Search:

Tag: design

Page 1 of 6 1 2 3 4

Search: Search took 0.03 seconds; generated 56 minute(s) ago.

  1. Veteran Version of Official Campaign

    Started by Crafty, October 26th, 2019 09:04
    5 Pages
    1 2 3 ... 5
    • Replies: 40
    • Views: 48,660
    Last Post: November 15th, 2023 04:22
    by Kuddel  Go to last post

    Forum:
    DK2 Maps

  2. GPL

    Started by AdamP, January 28th, 2023 19:08
    article, asset, code, color, complete, design, dungeon, dungeon keeper, general, good, images, keeper, possession, post, program, question, received, release, section, software, stuff, wiki, work
    • Replies: 6
    • Views: 10,845
    Last Post: March 19th, 2023 02:36
    by AdamP  Go to last post

    Forum:
    OpenKeeper

  3. Tattoo Artists?

    Started by InkMe, December 29th, 2021 01:04
    attention, bold, colors, dark, design, dungeon, dungeon keeper, favorite, form, games, important, include, keeper, made, portraits, reality, research, sig, style, work, world
    • Replies: 0
    • Views: 3,991
    Last Post: December 29th, 2021 01:04
    by InkMe  Go to last post
  4. New speach

    Started by Junkman1217, October 6th, 2021 22:37
    campaign, creature, design, door, file, found, game, sound, sounds, speech, trap, unused
    • Replies: 1
    • Views: 2,608
    Last Post: October 6th, 2021 23:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Some scripting questions

    Started by Skarma, July 14th, 2020 03:08
    2 Pages
    1 2
    art, attack, clean, created, design, drop, fancy, game, general, hand, heroes, keeper, keeperfx, killed, latest, level, levels, make, making, map, maps, official, original, problems, questions, set, total, work
    • Replies: 10
    • Views: 18,318
    Last Post: May 13th, 2021 09:41
    by 0etelaer  Go to last post
  6. DK2 map by paku901

    Started by paku901, June 16th, 2019 10:44
    • Replies: 7
    • Views: 42,334
    Last Post: January 28th, 2021 14:53
    by paku901  Go to last post

    Forum:
    DK2 Maps

  7. Sticky Thread Sticky: Lords of Nether - A DK inspired game, with 3D Modeling by Blutonium

    Started by Blutonium, June 16th, 2017 15:47
    4 Pages
    1 2 3 ... 4
    3d models, abilities, acting, alpha, animation, art, attention, avatar, balance, bit, blutonium, board, building, campaign, character, characters, claim, command, communication, community, concept, created, creating, dark, darkness, day, design, development, die, direction, dk1, dk2, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, dungeons, editor, engine, evi, eye, fan, fans, fast, fix, fixing, form, forum, found, free, full, fun, game, gameplay, games, gear, good, great, guess, guys, happy, hard, hell, hold, important, information, interested, issues, jobs, keeper, kind, latest, level, listening, lords of nether, love, luck, made, make, making, man, map, maps, material, matter, media, meetings, metal, models, multiplayer, needed, nether., news, offer, order, page, play, players, post, posting, products, programming, project, projects, prototype, question, questions, quickly, release, res, rex, run, save, secret, set, showing, slow, social, software, sort, spam, start, steam, style, success, support, team, testing, the way, things, thought, time, tools, traditional, updated, versus, videos, voice, weekly, wfto, wiki, working
    • Replies: 34
    • Views: 98,636
    Last Post: June 14th, 2020 20:32
    by Blutonium  Go to last post
  8. Difficulty Levels - by script

    Started by dayokay, June 7th, 2020 10:38
    bit, campaign, change, creative, design, forum, forum game, game, guess, level, levels, list, made, map, multiple, script, set, sort, time, wondering
    • Replies: 1
    • Views: 3,032
    Last Post: June 7th, 2020 10:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Combat design

    Started by IKSLM, September 25th, 2019 20:17
    battle, combat, creature, creatures, dark, defence, design, dexterity, direct, dk1, dk2, fast, game, heal, health, luck, making, quickly, room, skill, speed, spells, strength
    • Replies: 1
    • Views: 62,729
    Last Post: September 25th, 2019 23:16
    by YourMaster  Go to last post
    • Replies: 0
    • Views: 43,278
    Last Post: June 13th, 2019 00:40
    by Ben-J-N  Go to last post
  10. GOOD/EVIL creature balancing for Good Keeper plays or in general

    Started by trollworkout, May 13th, 2016 20:14
    14 Pages
    1 2 3 ... 14
    • Replies: 137
    • Views: 53,884
    Last Post: February 22nd, 2019 01:11
    by trollworkout  Go to last post

