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  1. Heroes of Har campaign - Download

    Started by UnknownMaster21, March 2nd, 2015 12:20
    10 Pages
    1 2 3 ... 10
    • Replies: 97
    • Views: 45,635
    Last Post: March 27th, 2023 02:29
    by UnknownMaster21  Go to last post

    Forum:
    DK1 Maps

  2. Dungeon Keeper online

    Started by vv00t, June 20th, 2011 08:36
    2 Pages
    1 2
    china, chinese, code, concept, discussion, downloaded, dungeon, dungeon keeper, dungeon keeper online, evil, fans, found, friend, game, general, good, google, ideas, keeper, layout, life, load, lock, made, mmo, mmorpg, online, overworld, section, slow, things, war, war for the overworld, web, wfto, working
    • Replies: 14
    • Views: 7,383
    Last Post: March 24th, 2023 18:21
    by AdamP  Go to last post
  3. GPL

    Started by AdamP, January 28th, 2023 20:08
    article, asset, code, color, complete, design, dungeon, dungeon keeper, general, good, images, keeper, possession, post, program, question, received, release, section, software, stuff, wiki, work
    • Replies: 6
    • Views: 436
    Last Post: March 19th, 2023 03:36
    by AdamP  Go to last post

    Forum:
    OpenKeeper

  4. Dk2 to Dk1 Map converter

    Started by Necror, March 22nd, 2022 17:52
    • Replies: 3
    • Views: 1,410
    Last Post: March 3rd, 2023 09:55
    by Necror  Go to last post
  5. The official KeeperFX website has been launched!

    Started by Yani, January 21st, 2023 12:51
    alpha, code, day, download, downloads, information, keeperfx, links, load, love, made, map, official, project, releases, section, time, website, work, working
    • Replies: 3
    • Views: 1,021
    Last Post: January 27th, 2023 03:17
    by Yani  Go to last post

    Forum:
    KeeperFX

  6. Ember - patching launcher

    Started by DiaLight, September 22nd, 2022 22:57
    • Replies: 8
    • Views: 1,007
    Last Post: January 25th, 2023 21:15
    by DiaLight  Go to last post
  7. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    • Replies: 137
    • Views: 117,356
    Last Post: December 28th, 2022 01:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. KeeperFX work

    Started by jomalin, July 10th, 2012 09:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 10,201
    Last Post: October 17th, 2022 09:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  9. About savegames format

    Started by jomalin, August 16th, 2022 09:24
    • Replies: 2
    • Views: 1,690
    Last Post: September 15th, 2022 17:38
    by jomalin  Go to last post

    Forum:
    KeeperFX

  10. Empires of the Undergrowth

    Started by John Connor, November 20th, 2015 15:03
    3 Pages
    1 2 3
    api, bit, building, campaign, code, concept, control, data, display, dungeon, easy, engine, fan, fast, feed, files, food, fresh, game, idea, ideas, images, journey, keeper, link, list, love, made, make, nest, opengl, page, post, projects, set, steam, stuff, style, system, team, trouble, types, video, windows, working, world, year
    • Replies: 21
    • Views: 45,953
    Last Post: August 26th, 2022 12:37
    by Endrix  Go to last post
  11. Sticky Thread Sticky: Recompiling KeeperFX

    Started by YourMaster, May 3rd, 2022 16:48
    building, code, compiling, development, download, free, game, included, keeperfx, list, load, make, mingw, msys, open, page, questions, resources, source, thread, version, wiki, wsl
    • Replies: 0
    • Views: 3,000
    Last Post: May 3rd, 2022 16:48
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 37,002
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

    • Replies: 12
    • Views: 3,514
    Last Post: January 30th, 2022 21:16
    by Xendelaar  Go to last post
  13. Warped walls recreation

    Started by rainlizard, May 3rd, 2019 07:44
    2 Pages
    1 2
    • Replies: 10
    • Views: 81,890
    Last Post: January 25th, 2022 13:36
    by Trass3r  Go to last post
  14. North vs South / Possession Damage Modifiers

    Started by Metal Gear Rex, June 16th, 2014 22:22
    2 Pages
    1 2
    • Replies: 11
    • Views: 13,555
    Last Post: December 27th, 2021 06:40
    by Metal Gear Rex  Go to last post
  15. [v1.7] Can't get level select working?

    Started by silent solace, November 19th, 2021 09:25
    campaign, code, created, dk1, dk2, dkii, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, editor, exe, games, gog, keeper, level, levels, map, open, play, run, shortcut, target, text, working
    • Replies: 7
    • Views: 2,806
    Last Post: November 21st, 2021 20:08
    by silent solace  Go to last post
  16. Peter

    Started by Junkman1217, August 16th, 2021 02:35
    anniversary, care, code, cool, dk1, dk2, early, edition, editor, games, graphics, guy, made, map, map editor, molyneux, questions, release, updated
    • Replies: 1
    • Views: 2,234
    Last Post: August 16th, 2021 10:55
    by YourMaster  Go to last post
  17. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    0.4.8, 049, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 44,537
    Last Post: July 13th, 2021 00:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. CDD number on Dungeon Keeper disc underside?

    Started by Verm, January 18th, 2021 11:33
    code, deeper, deeper dungeons, dungeon, dungeon keeper, dungeon keeper 1, dungeons, edition, game, goodies disc, guess, information, keeper, original, release, wondering
    • Replies: 2
    • Views: 15,898
    Last Post: January 19th, 2021 10:04
    by Verm  Go to last post
  19. Trap Configuration Models

    Started by Treebeard, November 8th, 2020 11:56
    0.4.9, black, blood, chicken, code, commands, complete, creature, dead, dragon, full, hero, hold, keeperfx, level, machine, magic, maps, model, models, possession, script, set, treasury, wiki, workshop
    • Replies: 0
    • Views: 32,621
    Last Post: November 8th, 2020 11:56
    by Treebeard  Go to last post
  20. Imp Experience Patch Keeper FX

    Started by AG_EJ, September 26th, 2020 18:51
    • Replies: 3
    • Views: 11,509
    Last Post: September 27th, 2020 08:58
    by AG_EJ  Go to last post

    Forum:
    KeeperFX

  21. adding creatures

    Started by Junkman1217, September 3rd, 2020 03:16
    adding, characters, code, coding, creature, creatures, downloaded, drop, dungeon, file, format, fresh, information, latest, level, list, samurai, save, text, version
    • Replies: 1
    • Views: 34,628
    Last Post: September 3rd, 2020 10:27
    by YourMaster  Go to last post
  22. Game crashes as soon as I start any map

    Started by Lavaeolus, August 19th, 2020 21:25
    animation, art, campaign, code, crashes, created, creature, dungeon, game, guard, job, keeper, map, model, moon, mouse, problems, release, research, room, rules, script, set, tunneller, video
    • Replies: 2
    • Views: 22,576
    Last Post: August 20th, 2020 09:06
    by Lavaeolus  Go to last post

    Forum:
    KeeperFX

  23. KeeperFX Unofficial - continued development - alpha builds

    Started by YourMaster, February 27th, 2018 18:47
    45 Pages
    1 2 3 ... 45
    • Replies: 441
    • Views: 122,761
    Last Post: August 3rd, 2020 01:37
    by Argonil  Go to last post

    Forum:
    KeeperFX

  24. How to get the official editor to work with KeeperFX

    Started by DragonsLover, February 15th, 2011 01:15
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 118,567
    Last Post: July 27th, 2020 16:42
    by eddebaby  Go to last post

    Forum:
    KeeperFX

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