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  1. Sticky Thread Sticky: OpenDungeons

    Started by dotted, April 4th, 2010 20:00
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 77,969
    Last Post: June 28th, 2024 12:10
    by YourMaster  Go to last post
  2. Bloody Castle (map for 1.7)

    Started by Blablamaster, May 3rd, 2024 16:47
    • Replies: 6
    • Views: 16,713
    Last Post: June 10th, 2024 14:53
    by MrFulci  Go to last post

    Forum:
    DK2 Maps

  3. Lava Apocalypse

    Started by ki307856, May 17th, 2023 08:51
    • Replies: 9
    • Views: 11,329
    Last Post: May 4th, 2024 04:03
    by Blablamaster  Go to last post

    Forum:
    DK2 Maps

  4. New Creatures/ Suggestions for the future

    Started by Endrix, March 4th, 2023 12:24
    2 Pages
    1 2
    • Replies: 17
    • Views: 20,710
    Last Post: February 16th, 2024 23:18
    by Bloodletter  Go to last post

    Forum:
    KeeperFX

  5. KeeperFX 1.0.0

    Started by YourMaster, November 10th, 2023 17:00
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 26,391
    Last Post: December 8th, 2023 11:48
    by Mephistophil  Go to last post

    Forum:
    KeeperFX

  6. "The Black Labyrinth" - Custom map

    Started by Beard Bro, November 30th, 2023 16:08
    • Replies: 9
    • Views: 13,106
    Last Post: December 3rd, 2023 22:06
    by Beard Bro  Go to last post

    Forum:
    DK1 Maps

  7. Cannot Lock doors in Adikted

    Started by Togfather, June 6th, 2023 22:09
    • Replies: 4
    • Views: 11,445
    Last Post: June 7th, 2023 16:46
    by YourMaster  Go to last post
    • Replies: 0
    • Views: 10,887
    Last Post: April 4th, 2023 12:02
    by StayPlay40K  Go to last post
  8. My first two DK1 maps

    Started by TackerTacker, December 4th, 2021 12:14
    • Replies: 1
    • Views: 12,239
    Last Post: January 25th, 2023 21:24
    by 0etelaer  Go to last post

    Forum:
    DK1 Maps

  9. [HELP] Level variables - creature stats

    Started by BlaxFly, December 10th, 2022 04:08
    change, creature, creatures, damage, dk2, dk2 editor, editing, editor, fix, health, level, map, map editor, maps, metal, open, post, problem, stats, temple, things, thread, web, works
    • Replies: 5
    • Views: 11,858
    Last Post: December 11th, 2022 08:45
    by Metal Gear Rex  Go to last post
    • Replies: 3
    • Views: 9,796
    Last Post: October 21st, 2022 16:39
    by YourMaster  Go to last post
  10. About savegames format

    Started by jomalin, August 16th, 2022 10:24
    • Replies: 2
    • Views: 9,166
    Last Post: September 15th, 2022 18:38
    by jomalin  Go to last post

    Forum:
    KeeperFX

  11. Corrupt save file

    Started by Rox, June 27th, 2022 19:22
    bug, claim, corrupt, crashes, dk2, file, future, games, gear, load, maps, metal, metal gear rex, open, post, problem, rex, rooms, save
    • Replies: 2
    • Views: 10,100
    Last Post: June 29th, 2022 12:18
    by Rox  Go to last post
  12. KeeperFX - Test builds for version 0.4.9

    Started by YourMaster, November 2nd, 2020 01:49
    18 Pages
    1 2 3 ... 18
    • Replies: 176
    • Views: 124,254
    Last Post: June 10th, 2022 15:55
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Sticky Thread Sticky: Recompiling KeeperFX

    Started by YourMaster, May 3rd, 2022 17:48
    building, code, compiling, development, download, free, game, included, keeperfx, list, load, make, mingw, msys, open, page, questions, resources, source, thread, version, wiki, wsl
    • Replies: 0
    • Views: 13,198
    Last Post: May 3rd, 2022 17:48
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. VSCode extension

    Started by kix, February 15th, 2022 22:14
    • Replies: 3
    • Views: 14,836
    Last Post: March 16th, 2022 21:08
    by kix  Go to last post
    • Replies: 12
    • Views: 15,630
    Last Post: January 30th, 2022 21:16
    by Xendelaar  Go to last post
  15. Skeletons behaviour and creatures modding

    Started by Erikud, December 9th, 2021 19:48
    • Replies: 4
    • Views: 11,027
    Last Post: December 13th, 2021 05:55
    by Metal Gear Rex  Go to last post
  16. Maps by LordOftheLand

    Started by Quuz, January 10th, 2021 00:54
    • Replies: 8
    • Views: 25,210
    Last Post: November 24th, 2021 14:28
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  17. [v1.7] Can't get level select working?

    Started by silent solace, November 19th, 2021 09:25
    campaign, code, created, dk1, dk2, dkii, dosbox, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, editor, exe, games, gog, gold, keeper, level, levels, map, open, play, run, shortcut, target, text, working
    • Replies: 7
    • Views: 14,220
    Last Post: November 21st, 2021 20:08
    by silent solace  Go to last post
    • Replies: 1
    • Views: 11,268
    Last Post: November 1st, 2021 10:02
    by Quuz  Go to last post
  18. Jobs in FX creature editor

    Started by Junkman1217, October 2nd, 2021 16:40
    creature, editor, error, fast, file, imps, job, jobs, join, keeperfx, level, link, open, post, research, skill, speed, support, training, values
    • Replies: 5
    • Views: 9,087
    Last Post: October 3rd, 2021 18:38
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Posession not working / glitchy

    Started by inwaves_shogun, May 10th, 2021 13:16
    creatures, details, dkii, dungeon, dungeon keeper, dungeon keeper 2, editing, fix, gameplay, gim, glitch, gog, keeper, mode, not working, open, play, possession, screen, set, time, version, working
    • Replies: 1
    • Views: 11,476
    Last Post: August 4th, 2021 14:43
    by svefn  Go to last post
  20. How to get the official map editor working with GOG

    Started by spartahawk, August 27th, 2018 19:48
    2 Pages
    1 2
    • Replies: 11
    • Views: 60,391
    Last Post: May 20th, 2021 01:41
    by YourMaster  Go to last post
  21. Dungeon Keeper FX missing "guide squares"

    Started by yunior89, March 23rd, 2021 21:54
    2 Pages
    1 2
    • Replies: 14
    • Views: 14,731
    Last Post: March 26th, 2021 07:55
    by yunior89  Go to last post
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