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  1. VSCode extension

    Started by kix, February 15th, 2022 22:14
    • Replies: 3
    • Views: 4,347
    Last Post: March 16th, 2022 21:08
    by kix  Go to last post
  2. freeze timer?

    Started by Junkman1217, June 30th, 2020 17:49
    change, command, commands, creature, creatures, game, guard, hero, keeperfx, level, levels, make, official, party, post, read, samurai, script, set, speed, syn, unofficial, wiki
    • Replies: 4
    • Views: 3,200
    Last Post: May 13th, 2021 10:59
    by 0etelaer  Go to last post
  3. DK Level script plugin for Notepad++

    Started by YourMaster, September 2nd, 2014 21:30
    • Replies: 3
    • Views: 22,788
    Last Post: April 28th, 2016 00:48
    by YourMaster  Go to last post
    • Replies: 4
    • Views: 3,816
    Last Post: October 10th, 2014 22:42
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  4. Manipulating the AI keepers.

    Started by Woudo, September 10th, 2014 15:15
    2 Pages
    1 2
    • Replies: 15
    • Views: 11,561
    Last Post: October 4th, 2014 21:32
    by YourMaster  Go to last post
  5. How to make a hero attacking loop on my map?

    Started by Trondhor, September 27th, 2014 15:28
    action, battle, bile, building, chicken, code, command, commands, control, crash, creature, creatures, dark, dk1, download, dragon, dungeon, editor, fly, game, giant, good, google, hand, heal, hell, hero, heroes, heros, horny, idea, keeper, keeperfx, level, machine, make, map, newbie, original, party, quickly, rigger, rooms, rpg, script, set, settings, single player, spider, syn, temple, treasure, version, wiki, word, work, works, workshop
    • Replies: 6
    • Views: 10,273
    Last Post: September 29th, 2014 16:59
    by Trondhor  Go to last post
  6. help for recompiling FX...

    Started by updata, December 9th, 2013 13:54
    code, color, command, error, free, keeperfx, make, mingw, run, software, syn, target, version
    • Replies: 2
    • Views: 1,986
    Last Post: December 12th, 2013 11:57
    by updata  Go to last post

    Forum:
    KeeperFX

  7. There is an error in my script??

    Started by Kerdinario, June 1st, 2013 20:34
    adikted, bug, check, create, creatures, dungeon, error, file, found, game, good, guess, heroes, heros, information, keeper, keeperfx, killed, latest, level, levels, load, log, make, problem, problems, random, script, syn, total, win
    • Replies: 4
    • Views: 2,539
    Last Post: June 2nd, 2013 14:27
    by Kerdinario  Go to last post

    Forum:
    KeeperFX

  8. Resolution, HELP!

    Started by Epplus, October 18th, 2012 21:31
    • Replies: 5
    • Views: 5,569
    Last Post: October 21st, 2012 10:36
    by Epplus  Go to last post
  9. Dungeon Keeper Minecraft Mod.

    Started by Andrew 安迪 Kenny, September 6th, 2011 23:37
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 315,402
    Last Post: May 24th, 2012 17:19
    by Jester_Dan  Go to last post
  10. Problems while building SVN

    Started by Георгий Платонов, June 30th, 2011 19:20
    3 Pages
    1 2 3
    adding, art, battle, building, check, clean, code, command, compile, crash, creature, display, dungeon, error, exe, forum, free, game, guard, guy, html, idea, jobs, join, keeperfx, latest, link, linux, make, mefistotelis, mingw, nightly, nightly builds, problem, problems, question, releases, res, room, rules, sdl, start, svn, syn, text, thread, time, tools, topic, types, version, windows, workshop
    • Replies: 23
    • Views: 10,408
    Last Post: October 1st, 2011 08:52
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  11. Sticky Thread Sticky: Syn's Concept Art Thread

    Started by Synesthesia, October 1st, 2009 19:50
    17 Pages
    1 2 3 ... 17
    • Replies: 169
    • Views: 75,730
    Last Post: June 1st, 2011 19:59
    by DonJoe  Go to last post

    Forum:
    Assets

  12. Character Development - Horned Reaper

    Started by Blutonium, September 5th, 2010 19:07
    2 Pages
    1 2
    • Replies: 19
    • Views: 12,552
    Last Post: May 1st, 2011 16:52
    by Monsterbaby  Go to last post

    Forum:
    Assets

  13. How does it work? And why is it slow?

    Started by HSovieticus, February 3rd, 2011 22:35
    2 Pages
    1 2
    adding, change, code, commands, compatibility, computer, create, data, default, direct3d, downloaded, dungeon, edit, fancy, favourite, files, flash, game, gameplay, games, graphics, guess, improved, interested, jobs, keeper, kind, launcher, made, matter, mefistotelis, mod, modern, mouse, opengl, original, palette, patch, ported, problem, problems, programmer, programming, record, release, reverse, run, sdl, shadows, slow, stuff, syn, technology, text, textures, things, time, version, voice, windows, windows 7, wondering, work, working, works
    • Replies: 19
    • Views: 6,910
    Last Post: February 14th, 2011 12:46
    by jomalin  Go to last post

