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  1. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, setup, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 39,711
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  2. Can't compile rnctools

    Started by hgdagon, October 28th, 2017 16:18
    code, compile, compiling, issue, king, life, read, reference, text
    • Replies: 0
    • Views: 30,212
    Last Post: October 28th, 2017 16:18
    by hgdagon  Go to last post

    Forum:
    KeeperFX

  3. How do I compile the wx launcher?

    Started by hgdagon, October 25th, 2017 12:00
    api, compile, difficult, events, files, found, game, guaranteed, guess, issue, issues, keeperfx, king, launcher, made, making, moment, question, setup, time, updated, user, version, work
    • Replies: 2
    • Views: 18,154
    Last Post: October 25th, 2017 15:41
    by hgdagon  Go to last post

    Forum:
    KeeperFX

  4. Dungeon Keeper Independent Level Layout Converter

    Started by dayokay, January 31st, 2015 13:57
    adikted, code, compile, control, dk1, doors, dungeon, dungeon keeper, dungeon keeper 1, editor, files, format, google, keeper, keeperfx, layout, level, levels, make, map, needed, open, page, system, text, version, work
    • Replies: 7
    • Views: 5,592
    Last Post: February 4th, 2015 00:02
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Trouble with dk2 Mapper

    Started by Kitebuilder, April 13th, 2014 17:33
    2 Pages
    1 2
    • Replies: 16
    • Views: 22,328
    Last Post: April 23rd, 2014 22:06
    by Metal Gear Rex  Go to last post
  6. play with white color?

    Started by Snowman, January 24th, 2014 23:02
    bit, bugs, color, colors, compile, download, drawing, dungeon, dungeon keeper, future, graphics, guess, hero, keeper, keeper fx, keeperfx, load, make, minimap, original, patch, play, problem, problems, source, sprites, texture, textures, version, wondering, works
    • Replies: 5
    • Views: 3,722
    Last Post: January 26th, 2014 18:54
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  7. Smaller 609 ?

    Started by Stanislas Dolcini, December 21st, 2012 23:09
    clean, command, compile, game, good, keeperfx, latest, made, make, matter, nightly, nightly builds, reply, stuff, tools, version, working, works
    • Replies: 2
    • Views: 1,552
    Last Post: December 22nd, 2012 12:25
    by Stanislas Dolcini  Go to last post

    Forum:
    KeeperFX

  8. How to remove 20% dmg boost of creature spells?

    Started by HerselfTheElf, September 12th, 2012 19:30
    2 Pages
    1 2
    .exe, attack, campaign, change, code, compile, control, creature, creature spells, creatures, damage, data, deeper dungeons, default, difficult, dragonslover, exe, files, finally, fixes, forums, game, glitch, google, heal, hex, horny, job, keeper, keeper fx, keeper95, keeperfx, level, levels, list, make, melee, missions, official, orcs, original, patch, play, posts, problem, ranged, reply, run, source, spells, spider, strange, the way, trouble, video, watch, work
    • Replies: 11
    • Views: 5,342
    Last Post: September 14th, 2012 18:24
    by HerselfTheElf  Go to last post

    Forum:
    KeeperFX

  9. Keeper Tyrandela Requires Aid...

    Started by Keeper Tyrandela, May 11th, 2012 19:11
    3 Pages
    1 2 3
    art, balance, battle, black, called, change, color, compile, crash, crashes, crashing, create, data, difficult, dungeon keeper 2, edit, editor, error, face, file, fun, game, hero, heroes, hex, idea, keeper, love, map, map editor, maps, minion, official, players, portal, portals, possession, post, pro, problem, question, questions, realms, rooms, run, screen, start, strange, things, triggers, uploading, wondering, work
    • Replies: 24
    • Views: 7,955
    Last Post: May 13th, 2012 15:17
    by ARMofORION  Go to last post
  10. Problems while building SVN

    Started by Георгий Платонов, June 30th, 2011 19:20
    3 Pages
    1 2 3
    adding, art, battle, building, check, clean, code, command, compile, crash, creature, display, dungeon, error, exe, forum, free, game, guard, guy, html, idea, jobs, join, keeperfx, latest, link, linux, make, mefistotelis, mingw, nightly, nightly builds, problem, problems, question, releases, res, room, rules, sdl, start, svn, syn, text, thread, time, tools, topic, types, version, windows, workshop
    • Replies: 23
    • Views: 10,408
    Last Post: October 1st, 2011 08:52
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  11. Creature/Hero Skillz? ?_?

