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Tag: effect

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  1. Vampires not forgetting spells after dying

    Started by AdamP, January 31st, 2019 04:08
    art, bug, check, dragon, dungeon, effect, file, fun, game, keeperfx, kill, level, levels, log, original, spells, start, things, thought, time, title, transfer, versions
    • Replies: 3
    • Views: 348
    Last Post: February 1st, 2019 12:01
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. How to modify the poisonous fart damage ?

    Started by sony2305, January 5th, 2019 10:33
    bile, damage, demon, effect, improve, magic, model, spell
    • Replies: 2
    • Views: 218
    Last Post: January 5th, 2019 12:29
    by sony2305  Go to last post

    Forum:
    KeeperFX

  3. General DK2 coding questions

    Started by Endrix, April 23rd, 2018 10:09
    armour, attack, coding, creature, creatures, damage, dk2, dungeon keeper 2, effect, game, general, heal, health, horny, maps, melee, metal, proper, question, questions, set, settings, sound, spell
    • Replies: 6
    • Views: 697
    Last Post: June 3rd, 2018 14:17
    by Endrix  Go to last post
  4. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 328
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. A bit of an early Christmas present.

    Started by A New Room, December 11th, 2009 12:36
    3 Pages
    1 2 3
    bit, christmas, cool, dk1, download, dungeon, dungeon keeper, dungeon keeper 1, early, edition, effect, evolution, favourite, file, food, found, full, great, guys, happy, hidden, images, include, keeper, kind, kittens, list, load, magic, move, original, portal, present, read, red, sound, sounds, speech, stuff, time, version, warlock, word, wow, year
    • Replies: 26
    • Views: 5,921
    Last Post: January 19th, 2018 00:57
    by svefn  Go to last post
  6. question about maiden of the nest under possession...

    Started by nayo, March 20th, 2017 10:40
    creature, dk2, dungeon keeper 2, effect, fix, found, maiden, mode, nest, person, play, possession, proper, properties, question, red, screen, type
    • Replies: 1
    • Views: 745
    Last Post: March 20th, 2017 11:02
    by nayo  Go to last post
  7. editing globalvariables.kwd

    Started by nayo, March 19th, 2017 12:58
    change, creatures, data, dkii, dungeon keeper 2, edit, editing, editor, effect, file, game, gameplay, general, global, information, level, levels, make, making, order, read, set, settings, things, time
    • Replies: 3
    • Views: 1,047
    Last Post: March 20th, 2017 03:52
    by Metal Gear Rex  Go to last post
  8. Getting Computer Players to attack

    Started by YourMaster, September 10th, 2014 21:56
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 7,347
    Last Post: July 18th, 2016 23:10
    by YourMaster  Go to last post
  9. Map doesn't load on -1Player Multiplayer

    Started by C4st1gator, April 16th, 2016 14:12
    adikted, black, camera, character, characters, colours, dark, doesn't load, effect, files, free, game, keeperfx, kind, level, levels, making, map, maps, multiplayer, original, overview, post, returned, script, textures, working, works
    • Replies: 0
    • Views: 336
    Last Post: April 16th, 2016 14:12
    by C4st1gator  Go to last post
  10. The best dungeon: guardposts as walls

    Started by YourMaster, November 8th, 2015 10:47
    • Replies: 2
    • Views: 1,245
    Last Post: November 8th, 2015 16:47
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 17:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 1,155
    Last Post: July 22nd, 2015 18:40
    by YourMaster  Go to last post
  12. Too quick to play

    Started by Ema64, May 11th, 2015 22:15
    2 Pages
    1 2
    10k, bug, check, computer, contact, developer, dungeon, effect, fast, game, good, guess, guys, hell, idea, imps, issue, keeperfx, level, library, linux, live, make, play, poland, problem, rate, read, red, reference, results, returned, run, runs, skip, slow, sort, speed, team, time, truth, version, windows, work, wow, year
    • Replies: 12
    • Views: 2,269
    Last Post: June 20th, 2015 16:29
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  13. script questions

    Started by Edwin, March 18th, 2015 11:32
    art, check, code, command, create, creature, die, dungeon, effect, file, game, good, hero, imps, keeper, keeperfx, log, map, max, multiple, power, question, questions, quickly, script, sound, spell, start, war, work, works
    • Replies: 4
    • Views: 1,517
    Last Post: March 20th, 2015 17:14
    by YourMaster  Go to last post
  14. Boulder trap hits water = No Disease?

