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  1. Game tips with new AI system

    Started by TheEnigmist, April 1st, 2020 11:46
    2 Pages
    1 2
    alpha, art, attack, bile, complete, creatures, deeper, demons, direct, dungeons, found, game, good, hard, job, kill, level, maps, max, problem, ranged, start, time, tips, updated, workshop
    • Replies: 12
    • Views: 3,978
    Last Post: April 2nd, 2020 16:43
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Problem launching game

    Started by Sarevok, February 7th, 2020 23:56
    • Replies: 4
    • Views: 3,950
    Last Post: February 21st, 2020 00:58
    by Sarevok  Go to last post

    Forum:
    KeeperFX

  3. DK2 1.51 doesn't even start / Win10 / Ryzen

    Started by ptna1990, February 8th, 2020 21:13
    2 Pages
    1 2
    1.7, art, campaign, compatibility, creatures, dk2, dkii, elite, fix, forums, found, game, gim, gog, good, idea, improvement, issue, latest, load, mod, possibility, problem, run, set, start, version, win, windows, windows 10
    • Replies: 12
    • Views: 9,882
    Last Post: February 11th, 2020 00:24
    by YourMaster  Go to last post
  4. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 4,383
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. podcast interview with alex trowers (bullfrog)

    Started by rainlizard, January 17th, 2020 08:52
    art, bullfrog, called, combat, concept, creatures, discussion, dk1, dk2, dropping, engine, games, guy, idea, interview, job, keeper, kind, king, magic, molyneux, stuff, village
    • Replies: 0
    • Views: 5,312
    Last Post: January 17th, 2020 08:52
    by rainlizard  Go to last post
  6. Frozen Keeper

    Started by CSWinnall, January 4th, 2020 21:50
    2 Pages
    1 2
    • Replies: 10
    • Views: 14,322
    Last Post: January 6th, 2020 19:36
    by CSWinnall  Go to last post

    Forum:
    KeeperFX

  7. Using old level .txt files with KeeperFX?

    Started by Bloodly, April 9th, 2017 07:39
    art, campaign, change, cheap, creating, creature, custom, downloaded, dungeon, dungeon keeper, dungeon keeper gold, easy, fast, files, free, fun, keeper, keeperfx, level, levels, make, map, maps, mod, move, new campaign, page, play, questions, start, temple, text, things, wiki, work, works
    • Replies: 2
    • Views: 6,855
    Last Post: November 17th, 2019 03:52
    by Mickeyminime  Go to last post
  8. KeeperFX is jittery and unplayable

    Started by stef, September 12th, 2019 06:51
    art, downloaded, dungeon, dungeon keeper, dungeon keeper gold, error, exe, face, fancy, file, game, gameplay, gog, guy, issue, issues, keeperfx, launcher, official, post, resolution, run, setup, start, unofficial, versions, work
    • Replies: 8
    • Views: 34,012
    Last Post: September 13th, 2019 18:41
    by AdamP  Go to last post

    Forum:
    KeeperFX

  9. Problem with DK2 Black screen

    Started by DrKillzown, February 21st, 2014 00:04
    art, black, campaign, computer, dk2, fix, found, game, graphics, great, guys, horny, love, map, mega, online, play, problem, run, screen, set, settings, start, texture, today, works
    • Replies: 1
    • Views: 33,228
    Last Post: May 28th, 2019 15:17
    by happytogether  Go to last post
  10. Choppy gameplay in DKFX

    Started by dadkeeper, May 19th, 2019 12:28
    art, disabling, dk1, dosbox, drop, dungeon, early, fast, game, gameplay, guys, imp, imps, issue, knight, machine, make, map, modern, mouse, play, problems, resolution, run, start, time, year
    • Replies: 6
    • Views: 27,425
    Last Post: May 19th, 2019 17:28
    by dadkeeper  Go to last post

    Forum:
    KeeperFX

  11. 320x200

    Started by AdamP, April 25th, 2019 03:04
    art, bit, breaks, display, effect, fix, game, keeperfx, level, levels, low, make, map, messages, modern, money, original, possession, resolution, run, start, stuff, viewer, work, works
    • Replies: 5
    • Views: 40,308
    Last Post: May 13th, 2019 21:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  12. What's wrong with this script

    Started by kix, March 12th, 2019 23:22
    art, ass, attack, code, command, creatures, debug, dungeon, flag, game, good, imp, information, make, money, party, players, power, problem, programming, script, thought, total, version
    • Replies: 5
    • Views: 43,976
    Last Post: March 13th, 2019 14:13
    by kix  Go to last post
  13. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, building, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, jobs, keeper, level, link, making, modern, programmer, progress, project, remake, reverse, source, style, time, true, video, wfto, working
    • Replies: 35
    • Views: 127,305
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  14. Resolution quesiton

