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  1. Left and Right Mouse Button scripts for AutoHotkey

    Started by Rhaelyx, March 28th, 2020 19:10
    • Replies: 0
    • Views: 295
    Last Post: March 28th, 2020 19:10
    by Rhaelyx  Go to last post

    Forum:
    KeeperFX

  2. How to use unique heroes textures

    Started by Quuz, January 1st, 2020 16:02
    • Replies: 7
    • Views: 1,545
    Last Post: February 17th, 2020 18:34
    by Endrix  Go to last post
  3. Dungeon Keeper mouse movement too fast in PCem

    Started by Turaltay, February 14th, 2020 17:34
    change, dk2, dos, downloads, dungeon, dungeon keeper, dungeon keeper 1, fast, game, keeper, keeperfx, machine, mode, mouse, original, problem, results, set, settings, system, wiki, windows, works
    • Replies: 5
    • Views: 1,661
    Last Post: February 14th, 2020 22:23
    by YourMaster  Go to last post
  4. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 2,368
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Sticky Thread Sticky: Creating maps with HERO PORTALS

    Started by Hapuga, January 4th, 2010 00:01
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 21,015
    Last Post: December 30th, 2019 13:08
    by Quuz  Go to last post
  6. Using old level .txt files with KeeperFX?

    Started by Bloodly, April 9th, 2017 06:39
    art, campaign, change, cheap, creating, creature, custom, downloaded, dungeon, dungeon keeper, dungeon keeper gold, easy, fast, files, free, fun, keeper, keeperfx, level, levels, make, map, maps, move, new campaign, page, play, questions, start, temple, text, things, wiki, work, works
    • Replies: 2
    • Views: 2,416
    Last Post: November 17th, 2019 03:52
    by Mickeyminime  Go to last post
  7. Two questions

    Started by Freeman, October 7th, 2019 18:17
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,951
    Last Post: October 20th, 2019 18:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 2,204
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. Sticky Thread Sticky: Poll: International Keeper Klan

    Started by Duke Ragereaver, November 28th, 2009 09:34
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 18,379
    Last Post: April 27th, 2019 21:55
    by Skarok  Go to last post

    Forum:
    Off Topic

  10. Resolution quesiton

    Started by LeonHex, January 26th, 2019 23:30
    2 Pages
    1 2
    art, change, details, editor, error, fan, forum, found, game, guess, keeperfx, launcher, mode, release, reply, resolution, sdl, start, strange, system, top, win, work, working, works
    • Replies: 12
    • Views: 1,783
    Last Post: February 2nd, 2019 11:43
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  11. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    2 Pages
    1 2
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 16
    • Views: 14,714
    Last Post: January 15th, 2019 08:53
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  12. Snow or different tiles in the original editor.

    Started by Waltz, January 8th, 2019 04:02
    adikted, bullfrog, campaign, change, dk1, dungeon, editor, evil, game, gear, good, keeper, make, map, metal, original, question, rex, snow, text, textures, unable, work
    • Replies: 3
    • Views: 4,173
    Last Post: January 8th, 2019 09:52
    by YourMaster  Go to last post
  13. Changing the owner of a hero gate?

    Started by Yomegami, April 17th, 2011 23:36
    campaign, change, create, creatures, day, direction, dk2, dungeon, editor, entrance, giant, good, hero, hero gate, heroes, idea, keeper, make, original, power, skirmish, square
    • Replies: 1
    • Views: 2,415
    Last Post: October 15th, 2018 21:46
    by Charlixcx456  Go to last post
  14. resolution problem

    Started by ondrejw, September 15th, 2018 14:21
    • Replies: 5
    • Views: 1,442
    Last Post: September 21st, 2018 19:11
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Sticky Thread Sticky: Stats of creatures

    Started by Oehler, January 31st, 2014 14:39
    3 Pages
    1 2 3
    attribute, change, creature, creatures, data, difficult, dk2, dk2 editor, dkii, dungeon, dungeon keeper 2, easy, editor, found, future, general, good, icon, images, interested, internet, level, link, list, melee, needed, patch, play, possession, post, read, reference, russian, samurai, stats, thread, time, translate, types, versions, web
    • Replies: 27
    • Views: 14,692
    Last Post: September 19th, 2018 13:14
    by Metal Gear Rex  Go to last post
  16. Seats of Power - Expansion Pack

    Started by Skarok, June 14th, 2014 20:04
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 29,299
    Last Post: September 16th, 2018 09:17
    by Endrix  Go to last post

    Forum:
    DK2 Maps

  17. KeeperFx Incompatible with new Win10 update

    Started by Hades, May 20th, 2018 09:03
    change, computer, crash, crashes, creature, dark, file, game, hard, horny, keeperfx, log, prison, room, run, set, silly, skeleton, temple, time, top, update, updated, win, windows, windows 10
    • Replies: 9
    • Views: 1,497
    Last Post: May 21st, 2018 15:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 948
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. Large monitor not showing more of the game

    Started by spartahawk, January 26th, 2018 16:28
    change, choice, difficult, game, games, level, max, mefistotelis, multiplayer, players, resolution, screen, showing, stuff, support, thought, unable, zoom
    • Replies: 3
    • Views: 1,043
    Last Post: January 26th, 2018 18:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 5
    • Views: 1,005
    Last Post: January 22nd, 2018 01:03
    by spartahawk  Go to last post

    Forum:
    KeeperFX

  20. KeeperFX Imp idling

    Started by Q8_OuTLaWs, April 16th, 2017 13:28
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 3,760
    Last Post: January 18th, 2018 21:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. Unable to Progress Past Intro Screen

    Started by Space Monkey, April 19th, 2017 00:51
    bit, change, command, created, file, game, horned, horned reaper, image, information, keeper, keeper fx, keeperfx, launcher, level, load, log, model, moon, movie, past, play, problem, progress, proper, properties, reaper, release, results, run, screen, set, skip, sound, title, type, unable, unofficial, video, wiki, work
    • Replies: 5
    • Views: 2,272
    Last Post: May 13th, 2017 16:22
    by friedl  Go to last post

    Forum:
    KeeperFX

  22. [DK2] Map Editor Size Limit

    Started by Nocalora, May 5th, 2017 16:34
    5 Pages
    1 2 3 ... 5
    art, availability, bit, called, change, community, computer, crash, creature, creatures, default, display, dk2, dk2 editor, dungeon keeper 2, dungeons, eat, editor, effects, game, guess, hard, heroes, keeper, kill, kind, levels, love, make, map, map editor, maps, match, play, problem, problems, release, run, special, start, traps, word, yeah, year
    • Replies: 46
    • Views: 5,465
    Last Post: May 12th, 2017 16:37
    by tonihele  Go to last post
  23. editing globalvariables.kwd

    Started by nayo, March 19th, 2017 12:58
    change, creatures, data, dkii, dungeon keeper 2, edit, editing, editor, effect, file, game, gameplay, general, global, information, level, levels, make, making, order, read, set, settings, things, time
    • Replies: 3
    • Views: 1,807
    Last Post: March 20th, 2017 03:52
    by Metal Gear Rex  Go to last post
  24. DK1 Now Free To DL On Origin

    Started by Enker-Zan, January 2nd, 2017 02:41
    3 Pages
    1 2 3
    change, development, display, dk1, download, drive, dungeon, dungeon keeper, dungeon keeper 1, feed, files, free, full moon, game, guess, happy, keeper, keeper fx, keeperfx, load, mode, post, release, resolution, team, topic, update, version, wiki, works
    • Replies: 28
    • Views: 3,858
    Last Post: March 15th, 2017 23:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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