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  1. Trap and Door icons flashing permanently

    Started by AdamP, January 19th, 2019 02:47
    arts, bug, code, door, fixing, flash, game, hand, keeperfx, mode, official, original, problem, room, spell, top, trap, unofficial, version, versions, video, work, working, youtube
    • Replies: 6
    • Views: 570
    Last Post: September 13th, 2019 17:42
    by AdamP  Go to last post

    Forum:
    KeeperFX

  2. KeeperFX Unofficial - continued development - alpha builds

    Started by YourMaster, February 27th, 2018 18:47
    23 Pages
    1 2 3 ... 23
    • Replies: 228
    • Views: 20,959
    Last Post: September 12th, 2019 23:44
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  3. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 409
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Can this feature be revived?

    Started by AdamP, July 17th, 2016 02:43
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 5,459
    Last Post: June 14th, 2019 20:57
    by AdamP  Go to last post

    Forum:
    KeeperFX

  5. Heroes of Har campaign - Download

    Started by UnknownMaster21, March 2nd, 2015 12:20
    8 Pages
    1 2 3 ... 8
    • Replies: 74
    • Views: 8,805
    Last Post: June 9th, 2019 00:43
    by UnknownMaster21  Go to last post

    Forum:
    DK1 Maps

  6. Warped walls recreation

    Started by burntonion, May 3rd, 2019 07:44
    air, camera, code, development, dk2, dungeon, effect, fan, good, guy, idea, issues, keeper, link, make, mode, move, possession, questions, terrain, terrain types, types, unable, warlock, work
    • Replies: 2
    • Views: 733
    Last Post: May 4th, 2019 14:28
    by codename.cpp  Go to last post
  7. What's wrong with this script

    Started by kix, March 12th, 2019 23:22
    art, ass, attack, code, command, creatures, debug, dungeon, flag, game, good, imp, information, make, money, party, players, power, problem, programming, script, thought, total, version
    • Replies: 5
    • Views: 441
    Last Post: March 13th, 2019 14:13
    by kix  Go to last post
  8. Sticky Thread Sticky: OpenKeeper

    Started by tonihele, February 25th, 2016 21:00
    4 Pages
    1 2 3 ... 4
    art, code, creating, data, decision, development, dkii, dungeon, dungeon keeper, dungeon keeper 2, engine, eye, forum, full, game, good, graphics, guess, hand, issue, job, keeper, level, link, making, programmer, progress, project, remake, source, style, time, true, video, wfto, working
    • Replies: 37
    • Views: 17,281
    Last Post: February 8th, 2019 10:43
    by Themperror  Go to last post

    Forum:
    OpenKeeper

  9. KeeperFX moved to GitHub

    Started by mefistotelis, August 24th, 2015 12:55
    2 Pages
    1 2
    art, check, code, created, development, fixes, good, google, improved, issues, keeperfx, made, messages, month, nightly, nightly builds, progress, read, start, svn, time, tools, tree, updated, versions, working
    • Replies: 15
    • Views: 3,495
    Last Post: January 15th, 2019 11:51
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  10. Sticky Thread Sticky: [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 01:59
    2 Pages
    1 2
    .exe, 7zip, advanced, art, bit, change, check, code, command, commands, compile, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, link, links, load, messages, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website
    • Replies: 16
    • Views: 11,841
    Last Post: January 15th, 2019 08:53
    by Trass3r  Go to last post

    Forum:
    KeeperFX

  11. How can I skip a level in a campaign?

    Started by segadorastado, January 3rd, 2019 02:47
    • Replies: 6
    • Views: 474
    Last Post: January 9th, 2019 07:19
    by segadorastado  Go to last post

    Forum:
    KeeperFX

  12. My new campaign - Conquest of the Arctic

    Started by Ninja, December 25th, 2009 21:07
    arctic, arts, battle, campaign, cave, ccp, code, complete, conquest, control, create, day, demons, download., downloaded, duke, edit, error, file, game, keeper, kill, killed, level, levels, link, make, maps, moon, new campaign, ninja, play, portal, problems, quest, ragereaver, released, res, secrets, set, special, strange, today, true, versions
    • Replies: 6
    • Views: 6,311
    Last Post: December 6th, 2018 12:03
    by shieldofhope  Go to last post