    Forum:
    KeeperFX

  11. Some campaigns are broken

    Started by Hades, February 4th, 2013 13:03
    archer, arctic, attack, bad, city, command, conquest, creatures, design, destiny, difficult, door, dragon, engine, evil, fix, game, good, guard, hero, improve, invisible, keeperfx, land, level, levels, map, matter, ninja, portal, problems, quest, secret, skeleton, time, trap, win
    • Replies: 5
    • Views: 6,919
    Last Post: December 26th, 2018 05:13
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  12. Lords of Nether Development Progress

    Started by DBlac, September 2nd, 2017 10:44
    12 Pages
    1 2 3 ... 12
    • Replies: 118
    • Views: 66,975
    Last Post: April 30th, 2018 17:08
    by DBlac  Go to last post
  13. Gameplay Screenshots 24/06/17

    Started by DBlac, June 24th, 2017 10:41
    2 Pages
    1 2
    alpha, bit, building, claim, control, creature, design, doors, dungeon, editor, game, gameplay, giant, gold, guys, hold, image, ingame, latest, love, man, night, questions, room, rooms, stuff, terrain, things, videos, work
    • Replies: 16
    • Views: 6,096
    Last Post: August 26th, 2017 10:00
    by DBlac  Go to last post
  14. Wetlands

    Started by YourMaster, July 28th, 2015 23:50
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 18,218
    Last Post: September 24th, 2016 12:04
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  15. Tunnellers breaching fortified walls?

    Started by AdamP, August 13th, 2016 23:52
    2 Pages
    1 2
    action, arts, bug, check, code, creatures, design, dungeon keeper 1, heal, health, hero, imaging, imp, imps, issue, issues, keeperfx, latest, made, map, moment, nightly, official, problem, recent, report, speed, test, time, timing, tunneller, tunnellers, unofficial, version, video, youtube
    • Replies: 12
    • Views: 6,195
    Last Post: September 11th, 2016 18:09
    by YourMaster  Go to last post
  16. Moonbrush Wood New game + Glitch?

    Started by Maxwell, April 19th, 2016 19:56
    • Replies: 3
    • Views: 3,807
    Last Post: April 20th, 2016 22:11
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. Spearpike Ridge

    Started by darkkingkongman, October 4th, 2015 17:17
    complete, design, good, heroes, level, map
    • Replies: 2
    • Views: 1,567
    Last Post: October 22nd, 2015 19:35
    by Hades  Go to last post

    Forum:
    DK1 Maps

  18. Desperation

    Started by YourMaster, September 10th, 2015 18:27
    • Replies: 4
    • Views: 5,063
    Last Post: September 11th, 2015 15:43
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  19. Hero dungeon decorations

    Started by YourMaster, August 30th, 2015 00:56
    • Replies: 6
    • Views: 3,254
    Last Post: August 30th, 2015 18:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. WFTO Wednesday #122: Tons of Maps!

    Started by Mentor, May 6th, 2015 21:50
    building, community, design, development, direct, full, maps, patch, picking, resources, suggestions, war for the overworld, wfto
    • Replies: 0
    • Views: 1,983
    Last Post: May 6th, 2015 21:50
    by Mentor  Go to last post
  21. Creatures are Hungry/Unpaid

    Started by Rephath, January 24th, 2013 01:16
    creature, creatures, dark, design, direction, dk1, dk2, drop, dungeon, dungeon keeper 2, dungeons, evil, game, glitch, gods, gold, happy, hatchery, issue, job, kind, knight, make, making, max, money, patch, portals, problems, room, skeleton, stupid, treasury, version, wondering
    • Replies: 7
    • Views: 13,321
    Last Post: April 8th, 2015 23:40
    by Skarok  Go to last post
  22. Map Issue

    Started by Ian Skylark, January 23rd, 2015 22:32
    design, door, doors, dungeon, fixing, good, guys, issue, make, map, play, res, the way
    • Replies: 1
    • Views: 3,303
    Last Post: January 23rd, 2015 23:15
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. WFTO Wednesday #95: Updates to Terrain

    Started by Mentor, October 29th, 2014 15:49
    art, design, gameplay, making, post, release, start, terrain, terrain types, today, types, war for the overworld, wfto
    • Replies: 0
    • Views: 18,533
    Last Post: October 29th, 2014 15:49
    by Mentor  Go to last post
  24. WFTO Wednesday #94: Doors, Earth, and Patches

    Started by Mentor, October 22nd, 2014 17:53
    design, doors, game, news, top, war for the overworld, wfto
    • Replies: 0
    • Views: 7,899
    Last Post: October 22nd, 2014 17:53
    by Mentor  Go to last post
Results 1 to 25 of 137
Page 1 of 6 1 2 3 4