    Started by Siren, August 19th, 2011 22:19
    abilities, army, awakening, balance, compile, create, created, creating, creature, dk1, dk2, evi, game, games, hero, idea, list, luck, proper, run, save, sire, skeleton, spells, suggestions, things, thread, war for the overworld, wfto, wiki
    • Replies: 8
    • Views: 4,198
    Last Post: August 20th, 2011 02:46
    by Siren  Go to last post
  12. FX daily build

    Started by Георгий Платонов, June 29th, 2011 09:26
    2 Pages
    1 2
    bug, building, called, code, commands, compile, creatures, default, developer, dragon, exe, fixes, found, good, google, happy, hard, heal, ideas, issues, job, keeperfx, latest, linux, mac, made, make, mefistotelis, mingw, moment, needed, project, res, script, server, set, source, suggestion, svn, target, test, time, topic, video, win, work, works
    • Replies: 11
    • Views: 6,365
    Last Post: July 2nd, 2011 14:20
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  13. Launcher using wxWidgets

    Started by mefistotelis, June 12th, 2011 12:34
    code, compile, files, found, ideas, improve, included, keeperfx, launcher, made, make, original, releases, run, svn, updated, user, version
    • Replies: 2
    • Views: 2,639
    Last Post: June 13th, 2011 15:35
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  14. How to build KeeperFX pre-release SVN from scratch ?

    Started by Chr!x, February 14th, 2011 23:09
    2 Pages
    1 2
    .exe, called, clean, code, command, commands, compile, compiling, complete, create, data, debug, development, display, dungeon, exe, files, future, good, half, helping, idea, keeperfx, make, making, mingw, official, open, packs, projects, release, reply, reverse, run, svn, system, tools, translate, type, version
    • Replies: 14
    • Views: 15,818
    Last Post: May 22nd, 2011 02:36
    by Mister Giggles  Go to last post

    Forum:
    KeeperFX

  15. Dungeon in Source Engine (experimental)

    Started by Skaruts, May 29th, 2010 16:20
    3 Pages
    1 2 3
    bad, change, characters, chickens, code, compile, cool, creatures, data, default, dk1, dk2, dkii, doors, dungeon, dungeon keeper 1, dungeon keeper 2, edit, engine, fancy, fun, good, half, hidden, licence, life, made, make, making, map, mod, model, models, move, players, released, res, resources, source, sprites, steam, style, team, textures, thought, video, war for the overworld, watch, wfto, work, working, youtube
    • Replies: 25
    • Views: 13,247
    Last Post: May 11th, 2011 22:21
    by Skaruts  Go to last post
  16. debug

    Started by dkdd, May 2nd, 2011 18:14
    change, check, clean, code, compile, create, debug, edit, file, flag, information, keeperfx, level, mode, problem, program, project, question, run, sdl, settings, setup, source, thought, trick, version, works
    • Replies: 5
    • Views: 3,124
    Last Post: May 3rd, 2011 20:34
    by dkdd  Go to last post

    Forum:
    KeeperFX

  17. Can't compile r318

    Started by Chr!x, February 22nd, 2011 18:43
    2 Pages
    1 2
    .exe, building, character, check, code, compile, compiling, deeper, display, dos, episode, error, exe, file, files, fix, hidden, include, included, information, keeperfx, level, make, matter, mefistotelis, mingw, msys, problem, problems, question, quotes, run, sdl, set, settings, sig, test, type, unused, version, war, work
    • Replies: 16
    • Views: 5,544
    Last Post: February 23rd, 2011 19:59
    by Chr!x  Go to last post

    Forum:
    KeeperFX

  18. KEEPERFX and Speech SDK 5.1????

    Started by jomalin, December 29th, 2010 12:15
    api, code, command, commands, compile, control, creature, creatures, details, developer, form, forum, future, good, google, hand, idea, keeper klan, keeperfx, klan, mefistotelis, mingw, multiple, offer, open, page, room, speech, support, system, text, things, treasure, user, voice, windows, work, working
    • Replies: 8
    • Views: 3,723
    Last Post: December 29th, 2010 17:43
    by jomalin  Go to last post

    Forum:
    KeeperFX

  19. latest svn error

    Started by shanon, December 21st, 2010 15:08
    bugged, building, code, compile, error, file, include, issue, jobs, latest, level, load, made, make, mingw, release, sdl, sig, silly, source, sprites, svn, unused, version
    • Replies: 4
    • Views: 2,698
    Last Post: December 29th, 2010 16:26
    by P_Hansson  Go to last post

    Forum:
    KeeperFX

  20. Dungeons beta access [THERE ARE NO MORE KEYS]

    Started by dotted, November 16th, 2010 22:00
    6 Pages
    1 2 3 ... 6
    announcement, art, beta, closed, code, community, compile, contact, details, dungeons, forum, game, good, internet, keeper, keeper klan, kill, klan, language, list, madkill, members, mothrayas, online, page, pics, post, quickly, room, sig, start, the way, time, wondering, yeah
    • Replies: 52
    • Views: 18,967
    Last Post: December 15th, 2010 17:33
    by dotted  Go to last post
    • Replies: 5
    • Views: 3,854
    Last Post: November 6th, 2010 11:41
    by MaxHayman  Go to last post
  21. How to compile source code from SVN

    Started by LMjai, May 25th, 2010 21:45
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,056
    Last Post: May 29th, 2010 22:08
    by LMjai  Go to last post

    Forum:
    KeeperFX

  22. Some more good news

    Started by Hapuga, September 7th, 2009 21:43
    2 Pages
    1 2
    • Replies: 18
    • Views: 7,677
    Last Post: September 9th, 2009 18:41
    by dotted  Go to last post
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