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  1. [Other] Alchemy

    Started by Talias, September 22nd, 2011 20:32
    alchemy, bad, bile, bile demon, bit, called, campaign, concept, creature, creatures, draft, dragon, effects, favorite, good, guys, hero, hold, idea, keeper, list, magic, make, making, maps, multiplayer, order, post, problem, problems, progress, research, room, ruin, rules, set, speed, spells, the way, time, traps, types, working
    • Replies: 1
    • Views: 1,921
    Last Post: September 30th, 2011 05:26
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

  2. The key to a healthy dungeon…

    Started by Mentor, September 9th, 2011 21:14
    campaign, dungeon, eat, great, heal, idea, important, make, progress, source, type, updated, war for the overworld, work
    • Replies: 3
    • Views: 3,024
    Last Post: September 10th, 2011 17:55
    by John Henry Eden  Go to last post
  3. Sandbox for DK1 Level

    Started by Zyraen, June 10th, 2011 05:42
    3 Pages
    1 2 3
    armageddon, art, attack, bridge, building, central, challenge, cool, creature, creatures, default, difficult, dk1, entrance, error, game, good, hero, heroes, hidden, idea, involved, keeperfx, kill, kind, lava, level, made, make, making, map, mapping, melee, mod, orcs, portal, posting, problem, progress, reference, room, rooms, script, set, settings, skeletons, sounds, strange, temple, test, the keepers, the way, thread, time, torture chamber, type, types, updated, work
    • Replies: 27
    • Views: 12,433
    Last Post: September 6th, 2011 06:56
    by Zyraen  Go to last post
  4. Character Development - Hellhound

    Started by Blutonium, September 18th, 2010 21:13
    3 Pages
    1 2 3
    aka, art, bad, blood, blutonium, character, concept, cool, creature, development, dk1, download, dungeon, dungeon keeper 1, evil, game, good, hell, hellhound, important, keeper, list, load, max, model, original, progress, question, samurai, style, tar, texture, time, work
    • Replies: 25
    • Views: 11,027
    Last Post: August 12th, 2011 00:27
    by Toledot  Go to last post

    Forum:
    Assets

  5. Grabby-Hands & Development Hurdles

    Started by Mentor, July 22nd, 2011 23:50
    campaign, development, form, good, news, progress, source, war for the overworld
    • Replies: 0
    • Views: 1,478
    Last Post: July 22nd, 2011 23:50
    by Mentor  Go to last post
  6. Progress — June 24

    Started by Mentor, June 24th, 2011 20:20
    awesome, campaign, combat, creatues, creatures, devs, game, great, half, imps, job, leveling, levels, longest, minions, model, models, portals, progress, res, room, rooms, source, spells, stuff, war for the overworld, wip, work, working, year
    • Replies: 7
    • Views: 6,432
    Last Post: July 4th, 2011 08:32
    by Monsterbaby  Go to last post
  7. Dungeon Overlord is out!!!

    Started by Bibendus, January 7th, 2011 20:02
    5 Pages
    1 2 3 ... 5
    -.-, apps, attack, bug, business, called, check, crystalbarrow, day, details, dungeon, dungeon keeper, eats, edit, form, fun, game, gameplay, games, goblin, god, good, heroes, keeper, keeper klan, kind, klan, levels, link, love, made, making, max, multiple, orcs, overlord, play, players, post, progress, quest, rate, resources, room, rooms, servers, slow, social, steam, thief, time, top, true, video, watch, youtube
    • Replies: 48
    • Views: 27,154
    Last Post: June 28th, 2011 09:44
    by Keeper_Infernal  Go to last post
  8. Engine Progress

    Started by Mentor, June 11th, 2011 00:21
    3 Pages
    1 2 3
    awesome, code, control, create, devs, dk1, early, editor, engine, forum, fun, game, great, half, hard, hell, imps, king, level, list, love, made, make, making, map, map editor, map making, maps, move, page, past, progress, read, room, stuff, team, the way, time, unreal, war for the overworld, wfto, work, yeah
    • Replies: 21
    • Views: 7,268
    Last Post: June 20th, 2011 23:47
    by DonJoe  Go to last post
    • Replies: 2
    • Views: 1,833
    Last Post: June 16th, 2011 08:22
    by Keeper_Infernal  Go to last post

    Forum:
    Suggestions

  9. KeeperFX - TCP/IP support ?

    Started by Chr!x, April 11th, 2010 21:16
    9 Pages
    1 2 3 ... 9
    • Replies: 89
    • Views: 32,799
    Last Post: June 9th, 2011 16:22
    by Duke Ragereaver  Go to last post

    Forum:
    KeeperFX

  10. Engine Progress

    Started by Mentor, June 4th, 2011 00:53
    ass, bit, blutonium, campaign, ceiling, check, concept, dark, development, dungeon keeper, engine, fast, future, great, hell, keeper, make, models, multiple, possession, problems, progress, reply, results, slow, source, suggestion, test, things, time, video, war for the overworld, work
    • Replies: 5
    • Views: 3,143
    Last Post: June 9th, 2011 05:04
    by Zyraen  Go to last post
  11. Engine Progress

    Started by Mentor, May 27th, 2011 21:30
    awesome, campaign, chicken, chickens, engine, fast, good, guys, hard, hatchery, improve, issues, love, models, news, past, post, progress, random, showing, source, textures, time, war for the overworld, work
    • Replies: 2
    • Views: 2,177
    Last Post: May 31st, 2011 11:49
    by sly  Go to last post
  12. Engine Progress

