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  1. start with creature?

    Started by Junkman1217, June 27th, 2020 22:50
    2 Pages
    1 2
    action, art, campaign, code, commands, creature, creatures, dk1, dungeon, editor, game, good, heroes, html, keeper, level, make, map editor, portal, samurai, script, set, start, tools
    • Replies: 16
    • Views: 215
    Last Post: Yesterday 22:49
    by YourMaster  Go to last post
  2. Sticky Thread Sticky: General Improvement Mod - A New Unofficial Patch for DK2

    Started by Wyrmcast, September 23rd, 2013 09:37
    22 Pages
    1 2 3 ... 22
    • Replies: 213
    • Views: 213,705
    Last Post: Yesterday 21:13
    by Gosbanyat  Go to last post
  3. Cruel level

    Started by Junkman1217, June 30th, 2020 23:35
    campaign, creature, creatures, die, dungeon, fast, game, games, guys, heal, health, hell, hero, hero gate, heroes, kill, level, map, portal, power, quest, quickly, script, tower
    • Replies: 6
    • Views: 73
    Last Post: Yesterday 19:07
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  4. freeze timer?

    Started by Junkman1217, June 30th, 2020 16:49
    change, command, commands, creature, game, hero, keeperfx, level, make, official, party, read, samurai, script, set, speed, syn, unofficial, wiki
    • Replies: 3
    • Views: 39
    Last Post: Yesterday 10:21
    by YourMaster  Go to last post
  5. CAMPAIGN Assmist isle (2019)

    Started by kix, March 23rd, 2019 19:59
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 8,110
    Last Post: June 29th, 2020 22:07
    by carlose132  Go to last post

    Forum:
    DK1 Maps

  6. Way to bypass room requirements for creatures?

    Started by Argonil, June 27th, 2020 00:27
    attract, awesome, commands, creature, creatures, game, hell, keeperfx, level, making, map, official, portal, room, script, unofficial, updated, version, wiki
    • Replies: 2
    • Views: 76
    Last Post: June 27th, 2020 16:43
    by Argonil  Go to last post
  7. Create imp

    Started by Junkman1217, June 25th, 2020 19:03
    commands, create, creature, imp, keeperfx, level, levels, official, script, spell, unofficial, wiki
    • Replies: 1
    • Views: 72
    Last Post: June 25th, 2020 21:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. keeps crashing

    Started by Junkman1217, June 23rd, 2020 20:34
    2 Pages
    1 2
    bit, crashing, creature, downloads, editing, file, files, fix, fixes, game, ideas, keeperfx, log, love, mode, play, problem, random, run, spells, update, version, wiki, windows, windows 7
    • Replies: 12
    • Views: 186
    Last Post: June 25th, 2020 18:51
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. KeeperFX Unofficial - continued development - alpha builds

    Started by YourMaster, February 27th, 2018 18:47
    43 Pages
    1 2 3 ... 43
    • Replies: 427
    • Views: 40,065
    Last Post: June 19th, 2020 20:04
    by shortmicky  Go to last post

    Forum:
    KeeperFX

  10. Creature combat behaviour & Flame breath

    Started by Mireks, May 30th, 2018 09:55
    action, combat, creature, creature spell, creatures, damage, edit, found, game, good, made, mode, person, possession, question, questions, spell, time, values, warlocks
    • Replies: 5
    • Views: 838
    Last Post: June 5th, 2020 19:47
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  11. Creatures having disease immunity

    Started by UnknownMaster21, May 25th, 2020 18:49
    2 Pages
    1 2
    abilities, bad, combat, creature, creatures, dead, disease, dungeon, fly, form, great, imps, keeper, keeperfx, king, land, levels, official, proper, skeleton, spider, time, undead, unofficial, usage
    • Replies: 10
    • Views: 330
    Last Post: June 4th, 2020 08:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. Twin Keepers Campaign: Tub Vulnerabilities Problem

    Started by rhatswell, May 18th, 2017 20:15
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,817
    Last Post: April 13th, 2020 23:07
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  13. Size of the creatures in the game

    Started by Ferox, January 29th, 2020 10:38
    • Replies: 9
    • Views: 1,959
    Last Post: March 23rd, 2020 01:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Some suggestions for KeeperFX

    Started by Ajora, October 26th, 2019 20:43
    bit, creature, creatures, damage, drop, effect, files, game, gameplay, imps, keeperfx, level, make, mentor, mouse, power, problem, room, speed, spells, suggestions, treasury, voice, world, youtube
    • Replies: 3
    • Views: 2,588
    Last Post: March 18th, 2020 18:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Community maps worth playing

    Started by YourMaster, February 16th, 2014 16:42
    7 Pages
    1 2 3 ... 7
    art, attract, avatar, community, creature, creatures, dark, difficult, discussion, dk1, dragons, dungeon, freeplay, game, good, hell, heroes, html, join, keeper, keeperfx, level, list, love, map, maps, minions, money, orcs, page, play, post, prison, problem, problems, release, room, single player, skirmish, square, start, things, top, topic, version 1.3, working
    • Replies: 69
    • Views: 23,422
    Last Post: March 2nd, 2020 17:56
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  16. Creature editor?