    Forum:
    KeeperFX

  14. [Other] Tunneller "Growing Up" to Dwarf

    Started by Metal Gear Rex, April 9th, 2010 19:33
    4 Pages
    1 2 3 ... 4
    art, ass, balance, bile, bile demon, character, cheap, creating, creature, creatures, demon, design, destroy walls, difficult, digger, dk1, dragon, dwarf, forum, fresh, fun, gear, good, hand, hero, heroes, html, idea, image, include, included, level, making, metal, metal gear rex, mothrayas, pool, question, red, rex, rooms, start, suggestion, syn, thief, thought, time, topic, tunneller, war for the overworld, wfto, wizards
    • Replies: 32
    • Views: 9,308
    Last Post: September 24th, 2010 03:12
    by Metal Gear Rex  Go to last post

    Forum:
    Suggestions

  15. Sorry to come barging in here like this.....

    Started by DonJoe, September 15th, 2010 20:05
    2 Pages
    1 2
    activity, addict, advanced, animation, art, awesome, board, building, characters, check, claim, concept, cool, creating, default, design, disguise, dk2, draft, dungeon, edit, eye, fan, fans, file, forum, free, good, great, idea, ideas, interested, job, kind, love, luck, make, man, max, models, order, packs, page, post, problem, project, questions, rooms, save, set, settings, setup, shadows, syn, the way, thought, time, tree, truth, war for the overworld, way back, work, working, yeah, year
    • Replies: 15
    • Views: 6,926
    Last Post: September 20th, 2010 15:46
    by DonJoe  Go to last post
  16. Brainstorming Discussion

    Started by Sire, March 4th, 2010 02:36
    2 Pages
    1 2
    abilities, armour, art, ass, awesome, brainstorming, bridge, care, change, character, combat, community, cool, creature, creature spell, creatures, damage, dead, demented, direction, discussion, drive, dungeon, fun, games, giant, good, guard, guy, hand, heal, health, hellhound, hero, heroes, horny, idea, ideas, improvement, insect, involved, jobs, king, knight, lava, level, making, man, melee, metal gear rex, monster, page, pool, progress, random, ranged, rarely, red, room, rooms, siren, skeleton, skill, special, speed, spells, stupid, suggestion, suggestions, syn, things, topic, traps, undead, war for the overworld, watch, water, wfto, working, workshop, yeah
    • Replies: 19
    • Views: 9,925
    Last Post: September 14th, 2010 15:34
    by Blutonium  Go to last post
  17. High – res textures.

    Started by Mentor, July 13th, 2010 23:40
    awesome, campaign, development, edition, engine, guys, make, news, res, resolution, source, syn, textures, war for the overworld
    • Replies: 1
    • Views: 3,848
    Last Post: August 19th, 2010 21:04
    by Blutonium  Go to last post
  18. Hydroblast9's Art Thread

    Started by Sire, April 20th, 2010 00:32
    5 Pages
    1 2 3 ... 5
    art, bile demon, bird, bit, character, community, concept, cool, creatures, design, drawing, dungeon keeper, edit, forum, friend, fun, game, game design, general, good, graphics, hard, hydroblast9, ideas, important, interested, list, matter, meant, members, pixie, posting, problem, room, set, sire, skill, sort, story, stuff, suggestion, syn, team, test, the way, things, thought, thread, time, war for the overworld, wfto, wondering, work, workshop
    • Replies: 43
    • Views: 12,717
    Last Post: July 29th, 2010 01:22
    by Hydroblast9  Go to last post
  19. Synthesia's textures.

    Started by kyle, July 1st, 2010 18:40
    art, bad, change, colours, dk1, dk2, dungeon keeper 1, dungeon keeper 2, engine, fan, file, format, game, good, graphics, guess, guy, hack, happy, idea, image, imps, keeperfx, king, loss, make, match, mefistotelis, palette, read, request, res, research, start, syn, texture, textures, work
    • Replies: 8
    • Views: 5,298
    Last Post: July 17th, 2010 20:31
    by DragonsLover  Go to last post

    Forum:
    KeeperFX

  20. Overworld Gameplay: What will it be like?

    Started by WickedJohnny, November 15th, 2009 09:24
    8 Pages
    1 2 3 ... 8
    air, art, attract, brainstorming, building, castle, cave, city, claim, cool, crack, creature, creatures, deeper dungeons, difficult, dk1, drop, dungeon, dungeon keeper, dungeon keeper 1, entrance, fun, gameplay, gear, general, giant, guard, hard, heroes, idea, ideas, imps, include, innovative, king, kopavel, lava, level, make, making, map, meincookie, metal, metal gear rex, minion, molyneux, multiple, original, overworld, portals, post, problem, rarely, reinforce, resources, reverse, rex, rooms, set, slave, sort, start, syn, the way, time, traditional, transfer, transfer creature, war for the overworld, watch, water, way back, wizards, work, working
    • Replies: 70
    • Views: 18,235
    Last Post: June 15th, 2010 18:18
    by Heineken  Go to last post
  21. [Other] Engine

    Started by Hapuga, September 14th, 2009 00:01
    10 Pages
    1 2 3 ... 10
    • Replies: 98
    • Views: 25,339
    Last Post: May 27th, 2010 00:56
    by Trass3r  Go to last post
  22. Website

    Started by Exception, January 6th, 2010 10:40
    2 Pages
    1 2
    art, blutonium, concept, custom, design, development, early, easy, forum, free, full, interested, made, make, making, money, off topic, offer, project, run, set, syn, thread, time, topic, torture chamber, versions, web, website, work
    • Replies: 10
    • Views: 5,033
    Last Post: January 8th, 2010 00:11
    by dotted  Go to last post
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