    Started by LeonHex, January 26th, 2019 23:30
    2 Pages
    1 2
    alpha, art, change, details, editor, error, fan, forum, found, game, guess, keeperfx, latest, launcher, mode, release, reply, resolution, sdl, setup, start, strange, system, top, win, work, working, works
    • Replies: 12
    • Views: 19,529
    Last Post: February 2nd, 2019 11:43
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  15. Vampires not forgetting spells after dying

    Started by AdamP, January 31st, 2019 04:08
    alpha, art, bug, check, dragon, dungeon, effect, file, fun, game, keeperfx, kill, latest, level, levels, log, original, spells, start, things, thought, time, title, transfer, versions
    • Replies: 3
    • Views: 28,621
    Last Post: February 1st, 2019 12:01
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 8
    • Views: 4,500
    Last Post: January 17th, 2019 08:45
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  16. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 13:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, ported, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 8,446
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  17. How can I skip a level in a campaign?

    Started by segadorastado, January 3rd, 2019 02:47
    • Replies: 6
    • Views: 4,457
    Last Post: January 9th, 2019 07:19
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  18. LDATA\DKWNDXX.DAT files

    Started by Themperror, September 18th, 2018 16:22
    3 Pages
    1 2 3
    alpha, art, arts, building, creature, dungeon, dungeon keeper, dungeon keeper 1, early, file, files, format, game, good, keeper, keeperfx, level, models, proper, remake, resolution, results, screen, sprites, start, unknown, wondering
    • Replies: 25
    • Views: 12,898
    Last Post: November 14th, 2018 13:00
    by Themperror  Go to last post
  19. Few Questions about KeeperFX

    Started by Entropy238, April 15th, 2018 00:19
    3 Pages
    1 2 3
    alpha, art, asset, bugs, business, campaign, clean, deeper, dungeon, dungeons, fancy, game, good, happy, keeper, keeperfx, latest, levels, make, material, mod, modern, moment, online, orcs, original, play, players, questions, sort, start, style, tickle, transfer creature, version, working, year
    • Replies: 24
    • Views: 22,412
    Last Post: August 4th, 2018 01:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Lords of Nether - Official Website!

    Started by DBlac, May 26th, 2018 12:37
    art, bit, check, development, download, finally, forums, free, game, glitches, great, happy, live, load, lords of nether, news, official, online, pants, questions, quickly, the way, things, type, website
    • Replies: 2
    • Views: 29,459
    Last Post: June 3rd, 2018 15:33
    by DBlac  Go to last post
  21. Devilish Dungeon

    Started by mishko, March 14th, 2018 00:07
    2 Pages
    1 2
    animation, art, business, called, concept, creature, development, dungeon, dungeon keeper, free, game, good, guess, idea, ideas, keeper, luck, make, making, models, post, problems, rpg, stuff, traditional, trouble, working
    • Replies: 13
    • Views: 17,944
    Last Post: March 15th, 2018 23:44
    by DBlac  Go to last post
  22. Devilish Dungeon

    Started by mishko, March 8th, 2018 01:17
    art, called, creatures, details, doors, dragons, dungeon, dungeon keeper, dungeons, free, game, idea, keeper, make, rooms, time, traps, video, working, world
    • Replies: 0
    • Views: 10,138
    Last Post: March 8th, 2018 01:17
    by mishko  Go to last post
  23. Can't build treasure room in level 1

    Started by Bacon_Hero, February 22nd, 2018 00:56
    art, campaign, complete, downloaded, fix, game, guys, icon, idea, keeper, keeper fx, latest, level, levels, map, mission, patch, room, start, time, treasure, video, watch, youtube
    • Replies: 3
    • Views: 3,003
    Last Post: February 23rd, 2018 04:56
    by Bacon_Hero  Go to last post

    Forum:
    KeeperFX

  24. Sticky Thread Sticky: Skirmish Mode

    Started by Patrician, August 30th, 2009 13:01
    2 Pages
    1 2
    .exe, 1player, art, computer, data, default, dk1, dosbox, dragonslover, dungeon, dungeon keeper 1, editor, exe, found, game, gog, keeper, keeper95, maps, mod, mode, multiplayer, open, play, post, run, sdl, section, shortcut, skirmish, speech, start, suggestions, text, things, type, version, work
    • Replies: 15
    • Views: 43,951
    Last Post: January 30th, 2018 09:05
    by YourMaster  Go to last post
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