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  1. Veteran Version of Official Campaign

    Started by Crafty, October 26th, 2019 09:04
    2 Pages
    1 2
    1.3, art, campaign, design, dk2, download, dungeon, game, good, hero, keeper, level, link, load, make, map, meant, official, original, players, problems, project, today, version, war
    • Replies: 15
    • Views: 5,287
    Last Post: January 17th, 2021 22:42
    by Crafty  Go to last post

    Forum:
    DK2 Maps

  2. Speeches - "claimed entrance" in polish

    Started by mefistotelis, December 25th, 2020 12:11
    • Replies: 4
    • Views: 210
    Last Post: December 26th, 2020 09:43
    by mefistotelis  Go to last post

    Forum:
    KeeperFX

  3. Sticky Thread Sticky: General Improvement Mod - A New Unofficial Patch for DK2

    Started by Wyrmcast, September 23rd, 2013 09:37
    22 Pages
    1 2 3 ... 22
    • Replies: 215
    • Views: 222,866
    Last Post: December 12th, 2020 21:48
    by ntblood  Go to last post
  4. Temple Deal (2018)

    Started by kix, May 26th, 2018 22:44
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 4,544
    Last Post: October 28th, 2020 00:13
    by Treebeard  Go to last post

    Forum:
    DK1 Maps

  5. Snow tileset?

    Started by Argonil, September 13th, 2020 16:12
    adikted, editor, good, make, map, map editor, official, post, snow, work
    • Replies: 4
    • Views: 375
    Last Post: September 13th, 2020 21:22
    by YourMaster  Go to last post
  6. Korean language support

    Started by mu mu, April 24th, 2020 07:33
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 2,382
    Last Post: August 27th, 2020 07:56
    by mu mu  Go to last post

    Forum:
    KeeperFX

  7. Sticky Thread Sticky: Releases and news

    Started by mefistotelis, December 31st, 2009 14:42
    14 Pages
    1 2 3 ... 14
    .exe, attack, awesome, balance, bugs, campaign, changelog, check, code, computer, cool, creating, creature, data, dead, deeper dungeons, default, details, difficult, download., downloads, dungeon keeper, easy, edit, exe, extract, file, fix, game, games, global, happy, hellhound, keeper fx, keeperfx, lan, launcher, list, make, mefistotelis, metal gear rex, month, multiple, new campaign, news, nightly, nightly builds, official, palette, patch, portals, project, record, releases, report, rooms, sdl, settings, shadows, source, svn, the way, thread, translation, undead, unofficial, updating, version, work, year
    • Replies: 134
    • Views: 90,901
    Last Post: August 24th, 2020 21:53
    by YourMaster  Go to last post

    Forum:
    KeeperFX

    • Replies: 9
    • Views: 647
    Last Post: August 17th, 2020 14:45
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  8. Some scripting questions

    Started by Skarma, July 14th, 2020 03:08
    art, attack, created, design, drop, game, general, hand, heroes, keeper, keeperfx, killed, level, levels, make, making, map, maps, official, original, problems, questions, set, total, work
    • Replies: 9
    • Views: 668
    Last Post: July 17th, 2020 07:57
    by YourMaster  Go to last post
  9. Claim other rooms

    Started by Junkman1217, July 1st, 2020 19:12
    2 Pages
    1 2
    art, cheats, development, download, downloads, file, full, fun, game, launcher, load, make, mode, official, red, room, rooms, screen, shortcut, start, unofficial, version, video, wiki
    • Replies: 11
    • Views: 788
    Last Post: July 3rd, 2020 15:16
    by Junkman1217  Go to last post

    Forum:
    KeeperFX

  10. freeze timer?

    Started by Junkman1217, June 30th, 2020 16:49
    change, command, commands, creature, game, hero, keeperfx, level, make, official, party, read, samurai, script, set, speed, syn, unofficial, wiki
    • Replies: 3
    • Views: 398
    Last Post: July 1st, 2020 10:21
    by YourMaster  Go to last post
  11. Way to bypass room requirements for creatures?

