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  1. VSCode extension

    Started by kix, February 15th, 2022 22:14
    • Replies: 3
    • Views: 511
    Last Post: March 16th, 2022 21:08
    by kix  Go to last post
  2. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 29,479
    Last Post: February 3rd, 2022 08:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  3. Some questions to my custom MPD-map

    Started by Kitebuilder, December 19th, 2021 16:31
    action, building, change, creatures, custom, dark, details, dk2, dungeon, editor, heroes, list, make, map, pet-dungeon, questions, research, rooms, section, set, stuff, thread, trap, type, win
    • Replies: 2
    • Views: 229
    Last Post: December 20th, 2021 20:41
    by Kitebuilder  Go to last post
  4. Scavenger room in FX

    Started by YourMaster, March 9th, 2014 22:52
    attract, bile, computer, creatures, dragons, drop, keeper, keeperfx, kill, lvl, max, minions, neutral, neutral creatures, original, pool, portal, read, reply, room, scavenging, script, type, unable, work
    • Replies: 4
    • Views: 4,555
    Last Post: November 30th, 2021 11:52
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Trouble getting the Official Map Editor to work

    Started by Junkman1217, October 6th, 2021 19:46
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 2,577
    Last Post: November 20th, 2021 00:15
    by 0etelaer  Go to last post

    Forum:
    KeeperFX

  6. Keeper FX constantly crashing in level 2

    Started by TasGama, June 7th, 2021 21:38
    0.4.8, crashing, created, creature, disabled, downloaded, dungeon, dungeon keeper, dungeon keeper fx, game, keeper, keeper fx, keeperfx, level, model, moon, palette, pro, random, release, speech, type, version, video
    • Replies: 2
    • Views: 506
    Last Post: June 7th, 2021 23:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  7. Change Slab Type

    Started by dayokay, October 8th, 2020 17:15
    • Replies: 4
    • Views: 18,860
    Last Post: October 9th, 2020 11:09
    by dayokay  Go to last post

    Forum:
    KeeperFX

  8. Cheat menu

    Started by Junkman1217, July 16th, 2020 02:44
    type
    • Replies: 2
    • Views: 9,672
    Last Post: July 18th, 2020 02:29
    by AdamP  Go to last post

    Forum:
    KeeperFX

  9. Doors without workshop

    Started by Junkman1217, June 26th, 2020 00:32
    alpha, art, building, commands, computer, dk1, doors, dungeon, full, half, keeper, keeperfx, level, made, make, map, official, set, total, traps, type, unofficial, update, version, wiki, workshop
    • Replies: 1
    • Views: 883
    Last Post: June 26th, 2020 08:09
    by YourMaster  Go to last post
  10. Problem launching game

    Started by Sarevok, February 7th, 2020 23:56
    • Replies: 4
    • Views: 3,044
    Last Post: February 21st, 2020 00:58
    by Sarevok  Go to last post

    Forum:
    KeeperFX

  11. Sticky Thread Sticky: Reversal of DKII Binary File Formats

    Started by Wyrmcast, March 19th, 2014 05:11
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 38,395
    Last Post: December 30th, 2019 02:37
    by Trass3r  Go to last post
  12. State of the Game News Update - 26/11/2018

    Started by DBlac, November 26th, 2018 15:21
    action, creatures, dark, development, game, good, guy, hard, lords of nether, machine, make, modern, news, photos, play, priestess, progress, testing, triggers, type, types, update, working
    • Replies: 9
    • Views: 44,151
    Last Post: September 2nd, 2019 06:13
    by ribald_om  Go to last post
  13. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 21,404
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 9
    • Views: 45,357
    Last Post: July 14th, 2018 11:00
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Lords of Nether - Official Website!

    Started by DBlac, May 26th, 2018 11:37
    art, bit, check, development, download, finally, forums, free, game, glitches, great, happy, live, load, lords of nether, news, official, online, pants, questions, quickly, the way, things, type, website
    • Replies: 2
    • Views: 22,558
    Last Post: June 3rd, 2018 14:33
    by DBlac  Go to last post
  15. New Member of the KK Community.

