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  1. Two questions

    Started by Freeman, October 7th, 2019 18:17
    2 Pages
    1 2
    • Replies: 10
    • Views: 389
    Last Post: October 9th, 2019 17:59
    by Freeman  Go to last post

    Forum:
    KeeperFX

  2. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 451
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Sticky Thread Sticky: Poll: International Keeper Klan

    Started by Duke Ragereaver, November 28th, 2009 09:34
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 14,250
    Last Post: April 27th, 2019 21:55
    by Skarok  Go to last post

    Forum:
    Off Topic

  4. Resolution quesiton

    Started by LeonHex, January 26th, 2019 23:30
    2 Pages
    1 2
    art, change, details, editor, error, fan, forum, found, game, guess, keeperfx, launcher, mode, release, reply, resolution, sdl, start, strange, system, top, win, work, working, works
    • Replies: 12
    • Views: 786
    Last Post: February 2nd, 2019 11:43
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  5. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    2 Pages
    1 2
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 16
    • Views: 11,970
    Last Post: January 15th, 2019 08:53
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  6. Snow or different tiles in the original editor.

    Started by Waltz, January 8th, 2019 04:02
    adikted, bullfrog, campaign, change, dk1, dungeon, editor, evil, game, gear, good, keeper, make, map, metal, original, question, rex, snow, text, textures, unable, work
    • Replies: 3
    • Views: 306
    Last Post: January 8th, 2019 09:52
    by YourMaster  Go to last post
  7. Changing the owner of a hero gate?

    Started by Yomegami, April 17th, 2011 23:36
    campaign, change, create, creatures, day, direction, dk2, dungeon, editor, entrance, giant, good, hero, hero gate, heroes, idea, keeper, make, original, power, skirmish, square
    • Replies: 1
    • Views: 1,600
    Last Post: October 15th, 2018 21:46
    by Charlixcx456  Go to last post
  8. resolution problem

    Started by ondrejw, September 15th, 2018 14:21
    • Replies: 5
    • Views: 756
    Last Post: September 21st, 2018 19:11
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Sticky Thread Sticky: Stats of creatures

    Started by Oehler, January 31st, 2014 14:39
    3 Pages
    1 2 3
    attribute, change, creature, creatures, data, difficult, dk2, dkii, dungeon, dungeon keeper 2, easy, editor, found, future, general, good, icon, images, interested, internet, level, link, list, melee, needed, patch, play, possession, post, read, reference, russian, samurai, stats, thread, time, translate, types, versions, web
    • Replies: 27
    • Views: 12,197
    Last Post: September 19th, 2018 13:14
    by Metal Gear Rex  Go to last post
  10. Seats of Power - Expansion Pack

    Started by Skarok, June 14th, 2014 20:04
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 26,660
    Last Post: September 16th, 2018 09:17
    by Endrix  Go to last post

    Forum:
    DK2 Maps

  11. KeeperFx Incompatible with new Win10 update

    Started by Hades, May 20th, 2018 09:03
    change, computer, crash, crashes, creature, dark, file, game, hard, horny, keeperfx, log, prison, room, run, set, silly, skeleton, temple, time, top, update, updated, win, windows
    • Replies: 9
    • Views: 729
    Last Post: May 21st, 2018 15:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 385
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Large monitor not showing more of the game

    Started by spartahawk, January 26th, 2018 16:28
    change, choice, difficult, game, games, level, max, mefistotelis, multiplayer, players, resolution, screen, showing, stuff, support, thought, unable, zoom
    • Replies: 3
    • Views: 575
    Last Post: January 26th, 2018 18:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 5
    • Views: 634
    Last Post: January 22nd, 2018 01:03
    by spartahawk  Go to last post

    Forum:
    KeeperFX

  14. KeeperFX Imp idling

    Started by Q8_OuTLaWs, April 16th, 2017 13:28
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 2,877
    Last Post: January 18th, 2018 21:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Unable to Progress Past Intro Screen

    Started by Space Monkey, April 19th, 2017 00:51
    bit, change, command, created, file, game, horned, horned reaper, image, information, keeper, keeper fx, keeperfx, launcher, level, load, log, model, moon, movie, past, play, problem, progress, proper, properties, reaper, release, results, run, screen, set, skip, sound, title, type, unable, unofficial, video, wiki, work
    • Replies: 5
    • Views: 1,658
    Last Post: May 13th, 2017 16:22
    by friedl  Go to last post