    Forum:
    DK1 Maps

  13. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    .exe, attack, awesome, balance, bugs, campaign, changelog, check, code, computer, cool, creating, creature, data, dead, deeper dungeons, default, details, difficult, download., downloads, dungeon keeper, easy, edit, exe, extract, file, fix, game, games, global, happy, hellhound, keeper fx, keeperfx, lan, launcher, list, make, mefistotelis, metal gear rex, month, multiple, new campaign, news, nightly, nightly builds, official, palette, patch, portals, project, record, releases, report, rooms, sdl, settings, shadows, source, svn, the way, thread, translation, undead, unofficial, updating, version, work, year
    • Replies: 132
    • Views: 80,002
    Last Post: October 16th, 2018 10:56
    by Demon1986  Go to last post

    Forum:
    KeeperFX

  14. Seats of Power - Expansion Pack

    Started by Skarok, June 14th, 2014 20:04
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 26,442
    Last Post: September 16th, 2018 09:17
    by Endrix  Go to last post

    Forum:
    DK2 Maps

  15. Troubleshooting

    Started by Sijtze Roar, May 3rd, 2018 10:32
    code, face, file, hard, keeper, off topic, problem, questions, system, thread, topic, windows, work, yeah
    • Replies: 5
    • Views: 1,681
    Last Post: June 21st, 2018 17:05
    by tonihele  Go to last post

    Forum:
    OpenKeeper

  16. Recent issues

    Started by Hades, April 24th, 2018 23:20
    antak, balance, challenge, code, dungeon, format, heroes, issue, issues, keeper, levels, lines, made, make, missions, orcs, read, reapers, recent, ruin, save, script, sloth, unofficial, version, word
    • Replies: 3
    • Views: 486
    Last Post: April 25th, 2018 12:22
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  17. Empires of the Undergrowth

    Started by John Connor, November 20th, 2015 15:03
    3 Pages
    1 2 3
    api, bit, campaign, code, concept, control, data, display, dungeon, easy, engine, fan, fast, feed, files, food, fresh, game, idea, ideas, images, journey, keeper, link, list, love, made, make, nest, opengl, page, post, projects, set, stuff, style, system, team, trouble, types, video, windows, working, world, year
    • Replies: 20
    • Views: 6,273
    Last Post: March 6th, 2018 17:12
    by Endrix  Go to last post
  18. commenting keepcompp.cfg

    Started by burntonion, January 30th, 2018 13:51
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 1,729
    Last Post: February 27th, 2018 21:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  19. KeeperFX bugs & improvements

    Started by Schizz, February 17th, 2018 12:44
    bugs, change, code, damage, development, downloads, effect, explosion, files, fixing, game, guess, information, keeperfx, model, power, problems, questions, stuff, things, trap, unofficial, word, working
    • Replies: 1
    • Views: 377
    Last Post: February 17th, 2018 13:19
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Recompiling KeeperFX

    Started by Schizz, February 9th, 2018 15:52
    bugs, code, command, error, exe, file, files, keeperfx, kind, make, official, problem, program, release, source, target, things, topic, unofficial, update, version
    • Replies: 5
    • Views: 465
    Last Post: February 9th, 2018 23:41
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. Laptop framskip: AutoHotkey working for anyone?

    Started by spartahawk, February 6th, 2018 04:51
    arts, code, dungeon keeper 1, edit, game, hold, issues, read, script, success, thought, trick, trouble, unable, versions, windows, work, working, works
    • Replies: 3
    • Views: 470
    Last Post: February 6th, 2018 20:03
    by burntonion  Go to last post
  22. Naked mistress?

    Started by AdamP, December 12th, 2017 01:28
    2 Pages
    1 2
    bile, bile demon, code, creatures, dark, demon, dungeon keeper 1, found, game, good, hidden, inappropriate, keeper, kind, link, month, open, picture, post, releases, sprites, true, video, watch, youtube
    • Replies: 19
    • Views: 2,607
    Last Post: December 17th, 2017 09:37
    by DBlac  Go to last post
  23. Can't compile rnctools

    Started by hgdagon, October 28th, 2017 15:18
    code, compile, issue, king, life, read, reference, text
    • Replies: 0
    • Views: 195
    Last Post: October 28th, 2017 15:18
    by hgdagon  Go to last post

    Forum:
    KeeperFX

  24. Sticky Thread Sticky: How to get the official editor to work with KeeperFX

    Started by DragonsLover, February 15th, 2011 01:15
    7 Pages
    1 2 3 ... 7
    • Replies: 64
    • Views: 42,604
    Last Post: October 21st, 2017 18:16
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  25. Someone explain to me how KeeperFX was done.

    Started by spartahawk, October 14th, 2017 19:38
    called, code, complete, create, dungeon, dungeon keeper, exe, files, fix, forum, full, game, google, keeperfx, link, original, page, programmer, project, read, run, searching, source, stuff, type
    • Replies: 6
    • Views: 704
    Last Post: October 18th, 2017 20:52
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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