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Tag: trap

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  1. New speach

    Started by Junkman1217, October 6th, 2021 22:37
    campaign, creature, design, door, file, found, game, sound, sounds, speech, trap, unused
    • Replies: 1
    • Views: 354
    Last Post: October 6th, 2021 23:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Prevent Imp from teleporting

    Started by Junkman1217, September 9th, 2021 18:59
    • Replies: 6
    • Views: 767
    Last Post: September 10th, 2021 16:36
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. New Trap capabilities in KeeperFX

    Started by dayokay, September 6th, 2020 12:21
    2 Pages
    1 2
    0.4.8, campaign, code, complete, default, demons, file, found, game, great, hard, html, keeperfx, level, list, load, log, models, script, sprites, trap, traps, video, working, works, youtube
    • Replies: 17
    • Views: 12,549
    Last Post: July 13th, 2021 00:46
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Most impactful improvements to the A.I

    Started by AggressumNatum, January 8th, 2020 18:39
    attempts, awesome, campaign, disease, doors, game, good, guys, hard, hold, imps, kill, levels, made, magic, making, original, play, resolution, run, sold, transfer creature, trap, traps, version, work
    • Replies: 6
    • Views: 10,918
    Last Post: January 10th, 2020 18:02
    by CSWinnall  Go to last post

    Forum:
    KeeperFX

  5. Trap and Door icons flashing permanently

    Started by AdamP, January 19th, 2019 02:47
    arts, bug, code, door, fixing, flash, game, hand, keeperfx, mode, official, original, problem, room, spell, top, trap, unofficial, version, versions, video, work, working, youtube
    • Replies: 6
    • Views: 4,758
    Last Post: September 13th, 2019 17:42
    by AdamP  Go to last post

    Forum:
    KeeperFX

  6. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 9,218
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Some campaigns are broken

    Started by Hades, February 4th, 2013 14:03
    archer, arctic, attack, bad, command, conquest, creatures, design, destiny, difficult, door, dragon, engine, evil, fix, game, good, guard, hero, improve, invisible, keeperfx, land, level, levels, map, matter, ninja, portal, problems, quest, secret, skeleton, time, trap, win
    • Replies: 5
    • Views: 4,479
    Last Post: December 26th, 2018 06:13
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  8. Cut traps

    Started by AdamP, December 16th, 2018 22:42
    bullfrog, chicken, creature, creatures, development, dungeon, dungeon keeper, dungeon keeper 1, early, game, gameplay, keeper, made, make, molyneux, power, release, style, team, time, trap, traps, true, workshop, youtube
    • Replies: 5
    • Views: 3,004
    Last Post: December 21st, 2018 02:25
    by AdamP  Go to last post
  9. Dungeon Keeper 2 Patch - DK2 with Better Balance (And Pie)

    Started by Metal Gear Rex, January 23rd, 2012 06:22
    31 Pages
    1 2 3 ... 31
    • Replies: 304
    • Views: 145,019
    Last Post: July 6th, 2018 02:14
    by Metal Gear Rex  Go to last post
  10. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 12,801
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Some Suggestions I Have

    Started by mishko, November 11th, 2017 00:16
    3 Pages
    1 2 3
    bile, blood, corpse, creatures, demon, dk1, dk2, dk2 maps, dungeon, form, game, games, ideas, job, kill, kind, king, list, made, maintenance, power, skeleton, suggestions, trap, true, wfto
    • Replies: 22
    • Views: 3,732
    Last Post: January 22nd, 2018 22:13
    by DBlac  Go to last post
  12. Heroes of Har

    Started by Hades, January 21st, 2017 23:01
    army, campaign, dark, dark gods, download, dungeon keeper 1, easy, fix, glitches, gods, hand, heroes, heroes of har, imp, levels, load, mission, problems, random, reply, sig, spells, topic, trap, version
    • Replies: 1
    • Views: 1,484
    Last Post: January 22nd, 2017 22:51
    by YourMaster  Go to last post
  13. Problem with DK 2 GIM

    Started by OrchanGamer, November 11th, 2016 20:56
    arts, dk 2, dk2, gog, issues, lair, map, problem, room, set, skirmish, trap, treasury, unable, version
    • Replies: 0
    • Views: 4,933
    Last Post: November 11th, 2016 20:56
    by OrchanGamer  Go to last post
  14. Japanese campaign, how to win?

