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  1. Sticky Thread Sticky: Recompiling KeeperFX

    Started by YourMaster, May 3rd, 2022 16:48
    building, code, compiling, development, download, free, game, included, keeperfx, list, load, make, mingw, msys, open, page, questions, resources, source, thread, version, wiki, wsl
    • Replies: 0
    • Views: 297
    Last Post: May 3rd, 2022 16:48
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Korean language support

    Started by mu mu, April 24th, 2020 07:33
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 35,215
    Last Post: April 28th, 2022 01:54
    by AdamP  Go to last post

    Forum:
    KeeperFX

  3. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 29,421
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  4. Recompiling KeeperFX

    Started by Schizz, February 9th, 2018 15:52
    bugs, code, command, error, exe, file, files, keeperfx, kind, make, mingw, msys, official, problem, program, release, source, target, things, topic, unofficial, update, version
    • Replies: 5
    • Views: 15,024
    Last Post: February 9th, 2018 23:41
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Trouble of transfer items

    Started by RUIN, September 1st, 2013 12:31
    • Replies: 8
    • Views: 3,213
    Last Post: September 7th, 2013 02:26
    by RUIN  Go to last post

    Forum:
    KeeperFX

  6. KeeperFX work

    Started by jomalin, July 10th, 2012 09:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, run, save, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 23
    • Views: 8,816
    Last Post: February 13th, 2013 09:45
    by jomalin  Go to last post

    Forum:
    KeeperFX

  7. Bugs

    Started by Stanislas Dolcini, December 24th, 2012 13:10
    2 Pages
    1 2
    7zip, archive, bug, bugs, clean, code, commands, community, compiling, crash, creatures, dk1, dk2, dungeon, edit, error, exe, files, fix, game, glitches, good, great, idea, imps, keeper fx, keeperfx, level, make, mingw, msys, multiplayer, needed, nightly, nightly builds, page, patch, questions, read, resolution, room, special, the way, uploading, wfto, work, working
    • Replies: 13
    • Views: 4,011
    Last Post: December 26th, 2012 12:34
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  8. Can't compile r318

    Started by Chr!x, February 22nd, 2011 18:43
    2 Pages
    1 2
    .exe, building, character, check, code, compile, compiling, deeper, display, dos, episode, error, exe, file, files, fix, hidden, include, included, information, keeperfx, level, make, matter, mefistotelis, mingw, msys, problem, problems, question, quotes, run, sdl, set, settings, sig, test, type, unused, version, war, work
    • Replies: 16
    • Views: 4,736
    Last Post: February 23rd, 2011 19:59
    by Chr!x  Go to last post

    Forum:
    KeeperFX

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