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  1. New traps/ a full workshop menu

    Started by Endrix, December 19th, 2022 18:26
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,350
    Last Post: March 13th, 2023 18:32
    by shortmicky  Go to last post

    Forum:
    KeeperFX

  2. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 7,602
    Last Post: October 4th, 2022 08:36
    by Necror  Go to last post
  3. Getting Computer Players to attack

    Started by YourMaster, September 10th, 2014 21:56
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 15,876
    Last Post: September 27th, 2022 07:53
    by Rowena Simpson  Go to last post
  4. VSCode extension

    Started by kix, February 15th, 2022 22:14
    • Replies: 3
    • Views: 3,369
    Last Post: March 16th, 2022 21:08
    by kix  Go to last post
  5. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 36,920
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  6. Some questions to my custom MPD-map

    Started by Kitebuilder, December 19th, 2021 16:31
    action, building, change, creatures, custom, dark, details, dk2, dungeon, editor, heroes, list, make, map, pet-dungeon, questions, research, rooms, section, set, stuff, thread, trap, type, win
    • Replies: 2
    • Views: 1,496
    Last Post: December 20th, 2021 20:41
    by Kitebuilder  Go to last post
  7. Scavenger room in FX

    Started by YourMaster, March 9th, 2014 22:52
    attract, bile, computer, creatures, dragons, drop, keeper, keeperfx, kill, lvl, max, minions, neutral, neutral creatures, original, pool, portal, read, reply, room, scavenging, script, type, unable, work
    • Replies: 4
    • Views: 5,775
    Last Post: November 30th, 2021 11:52
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. Trouble getting the Official Map Editor to work

    Started by Junkman1217, October 6th, 2021 19:46
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 5,257
    Last Post: November 20th, 2021 00:15
    by 0etelaer  Go to last post

    Forum:
    KeeperFX

  9. Keeper FX constantly crashing in level 2

    Started by TasGama, June 7th, 2021 21:38
    0.4.8, crashing, created, creature, disabled, downloaded, dungeon, dungeon keeper, dungeon keeper fx, game, keeper, keeper fx, keeperfx, latest, level, model, moon, palette, pro, random, release, speech, type, version, video
    • Replies: 2
    • Views: 1,930
    Last Post: June 7th, 2021 23:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. Change Slab Type

    Started by dayokay, October 8th, 2020 17:15
    • Replies: 4
    • Views: 25,389
    Last Post: October 9th, 2020 11:09
    by dayokay  Go to last post

    Forum:
    KeeperFX

  11. Cheat menu

    Started by Junkman1217, July 16th, 2020 02:44
    type
    • Replies: 2
    • Views: 12,366
    Last Post: July 18th, 2020 02:29
    by AdamP  Go to last post

    Forum:
    KeeperFX

  12. Doors without workshop

    Started by Junkman1217, June 26th, 2020 00:32
    alpha, art, building, commands, computer, dk1, doors, dungeon, full, half, keeper, keeperfx, latest, level, made, make, map, official, set, total, traps, type, unofficial, update, version, wiki, workshop
    • Replies: 1
    • Views: 1,525
    Last Post: June 26th, 2020 08:09
    by YourMaster  Go to last post
  13. Problem launching game

    Started by Sarevok, February 7th, 2020 23:56
    • Replies: 4
    • Views: 3,493
    Last Post: February 21st, 2020 00:58
    by Sarevok  Go to last post

    Forum:
    KeeperFX

  14. Sticky Thread Sticky: Reversal of DKII Binary File Formats

    Started by Wyrmcast, March 19th, 2014 05:11
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 41,767
    Last Post: December 30th, 2019 02:37
    by Trass3r  Go to last post
  15. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, modern, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 9
    • Views: 55,861
    Last Post: September 2nd, 2019 06:13
    by ribald_om  Go to last post
  16. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 26,950
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 9
    • Views: 59,090
    Last Post: July 14th, 2018 11:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. Lords of Nether - Official Website!

    Started by DBlac, May 26th, 2018 11:37
    art, bit, check, development, download, finally, forums, free, game, glitches, great, happy, live, load, lords of nether, news, official, online, pants, questions, quickly, the way, things, type, website
    • Replies: 2
    • Views: 28,768
    Last Post: June 3rd, 2018 14:33
    by DBlac  Go to last post
  18. New Member of the KK Community.

    Started by Krexxler, December 13th, 2016 12:19
    3 Pages
    1 2 3
    archer, building, called, community, control, created, direct, dk1, dk2, dungeon, dungeon keeper, dwarf, fast, favorite, finally, found, fps, game, gameplay, good, graphics, great, guess, guys, hand, happy, hold, introduction, keeper, keeperfx, klan, majesty, make, matter, original, players, quake, style, time, true, type, version, warlock, year
    • Replies: 23
    • Views: 28,672
    Last Post: April 25th, 2018 22:49
    by Hades  Go to last post
  19. Sticky Thread Sticky: Skirmish Mode

    Started by Patrician, August 30th, 2009 12:01
    2 Pages
    1 2
    .exe, 1player, art, computer, data, default, dk1, dragonslover, dungeon, dungeon keeper 1, editor, exe, found, game, gog, keeper, maps, mode, multiplayer, open, play, post, run, sdl, section, shortcut, skirmish, speech, start, suggestions, text, things, type, version, work
    • Replies: 15
    • Views: 41,508
    Last Post: January 30th, 2018 09:05
    by YourMaster  Go to last post
  20. Someone explain to me how KeeperFX was done.

    Started by spartahawk, October 14th, 2017 19:38
    called, code, complete, create, dungeon, dungeon keeper, exe, files, fix, forum, full, game, google, keeperfx, link, original, page, programmer, project, read, run, searching, source, stuff, type
    • Replies: 6
    • Views: 3,820
    Last Post: October 18th, 2017 20:52
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. Unable to Progress Past Intro Screen

    Started by Space Monkey, April 19th, 2017 00:51
    bit, change, command, created, file, game, hang, horned, horned reaper, image, information, keeper, keeper fx, keeperfx, launcher, level, load, log, model, moon, movie, past, play, problem, progress, proper, properties, reaper, release, results, run, screen, set, skip, sound, title, type, unable, unofficial, video, wiki, work
    • Replies: 5
    • Views: 3,698
    Last Post: May 13th, 2017 16:22
    by friedl  Go to last post

    Forum:
    KeeperFX

  22. Error Running KeeperFX over my GOG installation

    Started by DeckerZ, May 13th, 2017 01:57
    art, complete, dungeon, dungeon keeper, error, extract, file, fix, friend, game, gog, guys, keeper, keeperfx, log, original, play, post, run, section, start, suggestions, trouble, type, unable, version, wiki, windows, windows 8, work
    • Replies: 2
    • Views: 2,018
    Last Post: May 13th, 2017 11:35
    by DeckerZ  Go to last post

    Forum:
    KeeperFX

  23. question about maiden of the nest under possession...

    Started by nayo, March 20th, 2017 10:40
    creature, dk2, dk2 editor, dungeon keeper 2, effect, fix, found, maiden, mode, nest, person, play, possession, proper, properties, question, red, screen, type
    • Replies: 1
    • Views: 2,082
    Last Post: March 20th, 2017 11:02
    by nayo  Go to last post
  24. Sticky Thread Sticky: Elite Creatures : How to get them

    Started by dk2player, August 30th, 2009 13:43
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 52,562
    Last Post: December 29th, 2016 17:23
    by MB7  Go to last post
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