    Started by Maxwell, March 29th, 2016 20:46
    army, art, avatars, bad, bridge, campaign, creatures, dead, demons, dungeon, good, guess, hatchery, hero, heroes, knights, level, lvl, map, orcs, portal, progress, ranged, read, room, spells, text, time, top, trap, treasure, win
    • Replies: 7
    • Views: 2,354
    Last Post: March 31st, 2016 00:50
    by Maxwell  Go to last post

    Forum:
    KeeperFX

  15. What's the point of Armor?

    Started by Trotim, November 8th, 2015 16:17
    • Replies: 9
    • Views: 3,579
    Last Post: November 11th, 2015 19:56
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  16. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 17:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 6,975
    Last Post: July 22nd, 2015 18:40
    by YourMaster  Go to last post
  17. Long Time No See

    Started by Enker-Zan, May 21st, 2015 17:57
    campaign, changelog, check, chicken, code, combat, creature, dungeon, dungeon keeper, fix, forum, game, google, keeper, keeperfx, machine, made, make, making, mods, original, post, rank, release, resolution, rooms, ruin, spells, stats, teleport, things, time, trap, traps, version, wiki, work, working, workshop
    • Replies: 7
    • Views: 2,241
    Last Post: May 22nd, 2015 23:40
    by Metal Gear Rex  Go to last post
  18. Creating new trap types

    Started by ZzZombo, March 17th, 2015 10:39
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 8
    • Views: 6,273
    Last Post: March 19th, 2015 07:24
    by ZzZombo  Go to last post
  19. Boulder trap hits water = No Disease?

    Started by UnknownMaster21, February 28th, 2015 20:16
    2 Pages
    1 2
    • Replies: 14
    • Views: 4,554
    Last Post: March 2nd, 2015 17:20
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  20. Several questions about KeeperFX config modifications

    Started by Trondhor, October 1st, 2014 08:44
    change, chicken, cool, creatures, doors, dungeon, dungeon keeper 1, file, files, forums, full, game, gaming, idea, imp, imps, keeperfx, made, make, making, map, matter, pool, portal, problem, questions, read, room, rules, set, settings, single player, speed, stuff, time, trap, traps, treasure, treasury, values, voice, work, working
    • Replies: 4
    • Views: 4,412
    Last Post: October 4th, 2014 15:47
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. ...!

    Started by Metal Gear Rex, March 19th, 2014 21:40
    • Replies: 9
    • Views: 10,419
    Last Post: August 22nd, 2014 16:50
    by Zabii  Go to last post

    Forum:
    Silly

  22. Imps have found a new way to cope with gas traps?

    Started by Krizzie, July 9th, 2014 16:03
    bug, campaign, cool, evil, found, heal, imp, imps, keeper, time, trap, traps, trick, version
    • Replies: 1
    • Views: 2,602
    Last Post: July 9th, 2014 16:36
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  23. Picking up enemy trap crate for my workshop

    Started by jomalin, June 28th, 2014 06:15
    • Replies: 8
    • Views: 8,849
    Last Post: July 7th, 2014 04:41
    by jomalin  Go to last post

    Forum:
    KeeperFX

  24. 3 problems on info panel

    Started by jomalin, July 2nd, 2014 21:01
    • Replies: 5
    • Views: 4,587
    Last Post: July 3rd, 2014 18:41
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 1
    • Views: 1,164
    Last Post: June 19th, 2014 23:03
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

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