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Tag: magic

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  1. Sticky Thread Sticky: General Improvement Mod - A New Unofficial Patch for DK2

    Started by Wyrmcast, September 23rd, 2013 09:37
    23 Pages
    1 2 3 ... 23
    • Replies: 228
    • Views: 460,305
    Last Post: August 1st, 2023 20:15
    by Anubisillo  Go to last post
  2. KeeperFX freezes a few minutes into the game

    Started by Regor, May 27th, 2023 17:37
    code, crashed, created, creature, files, fix, game, global, graphics, heal, keeperfx, level, magic, map, model, moon, original, release, room, run, set, texture, types, version, video
    • Replies: 4
    • Views: 634
    Last Post: June 5th, 2023 18:52
    by Regor  Go to last post

    Forum:
    KeeperFX

  3. The Three Princes

    Started by ki307856, May 13th, 2023 12:06
    • Replies: 9
    • Views: 749
    Last Post: May 19th, 2023 09:13
    by Quuz  Go to last post

    Forum:
    DK2 Maps

  4. Dungeons And Keepers 21-map campaign 2017

    Started by kix, February 19th, 2017 20:17
    11 Pages
    1 2 3 ... 11
    • Replies: 101
    • Views: 48,222
    Last Post: March 9th, 2023 17:44
    by kix  Go to last post

    Forum:
    DK1 Maps

  5. The Kasabian Campaign - Episode 1

    Started by Skarok, June 22nd, 2013 21:13
    19 Pages
    1 2 3 ... 19
    • Replies: 183
    • Views: 139,391
    Last Post: May 14th, 2021 13:12
    by inwaves_shogun  Go to last post

    Forum:
    DK2 Maps

  6. Trap Configuration Models

    Started by Treebeard, November 8th, 2020 10:56
    0.4.9, black, blood, chicken, code, commands, complete, creature, dead, dragon, full, hero, hold, keeperfx, level, machine, magic, maps, model, models, possession, script, set, treasury, wiki, workshop
    • Replies: 0
    • Views: 33,012
    Last Post: November 8th, 2020 10:56
    by Treebeard  Go to last post
  7. Modding Spells

    Started by Schizz, February 28th, 2017 22:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 4,173
    Last Post: February 2nd, 2020 08:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. podcast interview with alex trowers (bullfrog)

    Started by rainlizard, January 17th, 2020 07:52
    art, bullfrog, called, combat, concept, creatures, discussion, dk1, dk2, dropping, engine, games, guy, idea, interview, job, keeper, kind, king, magic, molyneux, stuff, village
    • Replies: 0
    • Views: 4,929
    Last Post: January 17th, 2020 07:52
    by rainlizard  Go to last post
  9. Most impactful improvements to the A.I

    Started by AggressumNatum, January 8th, 2020 17:39
    alpha, attempts, awesome, campaign, destroy walls, disease, doors, game, good, guys, hard, hold, imps, kill, levels, made, magic, making, original, play, resolution, run, sold, transfer creature, trap, traps, version, work
    • Replies: 6
    • Views: 34,454
    Last Post: January 10th, 2020 17:02
    by CSWinnall  Go to last post

    Forum:
    KeeperFX

  10. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    alpha, beta, change, code, development, direct, file, fix, issue, keeperfx, latest, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 27,202
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  11. Are boulder traps nerfed?

    Started by Mullertime, July 20th, 2019 14:16
    creature, damage, demon, files, fly, games, good, heal, health, idea, imps, kill, low, magic, map, multiple, original, quickly, rules, spider, traps, values, wondering, working
    • Replies: 2
    • Views: 3,220
    Last Post: July 20th, 2019 15:53
    by Mullertime  Go to last post

    Forum:
    KeeperFX

  12. Game Crash wenn use Call to Arms

    Started by Urban62x, July 17th, 2019 10:43
    • Replies: 2
    • Views: 38,384
    Last Post: July 17th, 2019 16:10
    by Urban62x  Go to last post

    Forum:
    KeeperFX

  13. Enemy AI

    Started by Powtreeman, March 15th, 2019 18:33
    abilities, breaks, bug, computer, editor, flag, heal, health, imps, level, lines, magic, make, map, players, power, questions, script, scrolling, spell, stupid, text, values, work, works
    • Replies: 6
    • Views: 63,618
    Last Post: March 25th, 2019 22:49
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. How to modify the poisonous fart damage ?

