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  1. creatures jobs

    Started by Endrix, January 22nd, 2015 17:00
    2 Pages
    1 2
    campaign, code, creature, creatures, game, google, group, hero, imp, imps, issues, job, jobs, keeperfx, list, make, multiple, names, proper, properties, random, research, set, source, special, tunneller, work, works
    • Replies: 12
    • Views: 9,213
    Last Post: September 17th, 2015 22:15
    by YourMaster  Go to last post
  2. Fullscreen Crash Immediately After Launch

    Started by VortexRikers, June 17th, 2015 15:30
    code, crash, crashes, created, dungeon, dungeon keeper, dungeon keeper fx, exe, file, forums, game, keeper fx, keeperfx, launcher, load, model, play, problem, release, results, setup, type, works
    • Replies: 1
    • Views: 1,497
    Last Post: June 23rd, 2015 03:01
    by VortexRikers  Go to last post

    Forum:
    KeeperFX

  3. level 18 bugged?

    Started by bern, June 20th, 2015 16:08
    bug, bugged, campaign, code, creatures, downloads, dragonslover, dungeon, game, hero, hero's, heroes, issues, keeperfx, kill, knight, level, levels, make, map, order, original, players, problems, room, speedrun, spell, square, time, topic, total, traps, treasure, version, video, watch, youtube
    • Replies: 3
    • Views: 2,107
    Last Post: June 21st, 2015 06:35
    by Woudo  Go to last post

    Forum:
    KeeperFX

  4. Original DK settings

    Started by Wizadele14, May 28th, 2015 19:30
    balance, bit, bugs, campaign, code, creature, creatures, default, dk1, downloaded, downloads, dragonslover, dungeon, file, fixes, forums, found, game, heroes, issues, keeper, keeper fx, keeper95, keeperfx, level, levels, link, made, maps, open, original, patch, posts, room, run, set, settings, spells, version, way back, wondering
    • Replies: 5
    • Views: 2,424
    Last Post: May 28th, 2015 22:56
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  5. Network problem with Visual C ++

    Started by network-keeper, April 13th, 2015 17:06
    2 Pages
    1 2
    action, bad, care, code, crash, debug, dosbox, dungeon, fail, found, full, game, games, google, great, guys, hard, improve, information, keeper, keeperfx, king, lan, magic, mefistotelis, modern, multiplayer, online, play, problem, program, programmer, programming, reverse, run, screen, spells, strange, time, version, work, working
    • Replies: 11
    • Views: 5,201
    Last Post: May 26th, 2015 11:39
    by friscmanseby  Go to last post

    Forum:
    KeeperFX

  6. Long Time No See

    Started by Enker-Zan, May 21st, 2015 18:57
    campaign, changelog, check, chicken, code, combat, creature, dungeon, dungeon keeper, fix, forum, game, google, keeper, keeperfx, latest, machine, made, make, making, mod, mods, original, post, rank, release, resolution, rooms, ruin, spells, stats, teleport, things, time, trap, traps, version, wiki, work, working, workshop
    • Replies: 7
    • Views: 3,065
    Last Post: May 23rd, 2015 00:40
    by Metal Gear Rex  Go to last post
  7. Keeperfx refuses to boot

    Started by Hades, May 16th, 2015 18:58
    archive, clean, code, computer, crashes, creature, download, downloaded, dungeon, error, files, full, game, google, issue, issues, keeper, keeperfx, latest, launcher, link, load, log, mega, needed, nightly, palette, post, release, sdl, setup, strange, time, versions, work
    • Replies: 8
    • Views: 3,438
    Last Post: May 17th, 2015 19:33
    by Hades  Go to last post

    Forum:
    KeeperFX

    • Replies: 3
    • Views: 2,664
    Last Post: May 17th, 2015 18:47
    by darkkingkongman  Go to last post

    Forum:
    KeeperFX

    • Replies: 4
    • Views: 3,207
    Last Post: May 14th, 2015 23:59
    by shortmicky  Go to last post

