell, version, wondering
    • Replies: 4
    • Views: 2,364
    Last Post: September 26th, 2022 18:55
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Crash in Options menu in alpha 2557

    Started by Gold Knight, December 25th, 2021 10:17
    2 Pages
    1 2
    0.4.9, 049, alpha, crash, created, information, issue, keeperfx, test, version
    • Replies: 15
    • Views: 1,985
    Last Post: September 23rd, 2022 22:27
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. About savegames format

    Started by jomalin, August 16th, 2022 09:24
    • Replies: 2
    • Views: 1,470
    Last Post: September 15th, 2022 17:38
    by jomalin  Go to last post

    Forum:
    KeeperFX

  16. New themes/ terrain, furniture/ decoration

    Started by Endrix, December 8th, 2021 17:14
    creating, future, game, giant, good, guide, interested, keeper, keeperfx, made, make, making, map, original, packs, palette, picture, reference, suggestions, terrain, texture, thread, trap, tree, wiki
    • Replies: 5
    • Views: 2,075
    Last Post: September 15th, 2022 09:24
    by Endrix  Go to last post

    Forum:
    KeeperFX

  17. Undivine Dungeon

    Started by Shinthoras0815, August 30th, 2021 13:32
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,289
    Last Post: September 10th, 2022 22:15
    by Shinthoras0815  Go to last post

    Forum:
    DK1 Maps

  18. Ancident keeper campaign help

    Started by Micha, March 12th, 2011 11:07
    4 Pages
    1 2 3 ... 4
    ancient keeper, art, bug, campaign, complete, creature, creatures, data, default, dexterity, difficult, dk1, dungeon, dungeon keeper, edit, entrance, exploit, fast, file, fix, found, game, guess, horned, horny, keeper, keeperfx, lava, level, levels, maps, orcs, original, pain, portal, problem, problems, reapers, ruin, savegame, set, sloth, stats, strength, thief, transfer creature, trick
    • Replies: 35
    • Views: 21,469
    Last Post: August 2nd, 2022 17:25
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    • Replies: 136
    • Views: 113,971
    Last Post: June 22nd, 2022 17:53
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Shackled Hand

    Started by YourMaster, June 10th, 2022 18:25
    • Replies: 6
    • Views: 1,976
    Last Post: June 22nd, 2022 14:24
    by Krizzie  Go to last post

    Forum:
    DK1 Maps

  21. How to install dungeon keeper fx on a mac

    Started by Ammar Bohra, April 5th, 2019 10:23
    2 Pages
    1 2
    • Replies: 18
    • Views: 31,556
    Last Post: June 15th, 2022 15:01
    by Jakel  Go to last post

    Forum:
    KeeperFX

  22. Not saving...

    Started by Milamer, June 13th, 2022 09:09
    board, dungeon, dungeon keeper, dungeon keeper gold, error, game, games, gog, information, keeperfx, level, list, make, maps, original, progress, run, runs, save, saving, set, settings
    • Replies: 1
    • Views: 1,008
    Last Post: June 13th, 2022 09:12
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 1,754
    Last Post: June 7th, 2022 01:03
    by Vythika  Go to last post

    Forum:
    KeeperFX

  23. Creature editor?

    Started by AdamP, December 14th, 2017 02:08
    5 Pages
    1 2 3 ... 5
    • Replies: 43
    • Views: 73,968
    Last Post: May 9th, 2022 16:53
    by AdamP  Go to last post

    Forum:
    KeeperFX

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