    Started by AdamP, December 14th, 2017 02:08
    4 Pages
    1 2 3 ... 4
    art, creature, dk1, editor, files, game, html, imp, keeperfx, make, original, pain, post, proper, properties, question, res, silly, start, stuff, time, tools, values, working
    • Replies: 31
    • Views: 4,661
    Last Post: February 27th, 2020 21:14
    by AdamP  Go to last post

    Forum:
    KeeperFX

  17. Yomegami's Map Thread

    Started by Yomegami, April 22nd, 2011 21:08
    actions, attack, castle, challenge, computer, creature, direction, dk2, dungeon, entrance, fun, goblin, guard, heal, hero, heroes, keeper, kill, lava, making, map, maps, multiplayer, play, possession, post, read, record, room, set, skill, skirmish, special, spells, the keepers, thread, work
    • Replies: 3
    • Views: 5,731
    Last Post: February 16th, 2020 19:08
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  18. Scripting

    Started by Edwin, January 31st, 2020 11:46
    code, commands, creature, creatures, dungeon, good, horned, horny, idea, keeperfx, kill, killed, level, party, reapers, set, total, work
    • Replies: 1
    • Views: 4,602
    Last Post: January 31st, 2020 14:30
    by YourMaster  Go to last post
  19. Sticky Thread Sticky: Creating maps with HERO PORTALS

    Started by Hapuga, January 4th, 2010 00:01
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 21,218
    Last Post: December 30th, 2019 13:08
    by Quuz  Go to last post
  20. Using old level .txt files with KeeperFX?

    Started by Bloodly, April 9th, 2017 06:39
    art, campaign, change, cheap, creating, creature, custom, downloaded, dungeon, dungeon keeper, dungeon keeper gold, easy, fast, files, free, fun, keeper, keeperfx, level, levels, make, map, maps, move, new campaign, page, play, questions, start, temple, text, things, wiki, work, works
    • Replies: 2
    • Views: 2,534
    Last Post: November 17th, 2019 03:52
    by Mickeyminime  Go to last post
  21. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    .exe, attack, awesome, balance, bugs, campaign, changelog, check, code, computer, cool, creating, creature, data, dead, deeper dungeons, default, details, difficult, download., downloads, dungeon keeper, easy, edit, exe, extract, file, fix, game, games, global, happy, hellhound, keeper fx, keeperfx, lan, launcher, list, make, mefistotelis, metal gear rex, month, multiple, new campaign, news, nightly, nightly builds, official, palette, patch, portals, project, record, releases, report, rooms, sdl, settings, shadows, source, svn, the way, thread, translation, undead, unofficial, updating, version, work, year
    • Replies: 133
    • Views: 86,691
    Last Post: October 3rd, 2019 14:31
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  22. Combat design

    Started by IKSLM, September 25th, 2019 20:17
    battle, combat, creature, creatures, dark, defence, design, dexterity, direct, dk1, dk2, fast, game, heal, health, luck, making, quickly, room, skill, speed, spells, strength
    • Replies: 1
    • Views: 2,360
    Last Post: September 25th, 2019 23:16
    by YourMaster  Go to last post
  23. Bring Back Hound Sight

    Started by Hades, September 19th, 2019 17:50
    breaks, creature, custom, dragonslover, hell, invisible, keeperfx, levels, made, maps, patch, samurai, spell, update, win
    • Replies: 1
    • Views: 2,364
    Last Post: September 19th, 2019 20:44
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  24. Missing Files

    Started by Hades, September 6th, 2019 17:19
    2 Pages
    1 2
    7zip, check, communication, complete, creature, development, downloads, error, file, files, full, game, included, keeperfx, launcher, log, machine, patch, present, run, unofficial, war, wiki, windows 10, work, working
    • Replies: 15
    • Views: 3,932
    Last Post: September 17th, 2019 22:21
    by Hades  Go to last post

    Forum:
    KeeperFX

  25. No outro

    Started by AdamP, July 24th, 2019 20:09
    2 Pages
    1 2
    bug, campaign, check, creature, fix, game, idea, issue, keeperfx, knight, level, official, original, prison, screen, stuff, time, unofficial, version, video, win, working, works, yeah, youtube
    • Replies: 15
    • Views: 3,052
    Last Post: July 31st, 2019 07:26
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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