    Forum:
    KeeperFX

  8. HealThreshold and HealRequirement

    Started by Mireks, April 29th, 2015 11:47
    check, code, computer, creature, creatures, creatures.txt, creaturestxt, forums, heal, healrequirement, health, healthreshold, imp, lair, players, question, read, sig, spell, stats, works
    • Replies: 2
    • Views: 2,114
    Last Post: April 29th, 2015 12:19
    by Mireks  Go to last post

    Forum:
    KeeperFX

  9. Dragons are the worst creature in game

    Started by YourMaster, August 17th, 2014 21:43
    4 Pages
    1 2 3 ... 4
    attack, balance, battle, bug, change, code, combat, creature, creatures, damage, dark, data, demon, die, difficult, display, dragon, dragons, dungeons, fix, fixes, fly, game, good, guess, heal, health, heroes, issues, keeper, keeperfx, latest, level, levels, love, made, make, melee, metal, multiplier, orcs, original, present, pro, problem, problems, quickly, rarely, run, silly, skeletons, slow, spam, spell, stats, time, version, worst
    • Replies: 35
    • Views: 20,041
    Last Post: April 26th, 2015 16:01
    by Mireks  Go to last post

    Forum:
    KeeperFX

  10. Latest Nightly build crashes game when started

    Started by jomalin, April 24th, 2015 15:36
    1.7, code, crashed, crashes, created, details, error, file, game, keeper, keeper fx, latest, load, log, model, nightly, problem, release, screen, setup, strange, system, type, version, video, war, windows
    • Replies: 1
    • Views: 2,348
    Last Post: April 25th, 2015 11:39
    by jomalin  Go to last post

    Forum:
    KeeperFX

  11. Talkative computer player

    Started by mefistotelis, March 28th, 2015 08:52
    adding, code, command, compatibility, computer, crash, created, creature, dungeon, files, game, imp, job, knight, latest, level, load, map, messages, mode, move, multiplayer, nightly, page, palette, players, room, set, target, texture, training, training room, video, work
    • Replies: 2
    • Views: 2,256
    Last Post: March 28th, 2015 11:41
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  12. Dungeon Keeper Color Changer

    Started by Durandall, August 22nd, 2014 19:15
    beta, change, code, color, colors, command, created, custom, data, deeper, dosbox, download, dragonslover, dungeon, dungeon keeper, dungeon keeper 1, edition, files, full, gog, included, keeper, keeper fx, king, load, made, make, map, mefistotelis, order, patching, play, program, version, versions, work
    • Replies: 3
    • Views: 17,757
    Last Post: March 28th, 2015 02:12
    by Durandall  Go to last post
  13. script questions

    Started by Edwin, March 18th, 2015 11:32
    art, check, code, command, create, creature, destroy walls, die, dungeon, effect, file, game, good, hero, imps, keeper, keeperfx, log, map, max, multiple, power, question, questions, quickly, script, sound, spell, start, war, work, works
    • Replies: 4
    • Views: 7,495
    Last Post: March 20th, 2015 17:14
    by YourMaster  Go to last post
  14. Where is the cd image by the gog version?

    Started by Sismala11a, March 16th, 2015 20:15
    code, downloads, drive, dungeon, dungeon keeper, file, files, game, gog, hard, image, improvement, include, keeper, keeper fx, keeperfx, link, music, play, release, shortcut, version, work
    • Replies: 3
    • Views: 5,443
    Last Post: March 17th, 2015 22:37
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. RANDOM command replaced by DRAWFROM command

    Started by YourMaster, March 5th, 2015 10:44
    action, art, code, commands, creature, downloads, dungeon, fly, game, gameplay, good, hero, keeperfx, level, make, maps, party, play, random, spider, update, version, wiki, work, working
    • Replies: 0
    • Views: 10,479
    Last Post: March 5th, 2015 10:44
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  16. Editing KeeperFX Creatures .txt

    Started by Tyrant Cenobite, November 12th, 2011 02:36
    3 Pages
    1 2 3
    battle, campaign, change, chicken, code, colours, creature, creatures, data, edit, editing, editor, entrance, file, files, food, free, fun, game, good, hand, hard, image, keeperfx, latest, level, log, make, max, mefistotelis, model, names, official, open, post, problems, research, rooms, run, set, settings, skeleton, spells, temple, the way, time, unofficial, values, version, war, word, working
    • Replies: 23
    • Views: 20,116
    Last Post: March 2nd, 2015 20:04
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  17. Bonus level changes?

