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  1. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    • Replies: 137
    • Views: 117,101
    Last Post: December 28th, 2022 01:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. KeeperFX work

    Started by jomalin, July 10th, 2012 09:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 10,150
    Last Post: October 17th, 2022 09:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  3. Sticky Thread Sticky: Recompiling KeeperFX

    Started by YourMaster, May 3rd, 2022 16:48
    building, code, compiling, development, download, free, game, included, keeperfx, list, load, make, mingw, msys, open, page, questions, resources, source, thread, version, wiki, wsl
    • Replies: 0
    • Views: 2,935
    Last Post: May 3rd, 2022 16:48
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Korean language support

    Started by mu mu, April 24th, 2020 07:33
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 46,997
    Last Post: April 28th, 2022 01:54
    by AdamP  Go to last post

    Forum:
    KeeperFX

  5. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 36,832
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  6. Recompiling KeeperFX

    Started by Schizz, February 9th, 2018 15:52
    bugs, code, command, error, exe, file, files, keeperfx, kind, latest, make, mingw, msys, official, problem, program, release, source, target, things, topic, unofficial, update, version
    • Replies: 5
    • Views: 20,160
    Last Post: February 9th, 2018 23:41
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Resolution problems?

    Started by ExAiL, January 29th, 2015 16:47
    3 Pages
    1 2 3
    alpha, art, bad, bit, bugs, check, code, colours, command, compatibility, complete, crashed, crashes, created, creature, debug, default, display, download, dungeon, files, free, game, games, information, issues, keeperfx, latest, launcher, log, love, manual, mingw, mode, model, moon, open, original, page, palette, play, problem, problems, projects, release, resolution, run, runs, savegame, screen, sdl, set, settings, steam, texture, theme hospital, unable, video, work, works
    • Replies: 28
    • Views: 12,208
    Last Post: January 31st, 2015 15:28
    by ExAiL  Go to last post

    Forum:
    KeeperFX

  8. Replace textures and sprites

    Started by Daver690, August 17th, 2014 18:05
    2 Pages
    1 2
    building, code, commands, compiling, created, creature, data, download, dungeon, engine, exe, files, game, graphics, guess, hand, keeper, keeperfx, level, lines, list, load, make, matter, mingw, palette, post, reply, run, set, sprites, texture, textures, tools, type, website
    • Replies: 12
    • Views: 15,692
    Last Post: December 24th, 2014 16:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  9. help for recompiling FX...

    Started by updata, December 9th, 2013 13:54
    code, color, command, error, free, keeperfx, make, mingw, run, software, syn, target, version
    • Replies: 2
    • Views: 1,820
    Last Post: December 12th, 2013 11:57
    by updata  Go to last post

    Forum:
    KeeperFX

  10. Trouble of transfer items

    Started by RUIN, September 1st, 2013 12:31
    • Replies: 8
    • Views: 3,746
    Last Post: September 7th, 2013 02:26
    by RUIN  Go to last post

    Forum:
    KeeperFX

  11. Bugs

    Started by Stanislas Dolcini, December 24th, 2012 13:10
    2 Pages
    1 2
    7zip, archive, bug, bugs, clean, code, commands, community, compiling, crash, creatures, dk1, dk2, dungeon, edit, error, exe, files, fix, game, glitches, good, great, idea, imps, keeper fx, keeperfx, latest, level, make, mingw, msys, multiplayer, needed, nightly, nightly builds, page, patch, questions, read, resolution, room, special, the way, uploading, wfto, work, working
    • Replies: 13
    • Views: 4,354
    Last Post: December 26th, 2012 12:34
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  12. Minor Bug Report No More Chickens...