    Started by Argonil, June 27th, 2020 00:27
    attract, awesome, commands, creature, creatures, game, hell, keeperfx, level, making, map, official, portal, room, script, unofficial, updated, version, wiki
    • Replies: 2
    • Views: 342
    Last Post: June 27th, 2020 16:43
    by Argonil  Go to last post
  12. Doors without workshop

    Started by Junkman1217, June 26th, 2020 00:32
    art, commands, computer, dk1, doors, dungeon, full, half, keeper, keeperfx, level, made, make, map, official, set, total, traps, type, unofficial, update, version, wiki, workshop
    • Replies: 1
    • Views: 341
    Last Post: June 26th, 2020 08:09
    by YourMaster  Go to last post
  13. Create imp

    Started by Junkman1217, June 25th, 2020 19:03
    command, commands, create, creature, hard, imp, keeperfx, kind, level, levels, make, official, post, run, script, spell, suggestion, unofficial, update, wiki, work
    • Replies: 1
    • Views: 360
    Last Post: June 25th, 2020 21:23
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  14. Creatures having disease immunity

    Started by UnknownMaster21, May 25th, 2020 18:49
    2 Pages
    1 2
    abilities, bad, combat, creature, creatures, dead, disease, dungeon, fly, form, great, imps, keeper, keeperfx, king, land, levels, official, proper, skeleton, spider, time, undead, unofficial, usage
    • Replies: 10
    • Views: 767
    Last Post: June 4th, 2020 08:10
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  15. Size of the creatures in the game

    Started by Ferox, January 29th, 2020 10:38
    • Replies: 9
    • Views: 2,468
    Last Post: March 23rd, 2020 01:20
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  16. Grail Run (2018)

    Started by kix, June 17th, 2018 22:10
    2 Pages
    1 2
    • Replies: 16
    • Views: 3,985
    Last Post: February 22nd, 2020 13:39
    by YourMaster  Go to last post

    Forum:
    DK1 Maps

  17. Modding Spells

    Started by Schizz, February 28th, 2017 23:07
    art, change, code, creatures, damage, explosion, game, keeperfx, level, magic, make, max, modding, official, questions, set, spell, spells, start, strength, time, unofficial, values, version, wanna
    • Replies: 3
    • Views: 2,825
    Last Post: February 2nd, 2020 09:04
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  18. A New League - Coop Campaign

    Started by Crafty, November 6th, 2019 22:50
    1.3, 1.7, adding, art, campaign, color, dead, dk2, download, file, found, hero, images, keeper, land, level, load, made, make, maps, official, original, start, story, work
    • Replies: 0
    • Views: 2,729
    Last Post: November 6th, 2019 22:50
    by Crafty  Go to last post

    Forum:
    DK2 Maps

  19. Trap and Door icons flashing permanently

    Started by AdamP, January 19th, 2019 02:47
    arts, bug, code, door, fixing, flash, game, hand, keeperfx, mode, official, original, problem, room, spell, top, trap, unofficial, version, versions, video, work, working, youtube
    • Replies: 6
    • Views: 3,197
    Last Post: September 13th, 2019 17:42
    by AdamP  Go to last post

    Forum:
    KeeperFX

  20. KeeperFX is jittery and unplayable

    Started by stef, September 12th, 2019 05:51
    art, downloaded, dungeon, dungeon keeper, dungeon keeper gold, error, exe, face, file, game, gameplay, gog, guy, issue, issues, keeperfx, launcher, official, post, resolution, run, start, unofficial, versions, work
    • Replies: 8
    • Views: 3,726
    Last Post: September 13th, 2019 17:41
    by AdamP  Go to last post

    Forum:
    KeeperFX

  21. Soundtrack file names

    Started by Grinder, August 5th, 2019 15:07
    dark, day, dk1, downloads, dungeon keeper 1, file, good, horned, idea, list, make, music, names, official, portal, reaper, released, section, sound, soundtrack, time, version, watch, wondering, youtube
    • Replies: 4
    • Views: 2,759
    Last Post: August 13th, 2019 01:18
    by AdamP  Go to last post
  22. No outro

    Started by AdamP, July 24th, 2019 20:09
    2 Pages
    1 2
    bug, campaign, check, creature, fix, game, idea, issue, keeperfx, knight, level, official, original, prison, screen, stuff, time, unofficial, version, video, win, working, works, yeah, youtube
    • Replies: 15
    • Views: 3,685
    Last Post: July 31st, 2019 07:26
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  23. Should lightning traps be AoE?

    Started by Mullertime, July 20th, 2019 21:29
    beta, change, code, development, direct, file, fix, issue, keeperfx, magic, official, original, post, power, release, run, spells, time, trap, traps, type, unofficial, values, version, word
    • Replies: 7
    • Views: 2,717
    Last Post: July 25th, 2019 22:39
    by YourMaster  Go to last post

    Forum:
    KeeperFX

  24. Game Crash wenn use Call to Arms

    Started by Urban62x, July 17th, 2019 10:43
    • Replies: 2
    • Views: 1,694
    Last Post: July 17th, 2019 16:10
    by Urban62x  Go to last post

    Forum:
    KeeperFX

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