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  1. KeeperFX work

    Started by jomalin, July 10th, 2012 09:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 9,557
    Last Post: October 17th, 2022 09:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  2. Ember - patching launcher

    Started by DiaLight, September 22nd, 2022 22:57
    • Replies: 2
    • Views: 338
    Last Post: September 23rd, 2022 07:08
    by DiaLight  Go to last post
  3. About savegames format

    Started by jomalin, August 16th, 2022 09:24
    • Replies: 2
    • Views: 1,434
    Last Post: September 15th, 2022 17:38
    by jomalin  Go to last post

    Forum:
    KeeperFX

  4. Empires of the Undergrowth

    Started by John Connor, November 20th, 2015 15:03
    3 Pages
    1 2 3
    api, bit, building, campaign, code, concept, control, data, display, dungeon, easy, engine, fan, fast, feed, files, food, fresh, game, idea, ideas, images, journey, keeper, link, list, love, made, make, nest, opengl, page, post, projects, set, steam, stuff, style, system, team, trouble, types, video, windows, working, world, year
    • Replies: 21
    • Views: 44,287
    Last Post: August 26th, 2022 12:37
    by Endrix  Go to last post
  5. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    • Replies: 136
    • Views: 113,743
    Last Post: June 22nd, 2022 17:53
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Sticky Thread Sticky: Recompiling KeeperFX

    Started by YourMaster, May 3rd, 2022 16:48
    building, code, compiling, development, download, free, game, included, keeperfx, list, load, make, mingw, msys, open, page, questions, resources, source, thread, version, wiki, wsl
    • Replies: 0
    • Views: 2,177
    Last Post: May 3rd, 2022 16:48
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Dk2 to Dk1 Map converter

    Started by Necror, March 22nd, 2022 17:52
    • Replies: 0
    • Views: 1,066
    Last Post: March 22nd, 2022 17:52
    by Necror  Go to last post
  8. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 34,444
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

    • Replies: 12
    • Views: 2,647
    Last Post: January 30th, 2022 21:16
    by Xendelaar  Go to last post
  9. Warped walls recreation

    Started by rainlizard, May 3rd, 2019 07:44
    2 Pages
    1 2
    • Replies: 10
    • Views: 80,061
    Last Post: January 25th, 2022 13:36
    by Trass3r  Go to last post
  10. North vs South / Possession Damage Modifiers

    Started by Metal Gear Rex, June 16th, 2014 22:22
    2 Pages
    1 2
    • Replies: 11
    • Views: 12,735
    Last Post: December 27th, 2021 06:40
    by Metal Gear Rex  Go to last post
  11. [v1.7] Can't get level select working?

    Started by silent solace, November 19th, 2021 09:25
    campaign, code, created, dk1, dk2, dkii, dungeon, dungeon keeper, dungeon keeper 1, dungeon keeper 2, editor, exe, games, gog, keeper, level, levels, map, open, play, run, shortcut, target, text, working
    • Replies: 7
    • Views: 1,985
    Last Post: November 21st, 2021 20:08
    by silent solace  Go to last post
  12. Peter

    Started by Junkman1217, August 16th, 2021 02:35
    anniversary, care, code, cool, dk1, dk2, early, edition, editor, games, graphics, guy, made, map, map editor, molyneux, questions, release, updated
    • Replies: 1
    • Views: 1,606
    Last Post: August 16th, 2021 10:55
    by YourMaster  Go to last post
  13. Heroes of Har campaign - Download

    Started by UnknownMaster21, March 2nd, 2015 12:20
    10 Pages
    1 2 3 ... 10
    • Replies: 94
    • Views: 42,778
    Last Post: August 3rd, 2021 18:49
    by dayokay  Go to last post

    Forum:
    DK1 Maps

  14. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    0.4.8, 049, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 42,886
    Last Post: July 13th, 2021 00:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. CDD number on Dungeon Keeper disc underside?

    Started by Verm, January 18th, 2021 11:33
    code, deeper, deeper dungeons, dungeon, dungeon keeper, dungeon keeper 1, dungeons, edition, game, goodies disc, guess, information, keeper, original, release, wondering
    • Replies: 2
    • Views: 14,911
    Last Post: January 19th, 2021 10:04
    by Verm  Go to last post
  16. Trap Configuration Models

    Started by Treebeard, November 8th, 2020 11:56
    0.4.9, black, blood, chicken, code, commands, complete, creature, dead, dragon, full, hero, hold, keeperfx, level, machine, magic, maps, model, models, possession, script, set, treasury, wiki, workshop
    • Replies: 0
    • Views: 31,710
    Last Post: November 8th, 2020 11:56
    by Treebeard  Go to last post
  17. Imp Experience Patch Keeper FX

    Started by AG_EJ, September 26th, 2020 18:51
    • Replies: 3
    • Views: 10,837
    Last Post: September 27th, 2020 08:58
    by AG_EJ  Go to last post

    Forum:
    KeeperFX

  18. adding creatures

    Started by Junkman1217, September 3rd, 2020 03:16
    adding, characters, code, coding, creature, creatures, downloaded, drop, dungeon, file, format, fresh, information, level, list, samurai, save, text, version
    • Replies: 1
    • Views: 33,546
    Last Post: September 3rd, 2020 10:27
    by YourMaster  Go to last post
  19. Game crashes as soon as I start any map

    Started by Lavaeolus, August 19th, 2020 21:25
    animation, art, campaign, code, crashes, created, creature, dungeon, game, guard, job, keeper, map, model, moon, mouse, problems, release, research, room, rules, script, set, tunneller, video
    • Replies: 2
    • Views: 21,725
    Last Post: August 20th, 2020 09:06
    by Lavaeolus  Go to last post

    Forum:
    KeeperFX

  20. KeeperFX Unofficial - continued development - alpha builds

    Started by YourMaster, February 27th, 2018 18:47
    45 Pages
    1 2 3 ... 45
    • Replies: 441
    • Views: 119,984
    Last Post: August 3rd, 2020 01:37
    by Argonil  Go to last post

    Forum:
    KeeperFX

  21. How to get the official editor to work with KeeperFX

    Started by DragonsLover, February 15th, 2011 01:15
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 116,250
    Last Post: July 27th, 2020 16:42
    by eddebaby  Go to last post

    Forum:
    KeeperFX

  22. Claim dungeon heart

    Started by Junkman1217, July 3rd, 2020 16:21
    cheats, code, creatures, dungeon, dungeons, game, keeper, kill, levels, lore, make, multiple, original, red, work, yeah
    • Replies: 2
    • Views: 978
    Last Post: July 3rd, 2020 17:28
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. start with creature?

    Started by Junkman1217, June 27th, 2020 22:50
    2 Pages
    1 2
    action, alpha, art, campaign, code, commands, creature, creatures, dk1, dungeon, editor, game, good, heroes, html, keeper, level, make, map editor, portal, samurai, script, set, start, tools
    • Replies: 16
    • Views: 2,930
    Last Post: July 1st, 2020 22:49
    by YourMaster  Go to last post
  24. Need help of advance DK modding

    Started by 624asecret, May 21st, 2020 14:39
    abilities, adding, archer, code, cool, creatures, dear, dk fx, dungeon, editing, files, game, heros, ideas, keeperfx, lvl, make, maps, matter, modding, monster, original, source, spells, stuff, version
    • Replies: 3
    • Views: 1,329
    Last Post: May 22nd, 2020 07:21
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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