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  1. Hero Party Limit

    Started by neveon, May 23rd, 2024 18:50
    actions, advanced, change, crashes, created, early, editor, flag, full, good, half, hero, idea, level, map, members, party, rc3, things, trick, triggers, words
    • Replies: 1
    • Views: 177
    Last Post: May 24th, 2024 16:00
    by Metal Gear Rex  Go to last post

    Forum:
    DK2 Maps

  2. How to change the classic data backto gold

    Started by DungeonMouse, May 19th, 2024 15:18
    art, campaign, change, data, gold, keeperfx, level, list, matter, original, past, play, research, start, version, workshop
    • Replies: 6
    • Views: 341
    Last Post: May 20th, 2024 12:31
    by DungeonMouse  Go to last post

    Forum:
    KeeperFX

  3. change created creature level?

    Started by Junkman1217, April 28th, 2024 03:44
    change, create, created, creature, creatures, game, level, luck, top, work, year
    • Replies: 1
    • Views: 337
    Last Post: April 28th, 2024 12:18
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  4. Outstanding!

    Started by SuperCarl, February 11th, 2024 04:48
    ass, attempts, challenge, change, dk1, fast, favorite, found, game, good, great, guys, hard, horny, job, keeperfx, levels, made, maps, original, play, runs, tulipscent, version, wow
    • Replies: 2
    • Views: 973
    Last Post: March 12th, 2024 20:18
    by Beansy  Go to last post

    Forum:
    KeeperFX

  5. Flashing Lights from the Thunder Spell

    Started by wispr, March 2nd, 2024 16:58
    • Replies: 2
    • Views: 252
    Last Post: March 3rd, 2024 08:45
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  6. Sacrificing prisoners

    Started by YourMaster, February 21st, 2014 21:25
    4 Pages
    1 2 3 ... 4
    balance, battle, bile, bile demon, bit, building, business, change, claim, commands, creatures, dead, deeper dungeons, demon, dexterity bug, die, difficult, dk1, dk2, dungeon, effects, free, full, giant, gold, hand, heal, health, hero, horned, horned reaper, horny, imps, keeper, latest, level, list, make, minions, play, post, prison, protection, reaper, room, sacrifice, sacrificing, suggestion, temple, torture chamber, undead, war, water
    • Replies: 31
    • Views: 13,756
    Last Post: February 6th, 2024 12:48
    by Metal Gear Rex  Go to last post

    Forum:
    KeeperFX

  7. Should imps level up?

    Started by Mephistophil, December 7th, 2023 20:17
    action, art, balance, bit, change, fix, good, guide, hero, imp, imps, keeper, keeperfx, level, levels, maps, prison, rules, set, start, training, tunnellers, work
    • Replies: 8
    • Views: 1,203
    Last Post: December 11th, 2023 09:19
    by Mephistophil  Go to last post

    Forum:
    KeeperFX

  8. Cannot Lock doors in Adikted

    Started by Togfather, June 6th, 2023 21:09
    • Replies: 4
    • Views: 783
    Last Post: June 7th, 2023 15:46
    by YourMaster  Go to last post
  9. KeeperFX is too easy - is there a difficulty setting?

    Started by Zoooom!, February 13th, 2023 13:49
    black, campaign, change, dungeon, easy, fix, game, gold, good, included, keeper, keeperfx, level, levels, lvl, maps, original, play, reply, room, set, sort, the way, training, wiki, win
    • Replies: 7
    • Views: 3,192
    Last Post: February 13th, 2023 18:07
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  10. Simple fix for Level 10 Spell bug and Overflow bug?

    Started by General, December 28th, 2022 13:54
    1 or 2, bug, bugs, change, creatures, dk1, dosbox, dungeon keeper 1, files, fix, fixes, game, keeperfx, level, maps, moment, move, original, play, read, reapers, run, set, text, version, words
    • Replies: 7
    • Views: 1,962
    Last Post: December 30th, 2022 14:47
    by YourMaster  Go to last post
  11. [HELP] Level variables - creature stats

    Started by BlaxFly, December 10th, 2022 03:08
    change, creature, creatures, damage, dk2, dk2 editor, editing, editor, fix, health, level, map, map editor, maps, metal, open, post, problem, stats, temple, things, thread, web, works
    • Replies: 5
    • Views: 1,538
    Last Post: December 11th, 2022 07:45
    by Metal Gear Rex  Go to last post
  12. How to make Dungeon Keeper 2 retail version 2 CD work ?