    Started by Mentor, April 22nd, 2011 21:30
    campaign, development, engine, game, made, past, progress, source, things, war for the overworld, work, working
    • Replies: 1
    • Views: 1,890
    Last Post: April 22nd, 2011 22:25
    by MaxHayman  Go to last post
  13. Engine progress

    Started by Mentor, February 19th, 2011 18:51
    campaign, development, engine, eveyone, fast, found, good, imp, important, imps, job, made, mentor, news, page, post, posts, progress, showing, source, video, war for the overworld, website, working
    • Replies: 7
    • Views: 4,420
    Last Post: April 22nd, 2011 21:57
    by Renegade  Go to last post
  14. Game Development

    Started by Mentor, April 8th, 2011 18:30
    campaign, development, engine, game, list, making, past, progress, source, war for the overworld
    • Replies: 0
    • Views: 1,692
    Last Post: April 8th, 2011 18:30
    by Mentor  Go to last post
  15. war for the overworld progress/release date?

    Started by llw9, April 5th, 2011 09:17
    3 Pages
    1 2 3
    alpha, alternative, day, demon, fast, fun, game, gear, good, information, kind, linux, mac, make, matter, metal, mothrayas, off topic, order, overworld, progress, read, release, released, reply, rex, rules, status, the way, time, topic, truth, update, war, war for the overworld, wfto, youtube
    • Replies: 21
    • Views: 10,663
    Last Post: April 7th, 2011 07:57
    by Duke Ragereaver  Go to last post
  16. Sticky Thread Sticky: JttAA News Update

    Started by Metal Gear Rex, March 20th, 2011 01:25
    archer, art, balance, characters, closed, create, created, creatures, data, discussion, dungeon, general, hero, ideas, information, latest, make, making, news, players, progress, rpg, special, stuff, the way, types, update, work, yay
    • Replies: 1
    • Views: 6,246
    Last Post: March 27th, 2011 05:48
    by Metal Gear Rex  Go to last post
  17. Boss Gimmicks

    Started by Metal Gear Rex, March 20th, 2011 01:15
    battle, bile, bile demon, bit, boss, character, chicken, create, demon, guidelines, ideas, king, lair, meincookie, play, progress, rpg, spell, story, test, thought, warlock, words
    • Replies: 2
    • Views: 5,953
    Last Post: March 20th, 2011 04:02
    by Metal Gear Rex  Go to last post
  18. Reaver Verruckt

    Started by Duke Ragereaver, March 9th, 2011 18:35
    army, avatar, campaign, dark, darkness, downloads, drive, evil, file, finally, gear, good, heroes, made, magic, map, metal, metal gear rex, overview, play, progress, quest, realms, rex, serving, time, wip, work, world
    • Replies: 0
    • Views: 3,011
    Last Post: March 9th, 2011 18:35
    by Duke Ragereaver  Go to last post

    Forum:
    DK1 Maps

  19. [Other] UI - Progress

    Started by Dizzi, February 10th, 2011 01:45
    arts, cool, dk1, dk2, drop, fast, flag, half, hard, heal, health, imp, imps, make, monster, order, progress, quickly, reinforce, rooms, slow, system, thought, work, yeah
    • Replies: 4
    • Views: 2,304
    Last Post: February 10th, 2011 16:14
    by Airandius  Go to last post

    Forum:
    Suggestions

  20. Another Dzjee Ar´s 6 Level Pack Bug (Makes map unbeatable.)

    Started by Airandius, January 28th, 2011 11:23
    2 Pages
    1 2
    art, bad, bile, bile demon, bridge, bug, bugs, campaign, change, code, community, creatures, design, dragon, dungeon, early, fix, fun, game, guard, guys, half, issue, keeperfx, kill, level, luck, make, map, maps, material, minions, order, play, posts, problems, progress, rainbow, random, report, room, rooms, set, settings, skeletons, spells, spider, work
    • Replies: 11
    • Views: 12,243
    Last Post: January 31st, 2011 19:12
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 10,518
    Last Post: December 19th, 2010 20:47
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  21. Multiple Campaign Question

    Started by Metal Gear Rex, December 3rd, 2010 08:22
    campaign, data, make, multiple, new campaign, play, progress, question
    • Replies: 0
    • Views: 1,498
    Last Post: December 3rd, 2010 08:22
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  22. Dark Angels in Single Player

    Started by d4rklqrdnem3sys, November 1st, 2010 10:20
    angels, arts, battle, bile, bile demon, bug, building, central, creatures, dark, dungeon, dungeon keeper 2, finally, free, game, guy, hatchery, hero, hero gate, heroes, keeper, lair, level, levels, make, map, multiple, pool, portals, progress, res, rooms, single player, temple, the way
    • Replies: 2
    • Views: 17,675
    Last Post: November 1st, 2010 14:31
    by d4rklqrdnem3sys  Go to last post
  23. Brainstorming Discussion

    Started by Sire, March 4th, 2010 02:36
    2 Pages
    1 2
    abilities, armour, art, ass, awesome, brainstorming, bridge, care, change, character, combat, community, cool, creature, creature spell, creatures, damage, dead, demented, direction, discussion, drive, dungeon, fun, games, giant, good, guard, guy, hand, heal, health, hellhound, hero, heroes, horny, idea, ideas, improvement, insect, involved, jobs, king, knight, lava, level, making, man, melee, metal gear rex, monster, page, pool, progress, random, ranged, rarely, red, room, rooms, siren, skeleton, skill, special, speed, spells, stupid, suggestion, suggestions, syn, things, topic, traps, undead, war for the overworld, watch, water, wfto, working, workshop, yeah
    • Replies: 19
    • Views: 9,925
    Last Post: September 14th, 2010 15:34
    by Blutonium  Go to last post
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