    Started by Evil_Dobermann, January 29th, 2015 05:18
    2 Pages
    1 2
    balance, campaign, change, code, creature, dark, difficult, downloads, dragonslover, files, fix, full, full moon, game, hidden, horned, horny, imp, imps, included, internet, keeperfx, kill, land, latest, level, levels, lvl, made, media, moon, multiplayer, news, patch, question, read, reaper, reinforce, secrets, single player, text, time, topic, transfer, vampire, version
    • Replies: 12
    • Views: 6,672
    Last Post: March 1st, 2015 12:04
    by UnknownMaster21  Go to last post

    Forum:
    KeeperFX

  18. Question about the Random parameter

    Started by UnknownMaster21, February 24th, 2015 15:57
    art, attack, campaign, code, command, computer, create, creature, creatures, display, downloaded, dungeon, error, good, hero, latest, level, levels, list, made, make, missions, model, party, patch, question, random, start, values, work, works, yeah
    • Replies: 9
    • Views: 2,859
    Last Post: February 25th, 2015 22:59
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  19. Kill all creatures from specific player? Script any?

    Started by UnknownMaster21, January 30th, 2015 12:16
    2 Pages
    1 2
    code, command, commands, create, created, creature, creatures, die, error, found, google, hell, heroes, imp, imps, keeperfx, kill, king, latest, levels, make, maps, matter, moment, players, post, res, script, skeleton, the way, torture chamber, total, type, vampire, wiki, work, works
    • Replies: 14
    • Views: 6,755
    Last Post: February 25th, 2015 01:37
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  20. Dungeon Keeper Independent Level Layout Converter

    Started by dayokay, January 31st, 2015 13:57
    adikted, code, compile, control, dk1, doors, dungeon, dungeon keeper, dungeon keeper 1, editor, files, format, google, keeper, keeperfx, layout, level, levels, make, map, needed, open, page, system, text, version, work
    • Replies: 7
    • Views: 5,592
    Last Post: February 4th, 2015 00:02
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  21. heroes sprinting?

    Started by 12114_v2, December 13th, 2014 21:50
    3 Pages
    1 2 3
    action, bit, bug, claim, code, command, creature, creatures, dark, default, dungeon, fast, fix, fly, game, good, google, guess, hand, hatchery, heal, health, heroes, horned, horned reaper, horny, improvement, issue, issues, keeperfx, level, list, load, make, party, play, reaper, report, save, savegame, skeleton, speed, treasure, workshop
    • Replies: 22
    • Views: 9,612
    Last Post: February 1st, 2015 02:02
    by Sraw  Go to last post
  22. Resolution problems?

    Started by ExAiL, January 29th, 2015 16:47
    3 Pages
    1 2 3
    alpha, art, bad, bit, bugs, check, code, colours, command, compatibility, complete, crashed, crashes, created, creature, debug, default, display, dosbox, download, dungeon, files, free, game, games, information, issues, keeperfx, latest, launcher, log, love, manual, mingw, mode, model, moon, open, original, page, palette, play, problem, problems, projects, release, resolution, run, runs, savegame, screen, sdl, set, settings, setup, steam, texture, theme hospital, unable, video, work, works
    • Replies: 28
    • Views: 13,206
    Last Post: January 31st, 2015 15:28
    by ExAiL  Go to last post

    Forum:
    KeeperFX

  23. Sticky Thread Sticky: Temple Recipes

    Started by dk2player, August 30th, 2009 04:29
    3 Pages
    1 2 3
    bad, bile, bile demon, black, check, code, create, creature, dark, demons, dk2 editor, dk2player, dragonslover, dungeon keeper 2, edit, editor, evil, fun, goblin, good, guard, happy, heal, hero, hex, imp, knight, knights, latest, magic, make, neutral, patch, pool, post, recipes, sacrifice, sacrifices, skeleton, skeletons, special, spell, temple, temple recipes, unofficial, vampire, warlocks, work, working, yeah, yup
    • Replies: 24
    • Views: 69,713
    Last Post: January 30th, 2015 02:58
    by Inkler  Go to last post
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