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  1. KeeperFX is too easy - is there a difficulty setting?

    Started by Zoooom!, February 13th, 2023 13:49
    black, campaign, change, dungeon, easy, fix, game, good, included, keeper, keeperfx, level, levels, lvl, maps, original, play, reply, room, set, sort, the way, training, wiki, win
    • Replies: 7
    • Views: 1,255
    Last Post: February 13th, 2023 18:07
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  2. Simple fix for Level 10 Spell bug and Overflow bug?

    Started by General, December 28th, 2022 13:54
    1 or 2, bug, bugs, change, creatures, dk1, dungeon keeper 1, files, fix, fixes, game, keeperfx, level, maps, moment, move, original, play, read, reapers, run, set, text, version, words
    • Replies: 7
    • Views: 687
    Last Post: December 30th, 2022 14:47
    by YourMaster  Go to last post
  3. [HELP] Level variables - creature stats

    Started by BlaxFly, December 10th, 2022 03:08
    change, creature, creatures, damage, dk2, dk2 editor, editing, editor, fix, health, level, map, map editor, maps, metal, open, post, problem, stats, temple, things, thread, web, works
    • Replies: 5
    • Views: 857
    Last Post: December 11th, 2022 07:45
    by Metal Gear Rex  Go to last post
  4. How to make Dungeon Keeper 2 retail version 2 CD work ?

    Started by Mornagest, October 30th, 2022 18:52
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 1,497
    Last Post: November 21st, 2022 20:35
    by Metal Gear Rex  Go to last post
  5. Maps about two friends

    Started by CapitanDavid, October 17th, 2022 16:09
    • Replies: 4
    • Views: 850
    Last Post: October 18th, 2022 10:40
    by CapitanDavid  Go to last post

    Forum:
    DK1 Maps

  6. KeeperFX work

    Started by jomalin, July 10th, 2012 09:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 10,885
    Last Post: October 17th, 2022 09:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  7. Creating new trap types

    Started by ZzZombo, March 17th, 2015 09:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 7,793
    Last Post: October 4th, 2022 08:36
    by Necror  Go to last post
  8. Getting Computer Players to attack

    Started by YourMaster, September 10th, 2014 21:56
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 16,094
    Last Post: September 27th, 2022 07:53
    by Rowena Simpson  Go to last post
  9. About savegames format

    Started by jomalin, August 16th, 2022 09:24
    • Replies: 2
    • Views: 1,756
    Last Post: September 15th, 2022 17:38
    by jomalin  Go to last post

    Forum:
    KeeperFX

  10. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 00:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 37,687
    Last Post: February 3rd, 2022 07:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  11. Some questions to my custom MPD-map

    Started by Kitebuilder, December 19th, 2021 15:31
    action, building, change, creatures, custom, dark, details, dk2, dungeon, editor, heroes, list, make, map, pet-dungeon, questions, research, rooms, section, set, stuff, thread, trap, type, win
    • Replies: 2
    • Views: 1,653
    Last Post: December 20th, 2021 19:41
    by Kitebuilder  Go to last post
  12. Skeletons behaviour and creatures modding

    Started by Erikud, December 9th, 2021 18:48
    • Replies: 4
    • Views: 2,607
    Last Post: December 13th, 2021 04:55
    by Metal Gear Rex  Go to last post
    • Replies: 1
    • Views: 1,826
    Last Post: November 1st, 2021 09:02
    by Quuz  Go to last post
  13. Editor Change Not Showing (Newbie Question)

    Started by jspyder, June 10th, 2021 23:04
    change, creature, editor, file, files, game, keeperfx, level, levels, made, make, map, newbie, official, question, run, save, showing
    • Replies: 1
    • Views: 2,712
    Last Post: June 11th, 2021 00:04
    by YourMaster  Go to last post
  14. freeze timer?

    Started by Junkman1217, June 30th, 2020 16:49
    change, command, commands, creature, creatures, game, guard, hero, keeperfx, level, levels, make, official, party, post, read, samurai, script, set, speed, syn, unofficial, wiki
    • Replies: 4
    • Views: 2,695
    Last Post: May 13th, 2021 09:59
    by 0etelaer  Go to last post
  15. Proper AI usage of thieves

    Started by Argonil, September 13th, 2020 17:42
    allies, awesome, change, computer, creatures, dungeon, effect, guess, half, keeper, knights, lava, level, make, making, map, players, proper, question, request, save, thief, traps, usage
    • Replies: 4
    • Views: 16,973
    Last Post: May 13th, 2021 09:02
    by 0etelaer  Go to last post
  16. Dungeon Keeper FX missing "guide squares"

    Started by yunior89, March 23rd, 2021 20:54
    2 Pages
    1 2
    • Replies: 14
    • Views: 5,585
    Last Post: March 26th, 2021 06:55
    by yunior89  Go to last post
  17. Temple sacs in 0.4.8

    Started by MnesiaHaze, March 13th, 2021 11:01
    0.4.8, change, custom, demon, disabled, dragon, file, gods, hellhound, horny, keeperfx, rules, sacrifice, sacrifices, spider, temple, version
    • Replies: 1
    • Views: 11,063
    Last Post: March 13th, 2021 14:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. Community Speedrun #1 - Desperation

    Started by Treebeard, November 26th, 2020 23:18
    • Replies: 3
    • Views: 53,367
    Last Post: January 4th, 2021 22:07
    by AdamP  Go to last post
  19. First impressions / comments?

    Started by Blutonium, November 27th, 2010 09:44
    4 Pages
    1 2 3 ... 4
    action, awesome, beta, bit, bullfrog, change, computer, crap, crashed, crashes, creatures, devs, dk2, dungeons, early, entrance, fan, fun, game, games, general, good, great, heal, health, heroes, heros, idea, kind, level, levels, log, make, meant, missions, monster, past, play, post, request, rooms, runs, spiritual, steam, story, stuff, successor, test, time, true, wanna, watch, website, work
    • Replies: 34
    • Views: 23,915
    Last Post: November 21st, 2020 15:36
    by Endrix  Go to last post

    Forum:
    Dungeons

  20. Change Slab Type

    Started by dayokay, October 8th, 2020 17:15
    • Replies: 4
    • Views: 25,728
    Last Post: October 9th, 2020 11:09
    by dayokay  Go to last post

    Forum:
    KeeperFX

  21. Flag values?

    Started by Argonil, September 14th, 2020 00:41
    campaign, change, flag, hold, keeper, players, red, set, values, work
    • Replies: 2
    • Views: 16,110
    Last Post: September 14th, 2020 12:24
    by YourMaster  Go to last post
    • Replies: 9
    • Views: 32,167
    Last Post: August 17th, 2020 14:45
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  22. Room dimensions

    Started by Junkman1217, July 9th, 2020 01:45
    assistant, change, computer, dungeon, fly, room, rooms, training
    • Replies: 1
    • Views: 22,590
    Last Post: July 9th, 2020 02:11
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  23. Awesome Mod

    Started by SolKnight, June 3rd, 2020 12:26
    • Replies: 2
    • Views: 2,228
    Last Post: June 9th, 2020 15:05
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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