    Forum:
    KeeperFX

  16. [DK2] Map Editor Size Limit

    Started by Nocalora, May 5th, 2017 16:34
    5 Pages
    1 2 3 ... 5
    art, availability, bit, called, change, community, computer, crash, creature, creatures, default, display, dk2, dungeon keeper 2, dungeons, eat, editor, effects, game, guess, hard, heroes, keeper, kill, kind, levels, love, make, map, map editor, maps, match, play, problem, problems, release, run, special, start, traps, word, yeah, year
    • Replies: 46
    • Views: 3,597
    Last Post: May 12th, 2017 16:37
    by tonihele  Go to last post
  17. Using old level .txt files with KeeperFX?

    Started by Bloodly, April 9th, 2017 06:39
    art, campaign, change, cheap, creating, creature, custom, downloaded, dungeon, dungeon keeper, dungeon keeper gold, easy, fast, files, free, fun, keeper, keeperfx, level, levels, make, map, maps, move, new campaign, page, play, questions, start, temple, text, things, wiki, work, works
    • Replies: 1
    • Views: 481
    Last Post: April 9th, 2017 08:00
    by YourMaster  Go to last post
  18. editing globalvariables.kwd

    Started by nayo, March 19th, 2017 12:58
    change, creatures, data, dkii, dungeon keeper 2, edit, editing, editor, effect, file, game, gameplay, general, global, information, level, levels, make, making, order, read, set, settings, things, time
    • Replies: 3
    • Views: 1,167
    Last Post: March 20th, 2017 03:52
    by Metal Gear Rex  Go to last post
  19. DK1 Now Free To DL On Origin

    Started by Enker-Zan, January 2nd, 2017 02:41
    3 Pages
    1 2 3
    change, development, display, dk1, download, drive, dungeon, dungeon keeper, dungeon keeper 1, feed, files, free, full moon, game, guess, happy, keeper, keeper fx, keeperfx, load, mode, post, release, resolution, team, topic, update, version, wiki, works
    • Replies: 28
    • Views: 3,283
    Last Post: March 15th, 2017 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 1
    • Views: 599
    Last Post: March 1st, 2017 00:03
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. Colour changing

    Started by VersedSpore, December 1st, 2016 02:28
    care, change, color, cool, forum, game, good, great, heroes, idea, keeper, keeperfx, maps, thoughts, work
    • Replies: 3
    • Views: 726
    Last Post: December 1st, 2016 22:47
    by VersedSpore  Go to last post

    Forum:
    KeeperFX

  22. Possible Bug on Level 20 - Original Campaign

    Started by Bugbear32, November 25th, 2016 15:28
    avatar, bridge, bug, campaign, change, commands, difficult, dragonslover, dungeon, fixes, game, glitches, keeperfx, kill, level, made, make, matter, minions, multiple, official, original, problem, problems, reapers, released, results, scavenging, search, text, the way, things, time, topic, traps, trouble, unofficial, version, win, work
    • Replies: 3
    • Views: 1,087
    Last Post: November 25th, 2016 18:06
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Changing colours on Skirmish

    Started by Kofi, September 27th, 2016 01:06
    called, change, colors, colours, crashing, dungeon keeper 2, editor, engine, extract, forum, guess, keeper, love, map, map editor, max, minimap, palette, play, players, post, proper, properties, red, search, searching, shortcut, skirmish, target, team, type, wondering
    • Replies: 2
    • Views: 1,121
    Last Post: October 7th, 2016 23:26
    by Kofi  Go to last post
  24. Creatures won't spawn from portal

    Started by Waltz, October 1st, 2016 22:25
    action, art, attack, change, code, command, creature, creatures, day, dk1, dragon, file, game, guard, hand, heroes, keeperfx, level, log, made, make, making, map, maps, matter, orcs, original, players, portal, post, problems, research, room, script, spells, spider, temple, treasure, version, wiki, word, workshop
    • Replies: 4
    • Views: 909
    Last Post: October 2nd, 2016 07:22
    by YourMaster  Go to last post
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