    Started by Krexxler, December 13th, 2016 12:19
    3 Pages
    1 2 3
    archer, building, called, community, control, created, direct, dk1, dk2, dungeon, dungeon keeper, dwarf, fast, favorite, finally, found, fps, game, gameplay, good, graphics, great, guess, guys, hand, happy, hold, introduction, keeper, keeperfx, klan, majesty, make, matter, original, players, quake, style, time, true, type, version, warlock, year
    • Replies: 23
    • Views: 22,801
    Last Post: April 25th, 2018 22:49
    by Hades  Go to last post
  16. Sticky Thread Sticky: Skirmish Mode

    Started by Patrician, August 30th, 2009 12:01
    2 Pages
    1 2
    .exe, 1player, art, computer, data, default, dk1, dragonslover, dungeon, dungeon keeper 1, editor, exe, found, game, gog, keeper, maps, mode, multiplayer, open, play, post, run, sdl, section, shortcut, skirmish, speech, start, suggestions, text, things, type, version, work
    • Replies: 15
    • Views: 34,716
    Last Post: January 30th, 2018 09:05
    by YourMaster  Go to last post
  17. Someone explain to me how KeeperFX was done.

    Started by spartahawk, October 14th, 2017 19:38
    called, code, complete, create, dungeon, dungeon keeper, exe, files, fix, forum, full, game, google, keeperfx, link, original, page, programmer, project, read, run, searching, source, stuff, type
    • Replies: 6
    • Views: 2,327
    Last Post: October 18th, 2017 20:52
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Unable to Progress Past Intro Screen

    Started by Space Monkey, April 19th, 2017 00:51
    bit, change, command, created, file, game, hang, horned, horned reaper, image, information, keeper, keeper fx, keeperfx, launcher, level, load, log, model, moon, movie, past, play, problem, progress, proper, properties, reaper, release, results, run, screen, set, skip, sound, title, type, unable, unofficial, video, wiki, work
    • Replies: 5
    • Views: 3,258
    Last Post: May 13th, 2017 16:22
    by friedl  Go to last post

    Forum:
    KeeperFX

  19. Error Running KeeperFX over my GOG installation

    Started by DeckerZ, May 13th, 2017 01:57
    art, complete, dungeon, dungeon keeper, error, extract, file, fix, friend, game, gog, guys, keeper, keeperfx, log, original, play, post, run, section, start, suggestions, trouble, type, unable, version, wiki, windows, windows 8, work
    • Replies: 2
    • Views: 1,758
    Last Post: May 13th, 2017 11:35
    by DeckerZ  Go to last post

    Forum:
    KeeperFX

  20. question about maiden of the nest under possession...

    Started by nayo, March 20th, 2017 10:40
    creature, dk2, dk2 editor, dungeon keeper 2, effect, fix, found, maiden, mode, nest, person, play, possession, proper, properties, question, red, screen, type
    • Replies: 1
    • Views: 1,864
    Last Post: March 20th, 2017 11:02
    by nayo  Go to last post
  21. Sticky Thread Sticky: Elite Creatures : How to get them

    Started by dk2player, August 30th, 2009 13:43
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 49,929
    Last Post: December 29th, 2016 17:23
    by MB7  Go to last post
  22. Changing colours on Skirmish

    Started by Kofi, September 27th, 2016 01:06
    called, change, colors, colours, crashing, dungeon keeper 2, editor, engine, extract, forum, guess, keeper, love, map, map editor, max, minimap, palette, play, players, post, proper, properties, red, search, searching, shortcut, skirmish, target, team, type, wondering
    • Replies: 2
    • Views: 2,550
    Last Post: October 7th, 2016 23:26
    by Kofi  Go to last post
  23. Getting Computer Players to attack

    Started by YourMaster, September 10th, 2014 21:56
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 15,007
    Last Post: July 18th, 2016 23:10
    by YourMaster  Go to last post
    • Replies: 8
    • Views: 1,878
    Last Post: May 18th, 2016 22:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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