    Started by sony2305, January 5th, 2019 09:33
    bile, damage, demon, effect, improve, magic, model, spell
    • Replies: 2
    • Views: 1,364
    Last Post: January 5th, 2019 11:29
    by sony2305  Go to last post

    Forum:
    KeeperFX

  15. DK1: Changes to to make it even more fun

    Started by spartahawk, January 21st, 2018 18:45
    3 Pages
    1 2 3
    bile, building, corpse, creatures, dark, dead, development, disarm, dk1, dk2, dungeon, eats, fly, game, good, improve, list, love, magic, modern, pain, prison, quickly, room, sacrifice, temple, treasure, unlock
    • Replies: 25
    • Views: 28,641
    Last Post: February 26th, 2018 22:21
    by Noanechu  Go to last post

    Forum:
    KeeperFX

  16. A bit of an early Christmas present.

    Started by A New Room, December 11th, 2009 11:36
    3 Pages
    1 2 3
    alpha, bit, christmas, cool, dk1, download, dungeon, dungeon keeper, dungeon keeper 1, early, edition, effect, evolution, favourite, file, food, found, full, goodies disc, great, guys, happy, hidden, images, include, keeper, kind, kittens, list, load, magic, move, original, portal, present, read, red, sound, sounds, speech, stuff, time, version, warlock, word, wow, year
    • Replies: 26
    • Views: 12,862
    Last Post: January 18th, 2018 23:57
    by svefn  Go to last post
  17. DK2 GOG, installing the 1.3 patch

    Started by Mortael, October 13th, 2017 13:28
    1.3, called, crack, dead, dk2, dkii, doors, downloads, fan, file, game, general, gog, graphics, issue, magic, make, making, melee, patch, question, sacrifice, version, windows, windows 7
    • Replies: 6
    • Views: 8,422
    Last Post: October 15th, 2017 10:24
    by Mortael  Go to last post
  18. Ancient Keeper Workshop bug

    Started by TheEnigmist, August 20th, 2017 14:26
    • Replies: 4
    • Views: 2,075
    Last Post: August 20th, 2017 17:24
    by TheEnigmist  Go to last post

    Forum:
    KeeperFX

  19. Dungeon Keeper Screenshots

    Started by watler253, August 4th, 2016 17:49
    • Replies: 4
    • Views: 3,496
    Last Post: March 13th, 2017 20:58
    by Valhallaist  Go to last post
  20. Wetlands

    Started by YourMaster, July 28th, 2015 23:50
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 14,674
    Last Post: September 24th, 2016 12:04
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  21. Doors disappearing

    Started by Gwame, August 21st, 2016 21:11
    creatures, damage, doors, dungeon, forum, giant, hand, happy, issues, keeperfx, magic, post, question, read, room, rooms, searching, stuff, thought, thread, time, training, training room
    • Replies: 2
    • Views: 1,882
    Last Post: August 21st, 2016 23:38
    by Gwame  Go to last post

    Forum:
    KeeperFX

  22. Keeperfx Call of arms crash

    Started by Jummix, March 28th, 2016 23:35
    check, crash, dungeons, easter eggs, exe, file, full, game, gog, html, keeper, keeperfx, load, log, magic, make, nightly, open, original, patch, players, power, release, res, resolution, rooms, strange, time, title, version, work, working, works
    • Replies: 7
    • Views: 11,312
    Last Post: June 4th, 2016 19:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Dungeon Keeper 2 Cheats

    Started by darkkingkongman, October 21st, 2015 12:27
    1.7, cheats, community, complete, door, doors, dungeon, dungeon keeper, dungeon keeper 2, game, gameplay, keeper, level, magic, maps, mods, money, post, realm, reaper, reply, rooms, sound, spells, topic, traps, type, version, wfto, work, works, yeah
    • Replies: 2
    • Views: 4,745
    Last Post: October 21st, 2015 15:42
    by YourMaster  Go to last post
  24. How to replicate the 'Rock Fall' effect in Editor?

    Started by Tyrant Cenobite, July 21st, 2015 17:38
    2 Pages
    1 2
    animation, campaign, colours, complete, custom, door, dungeon, editor, effect, effects, finally, gameplay, information, keeper, levels, magic, maps, official, original, program, returned, room, trap, traps, unused, world
    • Replies: 11
    • Views: 7,941
    Last Post: July 22nd, 2015 18:40
    by YourMaster  Go to last post
  25. Network problem with Visual C ++

    Started by network-keeper, April 13th, 2015 16:06
    2 Pages
    1 2
    action, bad, care, code, crash, debug, dungeon, fail, found, full, game, games, google, great, guys, hard, improve, information, keeper, keeperfx, king, lan, magic, mefistotelis, modern, multiplayer, online, play, problem, program, programmer, programming, reverse, run, screen, spells, strange, time, version, work, working
    • Replies: 11
    • Views: 4,857
    Last Post: May 26th, 2015 10:39
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

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