    Started by Zyraen, June 12th, 2011 17:22
    bridge, bug, bugs, building, chickens, code, computer, creatures, debug, error, file, game, good, guess, hatchery, horny, invisible, keeperfx, lava, level, log, mefistotelis, messages, mingw, multiple, players, problems, report, res, rooms, screen, sold, square, strange, things, time, trap, traps, version, war, water, yeah
    • Replies: 3
    • Views: 2,803
    Last Post: August 13th, 2012 11:54
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  13. Problems while building SVN

    Started by Георгий Платонов, June 30th, 2011 18:20
    3 Pages
    1 2 3
    adding, art, battle, building, check, clean, code, command, compile, crash, creature, display, dungeon, error, exe, forum, free, game, guard, guy, html, idea, join, keeperfx, latest, link, linux, make, mefistotelis, mingw, nightly, nightly builds, problem, problems, question, releases, res, room, rules, sdl, start, svn, syn, text, thread, time, tools, topic, types, version, windows, workshop
    • Replies: 23
    • Views: 9,868
    Last Post: October 1st, 2011 07:52
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  14. FX daily build

    Started by Георгий Платонов, June 29th, 2011 08:26
    2 Pages
    1 2
    bug, building, called, code, commands, compile, creatures, default, developer, dragon, exe, fixes, found, good, google, happy, hard, heal, ideas, issues, job, keeperfx, latest, linux, mac, made, make, mefistotelis, mingw, moment, needed, project, res, script, server, set, source, suggestion, svn, target, test, time, topic, video, win, work, works
    • Replies: 11
    • Views: 5,861
    Last Post: July 2nd, 2011 13:20
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  15. How to build KeeperFX pre-release SVN from scratch ?

    Started by Chr!x, February 14th, 2011 23:09
    2 Pages
    1 2
    .exe, called, clean, code, command, commands, compile, compiling, complete, create, data, debug, development, display, dungeon, exe, files, future, good, half, helping, idea, keeperfx, make, making, mingw, official, open, packs, projects, release, reply, reverse, run, svn, system, tools, translate, type, version
    • Replies: 14
    • Views: 15,345
    Last Post: May 22nd, 2011 01:36
    by Mister Giggles  Go to last post

    Forum:
    KeeperFX

  16. Can't compile r318

    Started by Chr!x, February 22nd, 2011 18:43
    2 Pages
    1 2
    .exe, building, character, check, code, compile, compiling, deeper, display, dos, episode, error, exe, file, files, fix, hidden, include, included, information, keeperfx, level, make, matter, mefistotelis, mingw, msys, problem, problems, question, quotes, run, sdl, set, settings, sig, test, type, unused, version, war, work
    • Replies: 16
    • Views: 5,045
    Last Post: February 23rd, 2011 19:59
    by Chr!x  Go to last post

    Forum:
    KeeperFX

  17. [0.38] Debugger extremely slow?

    Started by Krizzie, February 3rd, 2011 18:12
    2 Pages
    1 2
    battle, check, code, crap, crashes, data, day, debug, error, exe, file, fun, games, half, hero, hero's, keeperfx, level, levels, lines, log, mingw, modern, play, question, run, runs, slow, speed, stuff, things, time, traps, version, versions, vista, war
    • Replies: 12
    • Views: 4,737
    Last Post: February 4th, 2011 09:06
    by Krizzie  Go to last post

    Forum:
    KeeperFX

  18. KEEPERFX and Speech SDK 5.1????

    Started by jomalin, December 29th, 2010 12:15
    api, code, command, commands, compile, control, creature, creatures, details, developer, form, forum, future, good, google, hand, idea, keeper klan, keeperfx, klan, mefistotelis, mingw, multiple, offer, open, page, room, speech, support, system, text, things, treasure, user, voice, windows, work, working
    • Replies: 8
    • Views: 3,427
    Last Post: December 29th, 2010 17:43
    by jomalin  Go to last post

    Forum:
    KeeperFX

  19. latest svn error

    Started by shanon, December 21st, 2010 15:08
    bugged, building, code, compile, error, file, include, issue, latest, level, load, made, make, mingw, release, sdl, sig, silly, source, sprites, svn, unused, version
    • Replies: 4
    • Views: 2,455
    Last Post: December 29th, 2010 16:26
    by P_Hansson  Go to last post

    Forum:
    KeeperFX

  20. How to compile source code from SVN

    Started by LMjai, May 25th, 2010 20:45
    2 Pages
    1 2
    • Replies: 11
    • Views: 6,745
    Last Post: May 29th, 2010 21:08
    by LMjai  Go to last post

    Forum:
    KeeperFX

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