    Started by Mornagest, October 30th, 2022 18:52
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 3,322
    Last Post: November 21st, 2022 20:35
    by Metal Gear Rex  Go to last post
  13. Maps about two friends

    Started by CapitanDavid, October 17th, 2022 16:09
    • Replies: 4
    • Views: 1,473
    Last Post: October 18th, 2022 10:40
    by CapitanDavid  Go to last post

    Forum:
    DK1 Maps

  14. KeeperFX work

    Started by jomalin, July 10th, 2012 09:26
    3 Pages
    1 2 3
    0.40, bit, change, characters, code, command, direct, download, downloaded, easy, exe, files, fix, form, good, keeperfx, language, latest, levels, library, load, make, mingw, msys, multiplayer, music, needed, nightly, nightly builds, players, projects, read, recent, reverse, run, save, savegame, script, sdl, search, searching, skip, source, test, thread, time, values, version, windows, word, work, working
    • Replies: 25
    • Views: 12,216
    Last Post: October 17th, 2022 09:13
    by Necror  Go to last post

    Forum:
    KeeperFX

  15. Creating new trap types

    Started by ZzZombo, March 17th, 2015 09:39
    2 Pages
    1 2
    adding, alternative, attack, change, check, crash, crashed, crashes, create, creating, creature, creature spells, creatures, door, editor, file, game, hero, ideas, made, make, official, patch, pro, section, single player, spells, stats, stuff, trap, traps, type, types, unknown, version, work, working
    • Replies: 10
    • Views: 8,887
    Last Post: October 4th, 2022 08:36
    by Necror  Go to last post
  16. About savegames format

    Started by jomalin, August 16th, 2022 09:24
    • Replies: 2
    • Views: 2,417
    Last Post: September 15th, 2022 17:38
    by jomalin  Go to last post

    Forum:
    KeeperFX

  17. [Tutorial] Recompiling KeeperFX - MinGW, MSYS and Coreutils

    Started by Stanislas Dolcini, December 26th, 2012 00:59
    4 Pages
    1 2 3 ... 4
    .exe, 7zip, advanced, art, bit, building, change, check, clean, code, command, commands, compile, compiling, computer, download, downloads, exe, extract, file, files, google, group, guide, improved, information, keeper, keeper fx, keeperfx, latest, link, links, load, messages, mingw, modern, msys, news, nightly, page, program, projects, proper, properties, quotes, run, setup, start, tar, time, type, update, updated, version, versions, website, wsl
    • Replies: 30
    • Views: 40,116
    Last Post: February 3rd, 2022 07:20
    by MalcolmHarrow  Go to last post

    Forum:
    KeeperFX

  18. Some questions to my custom MPD-map

    Started by Kitebuilder, December 19th, 2021 15:31
    action, building, change, creatures, custom, dark, details, dk2, dungeon, editor, heroes, list, make, map, pet-dungeon, questions, research, rooms, section, set, stuff, thread, trap, type, win
    • Replies: 2
    • Views: 2,398
    Last Post: December 20th, 2021 19:41
    by Kitebuilder  Go to last post
  19. Skeletons behaviour and creatures modding

    Started by Erikud, December 9th, 2021 18:48
    • Replies: 4
    • Views: 3,372
    Last Post: December 13th, 2021 04:55
    by Metal Gear Rex  Go to last post
    • Replies: 1
    • Views: 2,278
    Last Post: November 1st, 2021 09:02
    by Quuz  Go to last post
  20. Editor Change Not Showing (Newbie Question)

    Started by jspyder, June 10th, 2021 23:04
    change, creature, editor, file, files, game, keeperfx, level, levels, made, make, map, newbie, official, question, run, save, showing
    • Replies: 1
    • Views: 3,061
    Last Post: June 11th, 2021 00:04
    by YourMaster  Go to last post
  21. freeze timer?

    Started by Junkman1217, June 30th, 2020 16:49
    change, command, commands, creature, creatures, game, guard, hero, keeperfx, level, levels, make, official, party, post, read, samurai, script, set, speed, syn, unofficial, wiki
    • Replies: 4
    • Views: 3,231
    Last Post: May 13th, 2021 09:59
    by 0etelaer  Go to last post
  22. Proper AI usage of thieves

    Started by Argonil, September 13th, 2020 17:42
    allies, awesome, change, computer, creatures, dungeon, effect, gold, guess, half, keeper, knights, lava, level, make, making, map, players, proper, question, request, save, thief, traps, usage
    • Replies: 4
    • Views: 17,753
    Last Post: May 13th, 2021 09:02
    by 0etelaer  Go to last post
  23. Dungeon Keeper FX missing "guide squares"

    Started by yunior89, March 23rd, 2021 20:54
    2 Pages
    1 2
    • Replies: 14
    • Views: 6,799
    Last Post: March 26th, 2021 06:55
    by yunior89  Go to last post
  24. Temple sacs in 0.4.8

    Started by MnesiaHaze, March 13th, 2021 11:01
    0.4.8, change, custom, demon, disabled, dragon, file, gods, hellhound, horny, keeperfx, rules, sacrifice, sacrifices, spider, temple, version
    • Replies: 1
    • Views: 11,789
    Last Post: March 13th, 2021 14:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

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