    Started by UnknownMaster21, February 28th, 2015 20:16
    2 Pages
    1 2
    • Replies: 14
    • Views: 3,242
    Last Post: March 2nd, 2015 17:20
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  15. Issue - Tiny Health Flowers

    Started by Metal Gear Rex, December 19th, 2014 14:00
    avatars, bad, battle, change, computer, crashes, creature, creatures, dk1, dk2, effect, file, game, graphics, guess, hand, heal, health, html, issue, keeperfx, levels, link, log, made, making, map, minimap, moment, original, play, present, problem, problems, room, run, sprites, work, zoom
    • Replies: 5
    • Views: 6,177
    Last Post: December 20th, 2014 09:37
    by Krizzie  Go to last post

    Forum:
    KeeperFX

  16. More Questions

    Started by Woudo, October 26th, 2014 09:23
    action, actions, allies, attack, bile, code, computer, creature, creatures, dark, dead, dk1, dragon, editor, effect, fly, game, hell, keeper, killed, level, levels, making, manual, map, play, players, portal, question, questions, red, room, rooms, set, spider, temple, time, top, values, version, war, work
    • Replies: 3
    • Views: 1,078
    Last Post: October 27th, 2014 13:22
    by Woudo  Go to last post

    Forum:
    KeeperFX

  17. [Issue] - Lava Effects Disappearing

    Started by Auxin, October 25th, 2014 13:15
    code, dungeon, dungeon keeper, effect, effects, game, hard, issue, keeper, lava, map, original, problem, working
    • Replies: 1
    • Views: 1,345
    Last Post: October 25th, 2014 13:27
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  18. Colors a little wrong when importing sprites

    Started by Daver690, October 12th, 2014 15:45
    • Replies: 1
    • Views: 1,769
    Last Post: October 12th, 2014 16:45
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. Grenade Weapon ability no longer moves objects

    Started by darkkingkongman, August 7th, 2014 21:24
    ancient keeper, art, bug, campaign, code, create, creature, damage, edit, effect, file, google, imps, issues, keeper, keeperfx, level, magic, move, nightly, patch, problem, room, start, treasure, version
    • Replies: 2
    • Views: 2,684
    Last Post: August 8th, 2014 23:01
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. First map - some varied questions

    Started by Woudo, May 26th, 2014 17:33
    3 Pages
    1 2 3
    adikted, attention, balance, bridge, bug, castle, complete, computer, created, creature, data, default, dk1, dungeon, early, editor, effect, first map, fix, found, game, good, heal, health, imp, keeperfx, land, level, levels, list, make, map, maps, mentor, mode, official, problem, question, questions, read, record, reference, strange, values, version
    • Replies: 25
    • Views: 13,434
    Last Post: June 22nd, 2014 02:50
    by Woudo  Go to last post
  21. Use of Jobs: GUARD, BARRACK, GROUP

    Started by YourMaster, May 31st, 2014 09:58
    archer, creature, creatures, default, difficult, dungeon, dungeon keeper, effect, food, game, good, group, guard, job, keeper, keeperfx, level, make, matter, nightly, pain, post, question, research, sacrifice, set, skeleton, skeletons, suggestion, today
    • Replies: 6
    • Views: 3,304
    Last Post: June 10th, 2014 02:06
    by jbthirteen  Go to last post

    Forum:
    KeeperFX

  22. What Is Dungeon Keeper FX?

    Started by clawcity, May 6th, 2014 06:26
    bug, chicken, creature, creatures, day, dk1, dragonslover, dungeon, dungeon keeper, dungeon keeper fx, early, effect, fan, fixes, found, game, gameplay, guys, included, information, ipx, keeper, keeper fx, made, map, multiplayer, news, patch, thought, updated, version
    • Replies: 9
    • Views: 4,568
    Last Post: May 31st, 2014 21:14
    by Woudo  Go to last post

    Forum:
    KeeperFX

  23. Doubts invisibility and sight.

    Started by aaronmaton, March 31st, 2012 21:50
    3 Pages
    1 2 3
    attack, balance, bit, change, code, concept, creature, creature spell, creatures, dead, default, dragonslover, dungeon keeper 1, effect, fast, file, game, glitch, hell, include, invisible, keeperfx, level, levels, lvl, make, making, mode, mods, movie, paranormal activity, patch, possesion, post, posting, problem, question, read, release, set, skill, spell, the way, thought, time, unable, undead, video, work, working, works
    • Replies: 23
    • Views: 13,697
    Last Post: May 6th, 2014 20:24
    by YourMaster  Go to last post
  24. Friendly fire on area effects

    Started by mefistotelis, April 5th, 2014 16:12
    2 Pages
    1 2
    balance, bile, bug, bugs, code, creature, creature spell, creatures, damage, details, effect, effects, explosion, fire, fix, full, game, google, group, issues, keeperfx, kind, magic, nightly, original, players, possession, power, report, rule, set, spell, spells, topic, true, values, word
    • Replies: 12
    • Views: 7,533
    Last Post: April 16th, 2014 17:56
    by Ecarus  Go to last post

    Forum:
    KeeperFX

  25. Clarification: Training Times vs Training Costs

    Started by Mullertime, March 16th, 2014 17:48
    change, creature, creatures, direct, dragon, duration, effect, fast, file, gear, guys, half, imp, level, metal, metal gear rex, modding, money, obey, rex, room, save, set, slave, speed, time, training, training room, values, words
    • Replies: 8
    • Views: 2,142
    Last Post: March 16th, 2014 21:56
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

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